Tokyo's Gentleman Story
Chapter 1859
Animic online game studio.
Ichiro kuroshima sat in his chair with a serious face.
Behind Ichiro kuroshima is a white board with the title of "down with blizzard" written on it.
World of Warcraft has put a lot of pressure on the online game production team.
Senxia this time is not very confident, but because of this, senxia is very free to carry out a lot of content stitching.
Anyway, everything that can be adjusted has been adjusted.
Now we are working on the art style.
There are two ways in front of you, one is realism, the other is fantasy.
... it was.
However, after kuroshima Ichiro told moriha about it, moriha said, "I want it all.".
Boss, it's normal to have colorful black and colorful white.
"... in a word, our style is the technique of three aspects and two aspects of pseudo realism."
Ichiro kuroshima said the results of our discussion.
This "I want it all" style is really popular in animic.
The game version of the knife witch is similar to this style. The scene is realistic, but the characters are quadratic.
But it doesn't mean the new game can be like this.
Finally, the result of our discussion starts from the style of character design.
"The boss's advice is to be cold and seductive."
This is senxia's second bullshit request.
"Well, in fact, it's OK to do this. The boss gives his opinion. The upper body is solid, and the lower body is black and white..." the next art is looking through senxia's Atlas. For this game, senxia chooses several attractive characters from his own atlas for your reference. After a look at this art, he has some doubts, "AMIA... Is this a rabbit or a donkey?"
"Well, actually, the design of Mr. shawson is quite good." Next to another LSP art, is to see the horizon next to the realm of tight clothing design line.
As a connoisseur of silk stockings, tights and skirts, senxia has a lot of fine arts that he likes as much as he does.
"It seems that this style is very similar to that of miss shawson's maid." Another person next to him came up and said, "well, if this kind of clothes fart, will it... Er... When I didn't say it."
Of course not. Although it looks like latex, senxia's high-grade clothes are made with a lot of money
"Well, SF world doesn't care about that." Ichiro kuroshima feels that everyone seems to have deviated. So he cleared his throat and corrected everyone's bullshit, "but I think Miss shawson's Maid Dress really has some SF flavor. I'll ask him later."
In advance, this is not flattery. Jpg.
All in all, the style has been determined for the time being.
With the story, the style is determined, and then the design of renshe and NPC will follow.
This aspect is the simplest, because animic is good at kneading faces, and the existence of kneading face technology means that it is possible to generate NPC randomly. Although it is a game with a large amount of engineering, animic can even design non duplicate characters in this way when designing NPC.
Of course, this is just the face of NPC. When making human design, the most important part is actually the clothing of the character and the design with identity recognition.
Anyway, the protagonist of the story has been determined, that is the sister of the story.
In addition, there are the leaders and main figures of the major forces.
This is what animic is good at, and we can ask other studios or even other companies to help us.
So this is not a problem.
After that is the design of the game.
Third person action RPG, with shooting elements.
"In world of Warcraft, there are such races as humans, night elves, orcs, dwarves and so on, and then there are such professions as warriors, paladins and mages... But we are quite different from this RPG."
Someone shook his head.
"I've tried it on E3. The attack is automatic. There's cooling every time. I'm not used to it."
Animic is not doing RPG in the traditional sense.
World of Warcraft doesn't strike the hand at all, which makes the staff of club a who are used to having action elements uncomfortable.
Company a even pays attention to the sense of attack in the brick mosaic game of creation country story, not to mention the new game to be done now.
In this way, when they come into contact with other people's games, the first thing they think about is this.
Of course, they also know that the game is more in line with the traditional sense of RPG.
But how to say, this kind of thing with skill buttons in the lower row... They just can't stand it.
"It's better to follow our previous design. A little adjustment will be fine. " Ichiro kuroshima does not feel the need to follow suit.
In animic's previous demonstration, this aspect has been designed. The characters move through WSAD, shift running, Ctrl squatting, space jumping, mouse moving, camera lens, scroll wheel drawing in and out, left key attacking, right key pounding, 1234qer is skill, f is interaction, zxcv is tool.
