Werewolf: I am Tianxiu, you win by lying down

Chapter 95 With the mechanical wolf in hand, I have the world

The board of Mechanical Wolf Psychic is very brain-burning and complicated. Based on the five-star difficulty of the game, it almost gets four stars.

Two new characters have been added to this board, one each from the good guy camp and the werewolf camp.

Let’s talk about the mechanical wolf first.

Its skill is that you can learn the skills of other players on the field and start using the skills the next night.

If you learn to be a witch, you can have a bottle of poison.

Learned hunters can shoot after being banished.

Learn guards can have a shield.

If you imitate the Werewolf, you can kill one more person on the first night of surgery.

Note that the first knife operation here refers to the first night when the mechanical wolf has a knife after all the ordinary wolves are eliminated. He has two knife operations.

One is the wolf's own knife, and the other is the knife he learned from being a werewolf.

Therefore, if the mechanical wolf learns to be a werewolf, it must be hidden well. If it cannot wait until the night of the operation, then learning it will be the same as not learning it.

The mechanical wolf and the little wolf did not know each other and did not open their eyes together with the wolves. When the three ordinary werewolves were eliminated, the mechanical wolf began to carry a knife.

When the mechanical wolf is checked, the identity is consistent with the player he studied. For example, if he learns a witch, he will be a witch when checked, if he learns a civilian, he will be a civilian when checked.

If you have not learned skills, you will be a mechanical wolf when checked by a psychic.

In addition, the mechanical wolf cannot self-destruct.

Besides, the psychic is essentially an enhanced version of the prophet and a weakened version of the Pure White Daughter.

Its skill is to check the specific identity of a player every night.

For example, check whether the opponent is a witch, a civilian, a werewolf, or a mechanical werewolf.

However, the identity detected by the psychic may not be the real one, because the mechanical wolf can learn the skills of a good person and perfectly wear the opponent's clothes to look fake.

For example, a mechanical wolf learns about a witch, and at the same time a psychic detects a mechanical wolf. In this case, the psychic's identity is that of a witch.

But this witch is a fake witch, equivalent to a fake gold water.

To some extent, Robot Wolf can use this to give himself the identity of Wolverine.

Divine cards will have the ability to jump, but civilians will not. If he enters the police badge stream of the psychic, he can deliberately learn from civilians.

The psychic found out that he was a civilian, so it was impossible to directly tell him that he was a mechanical wolf, right?

Of course.

The Wolves can also use this to forcibly throw dirty water on the divine card, saying that what the psychic has detected is a false god, but in fact the opponent is a mechanical wolf.

And the psychic is different from the prophet. In order to prove his identity or increase his credibility, he will often tell the specific identity of the player who has been verified.

But this will also provide information to the Wolves, which is equivalent to a double-edged sword.

However, if a psychic has a good time, he can deliberately report a wrong identity, but if he reports a wrong identity, the good person to whom he reported a wrong identity will be in the wolf team, because if you report a wrong identity, it means you are not a psychic.

Unless that good guy has a connection with you and knows that you are a psychic who is deliberately giving a false identity to mislead the Wolves.

However, the possibility of this is very small, so this kind of routine can only be thought about. If you really try to play it, there is a 90% chance that it will overturn.

In fact, it is precisely because the psychic can check the specific identity that makes the Wolves' jump more uncomfortable.

On other boards, if the werewolf jumps fiercely, you only need to report gold water or kill it.

But on this board, you have to tell me your specific identity. If you say it wrong, you will basically be beaten by the wolf.

As a result, the probability of failure in a fierce jump is greatly increased.

In this case, you want to make sure that the wrong identity does not lead to a rollover.

You can only dress your Wolf teammates, but in this way, it is easy to put your teammates in the spotlight.

What a dilemma.

Unless you don't jump bravely, the coward game is even more difficult to win.

Because this board is guarded, the psychic gets the police badge, and the guard shields it for one more night, and the guarantee is that it will be examined by the person for two more nights.

As a result, the Wolves' living space will be very small.

Therefore, it is not a good idea to coerce the opponent. If you bite the bullet, you have to fight hard. In the worst case, you will lose the investigation and kill.

You have to report your specific identity when you want to lose Jinshui, but it is much easier to kill someone when you are killed. It is nothing more than slandering the other party as a wolf.

[Players please confirm your identity card]

The system's beep sounded in everyone's ears.

Ren Fan was thinking about Amitabha again, hoping that he could get a strong god or a mechanical wolf.

