Losing a Two-dimensional empire
Page 159
It can also synthesize useful props through materials, develop technology in the later stage, and build its own homeland and other well-received gameplay.
The difficulty is famously high, and you may be frozen to death, starved to death, bitten to death by spiders and snakes, and destroyed by spring bosses.Regarding the player's psychology, Lin Le has played the game so many times, so he has some experience.
Therefore, Lin Le decided to lower the difficulty.
A high difficulty, it is absolutely impossible to dissuade players
It will even attract a bunch of high-level players, bringing the game to a fever pitch.
Second, if the survival game is too simple, the player will not be able to feel the tension, and will soon lose the fun of the game.
To put it simply, when the difficulty drops, the pressure on players to survive drops sharply, and the meaning of survival is lost.
This is why, survival games are all difficult.
Finally, the most popular part of "Famine" is the multiplayer mode,
Play games, the more people the more fun.
Players and their friends survive and take risks in different worlds, and the playability and fun have been greatly improved.
For example, building homes together, raising and farming, developing technology, researching magic, challenging bosses, taking risks in ruins, creating and extending countless gameplays.
Lin Le definitely couldn't let go of this obviously popular gameplay.
It is too extreme to delete directly and only keep the single-player gameplay.
With a compromise, the players are no longer in a cooperative relationship, but in a hostile relationship.
Players survive on the big map, compete with each other, and snatch each other's supplies, and the cooperative gameplay is directly cool.
Of course, Lin Le noticed that this gameplay was a bit visual, like the battle royale mode, and it was just a little bit worse.
In order to prevent a deserted island from eating chicken, Lin Le changed it again.
In one game, 15 players will participate, and 5 random players will become demons.
Their goal is to kill all the humans played by the remaining ten players.
Lin Le decided to refer to the popular LOL heroes in his previous life for the skill setting of all aspects of the devil.
Because most of the heroes in LOL are simple to operate and easy to use.
Lin Le's idea is to let the demons have the upper hand, basically killing humans alone, like killing chickens.
Demons can’t be too boring. Skills will of course increase the level. Experience comes from demolishing the buildings of human homes and killing them. According to the game time, gold coins and experience points are added, and there is a special skill that increases with the game time. As time goes by, it automatically detects the area where humans are located.
These gold coins can be used to purchase various equipment and special props in LOL.
For example, Brand, the fire demon in Liushen costume, demolition and hunting down human beings is just like playing.
For example, the prop Soul Flute: After using it, you can control ten pigmen to serve you.
Of course, human beings are not powerless to resist, otherwise they will simply be tortured and killed, and the game produced in this way may not pass the system's review.
Therefore, the only reliance of human beings is the characteristic building system in "Famine".
Naturally, the functions of these buildings are different from the original version, otherwise the balance will be lost.
The stand-alone gameplay has not changed much.
In the online confrontation, Lin Le chose to borrow the building system from a game "The Frozen Throne of Warcraft" that was regarded as an abandoned child by Blizzard in the previous life, but has been active for more than ten years......
The facilities that humans can build are divided into three categories.
The first is defensive
There are tall walls that can resist the invasion of demons, and can be continuously upgraded. The higher the level, the higher the durability, and the longer it takes for the demons to break through, and similar effects.
The second type is attack type.
The fire and frost magic towers with elemental damage and effects are powerful, but the turrets with a short range have a long attack range. The relatively fragile arrow towers can hire monsters to resist the invasion of the magic cave.
The third category is development.
Pigs can be hired to act as farmers' pig houses, gold mines can be mined for gold coins, factories can produce food, research technology, science museums that can enhance the power of facilities, etc.
All in all, the devil is super easy to get started, the experience is refreshing, and there are natural advantages in chasing and killing human players.
As for humans, it is more cumbersome to get started, and they prefer farming to survive.
In this online game, the goal of human beings is to resist the hunting of demons and survive for 300 days, which is equivalent to 30 minutes.
It took Lin Le more than 2 hours to write the general idea of the design draft.It needs people like Qin Zhen to handle the specific improvement and detailed work.
However, Lin Le is very satisfied with this design draft.
Basically a magically modified "Famine".
It has lost all its popularity. If it has a more auspicious name, it will be called "Whispers of the Devil".
I hope that all human players will be hunted down by demons all the time and be ruled by them.
After all, 5 demon players, persuading 10 human players, is making money.
Lin Le sent this design draft to Qin Zhen, this time he was more careful.
That is to explain to Qin Zhen, and test the game while making it.
Then, talk to yourself about the strengths and weaknesses.
Lin Le's idea is to prevent the passing of time, and he forgot about the link of testing before.
You can completely make the game while making excuses to change all the advantages you find, so that you will be absolutely stable.
at the work station.
After receiving Mr. Lin's design draft, Qin Zhen was amazed
As a platinum player, I still know a lot about survival games.
For most survival games, once the difficult survival link in the early stage is passed, the gameplay in the later stage will start to show weakness.
After all, players don't have to worry about their own survival, so they naturally have no motivation to continue the game.
It is normal to lose the fun after enjoying the farming process.
But when it comes to Mr. Lin's "Whispers of the Devil", the survival game becomes richer and more interesting when there is confrontation in the online game.
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