Tokyo Gentleman Story
Chapter 763: Future game plan
Optimizing a game is definitely not a simple matter, but a very complex overall project. Dust? Fate? Literature? Learning? Net?
Senxia's games are not only for the console, but more importantly, the PC platform. The game hardware of the PC platform is very different, and it is not easy to optimize it.
Although Blizzard has been ridiculed by people saying "I am your father" to players, but in terms of game quality and game optimization, they are absolutely unambiguous.
Senxia decided that his goal here was set to Blizzard. At least in terms of quality, Senxia felt that she should not be worse than Blizzard.
The engine used by Senxia was born out of the game "Agni Civilization", but after modeling optimization and texture optimization, the entire system itself is already smoother than the original Agni Civilization.
This is of course. Although this year, a certain eastern country will know how to optimize the game... There are not many people who really know how to optimize the game. The Agni Civilization itself was also defeated by Caton. Of course, there are many other reasons for cheating, but the configuration is high. Until everyone can't play, this glamorous and noble game is indeed an important reason hindering its spread.
Senxia is different here. From the beginning, Senxia thought of optimization here.
Uh, well, at the beginning, Senxia didn't notice it, but after the same lagging tragedy happened before, Senxia realized that optimization should be done from the beginning.
Not only the optimization of these details, there are also some special optimization points here.
"In terms of bones, we have also made substantial changes in accordance with your opinion from Mr. Xia Sen. The bones here only go to the elbow, and the palm and finger bones have been removed."
Bones are also very important in 3D modeling. A character can run, jump and move because there are bones in it. The bones in the game are like human muscles. Where there is no muscle, it is There is no way to move.
When Morinka was doing character modeling, he streamlined the bones.
Originally, the bones of the character itself should extend to the character's fingers. In this way, the character can flexibly control the fingers to realize various actions such as grasping, holding, supporting the chin and so on.
But Morinka also learned the great tradition of the great Blizzard in the early days of making Warcraft, that is, to reduce the bones to the elbow, and the fingers and palms use system commands to fold the textures so that the player feels that this character is doing With the "grab" and "grip" movements, covering them up can save a lot of resources. Although doing so will reduce the postures that the character can use, and can only use a dozen preset actions, but this itself is a game of strategy and tactics, and the requirements for character modeling itself are not very high, which wastes resources Here, it is unwise.
However, in addition to general optimization, the game also adds some performance effects in other places.
The simplest place is the face that Morinka has been emphasizing before.
"This is our preset facial expression, joy, anger, sadness..."
Huang Lei showed Morika the expression of the character.
"It's a bit unnatural." After Senxia watched for a long time, he felt that the character's expression was still a bit strange. In the picture, Lu Lu Xiu laughed as if it were a wretched dead house.
So Morinia feels that such a system seems to be slightly problematic.
"How about using facial capture?"
Morinka feels that this technique can be used.
"Face capture?" Huang Lei frowned. He glanced at each other and said, "Although our system itself can achieve such an effect, expressions don't seem necessary?"
In Huang Lei's view, the things that can be displayed on the screen are limited, so the facial details are so good...what's the use?
"Of course it's useful." However, Mori Xia put forward a different opinion, "Because in this way, we can make the characters come to life, which can enhance the player's sense of substitution, but also enhance the player's experience of the whole story."
People in this era do not yet know what facial expressions mean to games.
——Blizzard was in the early days of making World of Warcraft, and all kinds of optimizations were exhaustive. Castration that can be castrated, optimization that can be optimized, and shrinking that can shrink.
But Blizzard has one place. Instead of castration, they also strengthened the system.
This is the facial expression system.
From World of Warcraft to Overwatch, Blizzard’s characters are very vivid, and the whole character seems to have come to life.
As a typical example on the other side, Korean games put a lot of resources into the character's body so that the character's body can make various 18X movements, but they have very little investment in the expression system.
For example, in the CG calculated by Blizzard in real time, the characters can make various expressions, while in the CG of the Korean game, the face of the character may not change a little from beginning to end. Some shrinking game manufacturers, even in the role When talking, it was just dubbing. In the game, these characters may not even open their mouths!
Therefore, although the style of Korean games is more exquisite, in the eyes of many people, the world of Warcraft is more colorful, which is one of the reasons.
In World of Warcraft, the character is alive.
In Senxia's "Lelouch of the Rebellion", the number of CG for various real-time calculations is not small. At this time, Senxia feels that facial expressions are necessary.
Morinka doesn't want this game to become a vassal of animation, nor does the game itself become mediocre, so Morinka hopes to use this method to make a more sophisticated performance.
Senxia wants to make the rebellious Lelouch into a story that can be fully engaged by the player, rather than a doll show watching a doll perform. In the script, the player himself is Lelouch and is wise. The black prince.
——Well, as long as you can successfully challenge Hidetaka Miyazaki, you must be extremely wise...
"Facial expressions can't be saved, motion capture can be done, I will let Iki find a way to fix this, you can make a plan first. In terms of performance, the expression of the character is very important." These are all The key to the problem is that the accumulation of 3D games starts from this point. Morinka hopes that he will walk on the fast lane from the beginning.
After talking about these things, Huang Lei and the others also nodded.
