Pinnacle player
Chapter 1362 Changes brought about by the game cabin
Chapter 1362 Changes brought about by the game cabin
After changing the game cabin, the game gives the player two options. One is still the same as before, and the system provides the player with an aiming frame as an aid; the other is that there is no aiming frame, and it is completely controlled by one's own personal ability.
Manual operation is definitely more difficult than assisted aiming, but it also has more possibilities.
The same is true for melee combat. In the past, unless the enemy used displacement or rollover, it was difficult to miss the enemy with a face-to-face general attack. Now it is different, and it is inevitable to cut in the wrong direction.
This is thanks to the fact that the somatosensory simulation is not a real simulation. Many body movements are limited by equipment and computing power, and cannot be fully simulated. Attack movements such as chopping and chopping can be done as long as they are done. It depends on the system to complete the movements, otherwise those hands and feet Clumsy, slow-moving players can really run the risk of never hitting anyone.
It is probably because of this that the official did not pursue a full-real simulation. After all, this is just a game. If everything is done according to reality, then it is a struggle for physical fitness. Is there still a way for gamers to survive?Just change to a sports player.
But no matter how difficult it is, there will still be a large number of players who will try the new operation mode. After all, this mode is more novel, more shocking, and more interesting to play, and the most important thing is that players have spent so much money to buy game cabins. Still playing the old mode of operation, the money is not wasted.
So except for a small number of long-range players who really can't adapt to the new mode, the vast majority of people still try to adapt.
In the new operation mode, players can actively and targetedly attack the enemy's vital parts.
Affected by this, the prices of [Vital Attack (General)] and [Vital Dodge (General)] will inevitably skyrocket, which is the so-called joint reaction.
[Vital Attack (General)], [Vital Dodge (General)] and [Parry] are not the same, these two are rankless rare-level general-purpose skills, with a low burst rate and much higher practicability, and the price is lower than [ Parry] much higher.
Yun Xiaohan definitely has to learn these two skills, and he can store up more and wait to make a fortune.
Then he tested squatting, jumping and other actions.
These actions do not need to be completed completely. For squatting, you only need to bend your knees, and for jumping, you only need to tiptoe, and there will be a system to complete it later.
After all, it is impossible for players to squat and jump frequently in the game cabin, and they cannot jump up in the game cabin, and the athletic ability of the characters in the game is much stronger than that of the player.
The degree of squatting is proportional to the extent of knee flexion, and the jump height is related to the strength of tiptoes. The harder you jump, the higher you jump, but it will not exceed the jump limit height.
This is true for squatting and jumping, and presumably the same is true for rolling and other actions.
Not to mention the more violent actions, the players themselves will definitely not be able to complete them, so they can only pose a pose or give a body signal set in advance, and the follow-up actions will be completed by computing power.
It is also for this reason that there will be a special "Thinking Control Mode" that requires players to actively or passively activate it for a limited time.
In contrast, actions such as moving shields that only require hands do not consume too much computing resources, because these small actions can be completed by the player in the game cabin, and the game cabin just directly reflects them in the game.
Look at the operational changes in skills.
The setting of shortcut commands is still very convenient, at least in Yun Xiaohan's view.
All kinds of micro-movements can be used as shortcut commands. With just one finger command, Yun Xiaohan can come up with a lot, such as flexing fingers, snapping fingers, joining fingers, clenching and stretching fingers, etc. You can also do multiple fingers together, and you can easily set them up. Issue seven or eighty instructions.
Using finger commands will not affect the player's combat. Game characters will not be unable to hold weapons or shields because they move their fingers. Arm movement will not conflict with finger movements. The adjustment of chopping and throwing is only consistent with the movement of hands. related to orientation.
Sideways actions such as sticking out the tongue and pushing the stomach can also be set as shortcut commands. Anyway, as long as the player dares to think and does not conflict with the conventional somatosensory operations, they can all be set as shortcut commands.
Voice commands are also very useful, and it is also very convenient to use a certain number or a single Chinese character as a voice command, which is no worse than finger commands.
The recognition ability of the game mastermind is quite strong, as long as the player sets it cleverly, it will not be confused with normal shouting.
For example, Yun Xiaohan uses [Heavy Hit], just call "heavy", and when he speaks normally, if there is "heavy" in a sentence, it will not be misjudged by the system, and put a [ Heavy hit] go out.
Although they all say "heavy", the "heavy" called by Yun Xiaohan is specially set by Yun Xiaohan. In order for the system to recognize and memorize it, he will repeat it dozens of times during the setting. The pronunciation is different from normal speech, and it is very short. , while the "heavy" in normal speaking is pronounced relatively naturally, without deliberately aggravating and controlling the speed of speech.
