The entire MAD is 23 minutes long, and "Fate/Zero" and "DARLING in the FRANXX" are 21 minutes long. After retiring from the industry and doing editing for so many years, this is the first time I have edited so much, completing half a year's worth of work in one go.

Moreover, I clearly know that I shouldn’t cut it for such a long time, but I don’t want to delete even a minute, and I can’t delete even a minute! It’s so refreshing, so refreshing! ”

As a UP host, because his style is relatively hardcore and he does more animation editing and MAD and less gossip, the old original artist, Nanae Mochizuki, has too few fans compared to Toya Yuki, and he also wants to take advantage of the hegemony struggle between the two series to start a live broadcast to attract some fans...

This was only a small part of the reason. The more important reason was that he had something in his heart that he wanted to convey to the audience. For the first time ever, on the second night after the sixth episodes of the two animations were broadcast, Yanagiya Makoto started a live broadcast.

The incident happened suddenly. Compared to his size, there were not many people in the live broadcast room, only about five or six hundred people. However, Yanagiya Makoto didn't care. A smile appeared on his usually serious face, and he slowly spoke.

“Haha, I am talking about these two shows at this time and praising Fate/Zero. I am indeed trying to take advantage of Sato Yuu’s limelight. I don’t deny that. I’m sorry if you find it offensive. If you can tolerate it, please listen to my analysis of these two shows.

Let me first say the conclusion. Both anime are excellent works, especially "Fate/Zero". It is a work supervised by a new director. With a team that is far inferior to the national team, it has produced a work with a full rhythm and tension, and constant highlights. Now it has caused a craze and is a phenomenal work that has been widely discussed. It is really unexpected and admirable.

As for DARLING in the FRANXX, it's also good, but more flawed...

Don't rush to attack me. I started this live broadcast today to explain why the finished product of "DARLING in the FRANXX", which has a stronger production team, is not as good as "Fate/Zero", which has a weaker production team."

It does not have the exaggerated facial expressions and abstract works like Kota Totani, and it is not obsessed with stirring up the audience's emotions to increase the popularity. It only has the sincere words of the older generation of painters who once fled the industry due to disappointment. Makoto Yanagidani is just saying it casually, and he only hopes that the audience will listen to it casually.

"On one side, the top-tier animation staff from the four major companies gathered together, and on the other side, the new director Kakyou Ani led more than 20 new Pandia artists... well, now it should be said that they are new and emerging artists. The strength of the production team can be seen at a glance, and now the quality of animation on both sides can also be seen clearly by everyone.

Here, I'm not talking about the problem of the script or plot, but simply the problem of animation quality.

In terms of quality, although DARLING in the FRANXX was launched three months earlier than Fate/Zero, it was crushed. I saw this problem from the first episode.

Let's look at the slices and the long shot of the national team animation, here, here, here... You can find the common point, they are all long shots, and in these shots, without exception, the production team has blurred the faces of the characters, so that people can barely see the outline, which is not detailed.

Admittedly, most of the long shots in animation production look like this, and each production team is no exception. In the long shots, the pictures are just like this. But perhaps you are asking, why are there so many long shots of the national team? Why are there only a few in "Fate/Zero"?

This is a statistical table. The ratio of long shots used in the two animations is twelve to one.

It has nothing to do with the level of storyboarding, it's simply an attitude, or rather, it's the arrogance accumulated by the old folks who have been in the industry for decades, since the animation industry just started to emerge.

They are all well-known figures in the industry. I cannot name them here, but for these six episodes, you can clearly see who is the supervisor and storyboard designer for each episode from the Satff at the end of the film. These old artists with long-standing reputations are accustomed to cutting corners when drawing storyboards, and it is relatively easy for the people below to draw.

However, in the clear picture, a distant view suddenly appears, with several blurry and rough human figures whose characters can only be identified by their outlines. You are also viewers, so you can naturally understand how much damage this will cause to the viewing experience of the animation.

In this regard, the literary drama is much more than the national team animation, but Sato Yu will try his best to avoid it...

Here is another statistical table. This is the specific number of cards in each episode that I got after asking both parties. As you can see, in each episode, the number of cards in "Fate/Zero" is at least 20% higher than that in "DARLING in the FRANXX", especially in the fourth episode, which is 40% higher.

Yes, I always say that the number of frames in animation is not everything, but when the number is so high, the number of frames represents everything.

I asked Nanae, the president of Pandia, Nanae Mochizuki, and also asked people I know in the national team, and got the news.

