Werewolf: I am Tianxiu, you win by lying down
Chapter 88 The routine is about to fall apart
[Player No. 12 please speak]
Let me ask you first, Player No. 11, are you cheating on your identity, or are you really dancing?
“If you are deceiving your identity, withdraw your money immediately.”
The reason why I feel that you may be cheating on me is because you are putting extreme pressure on me, and you are the first to speak before the police, so the possibility of cheating on you is not small.
Aren't you going to withdraw your water? Okay, I've already said it for this reason. If you still don't withdraw your water, then you can only jump.
Whether you want to kill the prophet or simply want to jump and kill him, I can only say that you are unlucky and hit the iron plate. I am a demon hunter.
Player No. 12 is very smart. He takes pictures of his identity before being investigated. This will appear that he has no thinking and a bad mentality. It is easy for people to suspect that he is a wolf checking and killing and a wolf is taking advantage of the situation.
He first had a conversation with 11 to see if he was cheating on his identity, and then handed over his trump card after confirming that 11 was not cheating on his identity. This was much better than directly photographing his identity.
And when he jumped to the demon hunter, the good man immediately raised his eyebrows.
Witcher, if it were in other boards, the wolf would never dare to wear his clothes. After all, if he wears it, he will die, which is worse than the witch's poison.
But this board is different. The Noble of the Night restrains the Demon Hunter's performance.
During the day, the witcher tells the good guys who he is going to poke at night. Of course, he can determine the identity of the other person by looking at the cards he turns down the next day.
But this also gave the Noble of the Night a hint. If the witcher wanted to poke a good person, he wouldn't have to worry about it, but if the witcher wanted to poke a wolf, he would definitely protect his teammates.
It is precisely based on this skill feature that wolves are not so afraid of demon hunters, and there are even people like player No. 11 who will challenge the demon hunters.
Player No. 11 jumps when he first speaks. There are two situations.
Either the Wolves arranged for him to jump last night. No matter which time he spoke, he had to jump out. He had no choice.
Either he wants to kill the prophet, and the police will most likely use Duoleng.
“Or a little bit of both.”
I haven't heard what player No. 1 has to say yet, but I'm going to throw a little water bag at him and make him a little suspicious. A pair of wolves 1 and 11 will kill me.
If possible, it is recommended that the late-positioned prophet test player No. 1 at night. This is safer. After all, listening to speeches is not so accurate. Some people use wolf speech as a good person rather than a good person.
Player No. 1, when I talk like this, I definitely don't mean to lead the 1 and 11 rhythm discs to put you in a push-resistant position.
As a good person, when I take over the investigation, I will definitely think more about it. Some are right and some are wrong. Regardless of whether it is right or wrong, I have to talk about it now because it represents my perspective and logic.
If I didn't have any hostility towards you, I'm afraid the people in the back position would call me a wolf-jumping witcher.
There is a saying, be considerate, be more tolerant, be more understanding. I don't want to hit you, but the current situation forces me to question you. Maybe you and 11 are Wolves teammates, can you understand?
If you are a good person, I should be able to identify you to the police.
Player No. 12's cards 1 and 11 may be two wolves. There is no problem with this. He took the check to slightly doubt 1's identity.
As he said, if he is not hostile to 1 at all and does not expect that 1 and 11 will kill him, then there is something wrong with his perspective.
When the police came to him, he threw a water bag first. There was no need to think about logic. After all, he didn't even listen to 1's speech.
After getting under the police, if he still wants to continue to beat player No. 1, he will have to think logically.
This is a very mature speech process and format. It is the same for everyone. At most, there are differences in details and speech status.
Player No. 12 is considered to be a better conversationalist. Whether it is the conversation with No. 11 before taking the ID card, or the conversation with No. 1 player after the No. 1 and 11 may be two wolves, people feel that he is like a good guy with his eyes closed.
Everyone knows about this. The demon hunter can be jumped by the wolf, because the noble of the night can protect the little wolf from being stabbed to death, but if the demon hunter does not have the Awakened Fool to protect him, he will definitely lose his hand when he takes the knife.
The next day, the wolf will turn the truth around and say that the witcher was stabbed to death by him. Then it will be difficult for good people to tell whether I was stabbed or stabbed.
So, I think there is a high probability that there will be a wolf in the back position and a witcher will jump with me. They are unlikely to directly sell player No. 11 to hit the barb.
