"Use tragedy to spread hope, and everyone says you are a devil!"

Alicia's complaints made Brownie feel helpless.

This kind of evaluation is just a compliment.

So Brownie is not ashamed, but proud.

"Everyone likes the characters in the game! I believe you all like Nanami Chiaki very much! Hare Rabbit Studio has commissioned an animation company to start producing Danganronpa animation!"

"Hmph! I will remember Nanami Chiaki's grudge first!"

Later, Alicia saw the Night Demon's lair while participating in game production.

The night demons and those lairs that appear at night are really scary.

Just looking at a cave full of corpses gives people an invisible sense of oppression, making players afraid to explore deeper.

Night is the world of the Night Devil, but the Night Devil's lair will be very safe.

During the day, the world is dominated by weak zombies, but the night demons will return to their lair, which will increase the danger index of the entire lair crazily.

Especially in the early stage, just being able to parkour may not necessarily get rid of the Night Stalker, and the feeling of a pair of scarlet eyes chasing players for half the street in the dark often makes players who are easily harmed dare not go out at night.

As a result, there are still a lot of tasks that can only be done when I go out at night.

Although Dying Light is a musou or parkour game on the surface, it still has a lot of horror elements inside.

Brownie couldn't help but raise the corners of his mouth when he thought of his player crying for his father and mother while being chased by the Night Demon.

In Dying Light, those handmade DIY weapons are also part of the characteristics of the entire game.

It's a pity that the first-generation weapons only had some simple enchantments, and the rest were all numerical values. There is obviously a lot of room for manipulation in the weapon system, but it may be due to limited technical capabilities that no more content was made. Bar.

But even so, firearms and cold weapons still bring a very rich combat experience to the entire game.

Adhering to an attitude of excellence, Browne will also do some work on the weapon system.

For example, in the zombie game "Dead Rising" of the same type, the weapon combination system is directly transformed from realistic to magical.

It brings a different feeling of pleasure to players.

Although the combination of various strange things looks very outrageous, and they are made of materials that can be found everywhere, it is precisely because these readily available materials can be used to make weapons that can kill everyone in the zombie swarm. Give players a sense of refreshment.

Just like zombies are not a problem, the advent of Resident Evil brings freedom.

But well...

In terms of the plot of Dying Light, the main tone is quite heavy.

It is filled with various tests of human nature, and the protagonist is in such a chaotic world, constantly struggling between the identity of an agent and the identity of a member of the survivor family. Through the final outcome of the protagonist's encounter, the players can understand How important is your choice to the fate of the protagonist?

But apart from the plot, the parkour system is indeed more distinctive.

The No. 1 parkour game gives players an enhanced sense of immersion. When it comes to the No. 1 parkour game, Brownie still remembers a parkour combat game called Mirror’s Edge. Perhaps he was influenced by it. Inspired by Mirror's Edge, Dying Light comes to life.

The overall content of Dying Light is still very rich. Strictly speaking, it is a very standard 3A masterpiece.

Therefore, a lot of time was spent on the production, which was even more time than the time it took to create the Evil Spirit after the Genesis system was first developed.

A huge city, divided into different areas, and it still has a bit of a run-down feel in a modern city.

This style of city always reminds Alicia of many cities that were destroyed by the collapse.

Some cities were completely abandoned due to the advent of Honkai Impact, but through various investigations by Fire Chaser, Alicia also knew that even though some cities were destroyed by Honkai Impact, there were still a small number of humans inside. Strong survival.

As for the city's blockade...

The actions of the military in the game are almost exactly the same as the attitude toward Honkai Impact in the early stages of Fire Chaser.

what?

Collapse is coming?

Then block the city and no one can come out.

What is announced to the outside world is a special disease or some kind of natural disaster, no matter how many civilians in your city are still struggling.

If there are any little geniuses, then include them, if not, just leave them alone.

To be honest, Alicia always feels bad when she thinks back to that time.

And if Alicia is in a bad mood at all, the entire Golden Courtyard will probably suffer.

If nothing else, Alicia would play with the children and play dress-up games with them.

The main theme is a girl's heart exploding.

Sister Xing and Hei Xier said they couldn't stand the pink hell, not to mention Brownie, who couldn't stand it either.

So Brownie still regrets a little, why did he choose such a subject to stimulate Alicia!

If I had known earlier...

If I had known earlier, I would have just made an angel's heartbeat or plastic memory.

However, after several months of hard work, towards the end of the year, the game was finally completed.

On the side of World Snake, everything is also ready, and Changkong City is ready for collapse at any time.

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Chapter 189 Walter was frightened and the mouse flew away

Since Alicia's vlog, Brownie has never announced new game information on the Internet.

However, because Alicia exposed the progress of the new folder, players are guessing how long it will take Brownie to make a 3A masterpiece.

The final answer was naturally revealed when Haitu Studio released a new game trailer.

There are 53 days in total.

From creating a new folder, to dubbing, to the testing process after production, and finally to the announcement.

Only 53 days have passed!

Just like an author who is used to voice input can write tens of thousands of words a day, Brownie with the Genesis system is also very efficient in making games.

Alicia experienced it, and Bronya also participated in it.

When entering the testing phase, Brownie also discovered that Alicia had placed some Easter eggs in every corner of the city, but he just didn't know why the Easter eggs added by Alicia always took up a lot of space when triggered. Running memory.

Maybe it’s because there are too many special effects?

