Wizards are mighty
Chapter 216
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World rules
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The rules of this world are not stable.
According to the level of "reality distortion value", the world can be divided into four areas, namely the present state, the border, the virtual state, and the collapsed area.
The present state is where the rules are stable. The reality distortion value of the present state is low, and the rule collapse degree is basically stable at more than 99%. Therefore, the rules in this area can repair the bugs by themselves. Unless induced, there will be no "reality distortion" phenomenon.
The present state is very safe and suitable for ordinary people and low-level magicians to live. The lives of the residents here are sufficiently protected, and the political or economic centers of most countries are located in the present state.
The border is an area where the rule collapse degree is between 90% and 99%. A small part of the rules here have collapsed. Compared with the present state, it is more dangerous, and "reality distortion" will occur naturally and more frequently.
There are also a large number of ordinary people and low-level magicians living in the border, but compared with the stable present state, the environment here is much more dangerous, and occasionally some "collapsed" objects or plants and animals will appear silently.
After the level of the thaumaturge is improved, the reality distortion value in the current realm can no longer support the thaumaturge to further absorb, so the thaumaturge will come to the border, where the reality distortion value is higher and freer.
When the rule collapse is less than 90% but greater than 50%, these areas are called virtual realms.
It is quite dangerous here, there are few towns, and more common are small base stations.
The higher the rule collapse, the more dangerous the virtual realm is, and ordinary people and low-level thaumaturges cannot survive here.
The "reality distortion" of the virtual realm is extremely frequent, and the commonly used monitoring methods can only last for a short time. Therefore, many fugitives will hide in the virtual realm to escape pursuit, but most of them will die in various "reality distortion" disasters.
The most dangerous place is called the collapse zone, where the rule collapse is less than 50%, and "reality distortion" is commonplace here, even more than when the rules are stable.
There are no safe cities and towns here, and only the truly strong can go deep. It is quite difficult to establish a long-term base station here, and it will be destroyed by disasters if you are not careful.
…
The above four classifications are the differences in the degree of rule collapse. In addition, this world is composed of interconnected or isolated worlds, namely the crystal wall system.
The center of each world is a huge planet, and the outside of the planet is endless void. The further you go out, the higher the degree of rule collapse, until you completely leave the scope of the world and come to a space that is empty but full of strange life.
Of course, worlds can travel between each other in this way, but usually there are channels connecting to adjacent worlds on the planet.
These channels may be directly connected or may pass through some special places. They are dangerous to some extent, and some channels are not very stable.
In addition, with the help of the "Moon Bridge", the current realm can also be teleported to each other.
The inspiration of the "Moon Bridge" comes from the sun. The sun is the ultimate object above all worlds, located in an indescribable but ubiquitous dimension. The sun's light shines on all worlds and is the source of life.
…
In the area where the protagonist was born, every planet was covered by borders at the beginning, and there were countless dangerous places at the entrance of virtual realms all over the world. After countless years of development by thaumaturges and the suppression of "Eternal Moon", one by one, real realms were established, and people living in real realms can live safely without worrying about being eroded by rules or monsters.
"Eternal Moon" also transformed a large number of virtual realms into borders, and the population that the real realm cannot accommodate lived in these borders.
The reason why all planets are not transformed into real realms is that the birth of the real realm means that the degree of collapse of the rules that originally belonged to the real realm is squeezed outward. If a large number of real realms are created, then other places on the planet may become dangerous virtual realms or even collapse zones. …
Thaumaturges and thaumatology
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Reality distortion value, also known as miracle value, Hume index, etc., has incredible power, enough to distort the rules of reality and create possibilities from the impossible.
The unit of reality distortion value is "Mo". When ordinary people are trained to accommodate the reality distortion value into the soul of "self", they can completely sublimate from the world and thus have a real soul.
Such people are called thaumaturges.
Thaumaturgy is a systematized and systematic supernatural power.
A thaumaturge is an existence that controls miracles and distorts reality with self-will.
According to the size of their own reality distortion value, thaumaturges are divided into countless levels.
1 to 9 Mo is called 0-level thaumaturge.
10 to 99 Mo is called 1-level thaumaturge.
100 to 999 Mo is called 2-level thaumaturge.
And so on.
It is worth noting that the impact of reality distortion value is not linear growth, but there will be a huge improvement with each level increase. Therefore, the difference in combat power between a miracle value of 9 Mo and a miracle value of 10 Mo is quite large, while the difference between 10 Mo and 11 Mo is very small.
Of course, having enough miracle points does not mean that you are an excellent thaumaturge. Every thaumaturge needs to learn knowledge and systematic thaumaturges in the thaumaturge academy to lay the foundation for future employment.
When thaumaturgists cast thaumaturgical spells, they do not "consume" miracle points. In fact, miracle points have long been integrated into the souls of thaumaturgists, and it is difficult to remove them by ordinary means.
What is needed to cast thaumaturgical spells is actually one's own spirit and willpower. Theoretically, thaumaturgists' thaumaturgical spells can be infinitely sustained, but the cost of exceeding the limit is often very heavy.
…
Qualifications and lifespan
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Depending on the different souls of each person, the growth rate of their own reality distortion value is also different. This is what people often call qualifications.
There are not many people with thaumaturgical qualifications, but it is not rare. Generally speaking, one in ten people has the qualifications to become a thaumaturgist, but most thaumaturgists can only hover between level 0 and level 2 throughout their lives. Only those who are truly gifted or lucky will be qualified to climb to a higher level.
Every time the level of thaumaturgists is improved, the speed at which their own souls absorb external reality distortion values will increase. Therefore, it may take one year for someone to grow from 1 mo to 9 mo, but it may only take three months to grow from 11 mo to 19 mo.
The life span of a thaumaturge is the same as that of an ordinary person. After possessing a soul, they can often live for another 70-100 years.
This does not mean that thaumaturges will die quietly when their time comes. Through the special use of miracle value, in simple terms, using miracle value to maintain the stability of their soul, they can obtain a longer life span.
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