But if the late-position prophet detects a wolf, then I think the wolf will most likely swallow the police badge. Otherwise, the Wolves will sell three people on the table on the first day.
Some people may be curious why I said there are three wolf snails on the table. It's actually very simple. Player No. 11 has a leaping wolf, as well as a hunting wolf and a wolf that fights against me as a jumping witcher.
It is impossible for the wolf that the prophet kills to fight against the jumping witcher with me. No one will believe his jump. How can it be such a coincidence? I am the wolf that kills the jumping witcher. He is a real demon hunter. The possibility of someone being hunted down by my Wolf teammates again is almost zero.
If possible, I hope that the Awakening Fool can protect me at night. If I poke a wolf tonight, I will most likely poke another wolf tomorrow night. That's two rounds.
Of course, this is just my request. If you think I am a witcher, please protect me. If you think I am not a witcher, then I have nothing to say.
The police badge flow of 11 dozen is a double pressure on policemen 2 and 5. I don't want to think too much. 2 and 5 should be good people he canvasses for votes. The wolf under police is among 3 and 9.
But I think there is a high probability that 11 will not sell so many viewing angles, so there may be wolves in 2 and 5.
It is more likely that player No. 5 is a wolf, because according to my personal experience, the Wolf Jump will only push the wolf teammates into the second police badge stream, and the possibility of entering the first police badge stream is very low.
However, player No. 2 cannot give up completely. After all, no one knows whether No. 11 will play his cards differently.
So, what I am saying now are just speculations. In the end, we still have to decide how to deal based on the speech.
Okay, that's all I'll talk about when I'm on duty. I'll continue to look for wolves when I'm on duty. That's it. It's over.
[Player No. 1 please speak]
I'm not a witcher, so I won't hit you, Player 12, but I won't recognize you either. After all, you said it yourself, this bastard can jump up to the witcher openly, don't be afraid.
You are a demon hunter, and the external wolf can jump against you. But similarly, if you are a wolf and receive the kill, you can also directly jump on the demon hunter, and then use the thief shouting trick to catch the thief.
Now I can only say that your conversation is okay, like a witcher, but there is still a long way to go before I can recognize you directly. I'll wait and see if anyone from behind will jump out and take a picture of you.
If not, then you are a demon hunter, which means that the Wolves sold the No. 11 player to the barb. If there is, it depends on which of you two speaks better.
But there is one thing I must say. If there is a real witcher counter-attack, we cannot touch them and rashly attack among the witchers. Once we make a mistake in judgment and push the real witcher counter-attack out of the game, it will explode.
It's best to choose one of the two prophets. Whoever you believe is the demon hunter should choose the prophet who is opposite. This is the safest way.
It can be heard that player No. 1 is not very hostile to No. 12 and controls his emotions very well. He did not catch No. 12 and hammer No. 1 just because No. 1 and No. 11 might be two wolves in the No. 12 game.
There are two reasons for this.
One is the conversation between player 12 and 1, which greatly reduced 1’s hostility towards the 1 and 11 wolves in the 12 game. 12 said that he had no choice but to play the 1 and 11 wolves. For this reason, If he still makes a fuss out of this and insists on calling 12 Wolf, it will show that his mentality is not good.
The second one is 12. After all, he is a jumping witcher. His trump card is not a witcher, so naturally he will not speak too harshly. This will make it appear that he and player 11 are really wolf teammates, and he is helping 11 set the pace.
He wants to avoid suspicion when it comes to melons and plums.
Actually, this is what I think. Isn't it true that 11's police badge stream is 2 or 5? Then 2 and 5 will vote for him, and the remaining 3 and 9 will vote for the prophet in the later position. This way You can get a tie vote and PK it out.
I think PK will do it if we can even the vote, because if we listen to the speeches of the two prophets for one more round, the possibility of us being on the right side will be greater, and the more logic we can discuss.
Not only that, after PK's speech, everyone voted together, which separated the teams of both sides and was conducive to finding wolves.
So, no matter what game is played, I would rather see the tie-ticket PK speak. There are exactly four policemen in this round, and 11 is still a double-pressure policeman, which is very suitable for a tie-ticket PK.
After a pause, Player No. 1 spoke again, Actually, regarding the speech of the 11-jump prophet, I think he made a good conversation, especially the behavior of arranging work for each magic card, which made me feel like he was a prophet. .”
If he were a jumping wolf, he wouldn't think of talking about these things, such as a witcher killing a wolf, a witch poisoning a wolf, etc. This kind of mentality makes me want to side with him.
