Pinnacle player
1337. Summary of current skills
Summary of current skills (up to level 60)
With more than 3 words of the protagonist's skill information, a chapter of testimonials can only be published with a maximum of 2 words, and one chapter cannot be finished, so it can only be divided into two chapters.
What Yun Xiaohan attaches the most importance to is the improvement of skill ranks.In addition to affecting the player's learning skills, the skill level is also directly related to the skill damage.
You should know that not only skills have ranks, players and monsters actually have ranks, for example, 1-10 is the first rank, 11-20 is the second rank, and so on.When a low-level skill hits a high-level target, the damage will be reduced by 2.5% for each lower level, and the damage will be increased by 2.5% for each higher level, so the effect of the low-level skill will be worse as the later stage is reached, which is why Yun Xiaohan is unwilling to use it at a low level. The reason for learning more active attack skills during the first stage.
And those non-level skills are not subject to this restriction, but they also do not have the damage bonus of high-level versus low-level skills.
1级技能:【重击】:1级。造成(25+0.6*力量+0.4*物攻)的伤害,并有高概率对受攻击对象进行力量对体质检定,冷却时间是1.5秒。
Level 2 heavy hits cause (35+0.7*Strength+0.5*Physical Attack) damage.
Level 3 heavy hits cause (45+0.8*Strength+0.6*Physical Attack) damage.
4级重击造成(60+0.9*力量+0.7*物攻)的伤害,除了技能伤害得到一定提升外,最大的变化是技能冷却时间由1.5秒降到1.25秒,之前1级升2级,2级升3级都没有出现这个变化。
5级重击造成(70+1*力量+0.8*物攻)的伤害。 2月6日升级,多了个失衡。
6级,造成(1.1*力量+0.9*物攻)的伤害,技能阶位被视作三阶。3月7日升级。
You should know that not only skills have ranks, players and monsters actually have ranks, for example, 1-10 is the first rank, 11-20 is the second rank, and so on.When low-level skills hit high-level targets, the damage will be reduced by 2.5% for each lower level, and the damage will increase by 2.5% for each higher level, so the effect of low-level skills will be worse in the later stage.
And those non-level skills are not subject to this restriction, but they also do not have the damage bonus of high-level versus low-level skills.
Suppression: Heavy hits cause a strength check. Yun Xiaohan's strength attribute roll value exceeds 50% of the target's physical strength attribute roll value, triggering the suppression effect, causing an additional 50% of heavy hit skill damage.
Stiffness: The check value exceeds 60%, causing an additional 60% damage, and causing a 0.5 second stiffening effect to the target.
Unbalanced: The check value exceeds 80%, causing an additional 80% damage, and making the target lose its balance, falling back severely, and causing a 1-second stiffening effect.
2 Skills: Shield Mastery
However, the weight of shields is very high. The weight of conventional shields is only second to that of heavy armor, and the weight of some shields is much higher than that of heavy armor.Equipping a shield with insufficient power attributes will greatly reduce the movement speed and reduce the success rate of casting spells.
The shield itself can not only provide a high physical defense attribute, but more importantly, after the shield is equipped, a new action will appear in the action bar: raise the shield.
The action of raising the shield will continue to consume stamina during use, and you cannot run without learning related skills. Players can adjust the direction and movement to block frontal attacks. The blocking range is directly related to the size of the shield. , and the ratio of shield size to body size affects movement speed. (If the body is small and the shield is too large, the movement speed will decrease)
Once the block is successful, the damage received will be reduced to a certain extent, among which the reduction rate for long-range physical attacks is the highest, reaching 40%, and only 20% for melee physical attacks.Players can further strengthen this reduction by learning shield skills.
3 Skills: Level [-] Strength Attribute Growth
4th skill: [Shield Strike], swinging the shield at the enemy directly in front, the attack range depends on the size of the shield, causing (10+0.5*strength+0.2*physical attack) physical damage, and 75% (originally 60%) Chance to stun the enemy for 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the stun probability.Cooldown time 15 seconds.
2级盾击(通用技能栏强化25%),造成(15+0.6*力量+0.25*物攻)的物理伤害,并80%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会提高晕眩概率。
3级盾击(通用技能栏强化25%),造成(20+0.7*力量+0.3*物攻)的物理伤害,并85%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。
4级盾击(通用技能栏强化25%),造成(100+0.9*力量+0.4*物攻)的物理伤害,并90%概率晕眩敌人2秒,冷却时间13秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。2月14日升级。
【盾击】升到5级,造成(200+1.1*力量+0.6*物攻)的物理伤害,并95%概率晕眩敌人2秒,冷却时间12秒,技能阶位被视作三阶。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。3月8日升级。
5技:【强悍体魄】:4级,技能使用者自身在40秒内体质属性提高32.5%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的500%。冷却时间4分钟。 3月8日升级
3级,技能使用者自身在40秒内体质属性提高30%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的500%。冷却时间4分20秒。 2月11日升级
2级,技能使用者自身在30秒内体质属性提高27.5%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的400%。冷却时间4分40秒。
At level 1, the skill user's physical attributes will be increased by 30% within 25 seconds, and the related maximum health value (including the current blood volume) will be increased.During the duration of the state, the life recovery speed is 400% of the original life recovery speed.Cooling time 5 minutes.
6 skills: [first-order spiritual attribute growth]
The original skill is forgotten after the combo chop, combo chop: consecutively attack the close target 2 times, the first attack deals (25+0.5*attack power), and the second hit deals 80% of the damage of the previous one.
Skill 7: [Growth of Tier [-] Physique Attributes]
Skill 8: [Defensive Stance]: During the activation of this skill, you cannot move, you can only change direction and block, you cannot attack or use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%.Skills themselves do not consume stamina, but blocking with shield-raising or parrying still consumes stamina.Duration until the player shuts down, cooldown 30 seconds.Not upgradeable.
Skill 9: [Mana Mastery (Variation)] Level 4, magic skills and magic attack power determine the attribute as strength, and the strength attribute increases by 10%.
10 Skills: [Lonely Charge]: Naturally chosen skills, pre-requirements: shield mastery, an active shield-like attack skill, first-level strength attribute growth, and first-level physical attribute growth.Before learning, the detailed information of the selected skills cannot be seen.
Charge at any visible location at a very high speed, do not cross obstacles with a hardness of 500 or more, and exceed 3/4 of the user's height, do not fly or cross the void, the farther the charge distance is, the coefficient bonus of damage to the attacking target higher.
The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, and deal (50+1.2*strength+0.8*attack power) basic damage to the enemies in the center, the more The farther away from the center of the circle, the lower the damage received, and the lowest is only half of the damage at the center of the circle.
Every time the user hits one more enemy, he can get the [Lonely Warrior] state with a duration of (20 seconds + 2 seconds * the number of hit enemies), this state increases (10% * the number of hit enemies) character attributes (excluding equipment) , increase (15%*number of hit enemies) double defense.And cause (1 second + 0.5 seconds * number of hit enemies) dizzy, the enemy will only attack the skill user within (10 + 1 second * number of hit enemies), you can use the skill, but cover the skill user AoE attacks from can take effect on other players. (The player's mandatory provocation time is halved)
[Lonely Warrior] During the duration of the state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.
However, if the attack range completed by the skill user charges, every time there is an additional teammate, the duration of the state will be reduced (4 seconds * the number of teammates), the character attribute will be reduced by (20% * the number of teammates), and the character attributes will be reduced by (30% * the number of teammates). The number of teammates) double defense, and reduce (1 second * the number of teammates) stun, the enemy's forced attack time will also be reduced (2 seconds * the number of hit enemies).Simply put, the negative effect is twice the positive effect.
The final skill effect is obtained by combining the positive and negative effects.
For example, if Yun Xiaohan hits 2 enemies with a lonely charge, he will be in the [Lonely Warrior] state for 24 seconds, increase character attributes by 20%, and double defense by 30%.And cause a dizziness for 2 seconds, and the 2 enemies can only attack Yun Xiaohan within 12 seconds.And if there is another friendly army in the attack range, then the status of [Lonely Warrior] will be canceled, only causing 1 second of dizziness and 10 seconds of forced attack.
The cooldown time of the skill is 3 minutes. Before the cooldown time of the skill is over, a large slogan with the words "Come on me, don't be cowardly, just do it" will be hung above the skill user.
When the provocateur uses a non-pointing long-range attack, the aiming range is restricted, for example, it cannot deviate from the provocative target beyond a certain range.
Secondly, in the case of being provoked, if no harm is done to the provocateur, no harm can be done to others.
While the area of effect damages the target, it can also cause damage to others.
Start the preparation action for half a second
【孤独的冲锋】升到4级,技能基础伤害从(200+1.5力量+1.1物攻)提升至(500+1.8*力量+1.4物攻),提升的比较多。晕眩时间和【孤胆勇士】状态都没有变化,冷却时间再次降低10秒,为2分30秒,此外攻击范围半径再次提高了1码,达到了18码。4月6日升级
Full experience in the battle on February 2th. After upgrading to level 7, the basic damage of the skill is increased to (3+200 strength+1.5 attack power), the stun time and the state of [Lonely Warrior] have not changed, and the cooldown time has been reduced by 1.1 seconds again. It lasted 10 minutes and 2 seconds. In addition, the radius of the attack range increased by 40 yard again, reaching 1 yards.
The [Lonely Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60+1.3*strength+0.9*attack power), the stun time and the state of [Lonely Warrior] have not changed, but the cooling time has been reduced by 10 Seconds, it is now 2 minutes and 50 seconds, and the attack range has also increased a bit.
[Lonely Charge] The skill description of this skill says that it can charge to any visible point, but this visible range is based on the vision of a normal physique, which is the limit distance of about 140 yards.The movement speed while charging is about 40.
Among them, the one with the highest number of likes is the reply of a player who also has [Lonely Charge]. This player is in the fourth server. Unlike Feng Fengfeng who only announced the name and quality of a skill, he also announced [ Part of the skill description of Lonely Charge], which includes [Lonely Warrior] BUFF related content, skill damage, but skill control effects, skill range, attack range, cooling time, and skills usage restrictions such as crossing obstacles and friendly army negative effects are not. Say.
11技:【闪电球】(2阶气系):短暂吟唱后对敌人射出一个电系高速飞弹,施法期间需引导,3级,造成(150+1*智力+0.8*魔攻)的魔法伤害,射程22码,冷却时间1秒。3月8日升级
2级,造成(60+0.8*智力+0.6*魔攻)的魔法伤害,射程20码。2月14日升级。
Level 1 deals (30+0.7*intelligence+0.5*magic attack) magic damage.
The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and it is undoubtedly relatively low among the level 2 skills.
But it is a locking spell that does not require players to aim, and the casting time is very short, and the cooling time is only 1 second, but the disadvantage is that it needs to be guided, and it cannot move or use other skills during casting.
This skill is actually not considered a powerful skill, it can only be said to be easier to use.But for Yun Xiaohan, a half-witted mage, the most valuable thing about this skill is that this skill does not require a pre-requisite, and the [Lightning Ball] skill can also be a pre-requisite skill for many air-system skills.
