Tokyo Gentleman Story
Chapter 1505: Feedback from all walks of life
"So many are high-quality games..."
"The Order of the Phoenix really took out all the stock."
"They want to stabilize their position in the post-Dachuan Gong era."
"Someone from Sega had conducted a round of impeachment against Shoichiro, but the board of directors finally rejected the news. Nintendo took the copyright to Sonic, which is probably very difficult now."
"I heard that the Order of the Phoenix doesn't seem to have much thought about it."
"Yes, it's weird. NGC is coming aggressively. Their idea of stabilizing the basic disk is right, but it's a bit confusing to ignore Nintendo..."
"The life occupation setting of the game "Sword Art Online" is very good, and our "World of Warcraft" can learn from it."
"I think it can, especially the engineering and adventure skills are very interesting. In addition, their game optimization is very good, if we are on PC, we may not be able to achieve this level."
"Should we also log on to the dc-p platform?"
Morinia released a lot of inventory in one go, even Sony and the old man were surprised by this big deal.
After the press conference, the industry began to pay attention to this side, especially Sony and Lao Ren.
Although the final masterpiece is "Sword Art Online", their goals are all in the model called "Monster Hunter", and then "Devil Soul".
The big manufacturers also know that the audience of games like "Sword" is relatively small, and the popularity of those small games is incredible, so there is no need to consider it. But these two games, they are studying.
The meaning of "Monster Hunter" is not only on the game, but also on the screen.
Compared to the "phantom game" demonstrated last time, the game screen of Monster Hunter this time is better.
The game was launched very early. After they rummaged through the information, they saw the clues at the dc-p conference as early as possible, but Morinia has never exposed the core of this game.
Until this time e3.
The best part of "Monster Hunter" exhibited at the exhibition is the game screen.
"Monster Hunter" has dug out the dc-p game performance as much as possible. It can be said to have done the best in terms of the picture quality of the game. The clarity of the entire game screen is very good, and the light and shadow effects are also very good. .
Of course, there are also reasons for the underlying design.
dc-p...No, it should start with Sega’s dc. The underlying interface of this machine is better than that of ps2. This is the same even in another world line.
After Morinka inherited Sega’s legacy, the newly developed dc-p has more excellent light and shadow effects.
Light and shadow are a very important part of the game. Sometimes even the texture of the game itself is a little rough, but as long as the light and shadow are excellent, the picture quality of the game itself will be very good.
In this regard, dc and dc-p have no discussion about slinging ps2. There are many special effects, Morinka can do it, but Sony can’t do it. The same light and shadow effects can be done by Morinia with one resource, but Sony has to consume two or even three resources to reluctantly upgrade the game's screen.
This is not obvious before. Whether it is "Dark Soul" or "Muv Moonfall", the pictures are excellent, but the time and other special effects have not opened the gap.
What really opens the gap is the interactive movie version of fate, but because the interactive movie itself has a lot of pre-rendered-that is, it is rendered before the game starts, and then there are textures in the game-so this aspect is not obvious. After all, the fate series is not a game that requires a lot of freedom, so in order to optimize the scene, many content can be compromised. In this part, the production team even pre-rendered the entire building, and then used several textures to optimize the scene so that the light and shadow effects reached a very good level.
Well, the so-called optimization, in simple terms, is to deceive the players' eyes, and there are many other things.
This time, the game "Monster Hunter" took this optimization to the top.
Under the highest special effects, players can even see the shadows on the ground through leaves.
Of course, the highest special effect in the game is "only for taking pictures", and the number of frames is very low, only for players to take pictures.
But what I have to say is that people have spent money in this aspect.
It's not just these big game makers.
Many players have noticed this.
For example, Kenichi Aso.
As a fan in the same event room, Kenichi Aso is also paying attention to games developed by Morinka.
Hmm...actually because he has run out of money and stamina for the game, he watched the live broadcast to pass some time...
Kenichi Aso did not particularly like the content of this press conference, because this time the press conference did not have the kind of military elements he wanted.
But the game of hunting monsters, the game of attacking monsters... seems to be good too.
"This child...maybe be a stigmata..."
After watching the live broadcast, Kenichi Aso repeatedly watched demo videos and promotional videos of the game.
The male fire dragon in it is very handsome, so when Ken Aso saw the male fire dragon, he thought...this child seems quite suitable for being made into a stigmata!
Many of Morinha's games have been made into stigmata.
This is also a feature of the game itself.
The stigma is very good, strong, and very emotional.
Moreover, these stigmas themselves will also have some descriptions of the original characters. If you can unlock the stigmata bond, you can even unlock many of the stigmata settings-and some settings themselves, even hidden settings that have not yet been released in the game.
Because of this, now, when everyone sees the new game of Society A, their conditioned thought is: Can this game make the content inside a stigma?
Oh, especially the fans of Xingyue, they are even more enthusiastic recently.
Why...
Well, it's very simple, because next month, there will be a linkage with "Yue Ji", fans are already motivated at this moment, ready to save money.
At this moment, Ken Aso was on qicq to analyze this press conference with his friends.
"It is a pity that there is no war game, but considering that they have released Lelouch and Moonfall before, I think Mr. Xia Sen should not continue to release such works in the near future."