Including the players he talks to under the police, if it is a 12-point jump, everyone will vote for him. Whoever wins the bandit vote will be beaten by the wolf. He has the momentum of a prophet. I think a prophet should be like this. chat.
12 jumped up despite being killed, and some people gave him votes. That's not a wolf. It's a pity that 12 didn't jump on the spot. Maybe he is really a witcher. If he is a wolf, he will have to sell another wolf. Teammates, come out, wait and see who is jumping with the 12 pairs of demon hunters.
Player No. 1 is a vacillating wallflower.
I said before that 12 talked like a witcher, and now I said 11 talked like a prophet.
Such a speech will make people think that he is not doing well.
After all, 11 and 12 are opposites. He can only choose one, not both.
If you think 12 is like a witcher, you have to fight player 11 instead of saying where 11 is good at speaking, and vice versa.
As for what he said about leveling the votes, this is a matter of opinion. There are many benefits to listening to the speeches of the two prophets, but not everyone is willing to listen.
Because people's ideas are very complex and difficult to unify.
Player No. 1 just said that 2 and 5 will be voted for 11, and the remaining 3 and 9 will be voted for the late prophet. It sounds fair, but if one of the four of them has different intentions, the votes will be tied. It was a bust.
Everyone is worried that if they vote honestly, if someone else makes a mistake, they simply don't get a tie vote and just stand aside and vote according to their own ideas.
The most important thing is, who can guarantee that the person who levels the vote is fair and impartial?
For example, player No. 1 lets 2 and 5 vote for 11. If he is a wolf, and there is a wolf among 3 and 9, he does not vote for the late-positioned prophet, but chooses to vote for 11. Then the police officer Wasn't the emblem snatched away by a wolf?
Therefore, when there are more than two people under the police, do not deliberately try to equalize the votes. It is too easy to make people suspicious.
Player No. 12 said that 11's police badge stream may include his wolf teammates. I think 12's guess is very reasonable. Thinking about it carefully, I seem to be like this. As long as I jump hard, I will often put my wolf teammates into it. Second Badge Stream.”
If 12 can talk about this, he has a lot of good people. His perspective and logic, including mentality, are all right. This is why he may be a double wolf in the 1st and 11th sets, so I didn't play him much.
However, 11 also makes me want to take sides. His police badge and the way he speaks are all in line with my idea of a prophet.
This is very uncomfortable.
I thought about it, and I won't help anyone speak with the police. I will remain neutral. After listening to the speeches of the prophet and demon hunter, I will stand aside after the police.
Maybe my talking like this will make some people think that I am not doing my job well. After listening to the speeches of 11 and 12, I didn't take a side. Is it because I don't dare to express my position?
Actually, I just can't make up my mind. I really like the speeches on 11 and 12. I don't want to stand aside rashly. It's that simple.
But my trump card is definitely a good person. If I were a wolf, I wouldn't be so entangled.
For example, 11 and I are wolf teammates, and 12 has already become a witcher. Why don't I quickly hit Barb as an identity? What are you waiting for? An ambiguous attitude like mine will definitely make 12 more suspicious of both 1 and 11 wolves. Wolves don’t make mistakes like that.”
Similarly, 12 and I are wolf teammates. 12 will investigate and kill the jumping demon hunter. His identity will be exposed sooner or later. I won't use 12 as my identity. I will stand by 11 and try to favor him. I'm cool.
This only happens with closed eyes, so I must be a good person. I hope everyone can recognize me.
Okay, that's all I want to say to you, sir. I'm a good guy. I won't stand aside for the time being. That's it. It's over.
[Player No. 4 please speak]
It's interesting to think about it. Demon Hunter, a powerful god card that can chase turns, has been created in this board as the only wolf that can jump fiercely.
Witch wolves are not good at jumping. If they jump, they must take poison. Awakening Fools can't jump even more. People can turn over cards to prove their identity. In this way, they can only wear the clothes of a witcher.
Because of the relationship with the Noble of the Night, the demon hunter cannot kill the jumping wolf wearing his own clothes.
Not only that, he would also take a knife himself, and when he got up the next day, he would be splashed with dirty water, and he would become a werewolf.
I say all this just to tell the good people that the demon hunters in this board are the same as the guards. Since ancient times, nine out of ten guards killed are wolves, so from my perspective, player No. 12, Probability is a wolf.”
Player No. 4 went around in a big circle and finally expressed his attitude and position. He believed that Player No. 12 was a wolf-jumping witcher.
