"Mr. Breida..." the guard began

Just after hearing their voices, he set his sights on the two male guards.

"is there anything?"

His voice is refreshing, and his words seem to have a warm feeling.

"It's okay, I just want to ask you to be safe and calm. Presumably, His Majesty the King will receive you soon."

To the young man in front of him, he couldn't help but use a respectful tone and tone.

For this reason, he didn't want him to be upset or something because of the long wait, which he didn't want to see.

But for this, the man named Breda just smiled slightly.

"It's okay, I'm just here to pick up Nanna..."

Then, suddenly, the smile disappeared from his face.

Because suddenly, a strong feeling of heart palpitations appeared in his heart, which made him turn his head back.

There are the inhabitants of Smokeport.

Farther away from the palace are the shops and buildings of the residents, where there are also mobile vendors, and further away is the seaport.

Although ordinary people definitely cannot see the end at a glance, but Breda can.

But even so, he didn't even find the figure that made him feel strongly uneasy.

And finally, among the crowd, a figure of a man wearing a coarse cloak and silver battle armor slowly walked out.

This is a mortal with a cursed breath on him.

This person is...

"Hodder..."

Calling out the name that was somewhat unfamiliar to him, Breda subconsciously wrapped his hands around his chest.

Chapter 70: Who is this man?

On the other side, when Hodder walked towards the palace step by step, he was carefully looking at the surrounding environment.

The situation on his side is actually quite funny.

Originally, according to the settings of the broken game "Nine Realms", the main line basically adopts a step-by-step advancement setting.

Although in order to take care of the player's game experience, try not to play any splits at the mainline level.

However, there were parents and other people who protested that the game made their children too addicted and complained to World Tree Company. As a result, the operation finally decided to split the plot line of the mission.

That is to say, the operation mandates that the plot that can be experienced in one day will be compulsorily rested to a certain extent.

However, in order to increase the player's sense of substitution and prevent players from criticizing or losing interest in the game because of such things, the operation's "segmentation" of the game content is also quite artistic.

They didn't cut up the game content indiscriminately, but strictly limited the mission plot to 'one day'.

Basically, it doesn't matter how long the time interval is, as long as it's 'within a day' content.

This point firmly restricted the progress of the players' strategy at first, so it was criticized by many players at the beginning.

But later, when the voice of criticism gradually decreased, the voice of praise spread up.

The limited plot capacity of a day is sometimes enough to immerse the player in it, but sometimes, after the pure dialogue plot is over, the player can save a lot of time to do other things.

Whether it's going back to brush those copies or branch content that you are interested in.

Even later, some players claimed on the forum that this game method is the correct way to open "Nine Realms".

Because this can help players to experience the details of various game plots to the greatest extent.

This sentence is not wrong, because in the game, if you do a certain branch line first, in the main line, the results of this branch line will be displayed in the main line.

Even at the beginning, there were some players who summed up such things as 'the branch lines that must be done between the main lines'.

But as for helping players to experience the plot to the maximum extent, it’s good to just smile.

After all, in any case, the game method is decided by the player himself, and it will basically not change due to external factors.

For a considerable number of players, this limitation of World Tree doesn't really work much.

Because their game process is like this:

Before World Tree Corporation made division restrictions:

I am addicted to the plot, I don’t care about day and night, I just use the nutrient solution to stay in the game cabin for a few days, and then go offline after pushing (√)

After World Tree Company made division restrictions:

Arrange the time reasonably, and go to experience the other branch content carefully prepared by the production team after pushing the plot of the day (×)

Arrange the time reasonably, and indulge in brushing mounts and transmogrification equipment in the dungeon after pushing the plot for a day (√)

Of course, in fact, there is still a part of the game that is purely plot party. These people simply push off the line and don't care about their equipment and combat level at all.

But in fact, this kind of cutting by World Tree Company is not a bad thing, after all, after cutting the huge main plot, it does give players more free time.

However, some people will say: Players can choose the breaking point of the plot by themselves, after all, it is comfortable to allocate their own time.

But in fact, players are actually a group of people with poor self-control.

This is not to say all, but most of them are.

Because in the player's concept, the so-called plot is always a big lump of indivisible content, and they always want to swallow it in one bite, instead of cutting it slowly by themselves.

In the end, based on this game method, World Tree Company gradually stuffed the content into a specific scene.

Basically, it will not make players feel inexplicable faults, and one scene can solve the related day's events.

They're designed that way, and they've always done it well.

But now, Hodder has a second problem here.

He triggered two scenes in a row...

After talking to Griple earlier, he ran away.

According to his thinking, when it goes online tomorrow, it is estimated that Siegfly will be able to run to Beihai.

As a result, when he finally left the mission scene, the system prompted him to come back here again.