Although produced later, the production progress of "Fate/Zero" is several episodes faster than that of "DARLING in the FRANXX". The artists of Pandia and Kyoto Animation are really risking their lives to make the animation.

What's even worse is that, unlike other companies in the metropolitan area, they don't pay by piecework but instead have a fixed salary. However, in the absence of any mandatory requirements, the average time they get off work is three to four hours later than the national team.

The fresh blood and the fading turbid air flow in two different animations. The newcomers are not as good as the old ones, but with time and their own enthusiasm, the newcomers have overcome experience and are far more capable than their old ones. "

He spoke calmly in front of the camera, but his fists were clenched and the veins on his forehead were exposed. Yanagiya Makoto's voice was not loud, but anyone could see how hard he was exerting.

The industry is doomed, and it has clearly declined before it has reached its peak. This is an old problem. It was because Yanagiya Makoto saw through this that he stepped down to focus on painting and editing, and on popularizing painting knowledge.

Due to his limited talent, he could never become a famous director or a so-called celebrity. So, at least he could do something useful, cultivate some energy for the aging industry, and absorb more young forces. This was the original intention of Makoto Yanagiya to quit the industry and become a UP, outputting animation-related knowledge day after day.

However, even as a UP host, this old man cannot keep up with the times. He has the best and most informative content but produces the most mediocre results. He always feels unwilling and regretful.

So now, watching the rising star Sato Yuu rising slowly, already becoming the moon and about to become the sun, with more moons and stars gathering behind him, all shining together to illuminate the industry, his heart is filled with uncontrollable joy.

Since the newcomers have power, they should not be seen as rebels or challengers. They should always say something about the fallacies that currently exist in the minds of the public.

“Having said the quality issue, let’s talk about the script. We won’t mention too much about Fate/Zero. Except that the world view is too huge and it’s obviously not something that an animation can handle, there is almost nothing to criticize. We will still focus on DARLING in the FRANXX.

Everyone thought that the pace of the first six episodes was very good, with the first two episodes surpassing "Fate/Zero". Although the following episodes were slightly inferior, they were still at the level that a phenomenal work should have, and were completely worthy of the reputation of a national team.

This is a good point of view and I agree with it, but at the same time, we cannot ignore the hidden dangers.

I have only seen a few people raise this point, that is, although you are clearly watching "DARLING in the FRANXX", you can always see the shadows of other works in it.

Too many excellent animators are involved, which is a good thing, but also a bad thing. The more famous they are, the more proud and stubborn they are. Even if these people get together, they can never compromise, especially when the general supervisor is Masashi Umezawa...

Oh, let's not talk about it. Anyway, look at the picture above. Does the movement of the characters in this clip feel light and airy? Does it feel significantly different from other parts of the same episode? I'll show you another clip. See, "The Idolmaster". Do these two clips match up?

Haha, in the mainstream hot-blooded anime, there is a cute pig painting. Before and after, it is clearly a serious plot, but the painting style is so incompatible. Then there is this, suddenly Yanxi transferred ① Group: 837783853

Then there is this long shot narrative, which is the work of XXXX. He has worked with Akiyuki Shinbo for a long time. Doesn’t it have a sense of story? And the dragons that have appeared so far are not like living creatures in all aspects, and each has its own characteristics...

Does this setting give you a sense of déjà vu? Yes, EVA, from head to toe, it is full of EVA characteristics, paying tribute to the classics, there is nothing wrong with this, as long as it can be consistent, but in episode 6, the most exciting and crucial card of the battle...

I took the liberty of photoshopping the image and changed the spear in Strelitzia's hand into a drill. Did you spot it? Gurren Lagann!

"The Idolmaster", comedy day, story series, EVA elements, "Gurren Lagann Toppa"... these are all good works with good styles when taken alone, but when these elements are completely integrated into one show without detailed arrangement...

I have a feeling that there will be a disaster in the next episodes. I just hope my feeling will come to nothing.

Looking at Sato Yu's "Fate/Zero", the main plot is dark and gloomy, while the seasoning is lively and vivid, yet still realistic. From beginning to end, have you seen the prominent Kyoto Animation style, and the kind of exaggerated cute paintings that they often have?

No, not at all, he is clearly just a new director, but Sato Yu has suppressed the three generals of Kyoto Animation headquarters!"

A comparative analysis of the two works, when it comes to the exciting parts, Yanagiya Makoto pounded the table hard, his eyes were full of excitement, just like an old man seeing his most beloved child, his undisguised admiration overflowed.