As for why the Witcher jumped, it's very simple. You don't dare to touch other cards. Witch and Awakening Fool will definitely die if you touch it, but the Witcher is different. What can you do if you touch it?
This is what player No. 4 said. He is obviously a strong god, but because of the nobles of the night, he has become a pitiful weak god, and he still has to show off. If this were in other boards, it would be like borrowing a hundred wolves. I don't even dare to challenge the witcher.
But now and then, the witcher has become a weak god, and the wolf will jump to wear clothes, so player No. 4 thinks that there is a high probability that the wolf will jump to the witcher.
I will stand by player No. 11 when the police comes. I don't think there is anything wrong with his speech. Whether it is the police badge flow, the state of his speech, or the conversation with player 12 and the police, they all make me think that he is a prophet. .”
Although 12's appearance is not bad, I really can't recognize him when he jumps to the witcher. Again, on this board, when he jumps to kill the witcher, it's the same as when he jumps to the guard.
Oh, by the way, player No. 12 said that Eleven's police badge stream will most likely have his own wolf teammates. Otherwise, too many good guy cards will be sold.
I don't agree with his statement.
First of all, it is counter-logic that there are 11 Wolf teammates in games 2 and 5. The positive logic must be that 2, 5 and 11 will not meet. He is doing this police badge trick just to attract votes. As long as 2 and 5 vote for him, 3 , If the wolf in 9 rushes again, he can easily grab the police badge.
Secondly, is it possible that Player No. 11 predicted the good guys' predictions, and he knew that someone would target his police badge flow, so he deliberately targeted all the police badge flow on the good guys?
Player No. 12 thinks he is smart, but in fact he may have fallen into a trap.
So, I am not satisfied with 12's comments on 11's police badge flow. Before hearing the speech, it must be correcting the logic, not going against it.
Not to mention, player No. 4 really got it right on this point.
11 Why didn’t player No. 9, the wolf teammate under the police, be put into the police badge stream? He did it on purpose, anticipating the good guys’ predictions, so that 2 and 5 could be the focus.
Player No. 1 was obviously fooled. He agreed with the identity definition of the 12 pairs of police players. He felt that if 11 was a wolf and 2 and 5 were wolves, it was unlikely that he would be a good person.
Because he has personal experience, he likes to keep his teammates in the police badge flow when he jumps hard.
Player No. 4 has to think a little more and take it to a higher level. He thinks that 11 is a wolf and may predict the good guys' predictions.
It's just that he is currently on the side of player No. 11, and has no intention of taking issue with No. 11's police badge. Otherwise, he will turn around and play wolf among 3 and 9.
Player No. 1 did not take sides in this round. He talked about some logical points where 12 is like a witcher, and also talked about some places where 11 is like a prophet. His attitude was ambiguous.
We must pay close attention to this card. As for his logic that he is a good person, I cannot accept it.
In my opinion, only those who bravely stand on the side look like good people. No matter if they stand on the right side or on the wrong side, they don't even dare to stand on the side. Either they are wolves who want to see the direction of the wind before deciding whether to hook or charge, or they are good people who cherish their own too much. Feathered.”
Good people who are so forward-thinking and timid are generally not very good at it, but if Van Gogh is the case, he won't even dare to take sides.
Player No. 4 does not have a very high opinion of 1. Although he did not click 1 to enter the wolf pit or say that 1 is a wolf, it can be seen from his attitude towards 1 that he feels that 1 is not a good person.
Either he is a good person, but after listening to the speech, he swayed from side to side and did not dare to stand aside. The so-called warning and then standing aside after listening to the speech was just an excuse for himself to step down.
Either 1 is the wolf. He has not yet decided whether to charge or hook. After all, the current situation is not clear yet. No matter whether he is hooking or charging, it is easy to put himself in and simply not stand aside.
Actually, the demon hunter doesn't need to be afraid of wolf jumping and wearing clothes. If it were me, I wouldn't poke player No. 12 at night. I would poke from an outside position, so that the noble of the night would have nothing to do.
Not only that, I also posed a difficult problem for the opponent, that is, at night, will the Noble of the Night protect his teammates or not?
If not, what if I poke player 12 directly? If not, what if I don't poke 12? Then 12 will be killed by his big brother. After all, as a wolf, after he became a night servant, It will still fail.
“It’s wise to turn passivity into initiative.”
