Pinnacle player

Chapter 1336 The Dilemma of Skill Recognition

Chapter 1336 The Dilemma of Skill Recognition
The power of the confinement skill of "Ivan Gein" is not only reflected in the range, it also has a super immobilization effect, let alone using the skill, Yun Xiaohan can't even move, so naturally he can't If you want to block with a shield, you can't change your clothes.

Naturally, such a powerful skill effect cannot be free. This confinement skill requires continuous guidance from the caster. "Ivan Gein" can't do other things while confining Yun Hanhan.

Another price is that this imprisoning skill directly hovers Yun Xiaohan in the air, and wherever he is imprisoned, he will always be fixed in that position. In this way, he is indeed unable to move at all, and has become a fixed target for the enemy , but it also kept a glimmer of hope for him, so that he would not fall to the ground and cause the wall jumping operation to be wasted.

After becoming a fixed target, it is unavoidable to be subject to concentrated fire. The NPCs and players in the northern country tried to attack him immediately.

But at this moment, Yun Xiaohan's awkward hovering position helped him to a certain extent. Since it was not far from the city wall and was located below the city wall, the city wall became his cover to a certain extent, and only enemies close to the outside of the city wall He is not hindered by the city wall, so he can be hit with straight-line attacks. Enemies inside the city walls must use projectile attacks or lock-on skills if they want to hit him.

The attack of projectile trajectory is a test of technology and aiming ability. The NPC archers are better, the hit rate is low and the hit rate is low, and there are always some NPCs who can hit the cover attack. The players in the Northland are miserable. None of the ten is their real portrayal.

As for the locking skills, it is really not a common skill type, and the range of the locking skills is generally very short, it can't reach Yun Xiaohan's position at all, and there is time to aim slowly, the Northland players might as well be on the city wall Run up and down to see if you can find a space to squeeze into a position on the outside of the city wall that is closer to Yun Xiaohan.

The enemies that can accurately attack Yun Xiaohan are limited, his dual defense is high, and there are BUFF bonuses for battle achievements (65% double attack, 60% dual defense), NPC archers and Northland players are quite a threat to Yun Xiaohan Limited, but the other two named NPCs on the wall of the north gate of Wengcheng hurt him a bit.

Speaking of which, there are quite a few NPCs with names on the city walls. Most of them are concentrated in the north gate tower of Wengcheng, and a few are scattered on the city walls. Yun Xiaohan didn't have time to count them carefully. There are ten in their early years, who should be military officers, or important figures in Slatersburg, such as the two small families mentioned in "I love bamboo shoots" as internal support, if their patriarchs or important figures in the clan are This should be the case on the ramparts.

However, it is impossible for these named NPCs to also be hero-level NPCs. They should be mainly high-level NPCs in charge of command. Even if there are a few who specialize in personal combat, their combat effectiveness will not be very strong, otherwise the empire will not need to play. .

This point can also be corroborated by Yun Xiaohan. If they were all of that kind with strong personal combat power, it would be impossible for there to be only two high-level NPCs attacking Yun Xiaohan.

The confinement of "Ivan Gein" lasted for four seconds, and another player may even be confinement for 8 seconds or 10 seconds. Yun Xiaohan's blood volume also lost nearly one-third in these four seconds one.

After being imprisoned, Yun Xiaohan didn't do nothing. He first observed the distribution of enemies on the wall, and then focused all his attention on "Evan Gein".

He did this mainly for two purposes.

The first purpose is naturally to see when the confinement will end, so that we can respond immediately.This prediction is not difficult, after all, it is a skill that requires continuous guidance. As long as the black light in "Evan Gein"'s hand shows obvious signs of disappearing, or the opponent actively stops, you can know that the confinement is about to end. Silly waiting, people start to fall and then react in a much more timely manner.

The second purpose is to use [Skill Recognition] to identify the next skill of "Evan Gein", so that he can make a targeted response.

Speaking of [Skill Recognition], although Yun Xiaohan has learned this skill for quite a long time, he rarely uses it, which seems rather useless. This is mainly because the conditions for using [Skill Recognition] are too harsh.

[Skill Identification] When identifying, it is necessary to observe the details of the skill casting of the target object, and there is also a certain requirement for the rarity of the skill.

Specifically, the more familiar you are with the skills you cast, the more details you observe, and the greater the possibility of successful identification. If it is a particularly familiar skill, you can even identify it in advance.At the same time, the success rate of identifying a skill is inversely proportional to the rarity of the skill, and the rarer the skill, the harder it is to identify.

Therefore, most of the time, Yun Xiaohan needs to keep staring at the target. If the target uses a displacement skill to suddenly run to a blind spot for observation, and then uses the skill, or uses some means to prevent Yun Xiaohan from seeing the skill casting process, All of them may lead to the failure of skill recognition.

Under this premise, [Skill Recognition] is most effective for targets with low AI, such as wild monsters and bosses. Their skill casting is more regular, and they will not deliberately conceal the details of their skill casting, but [Skill Recognition] There are restrictions, and the skills of wild monsters and BOSS cannot be recognized, which means that this skill is mainly aimed at players and NPCs.

The player's skills may not be very familiar to other players, but to Yun Xiaohan who is keen on PK and research and exploration, he has seen a lot. The time he spent on sparring is not wasted. He will also take the initiative to ask for a rare skill. With his current status and the righteous name that is convenient for him to command, except for the super big move at the bottom of the box, basically no one will refuse his request.

With such vision and experience, even without [Skill Recognition], Yun Xiaohan can still recognize the skills of many players. In addition, his strength is far ahead of others, and almost no one will be able to compete in 1V1 duels. Fighting with him, more than 1V but can only focus on one target; low-level players without [Skill Recognition] can still hang up, while high-level players tend to move constantly during combat, and [Skill Recognition] will inevitably appear useless in actual combat with players up.

Therefore, for Yun Xiaohan, [Skill Identification] is mainly used to deal with NPCs, especially for powerful NPCs. The stronger the NPC, the greater the effect of [Skill Identification], which naturally includes hero-level NPCs.

However, NPCs also need to be divided into situations, depending on their current identities. For example, in a certain event or plot, a heroic NPC is pulled over by the system to work, and a temporary identity of an event boss or a dungeon guard boss is added. There will be dual templates for heroes and bosses, and [Skill Recognition] will not be able to take effect on them.

(End of this chapter)

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