12技:【风之疾速】:4级,在4分钟内提高施法对象35%+10%的移动速度,冷却时间5分钟。3月7日升级。
3级,在3分40秒内提高施法对象30%的移动速度,冷却时间5分钟。2月8日升级。
2级,在3分20秒内提高施法对象25%的移动速度,冷却时间5分钟。
Level 1, increases the movement speed of the casting target by 3% within 20 minutes, and the cooling time is 5 minutes.
Skill 13: [Second-level power attribute growth]
14技:【暴君狂击】:4级,挥动武器,对附近10码内的敌人造成(200+1.4*力量+0.8*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的45%,攻击对象为玩家时该治疗效果为55%。技能冷却时间10秒。3月7日
3级,挥动武器,对附近10码内的敌人造成(50+1.2*力量+0.7*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的40%,攻击对象为玩家时该治疗效果为50%。技能冷却时间10秒。2月5日升级
2级,对附近10码内的敌人造成(40+1*力量+0.6*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的35%,攻击对象为玩家时该治疗效果为45%。技能冷却时间10秒。
1级,对附近10码内的敌人造成(30+0.8*力量+0.5*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的30%,攻击对象为玩家时该治疗效果为40%。技能冷却时间10秒。
Skill 15: [Bloodthirsty Slam]: Level 4, slams the enemy, causing (200+1.6*strength+1.2*attack power) physical damage, and heals himself, the healing effect is 95% of the damage dealt, cooling time 8.5 Second. March 3 upgrade
Level 3, slams the enemy, causing (100+1.4*Strength+1.0*Attack Power) physical damage, and heals himself, the healing effect is 90% of the damage dealt, and the cooling time is 9 seconds. Upgraded on February 2th
Level 2, slams the enemy, causing (60+1.2*Strength+0.8*Attack Power) physical damage, and heals himself, the healing effect is 85% of the damage dealt, and the cooling time is 9.5 seconds.
Level 1, causing (40+1.0*Strength+0.6*Attack Power) physical damage and healing yourself, the healing effect is 80% of the damage dealt, and the cooling time is 10 seconds.
16技:【命中提升】:二阶专业技能,被动,4级提高60%命中。3月8日升级。
Level 3 increases hit by 50%. Upgraded on February 2.
Level 2 increases hit by 40%,
Level 1 increases hit by 30%.
17 skills: [Second-level spiritual attribute growth]
18技:【专注技巧】:3级,战斗中受到攻击30%概率不被打断或延长施法条。3月8日升级。
Level 2, 25% chance of not being interrupted or extending the casting bar when attacked in battle. Upgraded on February 2th.
Level 1, 20% chance of not being interrupted or extending the casting bar when attacked in battle.
Level 5 full level
19技:【巨力术】:只可对施术者本人施放,4级提高32.5%+10%,施法时间2秒,持续时间5分钟,冷却时间5分钟。3月7日升级。
Level 3 increases Strength by 30%. Upgraded on February 2.
Level 2 increases strength attribute by 27.5%
Level 1 increased by 25%.
[Great Power Technique] The increase of this kind of BUFF skill will include equipment attributes, and its actual effect is about 1%-35% at level 40.
Therefore, the actual combat value of [Great Power Art] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. covered by high.
20 Skills: [Innate Divine Power]: Rare skills, pre-requisites for learning: Permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that players can choose .
After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after bloodline awakening)
When making Strength checks, the Strength attribute is weighted by 20%.
When making a Constitution check, the Constitution attribute is weighted by 10%.
When fighting against creatures of all sizes (non-players), the creature cannot be immune to the control effect caused by the power check, even if the creature is naturally immune to such control effects, it cannot be exempted, but the blood level must be higher than the opponent's blood level, and the control time will be based on Its resistance and race are shortened accordingly, and the longest control time will not exceed 3 seconds.
(It should be noted that the skills that are not immune here refer to those skills that require a strength check, such as [Shield Bash], which does not require a strength check and directly calculates the probability of success of control is invalid.
In terms of bloodline level, although Yun Xiaohan's bloodline of the dragon-type ancient Arken is the highest among sub-giant bloodlines, it is also the highest among sub-dragons of the same level, but even the lowest-quality giant or giant dragon They are all higher than him, because he is a big grade higher than him. )
When fighting against a creature whose body size is smaller than the player's, if the creature's size is one size smaller than the player's, when the player attacks the creature, an additional 5% power effect will be added. (effective in melee)
The player's weight-bearing capacity is doubled, and when wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Proficiency] is automatically obtained.
The player's physique is permanently upgraded by one model.
Players can no longer use small or micro weapons, such as daggers and throwing knives.
Halves the damage and attack speed of high-skilled medium weapons, such as cutlasses and bayonets.
Skill Note: You are endowed with extraordinary physical fitness, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have great advantages against small creatures, but the oversized body and hand shape make you Unable to use small and micro weapons, and not proficient with trick medium weapons.
You are so different, more like an atavistic phenomenon, maybe you will find surprising discoveries if you explore your bloodline.
This skill is definitely considered the best among rare skills. If it weren't for the fact that rare skills do not have a rare rating, this skill is definitely considered rare, and it is not worse than the chosen skills.In Yun Xiaohan's view, it is more valuable than [Lonely Charge], and it is very suitable for him.
———————————————————————————————————————————
Faction Rare Fields:
[Mombrun Family Domestication Riding]: Rare level skill, learning prerequisites: field viscount title, 2 riding skills, first-level growth of charm attribute.
3 level
After learning this skill, the player's movement and turning speed will be increased by 20% when riding a horse, and the resistance to falling off the horse will be increased by 50%. The increase efficiency is doubled, the experience gain is increased by 1%, the upper limit of intimacy is increased, and it has special effects on a few rare mounts.
You can use all foot combat skills that have a [skill priority] lower than the riding skill and do not conflict with the riding action on the horse, but the skill effect is 84% of the original, and it will still be limited by the skill attack distance.
Players will automatically have the basic riding skills related to the riding grade and level, such as riding charge, vertical leap, side split, etc., but the performance of related abilities needs to refer to the quality of the mount they are riding.
Skill Note: The Montbrun family is the most famous mount taming family in the Yar continent. Maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but their mount taming ability is definitely the best , as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even some special mounts.
After the player learns this skill, the hatred of the Monbrun family towards you will solidify to the level of death hatred. When you and the family members get close to a certain distance, they will find you, and will give priority to attacking you. Your damage is increased by 50%, because what you secretly learn is their family's riding skills, and the hard control skills of members of the Mombrunn family can increase your chance of falling by 200%.
Movement and turning speed increased by 1% while mounted at level 20, and resistance to falling from horses increased by 50%
Level 2: [Special Do'Urden Family Emblem] effect increased by 1 level
原来骑马状态下的移动和转向速度提高20%,并提高50%落马抗性,现在是25%和60%。原来在马上使用步战类技能所能发挥的技能效果是80%,现在是82%。
A basic ability of riding is added. Players can now initially use the immediate emergency stop action, and other basic actions have also been enhanced by 5%.
In addition, the additional experience bonus that the mount can obtain has also been increased from 50% to 60%, and the additional increase efficiency of the growth rate has been increased from 100% to 120%, while the upper limit of intimacy has not changed.
3级(2+1) 3月18日升级
2级时骑马状态下的移动和转向速度提升25%,提高60%落马抗性,现在3级是30%和70%,原来在马上使用步战类技能所能发挥的技能效果是82%,现在3级是84%。另外坐骑所能额外获得的经验加成也从60%提升到了70%,成长度额外提升效率则从120%提升140%,亲密度上限则没有变化。
Level 3 [Mombrun Family Domestication Riding] does not add new riding actions, but other basic actions have been strengthened by 5% again, plus the 2% of level 5, it is now 10%.
The cooldown of remounting after being dismounted is reduced to 50% of the normal cooldown.
When the mount is strengthened every 10 levels, there is a higher probability of different special strengthening options. For example, strengthening the mount's skills and speed belongs to special strengthening, and adding strength, agility, and constitution belongs to normal strengthening. [Fear Tooth] Most of the speed enhancements are selected because it is originally a speed mount.
Mount slots are not affected by skill levels.
Normally, it comes with a mount seat, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level charm attribute.
Yun Xiaohan only mastered the growth of Tier [-] Charm attribute now, so he has three mounts, and the growth of Tier [-] Charm attribute can have three mounts.There are four in the fifth order.
After learning [Mombrun Family Domestication and Riding], each level of charm attribute growth will add one, counting the basic one, a total of five.Fifth order six.
consider:
However, the riding state here refers to the situation where the mount is moving. If the mount is completely still, it is possible to cast spells, but the success rate of casting spells will still be reduced by 25%. Yun Xiaohan's spell casting success rate is already low. 25%,
After reaching a certain level, let the horse mount operation cool down quickly, and mount the horse again immediately; forcibly use the CD of the ability to summon mounts
After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.
———————————————————————————————————————————
Skill 21: [Broken Roar]: Tier 3 rare professional skill, level 4, sends out an oppressive roar to all hostile targets within 15 yards around, causing them to break their guts within 8 seconds, reducing their movement speed by 50%, causing The damage is reduced by 25%, and the damage is caused by (250+2.1*strength). If the enemy is already in a hard control state such as stun, knocked down, knocked up, or stiff, the damage is increased by 70%, and the cooling time is 25 seconds. March 3 upgrade
Level 3, sends out an oppressive roar to all hostile targets within 15 yards, causing them to break their courage within 8 seconds, reducing their movement speed by 50%, reducing their damage by 25%, and causing (250+2.1*strength) Damage, if the enemy is already in a hard control state such as stunned, knocked down, knocked into the air, or stiffened, the damage will be increased by 60%, and the cooldown time is 25 seconds.
Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to break their courage within 8 seconds, reducing their movement speed by 50%, reducing their damage by 25%, and causing (100+1.8*strength) Damage, if the enemy is already in a hard control state such as stunned, knocked down, knocked into the air, or stiffened, the damage will be increased by 50%, and the cooldown time is 25 seconds.
Level 1, it will break its guts within 8 seconds, reduce its movement speed by 50%, reduce its damage by 25%, and cause (30+1.5*strength) damage. If the enemy is stunned, knocked down, knocked into the air, Stiffness and other hard control states, the damage is increased by 50%, and the cooling time is 25 seconds.
Skill 22: [Gentle Wind]: Tier 3 professional skill, level 1, chant for 10 second (actually only half a second affected by [Thunder Claw Blade]), gradually restore the target's blood volume in 15 seconds, a total of 35% of the blood volume can be recovered , cooling time 3 seconds. Upgraded on March 8.
2级,10秒逐渐恢复目标血量,共可恢复12.5%血量,冷却时间37.5秒。2月8日升级。
Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be recovered, and the cooling time is 40 seconds.
【完美施法手势构筑】+5%BUFF效果,【亚(类)巨人返祖魔法亲和】+5%BUFF效果,3级实际10秒回复25%血量。
23 Skill: [Lightning Strike]: Tier 3 rare-level professional skill, single-target locking air-like spell, level 2, range 45 yards, singing time 1 second, after casting the spell, a bolt of lightning strikes straight down from the top of the enemy's head instantly, causing ( 200+1.7*intelligence+1.3*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the magic attribute and the opponent's mental attribute, the higher the probability of paralysis.Cooldown time 8 seconds.Requires 3 active air skills as a prerequisite.