"I said this can't be a branch line..."

Seeing the man standing in front of the palace at a glance, Huo De couldn't help muttering.

It's nothing new for the same quest item to trigger two distinct quest scenarios.

One of them is the main line and the other is the branch line.

But the terrible thing is that when entering the task scene, the player actually doesn't know what he is in contact with.

The system will not give any hints about this, it will only mechanically tell you that a task scene can be triggered here.

However, since the triggered quest item is the rune stone used to communicate with Siegfried, then this quest should theoretically be related to Siegfried.

So the question is, who is the person standing at the gate of the Icelandic royal palace now?

After seeing the man exuding a warm atmosphere all over his body, Hodder fell into thought.

The only thing he can be sure of is that he has never seen this man.

Neither the supplementary setting book for the new expansion nor the powerful players on the forum have posted any content in this regard.

Of course, maybe it’s because Hodder himself didn’t pay too much attention to matters related to NPCs—after all, he himself didn’t have the habit of watching all the handsome men and beauties in the new expansion pack first.

But the only thing that is certain is that the guy in front of him should not have appeared in the previous plot or the previous version.

Moreover, the trouble is that the opponent's camp has not been identified, so even the logo for judging the camp does not appear.

Then, with this doubt, Hodder finally came to the gate of the palace.

"Um……?"

In fact, Hodder's arrival did attract the other party's attention.

He could feel that gaze.

When he was walking towards the gate of the Yangang Palace, the man who seemed to exude a warm aura had been watching him.

Also, that look wasn't friendly either.

Although Hodder himself may not be sure of this, he can indeed feel that this person seems to have some kind of dissatisfaction and hatred for him.

they know each other?

This is impossible, at least Huo De has no impression of this aspect, no matter how large or small the task branch, he has never seen this person.

However, since he showed this kind of dissatisfaction, it shows that there is indeed something in him that makes him uncomfortable.

So what exactly is it?

No, it doesn't matter what it is, the most important thing is to control the initiative in speech.

"I never saw you in Iceland."

In the end, without waiting for the other party to say anything more, Hodder said these words.

"who are you?"

Chapter 71: You're not human, are you?

In fact, with Huo De's own personality, he rarely speaks to NPCs on his own initiative.

According to his habit, in the mission scene, he always waits for the NPC to speak first, and learns the other party's thoughts and goals through dialogue.

In this case, the task can be guided naturally.

However, his habit is limited to those who are friendly or unfamiliar.

Because Hodder's own outfit is a very standard wandering adventurer in the atrium world.

Coupled with the fact that he covered his face with a helmet, some people may feel wary of his outfit, but no one should feel disgusted.

After all, the atrium world is a world of martial arts, and a man wearing heavy armor and carrying a two-handed epee is not popular, but he will definitely not make people feel bad.

Although Hodder didn't know why he made others feel this way, he knew that if the other party kept having this inexplicable bad feeling, there would be no dialogue between them.

And if the other party doesn't speak, then it is even more impossible for him to know the identity of the other party. In this case, they will stand here for a whole day without any results.

Because excluding the "task" mechanism, which is obviously a convenient mechanism for players, World Tree Company has proved with practical actions that the mission scenarios they designed are no different from reality.

It was completely impossible for him to continue speaking when there was already inexplicable disgust in his face and eyes.

Because of his demeanor and face, Huo De felt that he could probably judge part of the other party's character.

Although there is no way to see and guess everything at a glance like some big shots, but at least he knows that the other party's character is not ostentatious.

Don't talk about nature, at least that's how it's shown now.

Whether he is like this in nature or actually has other plans, what he is doing now is restraining himself.

In this case, the only way to figure out the identity of this stranger is to take the initiative.

"You're definitely not from Iceland, not even from Norway, you look more like you're from land."

At the moment when he said these words with great certainty, Hodder did not move his gaze away.

Putting aside all kinds of feelings, he was just examining the man's clothing and movements from the perspective of a bystander.

Clothing and protective gear are mainly lightweight. Although this is the standard equipment for Icelandic soldiers who have been drifting on the ocean all year round, it is completely wrong in terms of weapons.

To put it simply, in fact, only players like this group will only carry one weapon, because they use skill points to gain weapon skills, and other weapons are basically useless.

But in the setting of the world view, a real warrior should have three weapons to carry with him:

spear.

A good warrior will choose the appropriate distance, and when charging from a distance or needing to open a distance, a cheap spear that can be discarded anytime and anywhere is a must.

Shield.

An excellent warrior will definitely consider his own safety. When he has to face the enemy, a shield that can protect himself is of course necessary.

Not to mention, the Icelandic and Norwegian fighters who drifted on the sea all year round basically did not wear heavy armor.

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