If possible, he would trade being single for five years and never regret it.

To be honest, Ren Chaofan doesn't like playing the prophet card very much, but the psychic on this board is pretty good, and he likes it quite a lot.

If he can get the psychic, he will guarantee that the werewolf will howl and scream, and whoever dares to come out and dance with him will take the first step.

It's his fault if the Jumping Wolf survives to the next day.

Of course.

Compared to the Psychic, the Mechanical Wolf is undoubtedly a better choice.

This card doesn’t really require too many ways to play.

You can find a way to give yourself the identity of Wolverine, you can also learn the skills of a strong god, and directly chase rounds for the Wolves, or you can trick a psychic to resist pushing the god card you learned.

How to play and what tricks can be played all depend on personal operation and choice.

Ren Fan thought to himself, and finally his trump card stopped at the mechanical wolf.

Seeing this situation, Ren Fan couldn't help but feel happy, Mechanical Wolf, this card is exactly what he dreamed of.

Did his wish come true?

No, it doesn’t count this time, but it will definitely happen next time.

[Please all players confirm their identity cards]

The system beep sounded again.

Ren Fan glanced at his seat number.

Number 7.

Sandwiched between 6 and 8, it's obviously a good sign.

[Please close your eyes when it gets dark]

[Mechanical Wolf, please open your eyes and choose the target you want to learn]

The Mechanical Wolf will definitely not be able to learn it on the first night. Blindly learning it from one person will be a huge loss if the other person is a civilian. It is a waste of such a powerful skill.

Although there is a risk of being investigated if you don’t study on the first night, but then again, won’t you be investigated if you study? You can do it all the same, because you have learned from your wolf teammates, and you will be found to be a wolf when you are tested.

Therefore, you cannot use skills on the first night. You must listen to the speech and find a witch to learn from.

As long as the witch's poison is obtained, the wolf team will most likely win this game. If you really can't find the witch, just learn the wolf knife. This can directly lead to the next round.

As for the hunter's gun, you still need to be out of the game before you can use it. People like Ren Fan who care about their lives don't really want to learn from the hunter.

But if you don't care about your own life or death, you can ask a hunter to get a gun. After being eliminated, you can kill whoever is unhappy.

Ren Fan would never think of using his skills on the first night, even if he was attacked and killed.

The night operation was quickly over.

After dawn, it is the familiar stage of calling the police.

[Whether this bureau chooses to call the police]

【yes】

【no】

Ren Fan didn't hesitate and chose yes without thinking.

There is no reason why you should not go to the police if you get the mechanical wolf. If you don't go to the police, what's the point?

It didn't take long for the police report to come out.

[In this round, there are nine players calling the police: No. 1, No. 2, No. 4, No. 5, No. 7, No. 8, No. 10, No. 11, and No. 12. Player No. 12 will randomly speak in order]

[Player No. 12 please speak]

The first person to speak is that I am not a psychic. I came to the police just to have a few words. If someone jumps to a psychic in the front position, I can make a few comments. It's a pity that it's my turn to be in the first position. If you speak, there’s nothing you can do about it.”

But I want to talk to the psychic. Whenever a werewolf comes out and jumps, you must go and test the person he wears civilian clothes.

Listen clearly, it's a given. Don't accept the other party just because he betrays you.

Because the psychic can verify the specific identity, if the wolf chooses to throw gold water, it will either dress the wolf teammates in civilian clothes, or make a gamble and blindly wear civilian clothes for the good guys.

In these two situations, we can only deal with the first one. I think that if the jumping wolf is given to a player in the outside position to wear civilian clothes, for this player, I basically want to play the wolf. .”

In fact, we all know that because psychics can verify the specific identity, the risk and difficulty of werewolf jumps are greatly increased.

Either they just play the coward game and use desperate barbs. As long as the hook is good, they have a chance to win, or they can dress the wolf teammates in civilian clothes to avoid overturning the situation if they dress the good guys indiscriminately.

So as long as the identity of Han Tiaolang is a civilian, no matter whether this guy is on your side or not, he must be checked out.

Player No. 12 was ruthless enough and cut off the Wolves' path.

As he said, if this bad guy wants to lose his gold and water, he has only two choices.

One is to gamble on luck and give a good person an identity. If you throw it correctly, you can jump. If you throw it wrong, there is nothing you can do. You can just blow yourself up when you need to.

