Tokyo's Gentleman Story
Chapter 1863
If you are a fan of the second dimension of another world line, after seeing the plan of a society, you will find that it is a sewing monster, which is the ark of yesterday and the original devil. In a word, this subtle sense of vision will make people only turn their eyes.
But in this world line, this is the beginning of a new type. Jpg.
Because of this, the concept of senxia communication is still very novel.
After defining the style, the programmer is now modifying the previous modeling to match the new style at this moment.
Although it is a post Apocalypse era, it is not a world shrouded in radiation dust, nor a place composed of gray shadows, but a very bright and even fashionable area.
For today's online games, this has never been the style, is really a very surprising place.
The design of the main city of Hailar is also very simple. One of the prototypes of the city is Tokyo. The design is mainly based on the prosperous area of Tokyo. Then some places and regions are adjusted and modified, and the city is cut into multi-storey buildings. This is the best way.
In the game, the city scene is also one of the most important places.
When fighting, there are many scenes like this.
It is not easy for general game companies to make city scenes in 3D era.
It's very easy to build a 3D game field map by using random generation technology. On the contrary, it's not easy to make a good landscape of the city.
Fortunately, society a has accumulated technology for a long time. Especially in the game of magic tolerance, most of the scenes of the game are in the city, which helps a lot when designing.
"Well... Not bad."
Ichiro kuroshima took a look at the actually completed modeling. Compared with the concept map, real machine modeling doesn't look very popular now, but it's because of the computer limitations at the moment. However, if you add light, shadow and rendering, the performance will be much better.
The most troublesome part of city map is actually the consumption of resources and the optimization of urban area, which is also the reason why many game companies do not touch this aspect.
Many games will drop frames as soon as they enter the city.
In this regard, the design is also as far as possible to do the design. In order to reduce the load, the urban roads are directly "flattened". In this way, the surface of the model is reduced, and the performance can be improved. Then, the houses and the ground are mapped with parallax to create an image with fake texture.
In fact, this kind of feeling is similar to the visual painting on the street, creating a three-dimensional effect on the road or wall. The same is true in the game. With this kind of mapping, you can paste different three-dimensional maps at different angles. Smooth buildings and walls will show a three-dimensional feeling.
This skill of "stealing chicken" is also one of the things that club a is good at.
After all, before they played games, they suffered from insufficient performance.
"It's easy to do more after entering the basement. Well... Sure enough, it's good to adjust the design to a multi-storey nest style."
Ichiro kuroshima is a bit lucky.
In fact, the original design of Hailar was not like this, but a place similar to a metropolis.
However, after considering the existing resources and design difficulty, they chose to use the previous scheme to optimize the design of Heller, and adjust the original design instead of remaking it.
After such adjustment, Hailar has become a multi-storey City, which can effectively slow down the vision and location that we see most of the time. In this way, we can further compress the resources we need.
Of course, in doing so, designers are required to have a set of in-depth design.
There's no need to worry about this. Miyazaki, the power enhanced version next door, has a lot of experience in this aspect. Although the stand-alone game is different from the online game, it can also be used for reference.
The design of the city and the design of the refuge dungeon have traces to follow, but the size of the game between the predecessor and the current version is completely different, so it needs to be "built" and "decorated".
In the current game, there are three parts.
The urban part, the wasteland part, and the underground part. In the plan, there is also a part of the space city, which is just called "space", but in fact there will not be a vacuum environment. Instead, it will be a crystal wasteland and corridor, followed by an artificial city.
Of course, this part of the story is not initially online.
After getting experience from "sword God domain", club a doesn't want to finish games in one go, especially in online games.
In this regard, senxia is also very concerned about it, so people have done research.
The research shows that the popularity of sword God domain, which has been updated all the time, remains at a certain level. As long as the version is updated, the running water will increase to a certain extent.
A few years ago, the network environment was not very good. Even for online games, they tend to be produced in one go, and then the follow-up maintenance is also minor repairs. In this year's online games, even many of them have game CDs, just to take care of "small pipes".
However, in the 21st century, these years are just the period of rapid development of the Internet. After changing from "56K cat" to "ADSL dial-up", the download speed of the network has increased from only a few KB to at least 100kb.
Perhaps in the eyes of people 20 years later, this is an absurdly slow speed, but for this era, it is already an incredible high speed.
After each layer of sword God domain is updated, there will be about 100MB to 500MB game capacity replacement. Some are large version of data integration, so the content is relatively large. Some are small-scale additional layers, so the content is less. And players for such a design, has been no surprise - network progress.
From another point of view, the online game players of group A have been "domesticated". They can accept frequent and high-level updates, as well as the new version of krypton gold and so on.
So the new game also uses this update strategy, there is no problem.
"When we go online next year, our map will only be about one fifth to one third of that of Warcraft, but it will be better after updating..."
Ichiro kuroshima thought. And his so-called "map size" is also based on Blizzard's published content.
There is no way, one is the stake game, one is the action game, although they are all role-playing, but the gap is still very big.
However, it doesn't matter. The game doesn't depend on the size of the map, but more on the design. In this respect, club a has more experience than the other party
"Wait a minute. In other words, our game only has a code number and an official name. Mr. shawson hasn't given it yet..."