"It is also a gathering of talents. The more than 20 people in Kyoto Animation, especially Takemoto Yasuhiro, Yamada Naoko, and Ishida Naomi, are all talented and capable animators, but Fate/Zero has always been moving forward in the style required by Sato Yuu.

Why can't "DARLING in the FRANXX" do it, and why can't Masashi Umezawa do it, but a junior like Sato Yu can do it?

A cruel but reasonable fact is that in the animation industry, drawing skills are king. Even if Sato Yuya was unable to draw with his right hand in the early stages of animation production, he still suppressed the arrogance of everyone in Kyoto Animation with only his left hand.

It is precisely because they admire the young man Sato Yu from the bottom of their hearts, and are sure that by following him they will not go astray and will definitely be able to embark on the road to masterpieces, that they are willing to restrain the style and habits they have cultivated over the past few decades.

This is something that Masashi Umezawa could never do, and it is also something that no one in the national team could do. Perhaps, this weakness itself is what ultimately made Sato Yuu strong.”

"......Huh~ When people get old, they always nag. They can talk for an hour. Thank you for your patience in reading this. Wow, the number of people has increased by 5. Without realizing it, there are people.

Let me say one more thing at the end.

According to the interview, "DARLING in the FRANXX", the national teams' benchmark animation is EVA, and the goal is to produce a carrot film that surpasses EVA, but now looking at it, the first six episodes are okay, but the mixture of too many styles and the unrestrained personal style of each main creator make this goal a fantasy.

And "Fate/Zero", this old-fashioned and profound series produced by young people, may be able to...

Sorry, I think I said that wrong."

The process of speaking is also a process of thinking. Before the show started, Yanagiya Makoto was indeed prepared to use these words as his conclusion. But now, at the end of an hour-long chat, when he talked about the most exciting and emotional moment, he suddenly had a deeper understanding.

“In terms of subject matter, Fate/Zero is not comparable to EVA at all.

In fact, it does not need to be benchmarked, and does not need to become EVA. "

As he spoke, facing the camera, Yanagiya Makoto's face was serious, his words were sonorous, and full of unquestionable power—

"It is enough for it to be Sato Yu's work."

-------------------------

ps: It's the last day of the month. In order to reach the goal of 180,000 words, I'm posting big chapters today. Currently, it's over 16,000 words. There's still 10,000 words left, which will be completed in the last eight hours.

Then, please, if you still have tickets left, please give them to my diligent little brother. It would be even better if you can give me a tip. I love the audience the most!

Volume 156: Chapter Chapter . You can be more greedy

"There has never been such a wonderful episode, cheers for Fate, cheers for Sato Kami!"

"I mean, compared to Fate/Zero, all the other shows this season are garbage. Who's for it and who's against it? Yes, I'm talking about you. Stand up, DARLING in the FRANXX with a score of 8.6!"

"National team? Who are you? I don't know you!"

His main feature is that he maintains a fair and impartial stance, and a rational and objective live broadcast style. Even when the wind is against him, he can fight head-on against thousands of haters and the supporters of the national team animation to protect his mother. When the wind is really in his favor, Kota Totani will use a flying dragon to ride on his face and stand up to fight!

In a blink of an eye, two months have passed and the "Fate/Zero" animation has been broadcast to episode thirteen, which is the end of the first half.

However, this animation, produced by a team led by the youngest director in history, is as stable as an old dog. With most people optimistic about it and almost no one pessimistic about it, "Fate/Zero" perfectly met the expectations of most viewers, and topped the animation list for nine consecutive weeks with its unparalleled quality that surpassed the entire season and all the animations in the previous five years.

After the bombing, Kenneth checked into the hotel and encountered Caster, who brought him into trouble because of his resemblance to the French Joan of Arc. A fierce battle ensued in the forest, and the conflicts and bonds between the Heroic Spirits deepened, making the battle between the Masters even more exciting.

The dual narrative lines are both extremely brilliant. The battle between magicians such as Kiritsugu Emiya and Kayneth, which is different from the battle between heroic spirits, has aroused the curiosity and imagination of countless viewers about the magic system of the Type-Moon world.

After a breath of fresh air, just when the audience was about to think that the plot was being laid out again and strength was being accumulated for the subsequent explosive points, the male succubus Sato Yu once again showed his extraordinary skills, and the climaxes continued. As soon as Caster and Lancer withdrew from the castle, the King of Conquerors Rider came to the door carrying a barrel of wine.

