Tokyo Gentleman Story
Chapter 1304: "Fate Night" Interactive Movie (Part 1)
"Illya's route is impossible, it's impossible in this life!"
Suzuki Koichiro looked at the Fate Night game CD in his hand and felt a lot.
Because just a few months ago, Nasu Mushroom once said such a sentence.
The situation at the time was that Fate Night was preparing to develop a new DLC, the legendary Ilia route.
But the result is that, because Xingyue is busy as a dog all the way, Nasu mushrooms paddles to write a novel, and this result is the result.
But afterwards, things changed.
Because of the interactive movie version of Fate Night, production began.
According to the grapevine, this version uses the Ilia route.
Yes, Suzuki Koichiro is the legendary "Moon Chef".
As a fan of Xingyue, Suzuki Koichiro has been a fan of Xingyue since Tsukihime. After getting to know Xingyue, he also discovered other works of the company's Anmic Club through Xingyue, such as interesting games such as the Guilty Crown.
But if he insisted, his favorite game is Xingyue.
It is the "Moon Taste" to play.
"Are you playing games again?"
"Yes, it was just finished."
Suzuki Koichiro glanced at his roommate.
This man is a blond man named Baker.
"You are really crazy about downloading games across the Pacific."
Yes, this is Lighthouse Country, and Koichiro Suzuki is a student studying in Lighthouse Country.
Originally at this time, because of the holiday, he should go home for the New Year, but because of family reasons, Suzuki Koichiro had no choice but to stay in the lighthouse country.
Suzuki Koichiro, who couldn't keep up with the release of the game, could only sigh up to the sky and then download the game next door across the Pacific Ocean.
Don't get me wrong, this game is also available in Lighthouse Country, but the problem is that there is only an English version in Lighthouse Country.
The gap between English and Japanese is huge. As a moon chef, he naturally chose the Japanese version.
Ah, there is another reason, that is, the mud bombing time was earlier than the lighthouse country. When the mud bombing entered the morning, the lighthouse country next door was still "yesterday".
In fact, when this game was released in the mud bomb, the lighthouse country was still in the "unreleased" state.
Although there is only a dozen or twenty hours of time difference between this, but for avid game fans, these time differences are already intolerable.
Therefore, Suzuki Koichiro chose to drag the electronic version across the Pacific.
However, the reality is cruel, because the network's small water pipes are too slow.
Therefore, when this game started to be sold in Beacon Country, Suzuki Koichiro's progress was only 80%.
But after Baker bought back the English version of the game in Lighthouse Country, the progress was only 90%.
This is embarrassing for him.
——Well, yes, Baker bought the CD in Koichiro Suzuki's hand.
Baker is not a fan of Xing Yueshe.
In fact, Baker doesn't really like the games on the mud bombing side at all.
But Baker and Suzuki Koichiro are very close to each other, and as a senior moon cook, Suzuki Koichiro certainly wants to look at the world of Baker Amway.
But it's hard to read. Baker is not proficient in Japanese, so he can't say how he feels about the story. He can only say that he still likes these characters.
However, at E3 this year, when Koichiro Suzuki heard that this game was about to be launched in an "interactive movie version" for the world, he decided to give it a try.
So while Koichiro Suzuki was waiting for the download, Baker went to purchase two physical versions of Fate Night.
One of them is his own, and the other is Suzuki Koichiro's.
"It's been ninety percent for ten minutes. Do you have to wait?" Baker looked at Suzuki Koichiro, who seemed to have an itchy but unable to scratch expression, making Baker feel distressed.
"I'm going to try it." Baker also has his own DC-P. He is going to see what the interactive movie is like. "You won't come and see?"
"I don't want to be spoiled."
Since I am a true fan, of course I want to play the original Japanese version.
As for the English version?
Well, that one is for collection.
For a real moon cooker, the set must be started all over, the game must be bought for every version, and the interviews with Nasu mushrooms must be read all the time.
This is the real Moon Kitchen.JPG.
Suzuki Koichiro is such a true moon cook.
Baker shook his head, then returned to his room.
Turning on the machine, Baker put the game disc in it.
Then Baker turned on his computer and clicked on the document.
He is going to record his feelings while playing the game.
——Yes, Baker is not just an ordinary player, he is also a game reviewer, on the Internet, he is also a well-known blogger.
"IGN's rating is 9.0? Well, not bad."
After the game was released, the game evaluation came out. Baker first glanced at IGN's evaluation, and then he held the handle and started the game.
"Cool..."
At the beginning of the game, a Japanese-style building appeared, and at the beginning of the performance, it was a child and his father.
As for the child, Baker knows that this is the protagonist "Shiro Wimiya".
Of course, Baker didn't know, because although he was a reviewer, he rarely played AVG games, so he once asked AVG boss Koichiro Suzuki about this matter.
Speaking of it, the two sides also became good friends because of this opportunity.
After being brainwashed by Suzuki Koichiro for a long time, Baker also has an understanding of the role of this game.
The beginning of the story tells the daily life of a child and father.
Then, Baker wants to control the little Wei Gong Shirou to clean the room and clean the courtyard.
Obviously it should be a very cumbersome thing, but before Baker knew it, he actually substituted himself into the whole story.
"Through this kind of detailed operation, increase the player's sense of substitution, it's really cool..."
Baker immediately understood the intent of the game.
After doing two daily things, soon, the story began to move from daily to extraordinary.
It turns out that the two characters in the story are magicians.