These are experiences accumulated in the past. Just adjust them according to different games. On the contrary, if there are too many changes, old players may feel uncomfortable in the past.
"Well, I feel this kind of design is still a little complicated..." Ichiro kuroshima muttered again, "simplify a little, simplify another day, the refreshing feeling is very important, we have to do business."
Learn from me and live like me and die.
If it's a completely homogeneous competition, Ichiro kuroshima thinks that world of Warcraft, which has caused a lot of talk in Europe and the United States, has a greater advantage.
Therefore, there must be differences and have their own characteristics. The characteristics of animic can not be lost.
"The network narrative previously designed can be retained, but the complex system can be simplified a little bit." Ichiro kuroshima thinks the system can be further adjusted.
This is what Ichiro kuroshima thought after seeing world of Warcraft.
Since the other party has made the system complicated... Let's just make it simple!
Maybe it would be better?
If it wasn't for fear that the idea would be too extreme, Ichiro kuroshima even simplified the skills and props of the characters again.
"No, it's not good. Some of the sequelae of doing action games have come here..."
Ichiro kuroshima has been in charge of action games for some time before, so now when he sees things that are cumbersome and affect the picture and performance, he wants to cut them off quickly. There are some occupational diseases.
"I'd better discuss it with Mr. shawson later."
This is not urgent, because Ichiro kuroshima knows that moriha will come later, and seems to be bringing a new secretary assistant
Ichiro kuroshima sat in his chair with a serious face.
Behind Ichiro kuroshima is a white board with the title of "down with blizzard" written on it.
World of Warcraft has put a lot of pressure on the online game production team.
Senxia this time is not very confident, but because of this, senxia is very free to carry out a lot of content stitching.
Anyway, everything that can be adjusted has been adjusted.
Now we are working on the art style.
There are two ways in front of you, one is realism, the other is fantasy.
... it was.
However, after kuroshima Ichiro told moriha about it, moriha said, "I want it all.".
Boss, it's normal to have colorful black and colorful white.
"... in a word, our style is the technique of three aspects and two aspects of pseudo realism."
Ichiro kuroshima said the results of our discussion.
This "I want it all" style is really popular in animic.
The game version of the knife witch is similar to this style. The scene is realistic, but the characters are quadratic.
But it doesn't mean the new game can be like this.
Finally, the result of our discussion starts from the style of character design.
"The boss's advice is to be cold and seductive."
This is senxia's second bullshit request.
"Well, in fact, it's OK to do this. The boss gives his opinion. The upper body is solid, and the lower body is black and white..." the next art is looking through senxia's Atlas. For this game, senxia chooses several attractive characters from his own atlas for your reference. After a look at this art, he has some doubts, "AMIA... Is this a rabbit or a donkey?"
"Well, actually, the design of Mr. shawson is quite good." Next to another LSP art, is to see the horizon next to the realm of tight clothing design line.
As a connoisseur of silk stockings, tights and skirts, senxia has a lot of fine arts that he likes as much as he does.
"It seems that this style is very similar to that of miss shawson's maid." Another person next to him came up and said, "well, if this kind of clothes fart, will it... Er... When I didn't say it."
Of course not. Although it looks like latex, senxia's high-grade clothes are made with a lot of money
"Well, SF world doesn't care about that." Ichiro kuroshima feels that everyone seems to have deviated. So he cleared his throat and corrected everyone's bullshit, "but I think Miss shawson's Maid Dress really has some SF flavor. I'll ask him later."
In advance, this is not flattery. Jpg.
All in all, the style has been determined for the time being.
With the story, the style is determined, and then the design of renshe and NPC will follow.
This aspect is the simplest, because animic is good at kneading faces, and the existence of kneading face technology means that it is possible to generate NPC randomly. Although it is a game with a large amount of engineering, animic can even design non duplicate characters in this way when designing NPC.