It is not a battle in the ordinary sense, but a feast, a battle of kingly way that only the "king" can get a ticket to.

There was the knight king who had saved Great Britain and then destroyed it in his hands, the conqueror king who had ridden across Europe and whose name spread far and wide, and the hero king who ruled ancient Mesopotamia and controlled the source of all the treasures in the world.

Three kings from different eras and different regions who should have had no contact with each other were able to meet each other like this, sit down and talk about their ideals, narrate their ambitions, and even argue about the kingly way. This wonder that has never appeared in fantasy or even imagination is being presented through the Holy Grail, through the hands of Sato Yu, and through the animation "Fate/Zero".

When that scene appeared, everyone was stunned. Human imagination could actually reach such a level. This might be the ultimate beauty of fantasy stories.

Afterwards, there is the way of the Hero King, who has no wish for the Holy Grail but only enforces the laws he has made and brings severe punishment to those who covet his treasure; the domineering way of the Conqueror King, who places his hope on the Holy Grail only for the body and recreates his conquests in modern times; and the noble way of the Knight King, who wants to start over again.

Three different ways of doing things, three different philosophies converged miraculously.

The King of Heroes and the King of Conquerors sneered and mocked the wish of "starting over again" with such disdain and frivolity that they almost convinced the audience. However, the King of Knights was not lost, and his figure was so aloof that he refuted the question sternly until the end and did not waver at all, which once again brought the debate back.

Who is right and who is wrong among the three monarchs who are powerful, lustful, holy, and can definitely be called "kings"? This debate is still being hotly discussed by netizens in the forums day and night, even though the animation has been broadcast to the thirteenth episode.

Among them, [This wine is with your blood], facing the collective assassination of several Assassins, Rider's spirit of conquering the king is so magnificent in a single word, and the display of the treasure [The King's Army] is even more heart-shaking, with mouth agape and unable to speak, and can only let the heart follow the millions of troops running in the desert to the other side of conquest.

The epic scenes are enough to be recorded in the history of anime. When the "King's Army" is truly unfolded, the status of "Fate/Zero" as a phenomenal work will truly be unshakable.

How could a young boy come up with such an amazing idea? That night, the entire ACG community was telling the story of the emperor, and the unstoppable momentum of the "King's Army", the shocking tyranny.

Countless people forwarded the video, and countless animators collectively tweeted to pay tribute to Sato Yu.

Be it the audience, animators, or the entire industry, no one can judge Sato Yu based on his age anymore. They are all convinced.

Now the time comes back to the recent night when the thirteenth episode of the animation was broadcast.

After the glory of the first six episodes, just a few weeks after Yanagiya Makoto said in a live chat that he had a premonition of disaster, the seventh and eighth episodes of "DARLING in the FRANXX" had a big, ambiguous swimsuit episode and daily life episodes that made a large number of viewers at a loss and gave bad reviews.

The three episodes from episode 9 to episode 11 are remarkable as a unit drama, but they are connected by "unclear meaning", at least for the audience who have not grasped the whole picture of the animation and only view the plot based on the existing information, the unclear seven or eight episodes make people feel that it is strange to have such a strong love element in such a world full of dragons and crises.

Twelve episodes later, the animation finally returned to the main storyline, but by this time, too many people had left and had completely abandoned "DARLING in the FRANXX", so even though the thirteenth episode of "Fairy Tale Story" was extremely outstanding and could be called a god episode, the collapse of the national team animation was irreversible.

15.6%: 1.3%

While the excellent fairy tale story of "DARLING in the FRANXX" is unfolding simultaneously, the story of "Fate/Zero" progresses to the battle against the evil demon on the Fuyuki Mion River, where Caster, Lancer, Saber, and Rider, who have merged with a giant sea monster, form an alliance.

For all the fighting scenes that could be greatly optimized, Sato Yuu drew them alone, or together with several of the best people, in order to achieve the best effect that was one or even two levels higher than the production level of the previous work of the same name.

In addition, even after two weeks, the power of "The King's Army" is still there, and the foreshadowing in the twelfth episode is sufficient. Therefore, in the thirteenth episode when the war resumes, no matter how well "DARLING in the FRANXX" does, the audience still chooses to watch "Fate/Zero" at the same time.

The reputation accumulated in the past took effect. At 15.6%, "Fate/Zero", as an animation, broke the 10% ratings limit for animations for several consecutive weeks and reached an extremely high ratings only seen in popular TV dramas, setting a record for the highest animation ratings in five years.