March 3 upgrade.
Level 2, causing (100+1.5*intelligence+1.1*magic attack power) magic damage,
Level 1, causing (50+1.3*intelligence+0.9*magic attack power) magic damage
Skill 24: [Thrilling Roar]: Tier 3 general skill, instant cast, level 3, roar loudly at enemies within 15 yards around, destroy their spirits, cause a lot of threat value and make enemies only attack the skill user within 10 seconds When attacking, the damage caused is reduced by 25%, and the cooling time is 26 seconds. Upgraded on March 3.
Level 2, Roaring loudly at enemies within 15 yards, destroying their spirits, causing a large amount of threat and making enemies only attack the skill user within 10 seconds, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on February 2th.
Level 1, Roaring loudly at enemies within 15 yards around, destroying their spirits, causing a large amount of threat value and making enemies only attack the skill user within 10 seconds, the damage caused is reduced by 20%, and the cooling time is 30 seconds.
Only fighters can learn this skill. To learn this skill, you need at least [Level 2 Spiritual Attribute Growth], and to play its effect normally, you need [Third-Level Spiritual Attribute Growth] or higher. In addition, using this skill not only requires stamina, but also Consumes mana.
After learning [Third-level Spiritual Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, the fourth-level is 4 seconds, and the current fifth-level is 6 seconds.
Skill 25: [Extraordinary growth of strength and body]: There is no grade of rare general skill, and it can only be learned with the general skill slot of level 3 or above. After learning this skill, it is equivalent to learning the same level of [strength attribute growth] and [physical attribute growth] at the same time ], and permanently increase strength and constitution attributes by 10%.
This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.
Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.
26 Skills: [Third Level Spiritual Attribute Growth]
27 Skills: [Chop Wind (Variation)]: Level 4, Tier 45 rare-level professional skills, instantaneous, super-speed chopping down the weapon in hand, and using the magic power of the air system and wind pressure to create a strong forward-moving magical impact airflow, Impacts all targets within the fan-shaped range of 30 yards and 7 degrees in front, and clears all the air within the fan-shaped range within 1 seconds. The living species remaining in this range, regardless of whether they are enemies or friends, will be affected by 3% of the upper limit of life per second. Continuous suffocation damage, the skill user is not affected. March 12 upgrade
The target impacted by the air current will be 100% checked. If the skill user's strength * 0.5 is higher than the attack target (strength + constitution) / 2, and the check difference is within 50%, the attack target will fall back sharply and freeze for 1 second.If it is higher than 50%, the attack target will be blown away, and the blown away distance depends on the check difference.
The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased. This skill can be used through a shield.
Targets taller than the skill user will not take damage over time even if they are within attack range, since the skill user failed to clear the air at that height.
Skill cooldown time is 8 seconds.The continuous blood loss effect of this skill has no effect on immobile BOSS enemies.
Pre-requisites for learning: Possess stamina gauge and magic gauge at the same time, 3 air-type active skills, and 3 physical-type active attack skills.
Level 3 is a 6 second suffocation duration
1级对前方40码30度角扇形范围内的所有目标造成(20+0.5*力量+0.5*智力)的挤压伤害,
Level 2 Cause (30+0.6*strength+0.6*intelligence)
28 skills: [first-order charm attribute growth]
Skill 29: [Strength]: Tier 3 general skill, passive, the player's strength and physique attributes are permanently increased by 15%.Soldiers and knights can learn professions.The player's physique is permanently increased by half size.
Skill 30: [Fearless Shield Dance]: The skill chosen by heaven, this skill can be activated three times in a row, and the next stage can also be activated in advance when the previous stage is not completely completed.
Prerequisites for learning: permanent increase of strength and physique attributes by more than 50%, shield combat or anti-riding occupations, three shield combat active skills, more than two rare skills or one natural skill, strength, physique, and spirit three The attribute is the main attribute. (Shield Bash, Defensive Stance, Wind Chop)
Level 3, the first stage——[Dash forward with shield]: Swing the shield and rush forward 20 yards, causing (500+2.1*strength) physical damage to all enemies touched by the shield along the way, and the hit enemies will The target is knocked away and knocked back for a short distance, and has a 100% chance to perform a strength vs. physical check on the hit target. If the check fails, the enemy will be stunned for 1 second. March 3 upgrade
Increases movement speed by 100%.
Level 2, (100+1.8*strength), advance 20 yards
Level 1, (30+1.5*strength), advance 20 yards
The second stage - [Shield Rotation]: Hold the shield horizontally, and then rotate forward at high speed for 4 seconds. The flat edge of the shield will cause (750+2.6*strength) physical damage per second to all enemies, with 40% damage Armor effect, and there is a certain probability to perform a strength vs. constitution check. If the check fails, the enemy will be frozen for 1 second, but the enemy will not be frozen repeatedly. The size of the shield determines the attack range of this stage.
Level 2, (150+2.3*strength), rotation time 3 seconds, 35% armor penetration effect
Level 1, (50+2*strength), rotation time 3 seconds, 35% armor penetration effect
[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest movement speed among the three skill stages of [Fearless Shield Dance], but it The advantage is that the duration is as long as 3 seconds, and it is related to the player's own movement speed.
Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, and the movement speed bonuses of all skills or equipment are calculated on the basis of the basic movement speed. 】+35%, Ring of Grihas+10%, the air element is not summoned, otherwise there will be 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be It can change directions at will during the movement process, and can follow people and avoid escape, which is more flexible.
Non-teleportation skills, there are displacement skills in the process of running on the ground, such as various charges, and most of the skill speeds are related to the player's base movement speed)
The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (750+2.6*strength*height coefficient) physical damage to the enemy, and the impact point As the center, all objects within the surrounding (shield size * 6 yards) will be knocked into the air, regardless of the enemy and all of them. The knocking time is (1 second * height coefficient).The maximum jumping height is increased by 20%, that is, the maximum jumping height = (2*height)*agility factor*1.2.
Level 2, (150+2.3*strength*height coefficient), (shield specification*5 yards), the highest jumping height=(2*height)*agility coefficient.
Level 1, (50+2.0*strength*height coefficient), (shield specification*5 yards), the highest jumping height=(2*height)*agility coefficient.
This shock flies for 3 seconds, the actual time of being shaken is only about 1 second, and the height is not too high, and the next 2 seconds are the knockdown time after landing.Evasion does not work while knocked down or stunned.
[Shield Leap] has a very long ending action, jumping so far and so high, one can imagine the inertia, as the last stage of the skill, it is impossible to use other operations to end the back shake early.
From the time the shield hit the ground, to removing the anti-shock, and then to standing up, the time was gone in 1 second.At this time, the enemies who were knocked into the air usually also landed, leaving only 2 seconds for Yun Xiaohan to attack, but because it is possible that the landing is still some distance away from the enemy, it often does not even last 2 seconds.
Height factor = (jump height/1.5 meters) rounded
[Shield Leap] is different from the previous two skill stages of [Fearless Shield Dance], it is the jump displacement, so the jump distance is not affected by the basic speed, but by the jump height, and the jump height depends on the skill user's Height and agility coefficient, [Shield Leap] Displacement distance = 3*maximum jump height, maximum jump height=(2*height)*agility coefficient.
Agility coefficient = 1 + ([Agility Attribute Growth] rank/20), Yun Xiaohan didn’t learn [Agility Attribute Growth], so he doesn’t need to count the agility coefficient, it’s much easier to calculate, his height is 2.7 meters, converted into a game The number of yards inside is 8.1 yards, rounded to 8 yards, the jump height is 16 yards, the displacement distance is 48 yards, and the highest jump height is 5.4 meters. (1 meter = 3 yards)
The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.
[Fearless Shield Dance] The damage received during the use period is reduced by 25% (there is no such effect in the transition stage), and the attack hitting the shield will be regarded as being blocked.During the shield dance, it will not be affected by mind control effects and immune to deceleration effects.
The attack range of this skill is related to the size of the shield, and the skill cooldown time is 30 seconds.This skill cannot be used while riding.
Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages. The shield rushes forward, or rotates at a high speed. The larger the shield, the easier it is to contact more enemies.
According to the specifications, shields can be roughly divided into four types: small shields, medium shields, large shields, and giant shields. Small shields are 1, medium shields are 2, and giant shields are naturally 4.
That is to say, the attack range of the third stage is 20 yards. This range is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is already considered a large range, such as [Tyrant Blast] That's 10 yards.The roar technique is a sonic attack with a larger range, but usually only 15 yards of attack range.
[Fearless Shield Dance] When the action of the previous stage is not fully completed, the next stage can also be activated in advance, so the finishing action of the previous skill or basic attack can be canceled.
Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action, which will definitely waste a little time, but with [Fearless Shield Dance] it is different, as long as the damage is done, and immediately Using [Fearless Shield Dance], you don’t need to complete the finishing moves in the second half, which is the common “cancellation of back-swing” in competitive online games. This technique can obviously improve the player’s damage per second (DPS).
Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physique attributes are permanently increased by 5%, and the physique is increased by half a level.Soldiers and knights can learn professions.
Skill 32: [Cable of Provocation]: Tier 4 rare professional skill, instant cast, learning prerequisites: have both stamina and mana gauges, [Shield Mastery], have more than 2 active provocative skills.
Level 3, pointing skill, throws a magic rope, forcibly pulls an enemy within 45 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 22 seconds.
When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. March 3 upgrade
Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 23 seconds.
When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. March 2 upgrade
Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 24 seconds.
When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.
Provocation skills can generally be divided into three types according to the provocation effect:
Regular Provocation: Add a lot of hatred, the specific effect depends on the skill.This is the main provocation skill, with the largest number, and the amount of increased hatred is often the highest among the three types.
Mandatory provocation: also increase hatred, the amount of increased hatred is generally at a medium level among the three types of provocation skills, with only a few exceptions, and the target can only choose the provocateur (the user of the provocation skill) as the attack target, but the target He still possesses sanity and can act independently, but he cannot choose other targets.And can attack other targets by using area skills or non-pointing skills. (The range attack brings the provocateur in, and the non-pointing skills can be aimed at a certain range near the provocateur, usually a 20-yard radius around the provocateur)
Things like [Lonely Charge] and [Thrilling Roar] belong to this category.
Out-of-control provocation: It can also increase hatred, but among the three types of skills, the amount of hatred increased by out-of-control provocation is often the least. In the state of out-of-control provocation, the target completely loses its mind and will actively approach the provocateur, and then use conventional attack methods to continuously to attack.The out-of-control provocative skill is the rarest of the provocative skills.
【Challenging Cord】belongs to this category.
Skill 33: [Construction of Perfect Spell-casting Gestures]: Legendary-level professional skills, learning steps are not limited, learning prerequisites: have both stamina bar and mana bar, have 2 rare skills, and at least one of them is a natural skill , have at least 25 reputation points, learning this skill will consume 10 reputation points.
(The main way to obtain fame is to win a story battle and make the story of the battle a history of game evolution. Players will be rewarded with fame according to their participation and performance. Very few missions may also reward fame.)
After learning this skill, players can use perfect gestures to cast spells. Even wearing heavy armor and plate armor, and being attacked will not deform their movements. The success rate of spell casting is increased by 25%, and the probability of being interrupted by spell casting is reduced by 25%. The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased by percentage).