Listening to the speech of player No. 4, Ren Fan was deeply touched. He is now facing such a problem and choice.
Will you protect player No. 12 tonight?
If you keep 12, not to mention that you can't kill the good guy to chase the turn. The key is that he may be shown off by the demon hunter. If someone fails to poke 12, he will be self-defeating.
When the time comes, 12 will not die in the hands of the witcher, but in his hands. So, is he the eldest brother of the Wolves, or the brother of a good guy?
But there is no way to protect 12. Once 12 is stabbed to death by a demon hunter, his wolf teammates will have to blame him or even scold him.
To put it bluntly, this game is about making choices, constantly making choices. Only the correct choice can win. Once the choice is wrong, unless there is a fault tolerance rate, otherwise, the result will be a loss.
Okay, that's all I want to say to the police. He's a good man. I'll stand by player No. 11 for now. I don't recognize Demon Hunter No. 12, so let's pass.
[Player No. 6 please speak]
I don't know if Station 4 is on the opposite side, but I think he is a good person, because he compared the witcher on this board to a guard. I think it is very thoughtful and makes sense.
Maybe it's because the Witcher's skills are relatively strong, and because he makes wolves tremble in other boards, we all subconsciously think that wolves don't dare to jump on the Witcher.
Actually, the demon hunter on this board is not that strong. Not to mention self-identification, even the fierce jumping wolf wearing his clothes, he has no choice but to use his speech to beat others. If there is no one to protect him at night, he will It’s really in line with the characteristics of a weak god.”
If player No. 4 can talk about this, I feel that there is a high probability that he is not a wolf, so I recognized No. 4. Even if he is on the wrong side and No. 11 is a fierce jump, I will not click him into the wolf pit.
Player No. 6 stood up and recognized 4 who had just finished speaking. The logic was that 4 compared the witcher on this board to a guard, which was quite an image.
In his opinion, wolves would most likely not talk like this, and only good people would use such metaphors.
In fact, if you think about it carefully, what player No. 4 said is absolutely correct. The only thing this bastard can wear is a demon hunter, and other magic cards are not easy to dance with.
Since I agree with the logic and views of Player 4, I will follow him and temporarily side with Player 11.
The 12th assassin did not jump up on the spot, but forcibly put on the clothes of a demon hunter. I was wondering if he might be the noble of the night?
He jumps to the witcher, and good people dare not touch him. As long as he survives until night, he will have a chance to activate his skills. Even if he will be stabbed to death by the witcher by then, the loss can be considered to be minimized.
After all, as long as he chooses the Night Servant, no matter whether he is dead or alive, the Night Servant will eventually fail.
So, I have some doubts that player No. 12 is the Noble of the Night. The demon hunter can consider poking No. 12 directly.
Of course, the risks of doing this are self-evident. If 12 is not the noble of the night, but the little wolf, this poke will be useless.
It would be fine if the Awakening Fool protects the demon hunter. If not, it would be equivalent to the demon hunter dying without doing anything and losing blood.
After all, it still depends on what the witcher thinks. Player No. 12 may be the Little Wolf or the Noble of the Night. If you are too afraid of him and don't poke him, it will give him more chances to survive. Chance.
Player No. 1 doesn't sound like a wolf. If he were a wolf, he would have an attitude no matter what he did. Whether he was hooking or charging, he could do it. If he just didn't take sides, it would easily attract the attention of good people in the outside position. hostility.
And he said that it would be very beneficial for good people to listen to two prophets chatting with each other as much as possible to level the votes. I think what he said is right.
With such a mentality, I don't think he must be a good person, but I don't think he has much reputation. I can't call him a wolf for the time being.
With four police officers, one or two wolves are certain, but now that I haven't seen the ticket type and listened to the speech, I won't say anything rashly.
Okay, that's all I want to say to the police. Players No. 11 and 1 and 4 are most likely good people. That's it. That's it.
[Player No. 7 please speak]
Police badge stream 4 and 5 goes smoothly. Player No. 9 was drawn last night. Flip the cards and kill them.
As soon as player No. 7 spoke, the Wolves instantly fell into an extremely embarrassing situation.
Both kills are wolves. Whether it is player No. 9 or player No. 12, it is the wolf who suffers.
Even if you play among the prophets, unless you can push the 7 resistance out of the game, otherwise, no matter what happens on the first day, the wolf will make the first move.
The most important thing is that the three wolves at 9, 11, and 12 became the focus on the first day, which is not a good thing.