In addition, the word "heavy" is only a single word in the skill call, and it is rare to say only one word in normal speech, so the system can distinguish it.
Of course, if you talk too much, it is inevitable that skills will be misplaced. In order to avoid this situation, it is best not to set some commonly used words as voice commands.
Micro-operation instructions and voice instructions do not conflict, and the two can be used in combination.
In terms of skill aiming, non-pointing skills provide players with a prompt ballistic that is only about one to two yards as a guide. Players can adjust by changing the position and direction of their hands just like throwing attacks.
Pointing skills, locking skills, and skills that need to select a landing point are all selected by mental simulation.
Yun Xiaohan especially likes this, the simulation selection of thoughts and feelings is faster and more accurate than clicking with the mouse.
There are other differences as well, but it is not necessary to list them all.
If the full score of the keyboard and mouse operation mode is 100 points, Yun Xiaohan is deeply immersed in it, and at least 100 points can be obtained for 99 points.
But now that the game cabin is changed, Yun Xiaohan is not familiar with the operation mode of body sense + mind sense, and the operation score he got can't even reach the passing level.
The full score of the body sense + mind sense operation mode is 200 points, even though he is still not used to it, but because the upper limit of the operation has been greatly increased, the player can make more delicate operations, better block and more accurate hits , the casting of skills is also faster and more flexible, and the actual operation effect has been improved.
Under the addition and subtraction of the two, he can still get 70 to 80 points.
Although this score is currently lower than that of the keyboard and mouse operation mode, as he becomes familiar with the new operation mode, the score will become higher and higher.
Yun Xiaohan is still very confident in his game talent, and he has already begun to consider a self-training plan.
I believe that it only takes about three days for him to catch up with the original operation effect, and he can basically adapt to the new operation mode after a week, which is to reach the passing level of 120 points.
It should not be so fast if you go up further, you have to rely on water and work slowly.
PS: This chapter is extremely difficult to write. In fact, there is no need to write it in such detail, but I am obsessive-compulsive, and I want everyone to see the specific changes in the operation, and to understand how the protagonist practiced afterward. , the player's operation gap can be written out.
Asking for tickets, there may be another chapter in the early morning, and it will be released tomorrow if the code is not finished. Anyway, it is still the same sentence, first try to ensure that it is updated every day.
(End of this chapter)
After changing the game cabin, the game gives the player two options. One is still the same as before, and the system provides the player with an aiming frame as an aid; the other is that there is no aiming frame, and it is completely controlled by one's own personal ability.
Manual operation is definitely more difficult than assisted aiming, but it also has more possibilities.
The same is true for melee combat. In the past, unless the enemy used displacement or rollover, it was difficult to miss the enemy with a face-to-face general attack. Now it is different, and it is inevitable to cut in the wrong direction.
This is thanks to the fact that the somatosensory simulation is not a real simulation. Many body movements are limited by equipment and computing power, and cannot be fully simulated. Attack movements such as chopping and chopping can be done as long as they are done. It depends on the system to complete the movements, otherwise those hands and feet Clumsy, slow-moving players can really run the risk of never hitting anyone.
It is probably because of this that the official did not pursue a full-real simulation. After all, this is just a game. If everything is done according to reality, then it is a struggle for physical fitness. Is there still a way for gamers to survive?Just change to a sports player.
But no matter how difficult it is, there will still be a large number of players who will try the new operation mode. After all, this mode is more novel, more shocking, and more interesting to play, and the most important thing is that players have spent so much money to buy game cabins. Still playing the old mode of operation, the money is not wasted.
So except for a small number of long-range players who really can't adapt to the new mode, the vast majority of people still try to adapt.
In the new operation mode, players can actively and targetedly attack the enemy's vital parts.
Affected by this, the prices of [Vital Attack (General)] and [Vital Dodge (General)] will inevitably skyrocket, which is the so-called joint reaction.
[Vital Attack (General)], [Vital Dodge (General)] and [Parry] are not the same, these two are rankless rare-level general-purpose skills, with a low burst rate and much higher practicability, and the price is lower than [ Parry] much higher.
Yun Xiaohan definitely has to learn these two skills, and he can store up more and wait to make a fortune.
Then he tested squatting, jumping and other actions.
These actions do not need to be completed completely. For squatting, you only need to bend your knees, and for jumping, you only need to tiptoe, and there will be a system to complete it later.
After all, it is impossible for players to squat and jump frequently in the game cabin, and they cannot jump up in the game cabin, and the athletic ability of the characters in the game is much stronger than that of the player.