In contrast, "DARLING in the FRANXX", a winner-takes-all show that was completely defeated in the competition and had all its popularity and traffic snatched away by "Fate/Zero", ended up with a pitiful audience rating of only 1.3%.

In the past, [8.4%:2%], when the ratings data for the third episode came out, the sarcastic tweet posted by Masashi Umezawa had been secretly deleted by him at some point, but the Internet has memories, and such vivid memories are even more impossible to be erased.

As a result, Totani Kota celebrated on live broadcast, Yanagidani Seiya expressed his regret on live broadcast, and countless cyber trolls dug out screenshots of previous tweets, photoshopped the before and after together, and attacked the official Twitter account of the national team, mocking Masashi Umezawa for his miserable defeat that had no chance of recovery.

As for Sato Yu, he had previously posted [Don't bully the poor young man] and [Remember this smile.jpg]. He was naturally resentful of the unfair treatment he received from his senior Masashi Umezawa, but he cooperated with him in doing stupid things out of consideration of creating hype to help gain fame.

Now, unlike the previous fame tasks, it is no longer limited to Japan, but can harvest fame points provided by people in overseas, such as China, Southeast Asia, Europe and the United States. Sato Yu, whose fame point has reached more than 40 million when the series is only halfway through, no longer needs the small profit of opposing popularity.

Therefore, he would not speak out in support, but Sato Yu did not participate in the netizens' condemnation of Masashi Umezawa and accusations of him overturning the Galaxy Battleship, and simply regarded the matter as having been completely exposed.

He's just a bad guy. If you have time to pay attention to his miserable situation, you'd better watch the recent "Fate/Zero" first.

After gaining overwhelming praise and firmly securing the titles of No. 1 in ratings, No. 1 in ratings, the most popular animation overseas, an absolute phenomenal work, etc., "Fate/Zero" has also achieved a complete victory commercially.

This is the most direct reason why Kota Totani started the live broadcast carnival today. After the first half of the thirteenth episode was played, the BD disc was officially released. Now, tonight, one day after the fourteenth episode was played, the first week sales data has been counted.

How should I put it? Great, awesome?

These words are almost unable to describe the success of "Fate/Zero".

Ranked first in weekly sales, haha, this honor that many animation series have won is not enough to prove anything.

With each volume priced at 42,000 yen, "Fate/Zero" sold 86,000 copies in its first week, surpassing the previous first-week sales record of 31,000 volumes set by "The Melancholy of Haruhi Suzumiya" which had lasted for 15 years, and even surpassing the astonishing figure of 55,000 volumes.

At the same time, compared to the miracle of "Fate/Zero" in the previous life, which sold 43,000 copies in the first week, in this world, Sato Yu even doubled it! W miracle!

This is certainly due to the relatively backward development of the world's entertainment industry, and the fame gained by competing with the national team, but more importantly, it is due to the close cooperation between Pandia artists led by Sato Yu and Kyoto Animation artists, who worked hard and invested countless efforts in the animation.

With an excellent script and a relatively weak production team, relying solely on passion and awe-inspiring dedication, everyone completed this phenomenal masterpiece that will be passed down through the ages with almost the highest production standards that the industry can achieve.

From having a script but no way to produce it, to saving the flame of hope during the fire of Kyoto Animation, to all the staff working hard day after day to draw, and even the enthusiasm of working until the seventh month when Hiromi Amaya was pregnant, it has been a bumpy road, but now, everything is a well-deserved reward, and it is an ode to those who pursue their ideals.

"I'm going to make a ton of money. I'm going to prove to my damn dad that animation isn't worthless! I'm going to reverse-acquire that guy's company!"

At the celebration party, she drank too much, her face flushed and she was staggering, with the sake bottle swaying in her hand. Mochizuki Nanae arrogantly declared that she would reverse acquire her father's company to teach her father a lesson, saying that she would be a jerk to her father, who had always looked down on anime and had told her countless times to return to the company and inherit the family business!

How much did she drink? Or did the success of the disc sales, the limited edition of the King figure being sold out within two minutes of its release, the Type-Moon world setting collection being reprinted four times, and the artist's manuscripts, especially Sato Yu's manuscripts being sold at sky-high prices online, give her too much confidence?

It is really easy to imagine that if she were to embarrass herself at this celebratory party, when she sobers up tomorrow, Mochizuki Nanae would be so ashamed that she would want to find a crack in the ground to crawl into, exposing her butt for everyone to admire her cute appearance. Sato Yu quickly got up and pulled her to his side.

"Mochizuki, you are drunk."

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