He suddenly thought of a problem in his super eyes
But in this world line, this is the beginning of a new type. Jpg.
Because of this, the concept of senxia communication is still very novel.
After defining the style, the programmer is now modifying the previous modeling to match the new style at this moment.
Although it is a post Apocalypse era, it is not a world shrouded in radiation dust, nor a place composed of gray shadows, but a very bright and even fashionable area.
For today's online games, this has never been the style, is really a very surprising place.
The design of the main city of Hailar is also very simple. One of the prototypes of the city is Tokyo. The design is mainly based on the prosperous area of Tokyo. Then some places and regions are adjusted and modified, and the city is cut into multi-storey buildings. This is the best way.
In the game, the city scene is also one of the most important places.
When fighting, there are many scenes like this.
It is not easy for general game companies to make city scenes in 3D era.
It's very easy to build a 3D game field map by using random generation technology. On the contrary, it's not easy to make a good landscape of the city.
Fortunately, society a has accumulated technology for a long time. Especially in the game of magic tolerance, most of the scenes of the game are in the city, which helps a lot when designing.
"Well... Not bad."
Ichiro kuroshima took a look at the actually completed modeling. Compared with the concept map, real machine modeling doesn't look very popular now, but it's because of the computer limitations at the moment. However, if you add light, shadow and rendering, the performance will be much better.
The most troublesome part of city map is actually the consumption of resources and the optimization of urban area, which is also the reason why many game companies do not touch this aspect.
Many games will drop frames as soon as they enter the city.
In this regard, the design is also as far as possible to do the design. In order to reduce the load, the urban roads are directly "flattened". In this way, the surface of the model is reduced, and the performance can be improved. Then, the houses and the ground are mapped with parallax to create an image with fake texture.
In fact, this kind of feeling is similar to the visual painting on the street, creating a three-dimensional effect on the road or wall. The same is true in the game. With this kind of mapping, you can paste different three-dimensional maps at different angles. Smooth buildings and walls will show a three-dimensional feeling.
This skill of "stealing chicken" is also one of the things that club a is good at.
After all, before they played games, they suffered from insufficient performance.
"It's easy to do more after entering the basement. Well... Sure enough, it's good to adjust the design to a multi-storey nest style."
Ichiro kuroshima is a bit lucky.
In fact, the original design of Hailar was not like this, but a place similar to a metropolis.
However, after considering the existing resources and design difficulty, they chose to use the previous scheme to optimize the design of Heller, and adjust the original design instead of remaking it.
After such adjustment, Hailar has become a multi-storey City, which can effectively slow down the vision and location that we see most of the time. In this way, we can further compress the resources we need.
Of course, in doing so, designers are required to have a set of in-depth design.
There's no need to worry about this. Miyazaki, the power enhanced version next door, has a lot of experience in this aspect. Although the stand-alone game is different from the online game, it can also be used for reference.
The design of the city and the design of the refuge dungeon have traces to follow, but the size of the game between the predecessor and the current version is completely different, so it needs to be "built" and "decorated".
In the current game, there are three parts.
The urban part, the wasteland part, and the underground part. In the plan, there is also a part of the space city, which is just called "space", but in fact there will not be a vacuum environment. Instead, it will be a crystal wasteland and corridor, followed by an artificial city.
Of course, this part of the story is not initially online.
After getting experience from "sword God domain", club a doesn't want to finish games in one go, especially in online games.
In this regard, senxia is also very concerned about it, so people have done research.
The research shows that the popularity of sword God domain, which has been updated all the time, remains at a certain level. As long as the version is updated, the running water will increase to a certain extent.
A few years ago, the network environment was not very good. Even for online games, they tend to be produced in one go, and then the follow-up maintenance is also minor repairs. In this year's online games, even many of them have game CDs, just to take care of "small pipes".
However, in the 21st century, these years are just the period of rapid development of the Internet. After changing from "56K cat" to "ADSL dial-up", the download speed of the network has increased from only a few KB to at least 100kb.
Perhaps in the eyes of people 20 years later, this is an absurdly slow speed, but for this era, it is already an incredible high speed.
After each layer of sword God domain is updated, there will be about 100MB to 500MB game capacity replacement. Some are large version of data integration, so the content is relatively large. Some are small-scale additional layers, so the content is less. And players for such a design, has been no surprise - network progress.
From another point of view, the online game players of group A have been "domesticated". They can accept frequent and high-level updates, as well as the new version of krypton gold and so on.
So the new game also uses this update strategy, there is no problem.
"When we go online next year, our map will only be about one fifth to one third of that of Warcraft, but it will be better after updating..."
Ichiro kuroshima thought. And his so-called "map size" is also based on Blizzard's published content.
There is no way, one is the stake game, one is the action game, although they are all role-playing, but the gap is still very big.
However, it doesn't matter. The game doesn't depend on the size of the map, but more on the design. In this respect, club a has more experience than the other party
"Wait a minute. In other words, our game only has a code number and an official name. Mr. shawson hasn't given it yet..."
He suddenly thought of a problem in his super eyes
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