Tokyo Gentleman Story

Chapter 1094: Cultivator

When XBOX passes DC-P, all vector effects will be improved.

There are two types of pictures, one is pixel pictures, which are composed of dots one by one, which can form a very beautiful picture scroll.

The other is a vector diagram. Simply put, the system gives a few commands, where should be red and where should be lines, and then the system will fill.

Although pixel pictures are exquisite, there is a problem that when the pixel pictures are enlarged, the picture will be blurred.

But vector pictures do not. When vector pictures are expanded, only internal parameter changes are required, and then the painted pictures are expanded according to the parameter changes when they are generated.

Therefore, vector images will not be blurred.

Although it is difficult to make complex images with vector images, simple applications are not a problem, especially in UI applications.

Like Zuma and Bejeweled, there are many applications of vector graphics. When ensuring performance, they use vector graphics as much as possible.

It may not be visible on the handheld, but when such a picture is displayed in front of the TV through the DC-P host, the whole picture feels completely different.

Especially Zuma and Bejeweled, these two games, as the first-party works, are naturally well optimized. The targeted optimization makes the game switching very natural. When changes are made, the UI changes. Also very coordinated.

"Cool!" Jebel exclaimed.

Isn't this what I really want?

Sure enough, there is a mysterious bonus!

It's really great!

After trying Zuma and Bejeweled, Jable removed the handheld and took out the power bank.

He pulled out the battery of the handheld, and then tried to connect it to the power bank.

then……

"It's really turned on! It's so cool!"

Jebel's eyes lit up.

This power bank is not just an ordinary handheld charger, as long as it is a device with a voltage between 3.5 and 19 volts, it can be driven.

In other words, it is now possible to charge some models of mobile phones and mobile phone batteries.

With the power bank, Jebel made a seat for the game.

He found that such a game experience is really great.

In fact, when there is no mobile phone battery, the weight of the handheld is lighter. Although there is an extra cord, you can play without caring about the power. This kind of thing is of course super fun.

Playing games is a very interesting thing, but it is also very time-consuming.

Just in the middle of the Zuma, Jebel’s time keeps -1S, then continues -1S, and then -1S...

When Jebel recovered, he had no idea how many "1S" the ears had lost.

After an unknown number of seconds passed, Jebel realized that it was already night.

At night, perhaps for many people it is the time to sleep, but for some people, the night is the beginning of nightlife.

Jebel likes to stay at home at night because he can play games quietly.

That's cool.

At this time, he noticed the DC-P game that he had put aside.

Lelouch will leave aside, the game called "Dark Soul" is definitely a very well-known game.

He put down his handheld, and then took out the Dark Soul.

He put this disc into the DVD of the host computer.

Then it started.

With the soothing music sounded, the opening scene of the black soul began.

Unlike the original version, Morinya’s Dark Soul has already organized the follow-up story and development from the beginning, so the description of the story can be more calm, and then more stories can be told.

The first part tells the past, the king and the spread of fire, and the second part tells the future, the ashes and the deep sea.

What, you said the second part of the original world line?

The black soul that Hidetaka Miyazaki did not participate in is not called the black soul!

Oh shit!

After a magnificent opening animation, the screen entered the UI interface.

Burning headlines, black text and white buttons.

If you are other game enthusiasts, you will probably observe it carefully at this time, and even listen to the background music completely.

But Jebel is a casual player, for a casual player, the game is fun.

Then the game started.

The first is to pinch your face.

One of the greatest features of Dark Souls is this highly personalized character customization.

In Moriha's version, the basic body types of the characters are divided into three types, majestic, ordinary and slim.

Because the engine used has this feature, when Morinka is used to pinch people, the freedom to pinch people is also very high. Although in the game, players don't care about body shape more than 95% of the time.

But Senxia is very concerned about this.

You know, the Dark Soul of another world line also has a pinch system, but in that system, both men and women are the same "majestic". The male is a macho and the female is a girl. .

Is there no good-looking sister paper in the Dark Soul?

Have!

In the game, there are not no female NPCs with good figures.

For example, the fire-resistant female lady among the three generations, that slender waist, that beautiful face, that wonderful curve...

However, for players, things are cruel. Players can choose female characters, and even get the same armor as the fire-resistant **** in the game.

But when the character selected by the player wears a fire-resistant woman's suit and stands in a row with the fire-resistant woman, you may even wonder if you pinched a dummy.

In the Mori summer version, the pinch system is very good. Although many models make it difficult to bind the bones when the armor is made, and the matching problems of various models and actions are piled up, it is finally solved. .

Well, the programmer didn't kill Morinia who made this unreasonable request to sacrifice to the sky, but seriously realized the effect Morinia wanted. This should really applaud them.

In the Senxia version, you can even choose a man, and then squeeze the face and figure of the girl. Of course, the part of the chest is naturally absent.

Jebel chose the start of the sister protagonist.

Jebel is a casual player and a visual player. When he can choose between men and women to play the game, he usually chooses women.

As for why this is done, the reason is also very simple because it is obviously more interesting to stare at a girl's **** than to stare at a guy's ass.

After squeezing his body and face a little bit according to the figure and face he wanted, Jable discovered...this system seems to be very interesting!

The face-squeezing effect that Mori Xia requested was based on a face-squeezing game called "Sword Spirit" (Fog). Although some effects cannot be achieved now, some simple things can still be achieved.

After squeezing his face, Jebel discovered... he couldn't stop at all!