This skill is bound and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be taken back by the system, and the timer will start at 0:[-] tomorrow.
The improvement of legendary skills in advanced fields is extremely limited, the better the skills, the smaller the field improvement.
Skill 34: [Superior Body]: Tier 4 rare general-purpose skill, instant cast.Pre-requirements for learning: warrior profession, with an additional 30% increase in physical attributes, at least one defensive active skill, and at least one self-recovery active skill.
Level 3, remove all control effects on the user (not including continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), immune to any limiting skills for a duration of 6 seconds, and Gain 2% extra movement speed within seconds, and within the duration of the skill, the player's physical attack power increases by 60% (including equipment).The cooling time is 30 minutes and 4 seconds.
Level 2, remove all control effects on the user (not including continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), immune to any limiting skills for a duration of 6 seconds, and Gain 2% extra movement speed within seconds, and within the duration of the skill, the player's physical attack power increases by 55% (including equipment).The cooling time is 27.5 minutes and 4 seconds. Upgraded on February 50
Level 1, immune to any restricted skills within 6 seconds, and gain 2% extra movement speed within 50 seconds, during the duration of the skill, the player's physical attack power increases by 25% (including equipment).Cooling time 5 minutes.
Skill 35: [Excellent Strength Growth]: There is no general level skill, it can only be learned with the general skill slot above level 3. After learning this skill, it is equivalent to learning the same level [Strength Attribute Growth], and the strength attribute gets 10% Additional permanent boost.
The skill with the same name cannot be learned again, and the [Strength Attribute Growth] skill of this level cannot be learned again. Players can only learn two more attribute growth skills in this level.
Skill 36: [Wind Spirit Riding Thrust]: Tier 4 rare professional skills, riding skills, instant cast, learning prerequisites: have both stamina and mana gauges, and have 3 active skills of the air system.
Level 3, summoning the spirit of the wind, increasing the riding speed by 80%, the skill user is temporarily regarded as having no body, ignoring all obstacles during the movement, but can still cause charge damage according to the length of the sprint distance, and the charge damage is increased by 50% , but after passing through a target, the sprint distance is recalculated using that target as the starting point. Upgraded on March 3.
Level 2, summoning the spirit of the wind, increasing the riding speed by 70%, the skill user is temporarily regarded as having no body, ignoring all obstacles during the movement, but can still cause charge damage according to the length of the sprint distance, and the charge damage is increased by 40% , but after passing through a target, the sprint distance is recalculated using that target as the starting point. Upgraded on March 2.
Level 1, riding speed increased by 60% in wind spirit state, charge damage increased to 30%.
In the state of Wind Spirit, it is immune to the deceleration effect, the resistance to control skills is increased by 50%, and the damage received is reduced by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down And doing other riding actions, such as leaping horses, but there are very few skills that can still be used in the wind spirit state, but the damage caused by such skills to enemies is also reduced by 25%.
The skill duration is 30 seconds, and the skill cooldown time is 3 minutes.
Does not harm allies
The skill description of [Wind Spirit Riding Thrust] claims to ignore all obstacles during the movement process, but Yun Xiaohan has done experiments and found that it is not as strong as the skill description says, [Wind Spirit Riding Thrust] just allows the skill to be used The player is temporarily regarded as having no body, but it cannot allow the player to fly and completely nihilize. Obstacles over 10 yards thick, a few magical obstacles, and terrain changes caused by skills such as [Trap] cannot pass the wind spirit state. .
37 Skills: [Fourth Tier Physique Attribute Growth]
38 Skills: [Fourth Level Spiritual Attribute Growth]
39 Skills: [Sub-Giant Body]: Legendary general skill, bloodline-related skills, no limit to learning stages.
Prerequisites for learning: permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, extra large physique +2 or more, possessing 2 rare skills, at least one of which is a natural skill, and at least 25 points Fame, learning this skill will consume 10 points of Fame.
After learning this skill, the player's strength attribute will be permanently increased by 20%, and the physical attribute will be permanently increased by 20%.
The upper limit of health is increased by 20%, the speed of life recovery is increased by 30%, the physical damage immunity is increased by 5%, and the resistance to knockdown, knock-up, knockback, and stun is increased by 15%.
Body size increased by one size.
40 Skills: [Shield of Nezakan]: Rare skill, learning requirements: Permanent increase of physical attributes by more than 80%, shield combat profession, with 3 shield combat skills, at least one of which is a rare shield combat skill.
After activation, it reduces 95% of the physical damage and spell damage received, removes all current negative states, and increases resistance to negative states by 50%. Attacks with final damage below 100 points will not be able to cause damage to the skill user. After use Physical attack power is reduced by 50%, movement speed is reduced by 50%, and the duration is 30 seconds.
Cooldown time 10 minutes.
——————————————————————————————————————————————
Bloodline rare skill column 1:
[Bloodthirsty Retaliation Mark]: Rare skill, pre-requisites for learning: Possess stamina and mana gauges at the same time, agility attribute permanent increase of more than 50%, intelligence attribute permanent increase of more than 30%, and physique is the smallest size that players can choose and below.
3级,技能伤害从(物理攻击力*0.4)变为(物理攻击力*0.6),伤害效果反馈比例仍然是10:1,最高提高使用者攻击力(物、法双攻)的幅度从60%提升至70%。攻击范围从30码增加到40码,弹射间距从20码提升至30码,最多连续反弹攻击次数从6次增加到8次。技能冷却时间从5分钟降低为4分半钟。 3月26日升级
2级,技能伤害从(物理攻击力*0.2)变为(物理攻击力*0.4),伤害效果反馈比例仍然是10:1,但最高提高使用者60%的攻击力(物、法双攻)。 2月14日升级。
Level 1, the Bloodthirsty Bounty will cause (physical attack power*0.2) damage to all targets, the damage effect will continue to accumulate, and will be fed back to the skill user at a ratio of 10:1, up to increasing the user's attack power by 50% (physical attack power*[-]) , French double attack).
Use magic to create a boomerang with a bloodthirsty effect. The attack range is 40 yards, and the maximum number of consecutive rebounds is 7 times. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 30 yards. Once it exceeds 30 yards, the boomerang will return automatically.
The bloodthirsty boomerang does not affect the normal operation of the player. After throwing the boomerang, the player can still move freely, attack and use skills, but the boomerang needs to be picked up when the boomerang returns.
The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will not change. If the successful boomerang is not received, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.
Once the boomerang returns to the player, the player must throw it within 30 seconds, dealing damage.If you fail to throw it, or fail to deal damage for more than 30 seconds, the boomerang will automatically disappear.
The bloodthirsty boomerang cannot be shot down, and other players cannot use their bodies to block the boomerang.
This skill can be upgraded, and the cooling time is 4 and a half minutes.
[Bloodthirsty Bomber] Although it looks like a throwing weapon, it is actually condensed by the user with magic power. The whole condensing process is very short, from the moment the [Bloodthirsty Bomber] appears to the moment it flies towards the enemy. Condensed.
Although the skill description of [Bloodthirsty Bullet] is written to be returned to the user, but in actual operation, the receiving and re-release of [Bloodthirsty Bullet] are also manipulated by magic power, and no skills are required. any part of the user's body.
In fact, if you look closely at the angle of view, you will know that the [Bloodthirsty Return Mark] did not actually touch Yun Xiaohan's body when it returned, but hovered the moment it was about to touch the body, and gained magic power in an instant After recharging and reporting the accumulated damage to Yun Xiaohan, you can fly out again.
After receiving it, Yun Xiaohan can also not release the [Bloodthirsty Bounty] for a short period of time, but this time cannot exceed 30 seconds, otherwise the [Bloodthirsty Bounty] will disappear.During this time, [Bloodthirsty Boomerang] will automatically fly to the user's chest.
Because [Bloodthirsty Repulse Mark] is learned with the bloodline skill slot, bloodline materials are consumed when leveling up. Fortunately, the material consumption for level 2 is not much, only 50 [Giant Ashes], 5 [Sub-Giant Ashes] are needed. Blood], 2 [sub-giant limb fragments].
Bloodline rare skill column 2:
[Void Magic Spirit]: A special skill chosen by God. Since this skill is related to the talent of the bloodline, it can be learned in the rare skill slot of the bloodline. .
Prerequisites for learning: have more than eight air skills, more than eight water skills (the illusion is a derivative of air and water), five or more illusion skills, five or more space skills, have The related magic affinity bloodline talent skills, the permanent increase of intelligence attribute is more than 250%, and the permanent increase of spiritual attribute is more than 150%.
This skill is a constant spell. After learning this skill, the player will permanently reduce the mana cap by 20% (the total value will be reduced, and the final calculation will be multiplied), and it will be directly reduced by 2 levels. After paying the price, the player can create an exclusive His ethereal spell. (The player is immortal, so the life force required to create a void faerie is replaced by level experience).
Void spirits have no gender. Since they are man-made elemental spirits, Void spirits have extremely low intelligence and no self-awareness, but they still have growth potential, but it is very difficult to grow.This skill cannot be upgraded, but it can grow the illusory magic spirit through other means.
After possessing the Void Magic Spirit, the player will be permanently exempted from the learning prerequisites of skills when learning space and illusion skills (only skills, excluding attributes, occupations and other learning prerequisites), and the power of space and illusion skills will be increased by 30 %, and it is possible to increase one or more aspects of skill effects, such as casting time, cooling time, control duration, etc., depending on the specific skill.
{When the light dissipated, an oval silver-gray light body appeared above Yun Xiaohan's right shoulder, about the size of a corn cob, but a large corn cob.
Yun Xiaohan ignored the curious players beside him, checked his illusory magic spirit, and found that this illusory magic spirit could not communicate, could not give instructions, and could not check its attributes. It could only play a purely auxiliary role in casting spells. At least for now.
Void Magic Spirit is very different from pets and mounts. It cannot be attacked without a blood bar; without a level, it will not share Yun Xiaohan's experience. The only thing in common is that it can be withdrawn and released.
The test results came out soon: firstly, the durability of the space barrier increased by 30%; secondly, the damage reduction effect of Yun Xiaohan's external attacks inside the cover decreased. The damage effect is now reduced by 30% and 15%, which has been reduced by one-third; the final change is the casting time. It used to take one second to sing, but now it only takes half a second.Barrier dual defense and skill cooldown time have not changed.
The 30% increase in durability is definitely the change brought about by the 30% increase in the power of the space skill, and the other two changes are the "possible additional improvement in one or more aspects" mentioned in the skill description of [Void Magic Spirit] skill effect".
It can be said that [Void Magic Spirit] raised the [Space Barrier] by half a level at once, which shows how powerful [Void Magic Spirit] is.Although the skill [Void Magic Spirit] itself will not cause any damage to the enemy, nor can it directly strengthen Yun Xiaohan itself, but its impact is far-reaching. }
——————————————————————————————————————————————
(End of this chapter)
With more than 3 words of the protagonist's skill information, a chapter of testimonials can only be published with a maximum of 2 words, and one chapter cannot be finished, so it can only be divided into two chapters.
What Yun Xiaohan attaches the most importance to is the improvement of skill ranks.In addition to affecting the player's learning skills, the skill level is also directly related to the skill damage.