Brownie couldn't find the problem of occupying the running memory, and finally gave up. He could only say that it would be better not to involve Alicia next time. He didn't know why the things in the game would occupy the running memory inexplicably.

Fortunately, these small problems do not affect the operation of the overall game, nor do they affect much of the gaming experience.

It's just that when Brownie was testing the game and optimizing the game, he always felt that something was wrong.

According to usual habits, after Brownie releases the promotional video, it will be directly on the shelves within three days. Players have long been accustomed to Brownie's willful and casual attitude in publicity.

However, this time the promotional video still has the sense of déjà vu of a blockbuster movie, with countless zombies, cool parkour moves, and a perspective overlooking the entire city from the tower of a high-rise building.

The promotional video tells players that this time the game is no longer a small game like Danganronpa, nor is it a game with a unique style like Madoka Magica.

It’s a 3a masterpiece!

But how much time has passed since the game was produced?

But considering that Brownie seemed to have a criminal record in the past, everyone had never figured out how efficient Brownie was in making games, so everyone sighed at the production efficiency, and then immediately started discussing how such a game was produced in such a short time. What kind of black technology is needed to make it inside.

From artificial intelligence to consciousness projection, I have basically guessed everything imaginable.

But it is indeed very close to the correct answer.

Anyway, Brownie used all the methods he could think of to improve efficiency, and the results are self-evident.

As soon as the game was released, Walter completed the pre-download and waited for the final release.

Skillful downloading, skillful launching, and skillful introduction to the game.

"This time, although Haitu is still producing the No. 1 open world game, Haitu has added the No. 1 parkour elements and zombie themes, which can be considered a very good attempt. And when it comes to zombie themes, you can’t escape the portrayal of human nature, and Brownie’s ability as a screenwriter goes without saying.”

The live broadcast room was filled with tons of comments, and gifts were given out one after another.

[If you look at the promotional video, it must be very exciting because it’s a zombie theme and it’s a unique type, right? 】

[Will it be another classic like Road to Survival? 】

Left [-] Dead is also a game owned by Hare Rabbit Studio, but this game was a spontaneous project by employees. They said at the time that they wanted to create a more refreshing game with a bit of confrontation.

And Brownie gave an idea of ​​​​the way to survive.

Of course, they only gave an idea, but they created a new way of survival that is similar but has many differences.

It’s still the same fighting zombies, it’s still the same fighting against special infected people, there are many maps, and even the creative workshop has been opened and there are still new works.

But it has also become a classic among classics, and Brownie naturally awarded the honor to the employees and also gave many bonuses.

So when Brownie watched someone in the live broadcast room mention the road to survival, he felt quite happy.

[Although Left [-] Dead has a lot of melee weapons, Dying Light also has combined DIY weapons, which should be a big selling point, right?The games produced by Haitutu will definitely not disappoint. 】

"Yes, Haitu's games can always bring surprises to players. Let's take a good look at what kind of surprises it will bring this time, shall we?"

This time the game no longer has a face-making part at the beginning, but you can choose to be the male protagonist or the female protagonist.

There is definitely no problem with the appearance of the models on both sides. The male protagonist is a standard American tough guy. If he shaves his beard cleanly, he can still look like a pretty boy.

As for the heroine, she gives people a more heroic feeling, just like the Black Widow in Avengers.

With red hair, a proud figure, and some clothes designed by Alicia.

However, the main story will never be offset by the choice of characters, which is very different from Cyberpunk 2077.

If Cyberpunk 2077 is a large-scale team-running game with a strong sense of immersion, then Dying Light is more like the No. 1 perspective movie.

Maybe there will be a slight deviation in the final ending, but there are basically no important branching points in the main line that require players to make choices.

Therefore, the final ending is still a little less exciting than Cyberpunk 2077.

And Walter naturally chose the male lead.

For no other reason, I have experienced the No. 1 cyberpunk game before, so there really isn’t much difference between men and women. At most, the attitudes of NPCs are a little different.

And the same is true this time.

The story of Dying Light takes place in a city called Harran.

An unknown virus suddenly broke out in this city one day, and the local government chose to isolate the entire city from the outside world, and then continued to deliver supplies to further study the virus.

It is said that this virus is a variant of rabies. People infected with the virus will quickly develop symptoms similar to rabies. Finally, after the host dies, it will be transformed into a zombie, or something more dangerous.

The outbreak mode of the virus is a bit like a collapse to be honest.

Especially zombies are constantly evolving.

But is it possible to talk about the collapse on the Internet?

of course not!

"To be honest, I didn't expect that the government in the plot would be so ruthless and directly blocked the entire city. There are obviously many survivors in the city, but they have never been rescued..."

The subsequent plot revealed that the government's original plan was to clean up the entire city without leaving any traces.

Cut off the city's connection with the outside world, then declare to the outside world that there is no survivor in the entire city, and then launch a purification of the entire city in the interest of preventing the spread of infection.

This……

Walter could only say that this was very destiny-like.

As for why?

Because in order to conceal the existence of Honkai.

This is a decision shared by governments around the world.

The second Great Collapse has brought too much pain to the world. Contact with Honkai rashly will only ruin one's life, and ordinary people who know the existence of Honkai can't do anything beneficial to fight against Honkai. It will spread panic.

It's just that this collapse, how long can it be hidden?

Walter wants to believe in the beauty in human hearts, and believes that even if humans know about Honkai, they can unite to fight against Honkai.

It’s just that even though that’s what he said, in reality, Walter could only shake his head.

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