Squeezing your face is really fun!

Squeezing your face is so fun, there is no way!

The performance of DC-P is higher than that of PS2, and Dark Souls can be regarded as a game that squeezes the performance of the machine. In this game, the effects that Dark Souls can achieve are naturally different from the previous games. The joy of opening up a new world, which allowed Jebel to complete the character creation process that was originally scheduled for five minutes, which was delayed for an hour.

Even so, after the final pinch was completed, the character that Jebel produced was only partially in line with what he thought.

Although he still wanted to pinch people, Jebel found that if he kept pinching people like this, he would not have much time to play games.

So he decided to try this game first.

After all, it’s a casual player, as long as the game is interesting.

After the character image was established, the background design of the character began. In this respect, Morinka did not follow the original Dark Soul, but learned from the already quite successful "Brave New World" and borrowed the beginning of it. CYOA options for the character.

Of course, word games have a high degree of freedom and the options can be carried out at will, but for 3D games, the options can only be said to cater to the needs as much as possible.

Then, the game begins.

At the beginning of the plot, a man in armor lost a key to a person trapped in a cell, and the person who got the key and opened the cell door is the undead protagonist of the story.

Dark Souls didn't tell the player about the world view from the beginning, and even the plot was very simple.

But Jebel likes this kind of nonsense story.

At the beginning, it was a simple tutorial.

After the player is "born", some red traces can be found on the ground. These traces are messages in the game. In the game, these contents are all messages left by the player, but at the beginning of the game, these messages are all newbies. Tutorial.

Not to mention, it's kind of considerate.

After killing a few guys like skeletons according to the tutorial, Jebel's journey begins.

then……

Then he died.

Jebel discovered that it was quite inefficient to kill the monsters that looked like skeletons or corpses one by one, so he pulled three monsters in one breath.

Then he was mixed doubles by the opponent... No, it should be mixed triples.

After being killed by three monsters in turn, Jebel looked dumbfounded.

However, in this game, the protagonist is set to "undead", so you don't need to care how many times you will die.

Because death is part of the game setting.

Although it hurts, Jebel did not intend to give up.

This game is a bit cooler for Jebel.

People in the Great Beacon country like the "high degree of freedom" games most, and they understand the high degree of freedom. One aspect is pinching people, or character customization. Games that can customize characters are naturally successful. On the other hand, the game on the mud bomb side prefers to use a fixed protagonist and then tell a story.

The Dark Soul and Blood Curse in the other world line are made by mud bombing game manufacturers, but the elements inside the game are biased towards Europe and the United States.

Jebel didn't intend to give up, he continued the game.

Then he died again.

Jebel was originally trying to kill the monster on the opposite side one by one, but when he turned a corner, he was cut by the monster hiding in the door. Then the monster in front also found Jebel, and then vice versa. After slashing him, the last archer, who didn't know where, completed the last fill-up against Jebel.

"WTF!"

Jebel shouted out the classic national curse of the people of the Great Lighthouse Country.

But this is of no use.

"This is just my carelessness, I must kill that guy next time!"

The enhanced version of this world Miyazaki Hidetaka can not only play games, but also teach himself psychology. He cleverly makes players think that death is just their own fault, as long as you "work hard" and then "be careful", this part of The plot can pass.

However, things are not that simple.

After five or six deaths, Jebel finally came to the first game BOSS.

This BOSS is the "Devil of the Immortal House", and his appearance shocked Jebel.

But it doesn't matter, Jebel likes to challenge the boss the most.

then……

Then Jebel died again.

The undead protagonist holding the broken sword is okay against the few skeleton zombies in front, but it can hardly cause harm to the demon.

"This can't be killed at all, it's wrong, calm down! Calm down! There must be a solution!"

Jebel is an old player, and a similar plot also appeared in the opening scene of "Guilty Crown". Guilty Crown will encounter an equally powerful BOSS at first, but players can choose between frontal attack and detour.

In "Lelouch of the Rebellion", the impact of the different options is even greater.

The urinary **** of A, even the casual player Jebel, he also knows.

Sure enough, he found that there was a small road next to the BOSS to pass, and then bypassed the BOSS.

But unhappy.

Doesn't it hurt to run away like this?

He didn't go out from the small road, but researched **** the boss.

Then he died again.

"Is it really impossible to kill?" He subconsciously thought it was impossible.

"Huh? Is this information?"

Then he discovered that there was information on the road before entering the BOSS. This was the content left by the Dark Soul players to other players. It was available when connected to the Internet, and Jebel happened to have the Internet, so he opened the information.

"Boss can't be killed, take a small path."

Sure enough, there is information.

"Kill the boss for the second time, go first."

Sure enough, someone left a lot of useful things.

Then there is another message.

"Starting the black flame pot, kill in seconds."

Huh?

Can you really kill this boss?

"This person is so nice!"

Jebel sighed ~www.readwn.com~ In order to express his gratitude to this person, he also left a message.

"It's actually information."

"Black flame pot... let me see..."

Jebel began to study how to attack the BOSS, but his scheduled game time has gradually moved towards the wee hours, but the energetic Jebel paid no attention...

...

In fact, the two chapters can be combined, and the name is called "Approaching Science: From Leisure to Immortality"...

In addition, the previous mobile phone battery not only had a charger, but also a discharger. Because the Ni-Cd battery has a memory effect, it needs to be discharged...

Two in one, meow meow ~ 2219

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