You should know that not only skills have ranks, players and monsters actually have ranks, for example, 1-10 is the first rank, 11-20 is the second rank, and so on.When a low-level skill hits a high-level target, the damage will be reduced by 2.5% for each lower level, and the damage will be increased by 2.5% for each higher level, so the effect of the low-level skill will be worse as the later stage is reached, which is why Yun Xiaohan is unwilling to use it at a low level. The reason for learning more active attack skills during the first stage.
And those non-level skills are not subject to this restriction, but they also do not have the damage bonus of high-level versus low-level skills.
1级技能:【重击】:1级。造成(25+0.6*力量+0.4*物攻)的伤害,并有高概率对受攻击对象进行力量对体质检定,冷却时间是1.5秒。
Level 2 heavy hits cause (35+0.7*Strength+0.5*Physical Attack) damage.
Level 3 heavy hits cause (45+0.8*Strength+0.6*Physical Attack) damage.
4级重击造成(60+0.9*力量+0.7*物攻)的伤害,除了技能伤害得到一定提升外,最大的变化是技能冷却时间由1.5秒降到1.25秒,之前1级升2级,2级升3级都没有出现这个变化。
5级重击造成(70+1*力量+0.8*物攻)的伤害。 2月6日升级,多了个失衡。
6级,造成(1.1*力量+0.9*物攻)的伤害,技能阶位被视作三阶。3月7日升级。
You should know that not only skills have ranks, players and monsters actually have ranks, for example, 1-10 is the first rank, 11-20 is the second rank, and so on.When low-level skills hit high-level targets, the damage will be reduced by 2.5% for each lower level, and the damage will increase by 2.5% for each higher level, so the effect of low-level skills will be worse in the later stage.
And those non-level skills are not subject to this restriction, but they also do not have the damage bonus of high-level versus low-level skills.
Suppression: Heavy hits cause a strength check. Yun Xiaohan's strength attribute roll value exceeds 50% of the target's physical strength attribute roll value, triggering the suppression effect, causing an additional 50% of heavy hit skill damage.
Stiffness: The check value exceeds 60%, causing an additional 60% damage, and causing a 0.5 second stiffening effect to the target.
Unbalanced: The check value exceeds 80%, causing an additional 80% damage, and making the target lose its balance, falling back severely, and causing a 1-second stiffening effect.
2 Skills: Shield Mastery
However, the weight of shields is very high. The weight of conventional shields is only second to that of heavy armor, and the weight of some shields is much higher than that of heavy armor.Equipping a shield with insufficient power attributes will greatly reduce the movement speed and reduce the success rate of casting spells.
The shield itself can not only provide a high physical defense attribute, but more importantly, after the shield is equipped, a new action will appear in the action bar: raise the shield.
The action of raising the shield will continue to consume stamina during use, and you cannot run without learning related skills. Players can adjust the direction and movement to block frontal attacks. The blocking range is directly related to the size of the shield. , and the ratio of shield size to body size affects movement speed. (If the body is small and the shield is too large, the movement speed will decrease)
Once the block is successful, the damage received will be reduced to a certain extent, among which the reduction rate for long-range physical attacks is the highest, reaching 40%, and only 20% for melee physical attacks.Players can further strengthen this reduction by learning shield skills.
3 Skills: Level [-] Strength Attribute Growth
4th skill: [Shield Strike], swinging the shield at the enemy directly in front, the attack range depends on the size of the shield, causing (10+0.5*strength+0.2*physical attack) physical damage, and 75% (originally 60%) Chance to stun the enemy for 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the stun probability.Cooldown time 15 seconds.
2级盾击(通用技能栏强化25%),造成(15+0.6*力量+0.25*物攻)的物理伤害,并80%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会提高晕眩概率。
3级盾击(通用技能栏强化25%),造成(20+0.7*力量+0.3*物攻)的物理伤害,并85%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。
4级盾击(通用技能栏强化25%),造成(100+0.9*力量+0.4*物攻)的物理伤害,并90%概率晕眩敌人2秒,冷却时间13秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。2月14日升级。
【盾击】升到5级,造成(200+1.1*力量+0.6*物攻)的物理伤害,并95%概率晕眩敌人2秒,冷却时间12秒,技能阶位被视作三阶。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。3月8日升级。
5技:【强悍体魄】:4级,技能使用者自身在40秒内体质属性提高32.5%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的500%。冷却时间4分钟。 3月8日升级
3级,技能使用者自身在40秒内体质属性提高30%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的500%。冷却时间4分20秒。 2月11日升级
2级,技能使用者自身在30秒内体质属性提高27.5%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的400%。冷却时间4分40秒。
At level 1, the skill user's physical attributes will be increased by 30% within 25 seconds, and the related maximum health value (including the current blood volume) will be increased.During the duration of the state, the life recovery speed is 400% of the original life recovery speed.Cooling time 5 minutes.
6 skills: [first-order spiritual attribute growth]
The original skill is forgotten after the combo chop, combo chop: consecutively attack the close target 2 times, the first attack deals (25+0.5*attack power), and the second hit deals 80% of the damage of the previous one.
Skill 7: [Growth of Tier [-] Physique Attributes]
Skill 8: [Defensive Stance]: During the activation of this skill, you cannot move, you can only change direction and block, you cannot attack or use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%.Skills themselves do not consume stamina, but blocking with shield-raising or parrying still consumes stamina.Duration until the player shuts down, cooldown 30 seconds.Not upgradeable.
Skill 9: [Mana Mastery (Variation)] Level 4, magic skills and magic attack power determine the attribute as strength, and the strength attribute increases by 10%.
10 Skills: [Lonely Charge]: Naturally chosen skills, pre-requirements: shield mastery, an active shield-like attack skill, first-level strength attribute growth, and first-level physical attribute growth.Before learning, the detailed information of the selected skills cannot be seen.
Charge at any visible location at a very high speed, do not cross obstacles with a hardness of 500 or more, and exceed 3/4 of the user's height, do not fly or cross the void, the farther the charge distance is, the coefficient bonus of damage to the attacking target higher.
The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, and deal (50+1.2*strength+0.8*attack power) basic damage to the enemies in the center, the more The farther away from the center of the circle, the lower the damage received, and the lowest is only half of the damage at the center of the circle.
Every time the user hits one more enemy, he can get the [Lonely Warrior] state with a duration of (20 seconds + 2 seconds * the number of hit enemies), this state increases (10% * the number of hit enemies) character attributes (excluding equipment) , increase (15%*number of hit enemies) double defense.And cause (1 second + 0.5 seconds * number of hit enemies) dizzy, the enemy will only attack the skill user within (10 + 1 second * number of hit enemies), you can use the skill, but cover the skill user AoE attacks from can take effect on other players. (The player's mandatory provocation time is halved)
[Lonely Warrior] During the duration of the state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.
However, if the attack range completed by the skill user charges, every time there is an additional teammate, the duration of the state will be reduced (4 seconds * the number of teammates), the character attribute will be reduced by (20% * the number of teammates), and the character attributes will be reduced by (30% * the number of teammates). The number of teammates) double defense, and reduce (1 second * the number of teammates) stun, the enemy's forced attack time will also be reduced (2 seconds * the number of hit enemies).Simply put, the negative effect is twice the positive effect.
The final skill effect is obtained by combining the positive and negative effects.
For example, if Yun Xiaohan hits 2 enemies with a lonely charge, he will be in the [Lonely Warrior] state for 24 seconds, increase character attributes by 20%, and double defense by 30%.And cause a dizziness for 2 seconds, and the 2 enemies can only attack Yun Xiaohan within 12 seconds.And if there is another friendly army in the attack range, then the status of [Lonely Warrior] will be canceled, only causing 1 second of dizziness and 10 seconds of forced attack.
The cooldown time of the skill is 3 minutes. Before the cooldown time of the skill is over, a large slogan with the words "Come on me, don't be cowardly, just do it" will be hung above the skill user.
When the provocateur uses a non-pointing long-range attack, the aiming range is restricted, for example, it cannot deviate from the provocative target beyond a certain range.
Secondly, in the case of being provoked, if no harm is done to the provocateur, no harm can be done to others.
While the area of effect damages the target, it can also cause damage to others.
Start the preparation action for half a second
【孤独的冲锋】升到4级,技能基础伤害从(200+1.5力量+1.1物攻)提升至(500+1.8*力量+1.4物攻),提升的比较多。晕眩时间和【孤胆勇士】状态都没有变化,冷却时间再次降低10秒,为2分30秒,此外攻击范围半径再次提高了1码,达到了18码。4月6日升级
Full experience in the battle on February 2th. After upgrading to level 7, the basic damage of the skill is increased to (3+200 strength+1.5 attack power), the stun time and the state of [Lonely Warrior] have not changed, and the cooldown time has been reduced by 1.1 seconds again. It lasted 10 minutes and 2 seconds. In addition, the radius of the attack range increased by 40 yard again, reaching 1 yards.
The [Lonely Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60+1.3*strength+0.9*attack power), the stun time and the state of [Lonely Warrior] have not changed, but the cooling time has been reduced by 10 Seconds, it is now 2 minutes and 50 seconds, and the attack range has also increased a bit.
[Lonely Charge] The skill description of this skill says that it can charge to any visible point, but this visible range is based on the vision of a normal physique, which is the limit distance of about 140 yards.The movement speed while charging is about 40.
Among them, the one with the highest number of likes is the reply of a player who also has [Lonely Charge]. This player is in the fourth server. Unlike Feng Fengfeng who only announced the name and quality of a skill, he also announced [ Part of the skill description of Lonely Charge], which includes [Lonely Warrior] BUFF related content, skill damage, but skill control effects, skill range, attack range, cooling time, and skills usage restrictions such as crossing obstacles and friendly army negative effects are not. Say.
11技:【闪电球】(2阶气系):短暂吟唱后对敌人射出一个电系高速飞弹,施法期间需引导,3级,造成(150+1*智力+0.8*魔攻)的魔法伤害,射程22码,冷却时间1秒。3月8日升级
2级,造成(60+0.8*智力+0.6*魔攻)的魔法伤害,射程20码。2月14日升级。
Level 1 deals (30+0.7*intelligence+0.5*magic attack) magic damage.
The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and it is undoubtedly relatively low among the level 2 skills.
But it is a locking spell that does not require players to aim, and the casting time is very short, and the cooling time is only 1 second, but the disadvantage is that it needs to be guided, and it cannot move or use other skills during casting.
This skill is actually not considered a powerful skill, it can only be said to be easier to use.But for Yun Xiaohan, a half-witted mage, the most valuable thing about this skill is that this skill does not require a pre-requisite, and the [Lightning Ball] skill can also be a pre-requisite skill for many air-system skills.
12技:【风之疾速】:4级,在4分钟内提高施法对象35%+10%的移动速度,冷却时间5分钟。3月7日升级。
3级,在3分40秒内提高施法对象30%的移动速度,冷却时间5分钟。2月8日升级。
2级,在3分20秒内提高施法对象25%的移动速度,冷却时间5分钟。
Level 1, increases the movement speed of the casting target by 3% within 20 minutes, and the cooling time is 5 minutes.
