XP
Chapter 786 - Inflated Numbers
If you're creating a game, don't overinflated numbers right from the start. The larger the starting numbers, the less value/importance those numbers will have. So unless you want to purposely devalue that area of your game, don't do it.
(For example, starting damage values in the thousands)
(For example, starting damage values in the thousands)
You'll Also Like
-
Jinghong Building
Chapter 463 17 hours ago -
Horror revival: A ghost call at the beginning!
Chapter 134 1 days ago -
Infinite Reincarnation: Survival Begins from Ishimura
Chapter 614 1 days ago -
Investment Return: From Refugee Camp to Supreme Divine Dynasty
Chapter 161 1 days ago -
Start invincibility from the attribute panel
Chapter 985 1 days ago -
Bleach: The Path to Transcendence
Chapter 212 2 days ago -
Game of Thrones: Catastrophe
Chapter 129 2 days ago -
I am the Snake Taoist
Chapter 79 2 days ago -
Wizard's Heart
Chapter 1031 3 days ago -
Dimensional Wizard of the Marvel World
Chapter 312 3 days ago