The degree of squatting is proportional to the extent of knee flexion, and the jump height is related to the strength of tiptoes. The harder you jump, the higher you jump, but it will not exceed the jump limit height.
This is true for squatting and jumping, and presumably the same is true for rolling and other actions.
Not to mention the more violent actions, the players themselves will definitely not be able to complete them, so they can only pose a pose or give a body signal set in advance, and the follow-up actions will be completed by computing power.
It is also for this reason that there will be a special "Thinking Control Mode" that requires players to actively or passively activate it for a limited time.
In contrast, actions such as moving shields that only require hands do not consume too much computing resources, because these small actions can be completed by the player in the game cabin, and the game cabin just directly reflects them in the game.
Look at the operational changes in skills.
The setting of shortcut commands is still very convenient, at least in Yun Xiaohan's view.
All kinds of micro-movements can be used as shortcut commands. With just one finger command, Yun Xiaohan can come up with a lot, such as flexing fingers, snapping fingers, joining fingers, clenching and stretching fingers, etc. You can also do multiple fingers together, and you can easily set them up. Issue seven or eighty instructions.
Using finger commands will not affect the player's combat. Game characters will not be unable to hold weapons or shields because they move their fingers. Arm movement will not conflict with finger movements. The adjustment of chopping and throwing is only consistent with the movement of hands. related to orientation.
Sideways actions such as sticking out the tongue and pushing the stomach can also be set as shortcut commands. Anyway, as long as the player dares to think and does not conflict with the conventional somatosensory operations, they can all be set as shortcut commands.
Voice commands are also very useful, and it is also very convenient to use a certain number or a single Chinese character as a voice command, which is no worse than finger commands.
The recognition ability of the game mastermind is quite strong, as long as the player sets it cleverly, it will not be confused with normal shouting.
For example, Yun Xiaohan uses [Heavy Hit], just call "heavy", and when he speaks normally, if there is "heavy" in a sentence, it will not be misjudged by the system, and put a [ Heavy hit] go out.
Although they all say "heavy", the "heavy" called by Yun Xiaohan is specially set by Yun Xiaohan. In order for the system to recognize and memorize it, he will repeat it dozens of times during the setting. The pronunciation is different from normal speech, and it is very short. , while the "heavy" in normal speaking is pronounced relatively naturally, without deliberately aggravating and controlling the speed of speech.
In addition, the word "heavy" is only a single word in the skill call, and it is rare to say only one word in normal speech, so the system can distinguish it.
Of course, if you talk too much, it is inevitable that skills will be misplaced. In order to avoid this situation, it is best not to set some commonly used words as voice commands.
Micro-operation instructions and voice instructions do not conflict, and the two can be used in combination.
In terms of skill aiming, non-pointing skills provide players with a prompt ballistic that is only about one to two yards as a guide. Players can adjust by changing the position and direction of their hands just like throwing attacks.
Pointing skills, locking skills, and skills that need to select a landing point are all selected by mental simulation.
Yun Xiaohan especially likes this, the simulation selection of thoughts and feelings is faster and more accurate than clicking with the mouse.
There are other differences as well, but it is not necessary to list them all.
If the full score of the keyboard and mouse operation mode is 100 points, Yun Xiaohan is deeply immersed in it, and at least 100 points can be obtained for 99 points.
But now that the game cabin is changed, Yun Xiaohan is not familiar with the operation mode of body sense + mind sense, and the operation score he got can't even reach the passing level.
The full score of the body sense + mind sense operation mode is 200 points, even though he is still not used to it, but because the upper limit of the operation has been greatly increased, the player can make more delicate operations, better block and more accurate hits , the casting of skills is also faster and more flexible, and the actual operation effect has been improved.
Under the addition and subtraction of the two, he can still get 70 to 80 points.
Although this score is currently lower than that of the keyboard and mouse operation mode, as he becomes familiar with the new operation mode, the score will become higher and higher.
Yun Xiaohan is still very confident in his game talent, and he has already begun to consider a self-training plan.
I believe that it only takes about three days for him to catch up with the original operation effect, and he can basically adapt to the new operation mode after a week, which is to reach the passing level of 120 points.
It should not be so fast if you go up further, you have to rely on water and work slowly.
PS: This chapter is extremely difficult to write. In fact, there is no need to write it in such detail, but I am obsessive-compulsive, and I want everyone to see the specific changes in the operation, and to understand how the protagonist practiced afterward. , the player's operation gap can be written out.
Asking for tickets, there may be another chapter in the early morning, and it will be released tomorrow if the code is not finished. Anyway, it is still the same sentence, first try to ensure that it is updated every day.
(End of this chapter)
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