Skill 13: [Second-level power attribute growth]
14技:【暴君狂击】:4级,挥动武器,对附近10码内的敌人造成(200+1.4*力量+0.8*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的45%,攻击对象为玩家时该治疗效果为55%。技能冷却时间10秒。3月7日
3级,挥动武器,对附近10码内的敌人造成(50+1.2*力量+0.7*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的40%,攻击对象为玩家时该治疗效果为50%。技能冷却时间10秒。2月5日升级
2级,对附近10码内的敌人造成(40+1*力量+0.6*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的35%,攻击对象为玩家时该治疗效果为45%。技能冷却时间10秒。
1级,对附近10码内的敌人造成(30+0.8*力量+0.5*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的30%,攻击对象为玩家时该治疗效果为40%。技能冷却时间10秒。
Skill 15: [Bloodthirsty Slam]: Level 4, slams the enemy, causing (200+1.6*strength+1.2*attack power) physical damage, and heals himself, the healing effect is 95% of the damage dealt, cooling time 8.5 Second. March 3 upgrade
Level 3, slams the enemy, causing (100+1.4*Strength+1.0*Attack Power) physical damage, and heals himself, the healing effect is 90% of the damage dealt, and the cooling time is 9 seconds. Upgraded on February 2th
Level 2, slams the enemy, causing (60+1.2*Strength+0.8*Attack Power) physical damage, and heals himself, the healing effect is 85% of the damage dealt, and the cooling time is 9.5 seconds.
Level 1, causing (40+1.0*Strength+0.6*Attack Power) physical damage and healing yourself, the healing effect is 80% of the damage dealt, and the cooling time is 10 seconds.
16技:【命中提升】:二阶专业技能,被动,4级提高60%命中。3月8日升级。
Level 3 increases hit by 50%. Upgraded on February 2.
Level 2 increases hit by 40%,
Level 1 increases hit by 30%.
17 skills: [Second-level spiritual attribute growth]
18技:【专注技巧】:3级,战斗中受到攻击30%概率不被打断或延长施法条。3月8日升级。
Level 2, 25% chance of not being interrupted or extending the casting bar when attacked in battle. Upgraded on February 2th.
Level 1, 20% chance of not being interrupted or extending the casting bar when attacked in battle.
Level 5 full level
19技:【巨力术】:只可对施术者本人施放,4级提高32.5%+10%,施法时间2秒,持续时间5分钟,冷却时间5分钟。3月7日升级。
Level 3 increases Strength by 30%. Upgraded on February 2.
Level 2 increases strength attribute by 27.5%
Level 1 increased by 25%.
[Great Power Technique] The increase of this kind of BUFF skill will include equipment attributes, and its actual effect is about 1%-35% at level 40.
Therefore, the actual combat value of [Great Power Art] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. covered by high.
20 Skills: [Innate Divine Power]: Rare skills, pre-requisites for learning: Permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that players can choose .
After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after bloodline awakening)
When making Strength checks, the Strength attribute is weighted by 20%.
When making a Constitution check, the Constitution attribute is weighted by 10%.
When fighting against creatures of all sizes (non-players), the creature cannot be immune to the control effect caused by the power check, even if the creature is naturally immune to such control effects, it cannot be exempted, but the blood level must be higher than the opponent's blood level, and the control time will be based on Its resistance and race are shortened accordingly, and the longest control time will not exceed 3 seconds.
(It should be noted that the skills that are not immune here refer to those skills that require a strength check, such as [Shield Bash], which does not require a strength check and directly calculates the probability of success of control is invalid.
In terms of bloodline level, although Yun Xiaohan's bloodline of the dragon-type ancient Arken is the highest among sub-giant bloodlines, it is also the highest among sub-dragons of the same level, but even the lowest-quality giant or giant dragon They are all higher than him, because he is a big grade higher than him. )
When fighting against a creature whose body size is smaller than the player's, if the creature's size is one size smaller than the player's, when the player attacks the creature, an additional 5% power effect will be added. (effective in melee)
The player's weight-bearing capacity is doubled, and when wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Proficiency] is automatically obtained.
The player's physique is permanently upgraded by one model.
Players can no longer use small or micro weapons, such as daggers and throwing knives.
Halves the damage and attack speed of high-skilled medium weapons, such as cutlasses and bayonets.
Skill Note: You are endowed with extraordinary physical fitness, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have great advantages against small creatures, but the oversized body and hand shape make you Unable to use small and micro weapons, and not proficient with trick medium weapons.
You are so different, more like an atavistic phenomenon, maybe you will find surprising discoveries if you explore your bloodline.
This skill is definitely considered the best among rare skills. If it weren't for the fact that rare skills do not have a rare rating, this skill is definitely considered rare, and it is not worse than the chosen skills.In Yun Xiaohan's view, it is more valuable than [Lonely Charge], and it is very suitable for him.
———————————————————————————————————————————
Faction Rare Fields:
[Mombrun Family Domestication Riding]: Rare level skill, learning prerequisites: field viscount title, 2 riding skills, first-level growth of charm attribute.
3 level
After learning this skill, the player's movement and turning speed will be increased by 20% when riding a horse, and the resistance to falling off the horse will be increased by 50%. The increase efficiency is doubled, the experience gain is increased by 1%, the upper limit of intimacy is increased, and it has special effects on a few rare mounts.
You can use all foot combat skills that have a [skill priority] lower than the riding skill and do not conflict with the riding action on the horse, but the skill effect is 84% of the original, and it will still be limited by the skill attack distance.
Players will automatically have the basic riding skills related to the riding grade and level, such as riding charge, vertical leap, side split, etc., but the performance of related abilities needs to refer to the quality of the mount they are riding.
Skill Note: The Montbrun family is the most famous mount taming family in the Yar continent. Maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but their mount taming ability is definitely the best , as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even some special mounts.
After the player learns this skill, the hatred of the Monbrun family towards you will solidify to the level of death hatred. When you and the family members get close to a certain distance, they will find you, and will give priority to attacking you. Your damage is increased by 50%, because what you secretly learn is their family's riding skills, and the hard control skills of members of the Mombrunn family can increase your chance of falling by 200%.
Movement and turning speed increased by 1% while mounted at level 20, and resistance to falling from horses increased by 50%
Level 2: [Special Do'Urden Family Emblem] effect increased by 1 level
原来骑马状态下的移动和转向速度提高20%,并提高50%落马抗性,现在是25%和60%。原来在马上使用步战类技能所能发挥的技能效果是80%,现在是82%。
A basic ability of riding is added. Players can now initially use the immediate emergency stop action, and other basic actions have also been enhanced by 5%.
In addition, the additional experience bonus that the mount can obtain has also been increased from 50% to 60%, and the additional increase efficiency of the growth rate has been increased from 100% to 120%, while the upper limit of intimacy has not changed.
3级(2+1) 3月18日升级
2级时骑马状态下的移动和转向速度提升25%,提高60%落马抗性,现在3级是30%和70%,原来在马上使用步战类技能所能发挥的技能效果是82%,现在3级是84%。另外坐骑所能额外获得的经验加成也从60%提升到了70%,成长度额外提升效率则从120%提升140%,亲密度上限则没有变化。
Level 3 [Mombrun Family Domestication Riding] does not add new riding actions, but other basic actions have been strengthened by 5% again, plus the 2% of level 5, it is now 10%.
The cooldown of remounting after being dismounted is reduced to 50% of the normal cooldown.
When the mount is strengthened every 10 levels, there is a higher probability of different special strengthening options. For example, strengthening the mount's skills and speed belongs to special strengthening, and adding strength, agility, and constitution belongs to normal strengthening. [Fear Tooth] Most of the speed enhancements are selected because it is originally a speed mount.
Mount slots are not affected by skill levels.
Normally, it comes with a mount seat, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level charm attribute.
Yun Xiaohan only mastered the growth of Tier [-] Charm attribute now, so he has three mounts, and the growth of Tier [-] Charm attribute can have three mounts.There are four in the fifth order.
After learning [Mombrun Family Domestication and Riding], each level of charm attribute growth will add one, counting the basic one, a total of five.Fifth order six.
consider:
However, the riding state here refers to the situation where the mount is moving. If the mount is completely still, it is possible to cast spells, but the success rate of casting spells will still be reduced by 25%. Yun Xiaohan's spell casting success rate is already low. 25%,
After reaching a certain level, let the horse mount operation cool down quickly, and mount the horse again immediately; forcibly use the CD of the ability to summon mounts
After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.
———————————————————————————————————————————
Skill 21: [Broken Roar]: Tier 3 rare professional skill, level 4, sends out an oppressive roar to all hostile targets within 15 yards around, causing them to break their guts within 8 seconds, reducing their movement speed by 50%, causing The damage is reduced by 25%, and the damage is caused by (250+2.1*strength). If the enemy is already in a hard control state such as stun, knocked down, knocked up, or stiff, the damage is increased by 70%, and the cooling time is 25 seconds. March 3 upgrade
Level 3, sends out an oppressive roar to all hostile targets within 15 yards, causing them to break their courage within 8 seconds, reducing their movement speed by 50%, reducing their damage by 25%, and causing (250+2.1*strength) Damage, if the enemy is already in a hard control state such as stunned, knocked down, knocked into the air, or stiffened, the damage will be increased by 60%, and the cooldown time is 25 seconds.
Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to break their courage within 8 seconds, reducing their movement speed by 50%, reducing their damage by 25%, and causing (100+1.8*strength) Damage, if the enemy is already in a hard control state such as stunned, knocked down, knocked into the air, or stiffened, the damage will be increased by 50%, and the cooldown time is 25 seconds.
Level 1, it will break its guts within 8 seconds, reduce its movement speed by 50%, reduce its damage by 25%, and cause (30+1.5*strength) damage. If the enemy is stunned, knocked down, knocked into the air, Stiffness and other hard control states, the damage is increased by 50%, and the cooling time is 25 seconds.
Skill 22: [Gentle Wind]: Tier 3 professional skill, level 1, chant for 10 second (actually only half a second affected by [Thunder Claw Blade]), gradually restore the target's blood volume in 15 seconds, a total of 35% of the blood volume can be recovered , cooling time 3 seconds. Upgraded on March 8.
2级,10秒逐渐恢复目标血量,共可恢复12.5%血量,冷却时间37.5秒。2月8日升级。
Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be recovered, and the cooling time is 40 seconds.
【完美施法手势构筑】+5%BUFF效果,【亚(类)巨人返祖魔法亲和】+5%BUFF效果,3级实际10秒回复25%血量。
23 Skill: [Lightning Strike]: Tier 3 rare-level professional skill, single-target locking air-like spell, level 2, range 45 yards, singing time 1 second, after casting the spell, a bolt of lightning strikes straight down from the top of the enemy's head instantly, causing ( 200+1.7*intelligence+1.3*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the magic attribute and the opponent's mental attribute, the higher the probability of paralysis.Cooldown time 8 seconds.Requires 3 active air skills as a prerequisite.
March 3 upgrade.
Level 2, causing (100+1.5*intelligence+1.1*magic attack power) magic damage,
Level 1, causing (50+1.3*intelligence+0.9*magic attack power) magic damage
Skill 24: [Thrilling Roar]: Tier 3 general skill, instant cast, level 3, roar loudly at enemies within 15 yards around, destroy their spirits, cause a lot of threat value and make enemies only attack the skill user within 10 seconds When attacking, the damage caused is reduced by 25%, and the cooling time is 26 seconds. Upgraded on March 3.