Of course, this is just the face of NPC. When making human design, the most important part is actually the clothing of the character and the design with identity recognition.
Anyway, the protagonist of the story has been determined, that is the sister of the story.
In addition, there are the leaders and main figures of the major forces.
This is what animic is good at, and we can ask other studios or even other companies to help us.
So this is not a problem.
After that is the design of the game.
Third person action RPG, with shooting elements.
"In world of Warcraft, there are such races as humans, night elves, orcs, dwarves and so on, and then there are such professions as warriors, paladins and mages... But we are quite different from this RPG."
Someone shook his head.
"I've tried it on E3. The attack is automatic. There's cooling every time. I'm not used to it."
Animic is not doing RPG in the traditional sense.
World of Warcraft doesn't strike the hand at all, which makes the staff of club a who are used to having action elements uncomfortable.
Company a even pays attention to the sense of attack in the brick mosaic game of creation country story, not to mention the new game to be done now.
In this way, when they come into contact with other people's games, the first thing they think about is this.
Of course, they also know that the game is more in line with the traditional sense of RPG.
But how to say, this kind of thing with skill buttons in the lower row... They just can't stand it.
"It's better to follow our previous design. A little adjustment will be fine. " Ichiro kuroshima does not feel the need to follow suit.
In animic's previous demonstration, this aspect has been designed. The characters move through WSAD, shift running, Ctrl squatting, space jumping, mouse moving, camera lens, scroll wheel drawing in and out, left key attacking, right key pounding, 1234qer is skill, f is interaction, zxcv is tool.
These are experiences accumulated in the past. Just adjust them according to different games. On the contrary, if there are too many changes, old players may feel uncomfortable in the past.
"Well, I feel this kind of design is still a little complicated..." Ichiro kuroshima muttered again, "simplify a little, simplify another day, the refreshing feeling is very important, we have to do business."
Learn from me and live like me and die.
If it's a completely homogeneous competition, Ichiro kuroshima thinks that world of Warcraft, which has caused a lot of talk in Europe and the United States, has a greater advantage.
Therefore, there must be differences and have their own characteristics. The characteristics of animic can not be lost.
"The network narrative previously designed can be retained, but the complex system can be simplified a little bit." Ichiro kuroshima thinks the system can be further adjusted.
This is what Ichiro kuroshima thought after seeing world of Warcraft.
Since the other party has made the system complicated... Let's just make it simple!
Maybe it would be better?
If it wasn't for fear that the idea would be too extreme, Ichiro kuroshima even simplified the skills and props of the characters again.
"No, it's not good. Some of the sequelae of doing action games have come here..."
Ichiro kuroshima has been in charge of action games for some time before, so now when he sees things that are cumbersome and affect the picture and performance, he wants to cut them off quickly. There are some occupational diseases.
"I'd better discuss it with Mr. shawson later."
This is not urgent, because Ichiro kuroshima knows that moriha will come later, and seems to be bringing a new secretary assistant
You'll Also Like
-
Datang: My Pokémon was discovered by Li Shimin
Chapter 427 1 days ago -
Do you think I have poor talent? Don't cry when I become a super saiyan!
Chapter 223 1 days ago -
Before graduation, the pure school beauty was pregnant with twins for me
Chapter 412 1 days ago -
Honghuang: The underworld is in a tyrant state, and Hou Tu is going crazy!
Chapter 208 1 days ago -
Elf: Flying Man
Chapter 504 1 days ago -
Violators of the Doomsday Game
Chapter 303 1 days ago -
Longevity Through the Path of Survival: Starting with Playing the Suona, Funeral Cultivation Begins
Chapter 1202 1 days ago -
Back in the 1990s, she became rich through scientific research
Chapter 1799 1 days ago -
Despite Having God-Level Talent, I Ended Up Living Off My Partner.
Chapter 422 1 days ago -
Global Exploration: Starting from Decrypting Chernobyl
Chapter 218 1 days ago