According to the setting before the game was transformed into a ghost story, there are multiple routes to pass the level of "Castle Thirteen Days", but no matter which route you take, you will inevitably have to fight the boss at the end of the level. The only difference is whether the boss is strong or weak.

After being transformed into a ghost story, the original routes of "Castle Thirteen Days" are still there, but the difficulty is locked at the highest level of "nightmare level", and you have to face all kinds of "realistic" troubles.

For example, attack actions.

Take "Thorn Girl" as an example.

Her normal attack is to swing a long whip to attack, with a total of three actions.

In the game, the three-stage normal attack is quite standard, but in reality... Tsk tsk, I'm afraid it will be disarmed in a few moves.

In the game, the character is hit by a disarming skill, and the weapon will be back after the effect time, but in reality, the weapon is lost, and there will be no kind enemy who will return it obediently.

In addition, when the characters in the game swing their weapons to attack, they never have the trouble of "getting stuck" or "not having enough space to use their weapons", but it is different in reality.

At least, the long whip of "Maiden of Thorns" cannot be used in a narrow corridor.

What's more terrible is that most of those skills, after being realized, have shown a pitfall.

For example, "self-injury immunity".

In the game, except for some skills that are specially designed to hurt yourself, the skills cast by the characters will not hurt yourself and your friends, but there is no such benefit in reality.

In addition, the default "terrain is indestructible" in most games has obviously lost its effect in reality.

This is obviously more disadvantageous than beneficial for "players", because those thin walls can be destroyed not only by the players themselves, but also by the enemy.

Other serious problems include skill cooling, skill effects that are too rigid and "out of place", health bars converted into real life, and NPC activities no longer limited to specific modes.

In short, if you want to pass the level in this semi-realistic ghost story game, it is no longer a matter of game awareness and operation.

Combined with the information provided by Team 7, Lenari rolled up the whip, put it back on the table, and began to rummage through the room quietly.

——After all, a ghost story game is still a game. Even if you know all the "answers" in advance, you can't miss the necessary puzzle-solving process.

Of course, it's okay to skip most of the steps that are not for obtaining props.

After a while, after a series of inexplicable mechanisms, Lenari finally succeeded in getting an old box from under an inconspicuous floor tile in the corner.

——This should be a prop that weakens the final boss that players who take the puzzle route are eligible to get in the later stages of the game.

Again, if everything in the game is hastily moved to reality, there will be many problems.

——Just because there is "no key", Lenari can choose to pick the lock or even open the can.

Violently prying open the box, Lenari took up the only content inside - a blessed four-leaf clover sterling silver necklace.

At this time, on the pendant of the four-leaf clover necklace, each of the four leaves has a regular depression.

Lenari carefully installed the two gems she had obtained before back to the corresponding empty positions on the pendant, shook them to make sure they would not be loose, and carefully put them into the secret pocket of her skirt.

Oh, yes, the convenient function of "game backpack" is gone.

In addition, the two missing gems on the pendant are not in this bedroom, and there is no suitable time to obtain them for the time being.

After getting the most important props, Lenari put all the furniture and furnishings in the bedroom back in place, then lay on the bed and began to close his eyes and rest.

According to the original game process, the castle is safe during the day, as long as you don't go to secret rooms, secret passages and the like, you can move freely.

Unfortunately, after the ghost story, those NPCs who will turn into endless monsters at night for players to swipe, obviously have their own ideas.

At least, the death row prisoners in the past have proved that wandering around during the day is a dead end.

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