Level 2, Roaring loudly at enemies within 15 yards, destroying their spirits, causing a large amount of threat and making enemies only attack the skill user within 10 seconds, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on February 2th.
Level 1, Roaring loudly at enemies within 15 yards around, destroying their spirits, causing a large amount of threat value and making enemies only attack the skill user within 10 seconds, the damage caused is reduced by 20%, and the cooling time is 30 seconds.
Only fighters can learn this skill. To learn this skill, you need at least [Level 2 Spiritual Attribute Growth], and to play its effect normally, you need [Third-Level Spiritual Attribute Growth] or higher. In addition, using this skill not only requires stamina, but also Consumes mana.
After learning [Third-level Spiritual Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, the fourth-level is 4 seconds, and the current fifth-level is 6 seconds.
Skill 25: [Extraordinary growth of strength and body]: There is no grade of rare general skill, and it can only be learned with the general skill slot of level 3 or above. After learning this skill, it is equivalent to learning the same level of [strength attribute growth] and [physical attribute growth] at the same time ], and permanently increase strength and constitution attributes by 10%.
This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.
Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.
26 Skills: [Third Level Spiritual Attribute Growth]
27 Skills: [Chop Wind (Variation)]: Level 4, Tier 45 rare-level professional skills, instantaneous, super-speed chopping down the weapon in hand, and using the magic power of the air system and wind pressure to create a strong forward-moving magical impact airflow, Impacts all targets within the fan-shaped range of 30 yards and 7 degrees in front, and clears all the air within the fan-shaped range within 1 seconds. The living species remaining in this range, regardless of whether they are enemies or friends, will be affected by 3% of the upper limit of life per second. Continuous suffocation damage, the skill user is not affected. March 12 upgrade
The target impacted by the air current will be 100% checked. If the skill user's strength * 0.5 is higher than the attack target (strength + constitution) / 2, and the check difference is within 50%, the attack target will fall back sharply and freeze for 1 second.If it is higher than 50%, the attack target will be blown away, and the blown away distance depends on the check difference.
The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased. This skill can be used through a shield.
Targets taller than the skill user will not take damage over time even if they are within attack range, since the skill user failed to clear the air at that height.
Skill cooldown time is 8 seconds.The continuous blood loss effect of this skill has no effect on immobile BOSS enemies.
Pre-requisites for learning: Possess stamina gauge and magic gauge at the same time, 3 air-type active skills, and 3 physical-type active attack skills.
Level 3 is a 6 second suffocation duration
1级对前方40码30度角扇形范围内的所有目标造成(20+0.5*力量+0.5*智力)的挤压伤害,
Level 2 Cause (30+0.6*strength+0.6*intelligence)
28 skills: [first-order charm attribute growth]
Skill 29: [Strength]: Tier 3 general skill, passive, the player's strength and physique attributes are permanently increased by 15%.Soldiers and knights can learn professions.The player's physique is permanently increased by half size.
Skill 30: [Fearless Shield Dance]: The skill chosen by heaven, this skill can be activated three times in a row, and the next stage can also be activated in advance when the previous stage is not completely completed.
Prerequisites for learning: permanent increase of strength and physique attributes by more than 50%, shield combat or anti-riding occupations, three shield combat active skills, more than two rare skills or one natural skill, strength, physique, and spirit three The attribute is the main attribute. (Shield Bash, Defensive Stance, Wind Chop)
Level 3, the first stage——[Dash forward with shield]: Swing the shield and rush forward 20 yards, causing (500+2.1*strength) physical damage to all enemies touched by the shield along the way, and the hit enemies will The target is knocked away and knocked back for a short distance, and has a 100% chance to perform a strength vs. physical check on the hit target. If the check fails, the enemy will be stunned for 1 second. March 3 upgrade
Increases movement speed by 100%.
Level 2, (100+1.8*strength), advance 20 yards
Level 1, (30+1.5*strength), advance 20 yards
The second stage - [Shield Rotation]: Hold the shield horizontally, and then rotate forward at high speed for 4 seconds. The flat edge of the shield will cause (750+2.6*strength) physical damage per second to all enemies, with 40% damage Armor effect, and there is a certain probability to perform a strength vs. constitution check. If the check fails, the enemy will be frozen for 1 second, but the enemy will not be frozen repeatedly. The size of the shield determines the attack range of this stage.
Level 2, (150+2.3*strength), rotation time 3 seconds, 35% armor penetration effect
Level 1, (50+2*strength), rotation time 3 seconds, 35% armor penetration effect
[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest movement speed among the three skill stages of [Fearless Shield Dance], but it The advantage is that the duration is as long as 3 seconds, and it is related to the player's own movement speed.
Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, and the movement speed bonuses of all skills or equipment are calculated on the basis of the basic movement speed. 】+35%, Ring of Grihas+10%, the air element is not summoned, otherwise there will be 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be It can change directions at will during the movement process, and can follow people and avoid escape, which is more flexible.
Non-teleportation skills, there are displacement skills in the process of running on the ground, such as various charges, and most of the skill speeds are related to the player's base movement speed)
The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (750+2.6*strength*height coefficient) physical damage to the enemy, and the impact point As the center, all objects within the surrounding (shield size * 6 yards) will be knocked into the air, regardless of the enemy and all of them. The knocking time is (1 second * height coefficient).The maximum jumping height is increased by 20%, that is, the maximum jumping height = (2*height)*agility factor*1.2.
Level 2, (150+2.3*strength*height coefficient), (shield specification*5 yards), the highest jumping height=(2*height)*agility coefficient.
Level 1, (50+2.0*strength*height coefficient), (shield specification*5 yards), the highest jumping height=(2*height)*agility coefficient.
This shock flies for 3 seconds, the actual time of being shaken is only about 1 second, and the height is not too high, and the next 2 seconds are the knockdown time after landing.Evasion does not work while knocked down or stunned.
[Shield Leap] has a very long ending action, jumping so far and so high, one can imagine the inertia, as the last stage of the skill, it is impossible to use other operations to end the back shake early.
From the time the shield hit the ground, to removing the anti-shock, and then to standing up, the time was gone in 1 second.At this time, the enemies who were knocked into the air usually also landed, leaving only 2 seconds for Yun Xiaohan to attack, but because it is possible that the landing is still some distance away from the enemy, it often does not even last 2 seconds.
Height factor = (jump height/1.5 meters) rounded
[Shield Leap] is different from the previous two skill stages of [Fearless Shield Dance], it is the jump displacement, so the jump distance is not affected by the basic speed, but by the jump height, and the jump height depends on the skill user's Height and agility coefficient, [Shield Leap] Displacement distance = 3*maximum jump height, maximum jump height=(2*height)*agility coefficient.
Agility coefficient = 1 + ([Agility Attribute Growth] rank/20), Yun Xiaohan didn’t learn [Agility Attribute Growth], so he doesn’t need to count the agility coefficient, it’s much easier to calculate, his height is 2.7 meters, converted into a game The number of yards inside is 8.1 yards, rounded to 8 yards, the jump height is 16 yards, the displacement distance is 48 yards, and the highest jump height is 5.4 meters. (1 meter = 3 yards)
The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.
[Fearless Shield Dance] The damage received during the use period is reduced by 25% (there is no such effect in the transition stage), and the attack hitting the shield will be regarded as being blocked.During the shield dance, it will not be affected by mind control effects and immune to deceleration effects.
The attack range of this skill is related to the size of the shield, and the skill cooldown time is 30 seconds.This skill cannot be used while riding.
Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages. The shield rushes forward, or rotates at a high speed. The larger the shield, the easier it is to contact more enemies.
According to the specifications, shields can be roughly divided into four types: small shields, medium shields, large shields, and giant shields. Small shields are 1, medium shields are 2, and giant shields are naturally 4.
That is to say, the attack range of the third stage is 20 yards. This range is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is already considered a large range, such as [Tyrant Blast] That's 10 yards.The roar technique is a sonic attack with a larger range, but usually only 15 yards of attack range.
[Fearless Shield Dance] When the action of the previous stage is not fully completed, the next stage can also be activated in advance, so the finishing action of the previous skill or basic attack can be canceled.
Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action, which will definitely waste a little time, but with [Fearless Shield Dance] it is different, as long as the damage is done, and immediately Using [Fearless Shield Dance], you don’t need to complete the finishing moves in the second half, which is the common “cancellation of back-swing” in competitive online games. This technique can obviously improve the player’s damage per second (DPS).
Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physique attributes are permanently increased by 5%, and the physique is increased by half a level.Soldiers and knights can learn professions.
Skill 32: [Cable of Provocation]: Tier 4 rare professional skill, instant cast, learning prerequisites: have both stamina and mana gauges, [Shield Mastery], have more than 2 active provocative skills.
Level 3, pointing skill, throws a magic rope, forcibly pulls an enemy within 45 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 22 seconds.
When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. March 3 upgrade
Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 23 seconds.
When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. March 2 upgrade
Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 24 seconds.
When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.
Provocation skills can generally be divided into three types according to the provocation effect:
Regular Provocation: Add a lot of hatred, the specific effect depends on the skill.This is the main provocation skill, with the largest number, and the amount of increased hatred is often the highest among the three types.
Mandatory provocation: also increase hatred, the amount of increased hatred is generally at a medium level among the three types of provocation skills, with only a few exceptions, and the target can only choose the provocateur (the user of the provocation skill) as the attack target, but the target He still possesses sanity and can act independently, but he cannot choose other targets.And can attack other targets by using area skills or non-pointing skills. (The range attack brings the provocateur in, and the non-pointing skills can be aimed at a certain range near the provocateur, usually a 20-yard radius around the provocateur)
Things like [Lonely Charge] and [Thrilling Roar] belong to this category.
Out-of-control provocation: It can also increase hatred, but among the three types of skills, the amount of hatred increased by out-of-control provocation is often the least. In the state of out-of-control provocation, the target completely loses its mind and will actively approach the provocateur, and then use conventional attack methods to continuously to attack.The out-of-control provocative skill is the rarest of the provocative skills.
【Challenging Cord】belongs to this category.
Skill 33: [Construction of Perfect Spell-casting Gestures]: Legendary-level professional skills, learning steps are not limited, learning prerequisites: have both stamina bar and mana bar, have 2 rare skills, and at least one of them is a natural skill , have at least 25 reputation points, learning this skill will consume 10 reputation points.
(The main way to obtain fame is to win a story battle and make the story of the battle a history of game evolution. Players will be rewarded with fame according to their participation and performance. Very few missions may also reward fame.)
After learning this skill, players can use perfect gestures to cast spells. Even wearing heavy armor and plate armor, and being attacked will not deform their movements. The success rate of spell casting is increased by 25%, and the probability of being interrupted by spell casting is reduced by 25%. The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased by percentage).
This skill is bound and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be taken back by the system, and the timer will start at 0:[-] tomorrow.
The improvement of legendary skills in advanced fields is extremely limited, the better the skills, the smaller the field improvement.
Skill 34: [Superior Body]: Tier 4 rare general-purpose skill, instant cast.Pre-requirements for learning: warrior profession, with an additional 30% increase in physical attributes, at least one defensive active skill, and at least one self-recovery active skill.
