Warcraft Eternal Tree

Chapter 599 Showing Power

In fact, the effect of Guardian Angel is not absolutely invincible, but the armor value in Warcraft means comprehensive damage reduction. With an increase of 1,000 points of armor, loosely speaking, it can indeed be regarded as invincible. Even if faced with a hero like Kane Bloodhoof as an ordinary Scarlet Knight, he will not be easily killed or even just injured.

Even because of the difference in strength, some of the Scarlet Knights who were attacked head-on by Kane's Bloodhoof suffered some damage, but the damage was quickly erased by the terrifying life recovery provided by the Guardian Angel. As for ordinary tauren and orc soldiers, don't even think about causing harm to the Scarlet Knight blessed by the guardian angel.

Kane Bloodhoof anxiously wanted to rush into the Scarlet Knights formation and activate the echo wave to improve the orcs' disadvantage on the battlefield, but he was surprised to find that even if he took the lead in the charge, he still could not break through the outermost defense line of the Scarlet Knights. Those bloody knights whose bodies were suddenly covered in golden light seemed to have become invincible. They could not be killed or even just repelled.

Fortunately, Cairn Bloodhoof is not as simple-minded as Grom. When he realized that he couldn't kill the bloody knights with golden light on their bodies, he had the idea to step on a war trample, stuning the bloody knights who were surrounding him like brown candy.

Although Guardian Angel can make the affected unit almost immune to damage, it cannot save it from effects other than damage. For example, the damage caused by Kane's Bloodhoof's War Trample was not reflected on the surrounding Scarlet Knights, but dizziness was unavoidable.

Then, Kane Bloodhoof took the opportunity to escape from these bloody knights blessed by guardian angels, and chose to break through from another direction. This is a good idea. Guardian Angel is not a halo-type skill, and its range is not that large. It can only cover a small area around the Almighty Knight.

The Almighty Knight was caught off guard and mixed in with the other Scarlet Knights. He was trampled by the war with a large range of effects and was stunned. For a moment, he really couldn't keep up with the pace of Kane's Bloodhoof, making him different from others without the blessing of the guardian angel. The Scarlet Knight suddenly entered the middle of the Scarlet Knight's formation.

After waking up from the dizzy state, the Almighty Knight's expression changed drastically. Yu Fei had told the three blood elf heroes about the effect of Echo Strike. He naturally knew that he could not let Kane Bloodhoof release Echo Strike among a large number of blood elves. In that case, even if the blood elves can defeat the orcs here in the end, they will still suffer heavy losses.

It was precisely because he knew that Echo Strike could bring a lot of damage that the Omni Knight decisively used his ultimate move when Kane Bloodhoof rushed over with some tauren, in order to prevent Kane Bloodhoof from rushing into the blood elves. In the formation. Unexpectedly, Kane's blood hoof actually stunned him without paying attention, allowing him to take advantage of the loophole.

Now the Almighty Knight has no way to stop Kane Bloodhoof for a while. His speed is similar to that of Kane Bloodhoof. It is impossible for him to follow Kane Bloodhoof wherever he goes and bring the Scarlet Knight there into the guardian angel state.

As for the remaining three skills, Degenerate Halo is a halo-type skill. Although it has always played a great role on the battlefield, it cannot do more. As a healing skill, Baptism can cause holy damage to enemies around the treatment target, but it does not have a stun effect and cannot block Cairn Bloodhoof.

Another expulsion skill can prevent Cain Bloodhoof's Echo Strike and even other skill attacks, but it can only be cast on one friendly unit. The Almighty Knight regrets that he didn't banish himself first and then activate the Guardian Angel to bless others. In this way, he would not be unable to keep up with Kane's Bloodhoof after being stunned.

Fortunately, the Almighty Knight is not the only hero in the blood elf army. Just when Kane Bloodhoof found a position and was about to activate the echo strike, a dark purple magic arrow suddenly shot at him. Immediately afterwards, Cairn Bloodhoof fell into a dazed state and could no longer cast Echo Strike immediately.

This dark purple magic arrow is the Chaos Arrow, the Chaos Knight's attack skill. In addition to bringing some damage, this skill with a short cooldown time also has a random stun effect of one to four seconds. Fortunately, this time the Chaos Arrow had the highest stun effect for four seconds.

What can you do in four seconds? Even if the surrounding Scarlet Knights focused their fire, it would be impossible to kill the thick-skinned tauren hero Kane Bloodhoof in four seconds. Then after Cairn Bloodhoof recovers from the stun effect, he can still continue to cast the Echo Strike that was not released just now.

This situation was something the blood elves were not happy to see, and they did not allow it to happen in the end. Almost at the same time that the Chaos Knight released the Chaos Arrow, a blue light connected with the Blood Mage and Kane Bloodhoof.