The second one is to use tricks to make the wolf teammates lose their status, such as losing civilians, throwing investigation and killing, and playing the trick of wolves stepping on wolves.

Both of these options have risks.

The first one is easy to overturn, and he can easily lose his identity to a good person. How can he be so lucky?

The second one is to gamble with the lives of his teammates. Whether he loses civilians or tramples on wolves, he will definitely be caught by the good guys. In this case, you can imagine how difficult it is for the wolf to deceive the good guys.

Therefore, sometimes there will be a coward game on this board. This is why player No. 12 said what would happen if the wolf comes out and jumps.

In other boards, it is assumed that the Wolves will jump hard, but this board is really not sure.

The mechanical wolf and the little wolf don't meet each other, just like the gargoyles, so the jumping wolf doesn't dare to easily kill the good guys. If the killing hits the mechanical wolf, it will collapse.

It is precisely because of this that if someone jumps out of the Psychic position and throws a kill, I will be more inclined to side with him.

Of course, this is when the two psychics have almost the same speech. If their speeches are very different, that would be another matter.

Also, the psychic should not make excuses saying that he is afraid of exposing the identity of a good person, so he does not report his specific identity and only mentions gold water. I will not recognize him.

On the first day, you must report your specific identity. If you detect a witch, say it is a witch. If you detect a civilian, say it is a civilian. Don't be ambiguous.

“I don’t want to stand by a psychic who reports ambiguous identity information.”

Anyway, I said the ugly things first. If you insist on going your own way and insist on going up against the bull, don't blame me for betraying you then.

The purpose of Player No. 12's chat is very simple, not to give the wolf a chance to take advantage of the situation.

Some jumping wolves like to play tricks. For example, he will say who I have tested is a god, but in order not to reveal his identity, he will not say the specific identity.

Player No. 12 doesn't like a statement like this at all. What's there to hide?

If you discover a god, isn't that a good opportunity to prove your identity?

For example, if a hunter is found out, if you tell me who the hunter was last night, how can he not stand by you? After he admitted that he was a hunter, didn't he have a good person's perspective?

But if you are ambiguous, who knows if you are blindly guessing the identity, or if you really don’t want to reveal the specific identity of God.

Anyway, for player No. 12, the psychic must report the specific identity of the person who was examined last night on the first day. Otherwise, he will basically be treated as a jumping wolf.

There are three, six, and nine policemen in this station. If there are no accidents, there is a high probability that a wolf will appear.

As for the probability of two wolves or no wolves appearing, it is relatively low.

Actually, my favorite layout is that ten people are on the police and two people are under the police. This can even the vote. Listening to the speeches of the two prophets for one more round is very conducive to the good people taking sides.

But with three people under the police, we can only let them vote freely. It is not good to forcefully level the votes.

Okay, that's all I want to say to the police. I'm a good guy. I hope everyone can recognize me. If you recognize me, you'll be one step closer to victory.

[Player No. 1 please speak]

No, no, I think player 12's understanding of this board is slightly biased.

Mechanical wolf psychics and gargoyle tombkeepers have different opinions. It's not that Diuzhasha's prophets are more popular. On the contrary, I don't believe in Diuzhasha's prophets.

Player 1 stood up and refuted 12's views and ideas.

He believed that the psychics killed by Diucha were unreliable, and only Diujinshui reported the specific identity, and the correct psychic was more worthy of trust.

Player No. 12 also talked about it just now. The difficulty of the werewolf jump on this board has skyrocketed. Because the psychic tests are for specific identities, it will be embarrassing if the wrong identity is reported during the jump.

But dressing the wolf teammates in civilian clothes has deceived the teammates. After all, player No. 12 just reminded the psychic to test the civilians who jumped into the wolf. Most people want to get them.

In this way, it means that the jumping wolf cannot throw gold and water and jump, and is forced to choose to lose Cha and kill.

So, between a psychic who reports his true identity and a psychic who kills someone with a certain amount of money, I choose to believe the former. The so-called strong power of killing someone with a clear name does not work on this board.

On the contrary, on this board, Di Cha Sha is the least like a psychic, at least that's what I think.

As for the mechanical wolf and the little wolf not meeting each other, the little wolf is afraid of losing it to the big brother when he is afraid of losing it to his big brother. But compared to dressing the wolf teammates in civilian clothes or blindly guessing the identity of a good person, the little wolf is afraid of losing it to his big brother. It’s still better.”