Level 3, remove all control effects on the user (not including continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), immune to any limiting skills for a duration of 6 seconds, and Gain 2% extra movement speed within seconds, and within the duration of the skill, the player's physical attack power increases by 60% (including equipment).The cooling time is 30 minutes and 4 seconds.
Level 2, remove all control effects on the user (not including continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), immune to any limiting skills for a duration of 6 seconds, and Gain 2% extra movement speed within seconds, and within the duration of the skill, the player's physical attack power increases by 55% (including equipment).The cooling time is 27.5 minutes and 4 seconds. Upgraded on February 50
Level 1, immune to any restricted skills within 6 seconds, and gain 2% extra movement speed within 50 seconds, during the duration of the skill, the player's physical attack power increases by 25% (including equipment).Cooling time 5 minutes.
Skill 35: [Excellent Strength Growth]: There is no general level skill, it can only be learned with the general skill slot above level 3. After learning this skill, it is equivalent to learning the same level [Strength Attribute Growth], and the strength attribute gets 10% Additional permanent boost.
The skill with the same name cannot be learned again, and the [Strength Attribute Growth] skill of this level cannot be learned again. Players can only learn two more attribute growth skills in this level.
Skill 36: [Wind Spirit Riding Thrust]: Tier 4 rare professional skills, riding skills, instant cast, learning prerequisites: have both stamina and mana gauges, and have 3 active skills of the air system.
Level 3, summoning the spirit of the wind, increasing the riding speed by 80%, the skill user is temporarily regarded as having no body, ignoring all obstacles during the movement, but can still cause charge damage according to the length of the sprint distance, and the charge damage is increased by 50% , but after passing through a target, the sprint distance is recalculated using that target as the starting point. Upgraded on March 3.
Level 2, summoning the spirit of the wind, increasing the riding speed by 70%, the skill user is temporarily regarded as having no body, ignoring all obstacles during the movement, but can still cause charge damage according to the length of the sprint distance, and the charge damage is increased by 40% , but after passing through a target, the sprint distance is recalculated using that target as the starting point. Upgraded on March 2.
Level 1, riding speed increased by 60% in wind spirit state, charge damage increased to 30%.
In the state of Wind Spirit, it is immune to the deceleration effect, the resistance to control skills is increased by 50%, and the damage received is reduced by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down And doing other riding actions, such as leaping horses, but there are very few skills that can still be used in the wind spirit state, but the damage caused by such skills to enemies is also reduced by 25%.
The skill duration is 30 seconds, and the skill cooldown time is 3 minutes.
Does not harm allies
The skill description of [Wind Spirit Riding Thrust] claims to ignore all obstacles during the movement process, but Yun Xiaohan has done experiments and found that it is not as strong as the skill description says, [Wind Spirit Riding Thrust] just allows the skill to be used The player is temporarily regarded as having no body, but it cannot allow the player to fly and completely nihilize. Obstacles over 10 yards thick, a few magical obstacles, and terrain changes caused by skills such as [Trap] cannot pass the wind spirit state. .
37 Skills: [Fourth Tier Physique Attribute Growth]
38 Skills: [Fourth Level Spiritual Attribute Growth]
39 Skills: [Sub-Giant Body]: Legendary general skill, bloodline-related skills, no limit to learning stages.
Prerequisites for learning: permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, extra large physique +2 or more, possessing 2 rare skills, at least one of which is a natural skill, and at least 25 points Fame, learning this skill will consume 10 points of Fame.
After learning this skill, the player's strength attribute will be permanently increased by 20%, and the physical attribute will be permanently increased by 20%.
The upper limit of health is increased by 20%, the speed of life recovery is increased by 30%, the physical damage immunity is increased by 5%, and the resistance to knockdown, knock-up, knockback, and stun is increased by 15%.
Body size increased by one size.
40 Skills: [Shield of Nezakan]: Rare skill, learning requirements: Permanent increase of physical attributes by more than 80%, shield combat profession, with 3 shield combat skills, at least one of which is a rare shield combat skill.
After activation, it reduces 95% of the physical damage and spell damage received, removes all current negative states, and increases resistance to negative states by 50%. Attacks with final damage below 100 points will not be able to cause damage to the skill user. After use Physical attack power is reduced by 50%, movement speed is reduced by 50%, and the duration is 30 seconds.
Cooldown time 10 minutes.
——————————————————————————————————————————————
Bloodline rare skill column 1:
[Bloodthirsty Retaliation Mark]: Rare skill, pre-requisites for learning: Possess stamina and mana gauges at the same time, agility attribute permanent increase of more than 50%, intelligence attribute permanent increase of more than 30%, and physique is the smallest size that players can choose and below.
3级,技能伤害从(物理攻击力*0.4)变为(物理攻击力*0.6),伤害效果反馈比例仍然是10:1,最高提高使用者攻击力(物、法双攻)的幅度从60%提升至70%。攻击范围从30码增加到40码,弹射间距从20码提升至30码,最多连续反弹攻击次数从6次增加到8次。技能冷却时间从5分钟降低为4分半钟。 3月26日升级
2级,技能伤害从(物理攻击力*0.2)变为(物理攻击力*0.4),伤害效果反馈比例仍然是10:1,但最高提高使用者60%的攻击力(物、法双攻)。 2月14日升级。
Level 1, the Bloodthirsty Bounty will cause (physical attack power*0.2) damage to all targets, the damage effect will continue to accumulate, and will be fed back to the skill user at a ratio of 10:1, up to increasing the user's attack power by 50% (physical attack power*[-]) , French double attack).
Use magic to create a boomerang with a bloodthirsty effect. The attack range is 40 yards, and the maximum number of consecutive rebounds is 7 times. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 30 yards. Once it exceeds 30 yards, the boomerang will return automatically.
The bloodthirsty boomerang does not affect the normal operation of the player. After throwing the boomerang, the player can still move freely, attack and use skills, but the boomerang needs to be picked up when the boomerang returns.
The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will not change. If the successful boomerang is not received, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.
Once the boomerang returns to the player, the player must throw it within 30 seconds, dealing damage.If you fail to throw it, or fail to deal damage for more than 30 seconds, the boomerang will automatically disappear.
The bloodthirsty boomerang cannot be shot down, and other players cannot use their bodies to block the boomerang.
This skill can be upgraded, and the cooling time is 4 and a half minutes.
[Bloodthirsty Bomber] Although it looks like a throwing weapon, it is actually condensed by the user with magic power. The whole condensing process is very short, from the moment the [Bloodthirsty Bomber] appears to the moment it flies towards the enemy. Condensed.
Although the skill description of [Bloodthirsty Bullet] is written to be returned to the user, but in actual operation, the receiving and re-release of [Bloodthirsty Bullet] are also manipulated by magic power, and no skills are required. any part of the user's body.
In fact, if you look closely at the angle of view, you will know that the [Bloodthirsty Return Mark] did not actually touch Yun Xiaohan's body when it returned, but hovered the moment it was about to touch the body, and gained magic power in an instant After recharging and reporting the accumulated damage to Yun Xiaohan, you can fly out again.
After receiving it, Yun Xiaohan can also not release the [Bloodthirsty Bounty] for a short period of time, but this time cannot exceed 30 seconds, otherwise the [Bloodthirsty Bounty] will disappear.During this time, [Bloodthirsty Boomerang] will automatically fly to the user's chest.
Because [Bloodthirsty Repulse Mark] is learned with the bloodline skill slot, bloodline materials are consumed when leveling up. Fortunately, the material consumption for level 2 is not much, only 50 [Giant Ashes], 5 [Sub-Giant Ashes] are needed. Blood], 2 [sub-giant limb fragments].
Bloodline rare skill column 2:
[Void Magic Spirit]: A special skill chosen by God. Since this skill is related to the talent of the bloodline, it can be learned in the rare skill slot of the bloodline. .
Prerequisites for learning: have more than eight air skills, more than eight water skills (the illusion is a derivative of air and water), five or more illusion skills, five or more space skills, have The related magic affinity bloodline talent skills, the permanent increase of intelligence attribute is more than 250%, and the permanent increase of spiritual attribute is more than 150%.
This skill is a constant spell. After learning this skill, the player will permanently reduce the mana cap by 20% (the total value will be reduced, and the final calculation will be multiplied), and it will be directly reduced by 2 levels. After paying the price, the player can create an exclusive His ethereal spell. (The player is immortal, so the life force required to create a void faerie is replaced by level experience).
Void spirits have no gender. Since they are man-made elemental spirits, Void spirits have extremely low intelligence and no self-awareness, but they still have growth potential, but it is very difficult to grow.This skill cannot be upgraded, but it can grow the illusory magic spirit through other means.
After possessing the Void Magic Spirit, the player will be permanently exempted from the learning prerequisites of skills when learning space and illusion skills (only skills, excluding attributes, occupations and other learning prerequisites), and the power of space and illusion skills will be increased by 30 %, and it is possible to increase one or more aspects of skill effects, such as casting time, cooling time, control duration, etc., depending on the specific skill.
{When the light dissipated, an oval silver-gray light body appeared above Yun Xiaohan's right shoulder, about the size of a corn cob, but a large corn cob.
Yun Xiaohan ignored the curious players beside him, checked his illusory magic spirit, and found that this illusory magic spirit could not communicate, could not give instructions, and could not check its attributes. It could only play a purely auxiliary role in casting spells. At least for now.
Void Magic Spirit is very different from pets and mounts. It cannot be attacked without a blood bar; without a level, it will not share Yun Xiaohan's experience. The only thing in common is that it can be withdrawn and released.
The test results came out soon: firstly, the durability of the space barrier increased by 30%; secondly, the damage reduction effect of Yun Xiaohan's external attacks inside the cover decreased. The damage effect is now reduced by 30% and 15%, which has been reduced by one-third; the final change is the casting time. It used to take one second to sing, but now it only takes half a second.Barrier dual defense and skill cooldown time have not changed.
The 30% increase in durability is definitely the change brought about by the 30% increase in the power of the space skill, and the other two changes are the "possible additional improvement in one or more aspects" mentioned in the skill description of [Void Magic Spirit] skill effect".
It can be said that [Void Magic Spirit] raised the [Space Barrier] by half a level at once, which shows how powerful [Void Magic Spirit] is.Although the skill [Void Magic Spirit] itself will not cause any damage to the enemy, nor can it directly strengthen Yun Xiaohan itself, but its impact is far-reaching. }
——————————————————————————————————————————————
(End of this chapter)
You'll Also Like
-
Becoming a God Starts From Planting a Bodhi Tree
Chapter 280 1 hours ago -
Global Mining
Chapter 537 3 hours ago -
The system is very abstract, fortunately I am also
Chapter 173 3 hours ago -
The Secret of the Goddess
Chapter 224 3 hours ago -
Bone King: Welcome the Birth of the King
Chapter 201 3 hours ago -
Alien Hotel
Chapter 190 3 hours ago -
Live: Proving the infinite multiverse at the beginning
Chapter 601 3 hours ago -
I'm a priest, it's reasonable for me to have a little more health and healing.
Chapter 383 12 hours ago -
Honghuang: Wu clan soldiers, plundering entries begin to rise
Chapter 125 12 hours ago -
This pirate is actually a sixth-rate
Chapter 170 12 hours ago