Pinnacle player

Chapter 1361 Changes brought about by the game cabin

Chapter 1361 Changes brought about by the game cabin

Back in the game, Yun Xiaohan still has four hours in the February [-]th period today, and he still has to do the daily life of the territory, so there is definitely no way to make full use of it.

But he can't take care of these now, he is anxious to test the game cabin.

According to the researcher, the game cabin is a combination of somatosensory simulation and mind-sense simulation. In the normal mode, the body-sense is the main mode, and the mind-sensing is the secondary, and the voice control is assisted. , there is no voice control at this time, and the voice control is used to speak.

After using the game cabin, you can still use the virtual keys, but the key layout is no longer the keyboard layout, but is set by the player. The player can disassemble the keys and put them in any position.

It can be placed next to one's own arm, on both sides of the body, or on both sides of the cheek, as long as the player finds it convenient and can click on it.

Players can also use various small movements and voice to give instructions.

Because it is necessary to fully understand the operation mode of the game cabin, Yun Xiaohan did a very detailed test.

The first thing to test is vision.

For example, the simple action of looking behind you. In the keyboard and mouse operation mode, the player needs to turn around. However, after the somatosensory simulation, he only needs to turn his head in the game cabin, and his body can still face forward.

Another example is to look up obliquely or look down. You have to use the mouse to adjust the angle of view. Now you just need to look in that direction with your eyes naturally.In this way, the adjustment of the viewing angle becomes extremely convenient and quick, and it is completed naturally.

To put it simply, the field of view adjustment method of the game cabin is not much different from that in reality.

The only difference may be the field of view, which is also limited by the game settings.

The perspective view of the third person, that is, the so-called overlooking mode, has not been cancelled, but it has to be called separately, because it is generally used to take pictures or videos for the player. In the perspective view, you can only see the scenery, and other operations are disabled. Even Can't even speak, let alone control his character.

In addition, in some special occasions, such as battles, plots or dungeons, it is still the same as the virtual helmet, and it is not allowed to use the perspective view.

The second test is the combat operation, without using skills first, try various body movements.

Raising the shield to block, Yun Xiaohan could only move left or right or turn to adjust the position of the shield. If there are many enemies, it will be very troublesome to adjust, and some places can't take care of it.

But with the game cabin, he can fine-tune it through somatosensory simulation, just like moving the shield with his hands instead of moving it as a whole in reality, which means that the movement is more detailed and the movement speed is also greatly improved.

For example, someone attacked Yun Xiaohan from the right side before, because he was holding a shield in his left hand, so he had to turn around to face the right side in order to block the enemy's attack.

That is to say, although the game system will help the player to make some corrections, for example, the enemy's attack is coming, and the position of the shield is a little away, and then the system will automatically control your character's shield hand to help you adjust the position of the shield.

This adjustment range is very limited, and it cannot be stopped if it deviates a little farther.

Therefore, some players who do not operate well will often have problems, either turning around and not turning in place, or turning around, and then unable to block the enemy's attack.

Now the somatosensory simulation makes the operation much simpler. You don’t necessarily need to turn around to attack from the side, just deflect your hand to the side. It feels like you are really fighting with a weightless shield.

It should be noted that once the somatosensory operation is used, the automatic correction of the game mastermind is completely cancelled, and it is entirely up to the player himself.

A comprehensive comparison shows that the operation has become more convenient, but the details of the operation have also been greatly increased.

In the past, I used a shield to protect the front, even though the shield was relatively small, but with the automatic correction of the mastermind, the chest part will definitely not be hit again.

Now it is completely up to the player to micro-manage, so if the player moves the place a lot, or even just shakes the hand, and the shield is deflected, it may cause the enemy's attack to be missed.

The upper limit of the operation has been greatly increased, but the requirements for the players have also increased a lot, and the bastards who are easily distracted are prone to mistakes.

But even so, it's still very cool, especially for Yun Xiaohan, because he was too big before, even if he was holding a giant shield, the blocking area was huge, but he would still miss some attacks.

Now that there is a somatosensory simulation, when he is proficient in the operation, it will be difficult for the enemy's attack to break through his shield.

At this point in the test, Yun Xiaohan suddenly thought of the skill [parry].

[Parry] is similar to shield block, you have to be right on the attack route to trigger block or parry.

But the area of ​​the weapon is much smaller than the shield. Even with the system correction, the parry trigger rate is still very impressive. There are often situations where the enemy's weapon rubs against the player's weapon and attacks, which is not very practical.

In this case, [Parry] is very unpopular with players. Generally, only players who take the route of dual-wielding weapons or large two-handed weapons will learn it. Not everyone learns it, only a few of them take the two Players who are confident in the route and are confident in their own operations will learn it.

But now there is no somatosensory simulation, shield block can be micro-manipulated, and weapon parry is of course also possible, even if the operation requirements will be higher, but it is not a problem for people like Yun Xiaohan, high operation requirements are enough Practice more, practice until it becomes the instinct of the body.

Moreover, Yun Xiaohan is going to change to a large two-handed weapon in the future, and sooner or later he has to learn [parry], and now he just puts this matter ahead of schedule.

[Parry] is an ordinary non-ranked professional skill, but you can't learn it from the skill instructor, you have to use the skill book to learn it.

[Parry] is not a professional core skill, nor is it a framework skill. The explosion rate of the skill book is not high, but it is not low, generally at a lower level.

But because it is not liked by players, it is classified as a garbage skill book, the price is quite cheap, and often it will be exchanged for skills.

Now that there is a game cabin, the price of this [Parry] will definitely rise sharply. Yun Xiaohan wants to buy a wave first and stock up on the goods before other players get the game cabin.

With the defense like this, the attack naturally changed accordingly.

The somatosensory simulation allows the player to adjust the attack angle by himself. It turns out that the player wants to attack the enemy's vital points, but it is not impossible, but the adjustment process is very cumbersome.

For example, Yun Xiaohan used to like to use [Thunder Spear] as a gun. In the past, he could only throw the spear at the monster's position. Even though he was very close to the monster, it was still difficult to aim.

He can only adjust the left and right bias by moving laterally and turning, squatting, and jumping up to adjust the height (spear during the squat or jump, not after fully crouching or jumping), because the crouching or jumping In the process of shooting, it is difficult to grasp the timing so accurately, and the hit rate can be imagined.

But after the somatosensory simulation, he can use it to aim by changing the position of the hand and fine-tuning the shape of the hand. Throwing with a slight angle can be done, and the tediousness of adjustment is greatly reduced.

Of course, the simplification of the process does not mean that the difficulty of operation is reduced, especially for throwing and shooting long-range attacks.

PS: It is really difficult to write this kind of chapter. After writing and rewriting, rewriting and rewriting several times, I originally planned to write 2000 words, but after writing more than 2000 words, I found that I only wrote half of it.

The change is too much to break the balance, but there is no obvious change and the evolution of the operation brought by the game cabin is not reflected. It is difficult.

But I thought about it at the beginning, and I wanted to write about the struggle and adaptation process of a player in the old keyboard and mouse era after entering the new operation era (not just about Yun Xiaohan), and I thought it would be very interesting and real, so this I asked for it, and I deserve it.

(End of this chapter)

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