Not to mention that there is a high probability that he will not fight against the eldest brother, but what if he does? The eldest brother can use the Tiao Shen card to avoid the push or the jumping wolf realizes that he has hit the eldest brother, and the policeman deliberately talks and sells himself. .”

Of course, I'm not saying that the psychics killed by Diuzha are all powerful, but relatively speaking, I am more suspicious of the psychics killed by Diuzha.

Player No. 1 talked about the reasons why he did not agree with No. 12’s views and ideas.

In his opinion, if this aggressive jumping wolf wants to avoid betraying his teammates, he can only choose to kill him, unless he is a wolf with a particularly strong identity ability. After listening to the speech in front of him, he backhand defines his identity.

This way the possibility of wearing the wrong clothes is much smaller, but the risk is still very high.

The good guys must put enough pressure on the jumping wolf. In this board, the intensity of the killing must not be as strong as that of Jin Shui.

On this basis, and then analyze the speech and logic, if the two sides are evenly divided, he will choose the psychic who stands aside and throws gold water.

If there is a big gap between the two sides' speeches, forget it. The speeches should still be the main focus, and other off-site factors should be supplemented.

The identity detected by this board psychic may not be correct, so we have to be more careful about people who enter the police badge stream, even if they are found to be good people.

For example, if I am a mechanical wolf and a psychic hits me with the first police badge, then I will definitely learn how to be a civilian. I will not want any witch's poison or hunter's gun. I will learn how to be a vajra from a civilian. Wolf.

In this way, as long as my speech is not too bad, the Wolves will be invincible. Although good people may think that I am a mechanical wolf, it will be difficult to really push me out of the game when the game is finalized. ”

I'm reminding good people of this now, just to say that the civilians detected by the psychic are not necessarily real. On the contrary, they are the divine cards detected. As long as there are no matching ones, there is a high probability that they can be recognized.

Actually, no matter how much you say, it all depends on the actual situation. It makes no sense to just rely on your own experience here.

Player No. 12 is not defined for the time being. Although I don't agree with his point of view, it does not mean that I will call him a wolf. What's more, except for him saying that the psychic who was killed by Diuzha is more worthy of standing aside, there is nothing else to talk about. It has to be okay.”

Sir, I want to see 12 stand aside and speak. Now I won't say whether he is a good person or a wolf.

Okay, that's all I want to say to you, police officer. He's a good guy. That's it. That's it.

[Player No. 2 please speak]

Player No. 3 was killed and found out to be a mechanical wolf. The police badge flow is 6 and 1. It goes smoothly.

As soon as Player No. 2 spoke, everyone frowned.

From the perspective of good people, it is a good thing that the psychic experienced the mechanical wolf on the first night, but why does it feel so unreal?

Isn't this a case of Diving Wolf deliberately reporting that player No. 3 is a mechanical wolf in order to increase the hatred value, so that the good guys can't help but want to get rid of him?

If this is the case, Player 2 knows how to take advantage of the psychology of good people.

From the perspective of the wolf, the eldest brother must be protected by death if he takes over the investigation. He cannot be pushed out of the game on the first day, otherwise, the wolf team will suffer a big loss.

However.

From Ren Fan's point of view, player 2 is jumping hard because he is the mechanical wolf. How could player 2 detect that player 3 is a mechanical wolf? This is not an appropriate jump.

It is estimated that Player No. 2 has two purposes for doing this. One is to deceive the good guy into pushing Player No. 3. If he reports that No. 3 is a werewolf, then if he reports that No. 3 is a mechanical wolf, the ideological impact on the good guys will be completely different.

There will be a considerable number of good people who will put their votes on player 3 with the mentality of rather killing the wrong person than letting go, and even subconsciously think the worst about 3's identity and speech. This is to try their best to attract good people to 3. of hatred.

The second thing is to let the eldest brother know that he is the little wolf. Don't make it so that they don't know each other. If the time comes, they will fight each other, which will be embarrassing.

There are only three people under the police. Player No. 3 has been killed by me. I should let go of players 6 and 9. After all, the possibility of two policemen playing two wolves is too small, and the reason why I beat the number one police officer badge I didn't go to 6 to investigate and kill him, I came to get votes.

I will definitely not be able to get the ticket for player No. 3. The first police badge hit 6 is to ask him for a ticket. The rest depends on who player No. 9 will side with.

In other words, if I am one less vote for the 3rd day of killing, I have to forcefully get another vote. In the end, it depends on the choice of player No. 9.