"But this "Monster Hunter" is really amazing. I really like this game!"
"Yes, yeah, the graphics of this game are so powerful, so amazing! And the monsters are so amazing! The weapons are so amazing!"
"The demo version is now open. How can it be repaired? I didn't even get the qualification. It's horrible!"
A group of people just finished talking, and the players who got the trial qualifications sent out screenshots of the game.
"Oh oh oh, super awesome!"
After the players saw the game screen, they were all surprised by the game.
The screenshot of this demo player turned out to be better than during the demo.
"These static images are screenshots of the camera mode in the game, but if it is in the normal mode, it is probably like this."
The player posted a few more pictures. These pictures are screenshots in special situations like battles. Obviously, these screenshots do not have the camera mode turned on, and the demonstration effect is similar to the promotional video.
"What is the camera mode?" Many people are interested in this system.
"It's a special mode of the system." Someone went to the official website to take a look. "When the screenshot is taken, the game will improve the picture quality to the highest level, so it can have such a picture."
"Oh oh oh, that's amazing!"
When the players saw this part, they all exclaimed.
But it's not just this part.
"Ah, this light! Ah, this water!"
Some players exclaimed.
"Ah, this light! Ah, this water!"
The player below copied this line.
Then, more players copied the lines.
The whole group, caught off guard, became a repeater.
Ah, this light! Ah, this water!
A simple sentence began to spread magically on the Internet...
"Unfortunately, there are no military games. Well, if you can use Gatling and tanks against these monsters, maybe it will be fun..."
Kenichi Aso sighed.
It's a pity that Morinatsu doesn't know what Kenichi Aso thinks now, or he might think Kenichi Aso's ideas can be combined with future Hollywood editors.
Morinya didn't think about the matter here, Morinya was actually considering the game called "Dead Space" at this time.
"Dead Space" is a good game.
On another world line, the story of "Dead Space" takes place on a large spaceship, the Shimura.
The horror atmosphere of the game scene is rendered very well.
The passages and spaces in the spacecraft are relatively narrow. The light sources in most scenes are very dim, or in strange places, filled with a certain cold feeling, and the rooms and aisles in the game are also full of coldness. The strange atmosphere, the monster in the darkness that accompanies it, is really suffocating.
The first-generation plot of the game tells the story of the protagonist Isaac Clark using all his strength to challenge the endless dead space and escape from birth.
But to be honest, what Morinia is particularly impressed with this game is not in this part, but in the ui of the game.
The ui of this game is very interesting. For Morinia, he even thinks that this system ui itself is a point worthy of attention.
Unlike the traditional "play" ui, the dead space uses a unique 3D holographic representation. The entire ui is integrated with the story, and the character’s "health bar" does not appear separately in the game. , But appears on a small green bar behind the player's space suit.
This kind of interactive content is also available in many other games.
For example, in the "Radiation" series of games, in this game, the player's system ui does not exist alone, but on a personal terminal named "Beep Boy" held by the protagonist.
However, the Beep Boy in the Fallout series is still a little different from the Dead Space.
In "Dead Space", players can use this holographic projection to organize guns, ammunition, items, and view maps, etc.
However, even when looking at the system ui, the game itself is in progress, so when doing this kind of thing, if there is something next to it, maybe the player will overturn.
But I have to say that this kind of system feels really novel.
Oh, by the way, Morinka's "Sword Art Online" uses similar settings, and it's also instant.
It's just that the ui of "Sword Art Online" itself is not a fusion model.
In fact, the ui of "Sword Art Online" exists in the game itself. It belongs to the ui of "Sword Art Online" developed by Akihiko Kayaba, and this ui appears as the "player" crosses into another world. .
Well, in other words, this version of the game "Sword Art Online" by Senxia can probably be regarded as the earliest work in history with a system crossing.
Pulled away.
All in all, Senxia likes this model very much.
Especially in horror games, this kind of system that can't even open the menu can give people a very real feeling~www.readwn.com~ However, after Morinka’s evaluation here, I found that this game is really not It can be done simply.
Especially the environment in space.
Morinia's space algorithm and gravity algorithm are not bad, but it is not easy to make the feeling of weightlessness in space and the feeling of floating in space.
And this game has great doubts about modeling and the system itself.
But this does not mean that these problems cannot be solved.
A new game was born in the brain.
"Warship of Prison".
On another world line, this game is a classic adv game.
Well, little butter.
Above this world line, at this moment, this game has not yet been born.
But Senxia felt that she seemed to be able to do it.
Well, he is going to make a thorough transformation.
Of course, there is one point that has not been modified, that is, the game itself is an ergonomic game.
As a verification game, the first is the battleship itself.
This scene needs to be similar to "Dead Space".
As a result, the small battleship in the original book was enlarged by n times by Senxia and almost turned into a space city.
Then, there is the role issue.
Since it's a little butter, then the character naturally needs to be touched.
It's okay, Senxia can definitely do it.
The mode that the entire game will use will be similar to that of a certain St. Juliana’s hospital career mode.
In the original work, it is the story of the actor cheating two sisters.
However, Morinha is still thinking about whether to use the perpetrator's perspective or the victim's perspective.
Because... these two modes are quite interesting.
...
Today's two in one.
Meow meow~
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