Although he was in a dizzy state, Kane Bloodhoof could still feel the flow inside his body. He was horrified to find that in just four seconds, the energy in his body that relied on the God-given ability had been consumed to the point where he could no longer use Echo Strike.

If Grom had not died in the hands of the blood elves and instead ran back to City 13 to give some warning to Cairn Bloodhoof, perhaps Cairn Bloodhoof would not be so easily attacked now. But it is a pity that Grom could not escape the siege of the blood elves, so Cairn Bloodhoof was caught unprepared.

Although the stun effect of Chaos Arrow is only four seconds, like Grom, warrior heroes like Cairn Bloodhoof have relatively short energy slots, which means that the energy value used to release God-given skills is not enough. .

The blood mage's mana absorption is very large. Four seconds is enough for the blood mage to almost empty the energy value of Kane's blood hoof. The most threatening echo strike must not be released.

After recovering from the dizzy state, the first thing Kane Bloodhoof did was to shoot a gully towards the source of the blue light on his body. The blood mage was trying his best to drain Kane's blood hoof energy completely, and there was no way to guard against his skills. This time, he was caught in the ravine of Kane's Blood Hoof, and was temporarily stunned, and the effect of the magic sucking was also interrupted.

Unfortunately, even if the magic sucking effect is interrupted, Kane Bloodhoof can only use himself as a large soldier at this time. The energy value that was about to be drained by the blood mage was completely empty after he shot a gully. There was no way he could release the echo strike.

Cairn Bloodhoof, who cannot release his skills, is not that threatening. Chaos Knight's ultimate skill, Illusion, was just used to fight Grom, so it naturally didn't cool down at this time. However, facing an epic level powerhouse without skills, even if he is at the peak level of epic level, Chaos Knight will not be afraid.

A reality rift was released, and the Chaos Knight rushed to Kane Bloodhoof and fought with him. Without energy, Kane Bloodhoof could only face the current situation helplessly, and temporarily became entangled with the Chaos Knight.

Cairn Bloodhoof failed to open up the situation, then the orc soldiers would have a very difficult time. Although they rushed toward the blood elf camp aggressively, the blood elf magicians behind the Scarlet Knight seemed very calm, and continued to pour out magic without any intention of retreating.

Therefore, the orc troops rushed in front of the Scarlet Knight in a hail of bullets. During this stretch of the road, they had already suffered a lot of losses. Even if they managed to break through to the Scarlet Knights, they were already physically and mentally exhausted, and they would not be able to get any benefits from the Scarlet Knights who were waiting for work.

The fire phoenix summoned by the blood mage was now attacking freely. At that time, when Cairn Bloodhoof was restrained by the Almighty Knight, the tauren no longer needed it. After all, the tauren are rough-skinned and thick-bodied, so it is difficult for the fire phoenix to fully demonstrate its lethality.

But if it were just bullying ordinary orc warriors, then the damage that Fire Phoenix could bring would be devastating. The fire phoenix first flew in the air, looking for where it was unhappy, and shot out its breath of fire, turning the green-skinned orcs in many places into ashes.

Excited to kill, and feeling that breathing alone could not satisfy his desire to kill, the Fire Phoenix even gave up safely flying in the air to attack, and instead swooped down again to use its body to burn the orcs below.

The fire phoenix is ​​surrounded by high-temperature flames - or in other words, the fire phoenix itself is a polymer of flames, similar to the existence of the flame elves. Therefore, it is like the fire, the blazing flames burning countless orc warriors.

Kane Bloodhoof has been surrounded by the Scarlet Knight formation, and naturally cannot give effective command. Although the orc warriors believed in their leader and one of the few heroes among the new orcs, Cain Bloodhoof, could not fall so easily, many bad guesses inevitably emerged in their hearts, and their morale dropped sharply.

When the orc warriors and the Scarlet Knights were fighting, the blood elf magicians' offensive slowed down. This is not because they have no magic value. The blood elf magicians who have the talent of energy-saving spellcasting and the blood elf witches to help restore the magic value are not as poor as Kane Bloodhoof.

The reason why magic attacks are slowed down is because in reality magic has no ability to identify friends and foes, and the blood elf magicians do not want their magic to accidentally injure friendly forces. Most of their magic was directed at the orcs behind them.

But even without the constant falling magic, the orcs fighting the Scarlet Knight still looked invincible. Kane's Bloodhoof is too far away from these orc warriors and cannot be covered by the durability halo, but the degradation halo of the Almighty Knight can affect them.

With such a weakening, the orcs who were already somewhat unable to defeat the Scarlet Knight quickly showed their defeat.

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