If player No. 6 dares to vote for the wolf despite the pressure from my police badge stream, then I have no tolerance and will directly target the wolf.

Actually, I asked 6 to vote for me. He should be very happy. I don't have to worry about who to side with. It's good to be a tool.

Even if he gets the wrong vote, no one will call him a wolf. After all, I have tried to get his vote. It is reasonable for him to vote for me as a good person.

No one will vote for the wolf because of this game of 2 or 6. If he goes against the pressure of my police badge to vote for the wolf, then not only will I call him a wolf, but someone will also call him a barb, which is equivalent to saying He doesn’t please either side.”

So, as long as Player No. 6 is a smart person, no matter whether his trump card is a good guy or a wolf, he will put his ticket on me and leave the problem to Player No. 9.

Because whoever you vote for out of 9 is basically the same as who gets the police badge, and his vote is the most important thing.

The second police badge stream hit player No. 1 because I felt that his chatting was a little bit like a wolf. It's not that there was anything wrong with his game logic. Objectively speaking, what he said was right.

But because I tested that player No. 3 was a wolf last night, and then heard him say that the killing force is not as strong as the gold water, I feel uncomfortable.

Player No. 12 said that Diucha is more powerful than Diujinshui, so I have a good impression of him.

So, between the two players 1 and 12, let me choose one to enter the police badge stream. There is no doubt that I will choose player No. 1.

Of course, I did not go to check and kill people when I checked No. 1. It's just that I played prophet in a high position and heard very few speeches. I can only use the police badge for the time being. I hope there are good people, especially No. 1. Players and Player 6, please bear with me.”

Player No. 2 talked about his logic and reasons for playing the 6,1 police badge flow.

To put it bluntly, player No. 6 was purely trying to canvass votes. He killed No. 3, who was under the police, and was born with one vote less. In order to make up for this gap, he could only forcefully ask for No. 6’s police badge ticket. The rest is up to him. How player 9 chooses.

As 2 said, with this kind of police badge flow, 6 is very comfortable. You can vote for 2 without thinking. It doesn't matter even if you vote wrongly.

No one would vote for 2 or 6 pairs of wolves just because of this ticket type. From the perspective of a good person with his eyes closed, it is really normal for him to vote for player No. 2.

It would be a problem not to vote for 2, but to directly vote for the late-position prophet under the pressure of police badge flow.

Only player No. 9 feels the most uncomfortable. The pressure is all on him. Once he votes wrongly, it will be equivalent to him handing over his police badge to the jumping wolf. At that time, some people will inevitably doubt his identity.

Even if 2 is a psychic and the police officer has already killed a wolf, it does not prevent him from getting a bandit ticket and others will open a double wolf under the police officer.

The second police badge stream is purely played by player No. 2 based on personal emotions.

1 and 12 have completely different views on the issue of the psychic's killing. Player 12's speech and opinions are favorable to him. Of course, he has a good impression of 12 and has doubts about 1.

I don't know if good people will side with me, and I don't know if I can get the police badge, but what I want to say is that no matter what, we must push out the 3rd Resistance today.

Because he is a mechanical wolf, he definitely didn't use his skills last night. We just need to seize this gap and get him out to prevent him from using his skills again at night.

If you really can't recognize me, please take out player No. 3 first today, so that even the witch feeds me coke at night.

Finally, let's talk to player No. 9. I hope you can vote for me. This police badge is very important to me.

You have also seen the situation under the police. If you play me as a wolf, player No. 3 is the reverse gold, and player 6 is the one I want to canvass. From your perspective, there will be no wolf under the police.

But the probability that there will be no one out of the three police officers is too low, so I want to remind you of this. If you think what I say is right, vote for me for the police badge.

Okay, that's all I want to say to the police officer. Player No. 3 is a mechanical wolf, and the police badge flow is 6 and 1. That's it, passed.

[Player No. 4 please speak]

How should I put it? 2. I'm half-convinced about this psychic. There's nothing wrong with his statement. It's just that the person's examination made me feel something is wrong.

As a mechanical wolf, player No. 3 can stay under the police instead of going to the police? Maybe everyone's habits and gameplay are different. Anyway, if I were a mechanical wolf, I would definitely go to the police. It's too easy to be under the police. It’s become the focus.”

Actually, I just feel that player No. 2 reported that No. 3 is a mechanical wolf, which is a bit forceful to resist pushing No. 3.