Let me first tell you why I didn't check with me last night, but I checked with player No. 9 from a different position. In fact, this is my habit of playing the prophet. I like to play the dragon lock game.
When it comes to online killing, position learning is indispensable. I played the Dragon Lock game based on position learning. I found out that player No. 9 is Jin Shui. If No. 8 is standing next to me, I won't hit him, but if he runs to exploit the wolf Team, then I’m sorry, I’ll just go into the wolf pit.”
On the other hand, if player No. 9 is found to be a wolf, I can temporarily let go of player No. 9. As long as he is not particularly bad at chatting, I will be tolerant, because the possibility of No. 8 or No. 9 being a wolf is relatively low.
Anyway, I've always played like this with the Prophet. I can quickly line up holes to find wolves. Although there are times when things go wrong, but in most cases, it works pretty well.
Now that player No. 9 is a wolf, I will not order 8 for the time being. I hope he can stand by me and not take advantage of the wolf team, betray my trust, and make me doubt the 8 and 9 twin wolves.
Player No. 7 readily recognized 8. Although he had not heard 8's speech, it did not affect his favorable impression of 8 at all.
This is how he plays the role of prophet. He has formed a habit over the years. He will first test one person in a different position. If it is Jin Shui, he will put extreme pressure on the locked person. As long as the speech is not done well, the diamond wolf team will be formed. Wolf.
And if it turns out to be a wolf, the locked person will temporarily recognize it. As long as the other person is not too desperate and continues to engage in banditry, he will not be sent to the wolf pit.
My first badge flow was on player No. 4 because I felt that he did not speak well and had a gangster appearance.
He first compared witchers to guards, and then said in a subtle and rhythmic way that 12 is a wolf jumping on witchers. This behavior and mentality are very similar to a wolf to me.
No matter what, his trump card is not a demon hunter, so what qualifications do he have to directly play 12 and become a wolf-jumping demon hunter?
Furthermore, he said that the reviews of 12 vs. 11 Police Badge Streaming were not good, and his reasoning was not positive logic, but negative logic. What's the problem with this?
Whether it is positive logic or negative logic, as long as it conforms to the actual situation, it is obvious that it is normal for 11's police badge stream to have wolf teammates, and the perspective is deliberately hidden.
Player No. 12's idea is completely correct, but he insists that he will not do it well if he does not correct his logic. This makes him more like a wolf.
So, I hit the No. 1 Police Badge type on him. If it turns out that he is not a wolf, player No. 6 will fall into the wolf pit. Because of the logic of the 6 follower board, if you follow the trend and stand aside, your identity will not be much better.
There must be at least one wolf among 4 and 6.
The reason why the second police badge stream hit player No. 5 is because I also think that there is a wolf in 11's police badge stream, and I think exactly the same as 12. He thinks that 11 is unlikely to hit the first police badge stream on his wolf teammates. Then we can only play player No. 5.
Of course, I'm not saying that 5 and 11 must be wolf teammates. I'm just doubting it. After all, many people will put wolf teammates into the second police badge stream if they jump too hard.
Firstly, it can hide the perspective, and secondly, it can make it easier for Wolves teammates to charge tickets, so why not do it.
If you, player 5, are not a wolf, I hope you can understand a little bit about my suspicion that you and 11 may be wolf teammates. If I, the police, listen to your speech and you don't sound like a wolf, I will recognize you.
But before that, I still push you into the second badge stream.
In this game, I don't know whether the policeman will play one wolf or two wolves. If he only plays one wolf, I don't need to play 2, 3, and 5, but if he plays two wolves, I have to play with the three of them. Find a wolf among them.”
I hope 2, 3, and 5 can vote for me. 11's fierce jump has already hit the iron plate. A demon hunter is a demon hunter after all, and he is definitely not comparable to a guard. At least he carries a knife at night.
Excuse me, if player No. 9 jumps to the Demon Hunter, it is a recognition of the wolf. If a wolf jumps out from the outside position and jumps to the 12th pair of Demon Hunters, the Wolves will basically play a clear card.
This is definitely unwise. After all, the werewolf's advantage lies in concealment, rather than standing up and confronting the magic card.
So, I advise the two wolves on the outside to hit the barbs. The charge will definitely lose.
I won't define player No. 1 for the time being. It depends on how his policemen stand aside. A wolf appears among 4 and 5. 11 is a strong jump. 9 is a flop check. The police badge flows 4 and 5. That's it. pass.
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