This section is the content that has been emphatically portrayed. In the small warehouse, the special effects are sprayed out like no money.
——After all, there is only one indoor scene. With such a small place, it is possible to maximize the performance of the system.
After the cool "strengthening magic", Shiro Wimiya hardened the newspaper into a long sword.
Unlike the galgame version with many texts, there is almost no explanation in this place. Even the "crooked nuts" can be intuitively understood through the screen.
Later, during the conversation between the two people, Baker learned that the protagonist was not good at magic, and could only use enhanced magic. He was a sad guy.
And because of this incident, Shiro Wimiya had a little conflict with his father, and because of this, Shiro Wimiya found a photo of his father-it turned out that before his adoptive father adopted him, there was still A daughter and wife.
Yes, when Morinka designed it, he lifted the "karma" in the whole story before the beginning of the story.
In the original work, there are no fragments that Mori Xia added. The story starts directly from adulthood. Mori Xia cheated and corrected the plot at the beginning in order to get Shiro Wimiya to have a relationship with the heroine Ilia.
Afterwards, Shiro Weimiya took the photo to find his adoptive father, only to see that the other's expression had changed, and his entire voice had changed.
Then, Shiro Wimiya learned that his adoptive father seemed to have been trying to regain his daughter but was not available.
After that, the story began to flow, followed by the conversation between the father and son at the bottom of the moon, and Shiro Weimiya's father passed away.
Then, is the funeral of the father.
After several consecutive scenes, the story officially began.
But at this time, Baker paused the game.
——Not because there is no interest, but because the interest is too strong.
The look and feel of this interactive movie makes Baker feel very good.
Therefore, he is now going to write while he is inspired.
.
This is the title that Baker knocked down.
"Interactive movie games are actually the evolutionary form of the word adventure game AVG. This is a concept proposed by Xia Sen of A company. The so-called word adventure game has appeared as early as the era when video games were born. The ancient game type, this game type has a history of more than 20 years."
"Due to the lack of hardware capabilities at the time and other issues, some game developers took a different approach and used text narratives to play games. This is not only the lighthouse country, but also the mud bomb. The use of text narratives is the ultimate, It is a text-based adventure game. Using only text and pictures, an adventure story can be drawn. Players need to follow the guidance of the text, make choices, and play the game step by step."
"From till now, most of these games are based on text."
What Baker said was actually a dialog box, but this was the so-called game back then.
"Perhaps many people know that the Order of the Phoenix was born from Sega, and Sega previously developed on MD Lock, which is a word game with a B-level film style."
"But now, in the face of the upcoming 21st century, I see the changes in this ancient text adventure game, which is becoming a movie adventure game."
Baker feels his hands are itchy when he writes here.
However, for his own inspiration, he resisted his urge to play the game immediately, and instead began to continue the code word.
As his keyboard crackled, lines of letters began to appear in the picture.
"Before this, we have also seen the existence of similar ‘movies’ in games. For example, the series adopted the model of live-action movies."
"However, the kind of cutscenes preset by real people are just cutscenes and do not have any interactivity."
"The appearance of this game has changed everything. The appearance of this game symbolizes the arrival of a new AVG game. A brand new world has appeared in front of the players."
Baker closed his eyes and recalled the game screen just now.
In the warehouse, Shiro Wimiya began to use magic under the guidance of his father.
The opening of the magic circuit, and then, the light that appeared in the room...
Then Baker thought of the sense of substitution at the beginning of the game.
"Instead of using live-action video, but using the mode of real-time calculation, it presents a peculiar and surprising world. Although it is real-time calculation, the performance of DC-P makes the game presented by the game comparable to real video cameras. In the opening scene, many film shooting techniques were used, such as montage and lens shift, while borrowing the most advanced motion and expression capture technology to make each character come to life..."
Yes, in the night of Fate, there are characters captured.
In fact, the hardest part of this work lies in this place.
But this part, Senxia has experience here.
Last year, Morinya used this technology to make a game for a hospital. The experience accumulated with this technology is very valuable.
After more than a year of development, this technology has tended to be perfected after being applied to the night of Fate.
Of course, it's just perfection, and it's far from perfect.
Baker’s words are actually quite exaggerated ~www.readwn.com~ But in his opinion, this kind of visual and game experience impact makes this game worthy of his own sigh.
"Ah... no more... I will continue the game!"
At this point, Baker finally couldn't help it.
I play for ten minutes first, and then write after ten minutes...
Baker put down the computer and returned to the game.
At this moment, the game has progressed to the point where Shiro Wimiya has grown into a high school student.
This part is close to the galgame version of Fate Night.
Shiro Wimiya became a high school student and then entered the school.
However, this part, compared to the original version of galgame, has been reduced to a large extent. It only introduces the characters clearly, but the content is passed quickly and neatly.
At this time when Baker was getting better, the protagonist of the story switched.
It became a red A.
That is, a guy with a red dress and white hair.
Thanks to the giant Koichiro Suzuki, Baker already knew that this product was the future heroic version of Shiro Wimiya.
After that, it was a cool QTE fight between the man in red and the guy in blue.
"so cool!"
The action design for this part is Montum, and Baker is directly fascinated by this plot.
"Finally downloaded!" At this moment, he heard howling outside.
It turned out that the Japanese version of Suzuki Koichiro was finally downloaded.
But at this time, three hours have passed since Baker started the game, including the time he wrote the manuscript...
...
Information that can be disclosed:
This route refers to the FATE route in blooming flowers.
Today's two in one~
Meow meow~
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