He knows how good people will react and think after hearing that 3 is a mechanical wolf. Even if there are a few clear-minded good people, they can't affect the general trend, because more people think that they would rather kill the wrong person than let it go, and they can't Let 3 survive until night.

In this case, as long as the identity of player No. 3 cannot be revealed, there is a high probability of being pushed back.

It is precisely because of this that player No. 2 chose to throw a check to 3. After all, 3 is under the police, so the possibility of being a magic card is relatively low.

Although it is a bit malicious to speculate on 2's behavior and speech, I am speaking from my heart. If he did not report 3 as a mechanical wolf, but only reported 3 as a little wolf, I would not have such evil thoughts.

As soon as he said 3 was a mechanical wolf, this was the idea that came to my mind instantly.

It can be heard that player 4 does not seem to want to side with 2. He thinks that 2 is like a jumping wolf. He forces the police officer 3 to wear mechanical wolf clothes to increase the hatred of the good player and then push him out of the game. .

He has encountered many such fierce jumping wolves, especially the board of pure white girls. The wolf is even better at playing this way, forcing the pure white girls to wear wolf witch clothes for good people, forcing the good people to follow him to vote.

In this game, player No. 2 reported that No. 3 was a mechanical wolf, which made him feel this way, so although No. 2 chatted well, he had no urge to side with No. 2.

I think player 1 has a deeper understanding of this board than player 12. In other boards, the force of throwing and killing is strong, but this board is just the opposite. Not only does the killing of throwing and killing not have any strength at all, but it is the most questionable. .”

Because it's not easy for a wolf to get away with gold and water, whether it's concealing the identity of a good person or dressing up a wolf teammate, the risk is extremely high, so we'll just throw him under investigation and kill him.

Player No. 2 reported that No. 3 is a mechanical wolf, perhaps an advanced version of the Haunted Jumper. The smart thing about him is that he knows the hostility of good people towards mechanical wolves, and he also knows the psychology of good people.

So, my superior doesn't really want to side with player No. 2. I'll tell you who I'm siding with after listening to the prophet's speech.

I hope the late-position prophet can detect the strong god. In this case, it will be much easier for the good guys to stand aside, especially if the hunter is detected. Once the identity is reported, I don't believe that the Wolves can still fight against the gun dad.

Player No. 1 is a good person, at least a good person that I recognize. His ideas are similar to mine. As long as he is not particularly bad at chatting with subordinates, I will not challenge him.

I'm not very satisfied with Player No. 2 hitting Police Badge Style 1 on him. Maybe from his point of view, he should check Number 1, so I don't want to hit Player 2 because of Police Badge Style. Bad speech.”

Player No. 12 has a certain gangster side. He said that the psychics killed by Diuzha are more trustworthy. This is obviously wrong. The analogy between this board and the gargoyle's board is even more wrong.

But whether 12 is a wolf or not, we have to listen again. This alone is far from enough to label player No. 12 a wolf.

My suggestion is to have a psychic check it out at night. Maybe there will be a surprise.

Player No. 4 is very decisive and firmly recognizes Player No. 1, because Player 1’s ideas coincide with his.

On this board, the psychic who was killed by Diuzha should be the most suspicious, but it was different with the one who was killed by Jinshui. As long as he reported his identity correctly, even if he was a citizen, it would be better than being killed by Diuzha.

The cost of jumping wolf to report to the people is very high. Either you have to sell your teammates to let the wolf teammates enter the sight of the psychic, or you have to gamble on luck.

Most of the jumping wolves would not take such a risk, so killing with a kill is the choice for most of the jumping wolves.

This is also the fundamental reason why Player No. 1 said that the psychics killed by Diuzha were unreliable.

However, player No. 4 has no intention of beating up 12. He just threw a little water bag at 12, without any murderous intentions.

From this point, it can be seen that player No. 4 is most likely not a wolf. If he is a wolf, he may have brought Rhythm Plate 12 into the wolf pit.

I just said some bad things about Player 2, and you can hear it. I have great doubts about his identity, and I don't want to side with him.

But I won't be sure that he jumped. I have to listen to the speech further to make a more accurate judgment. The information obtained by the police is still too little.

If the late-position psychic or player No. 3 doesn't have a good performance and his identity can't be revealed, I might put my ticket on No. 3.

Player No. 2, don't be too hostile to me. I doubt you have any ill intentions. If I make a mistake, I hope you will understand.

Okay, that's all I want to say to you, sir. I'm a good guy. I won't stand aside for the time being. That's it. It's over.

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