They can also do this kind of thing, as long as they can purchase equipment, and then find an actor to capture the character's face, this is no problem.
However, at this time, they heard Morinka say here again: "Oh, yes, it's not just facial capture, but actions can also be captured, so that the characters' movements can be more natural."
Yes, it's not just facial capture. Motion capture can also be used. Motion capture can make the character's movements natural and smooth. In 3D animation, this system is very necessary.
For motion capture, Huang Lei has no opinion, at least compared to facial capture, motion capture is much simpler.
And Senxia also nodded at this time.
Realizing facial capture and motion capture is just the first step. What happens after Morinka is real-time animation, which is to make interactive movies like heavy rain and until dawn.
"Well, speaking of this, I remember Shenmue seems to have done a good job..."
Senxia suddenly thought of a handed down work that was only halfway through: Shenmue.
In Shenmue, a very interesting system is provided, which is "QTE".
Although the QTE system is not easy to use in the rebellious Lelouch, it is definitely a big killer if it should be placed in an interactive movie.
Many concepts of "Shenmue" are actually advanced. For example, it is the ancestor that defines sandbox games. Shenmue is very good in performance.
Shenmue has a day and night system, real-time weather, and everything on the street can interact. After World of Warcraft came out, players exclaimed that the day and night system in the game is very powerful, but in fact, Shenmue has implemented it.
And GTA, a very successful game, was inspired by Shenmue when the third part was developed, and its system borrowed from Shenmue.
And what Senxia cares about at this time is the QTE system in it-and the name QTE is also derived from Shenmue.
QTE is the abbreviation of Quick_Time_Event, which translates to quick response event.
In some action games, there is often a sudden cutscene CG, and then the player is suddenly prompted to follow the actions on the screen on the CG. If the player succeeds in the operation, the protagonist can often kill the enemy with a single shot, but if the operation fails, the possibility of the player being killed by the enemy is also very high.
There are two types of QTE, but in most cases, they appear in action games. Some RPG games also have QTE systems.
Among them, the first type of QTE is a system that tests the player’s immediate response. It mainly allows the player to quickly respond to the buttons that appear on the game screen and press the button corresponding to the screen, such as "OXOX" on the handle or on the keyboard. "QWERT" and the like, the keys that appear are either single keys or combination keys.
The second type is a specific or random symbol that moves quickly back and forth in a certain length. The player needs to press the corresponding button when the symbol moves into the effective area, otherwise it will fail.
Strictly speaking, QTE actually existed on earlier clearance arcade machines, but at that time, everyone did not have a perfect concept of QTE.
The QTE system is very important for the interactive movies that Senxia has always wanted.
In interactive movies, at least one third of the player's operations are related to QTE, such as various pursuits, climbing walls, avoiding enemies, etc. If the QTE fails, the plot will lead to the badend.
Morinia has a soft spot for interactive movies.
Try to think about it, in this world, the game Fate/stay_night is not a text AVG, but an interactive movie. Everyone can control Shirou and Saber to move freely in the city of Fuyuki. Isn’t that right? A very interesting thing!
In addition, you can also directly incarnate as Brother Cheng. I will go to the one I want to tackle first!
Or everyone can enter the world of KEY, and then look at Furukawa, Haruno Hinata...
Although there is some suspicion of delusion, Morinia feels that if it can be realized, this is actually a very interesting thing.
Of course, this kind of system has nothing to do with Lelouch. Playing this kind of thing in an SLG game is simply "wrong style". Playing QTE in a turn-based game is simply super sick!
"...Hey, wait, this seems to be fine..."
Senxia suddenly got another thought.
"Mr. Xia Sen...?"
Morinka had just been working on a small script in his head, so after Huang Lei and Ichiro Kuroshima suddenly became happy when they saw Morinka, they both looked confused and didn't know what happened.
"I mean, we may be able to achieve some very interesting things in the game," Morinka said with a smile, "We make every battle a fighting-like mode instead of what we set before-you What do you think?"
Yes, every battle is a fight, which seems very interesting.
Morinha's idea came from the game of drag maze, which seems to be quite interesting.
However, after Huang Lei and Ichiro Kuroshima looked at each other, they shook their heads together: "Sorry, Mr. Xia Sen, but if you modify it in this way, our game may not be available next year."
3D fighting games have high demands on the sense of attack, and it is not that anyone who comes out casually can make a VR fighter.
Morinia is naturally impossible.
If animic is to do this kind of game, early accumulation is still needed.
"Ah... sorry, I lost my mind, just because I thought about such an interesting game mode~www.readwn.com~ so I think it's great. If it doesn't work well, then forget it." Senxia waved his hand. .
QTE is not used in this place, but there are still many places that can be applied later, and I don't need to rush now.
On the contrary, work should be reduced as much as possible at this time. Otherwise, the game cannot be released on time. This is the most troublesome thing.
"By the way, on AI, is there any problem that needs to be solved?"
AI was produced by Hidetaka Miyazaki, who adopted a new production method, but this method does not necessarily work well.
At this time, Morinya wanted to know what is going on with this AI now.
However, at this time, not only Huang Lei and Ichiro Kuroshima, but other people's expressions became strange after hearing Morinatsu's question...
...
Today's two-in-one chapter, ah~ (to be continued.)
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