Pinnacle player

Chapter 1480 Parry

Chapter 1480 Parry
4月17日1:21,云枭寒升到了63级,并获得了一个新的专业技能栏位。

There are three skills he can learn at this time, namely [Improved Obscurity Technique], [Shadow Puppet Flashback] and [Parry].

These three skills are not very helpful for daily leveling, but in general [Shadow Puppet Flashback] is the most useful, but Yun Xiaohan did not choose to learn [Shadow Puppet Flashback], but learned [Parry 】.

[Parry]: Professional skills, learning level is not limited.Can be upgraded.

The player can parry the attack by adjusting the position and orientation of the weapon. If the player uses the game cabin to play the game, the parry action can be completed through the somatosensory operation. The parry range is directly related to the type and size of the weapon.

Once the parry is successful, the attribute of the parrying party (strength + constitution) will be checked against the attribute of the attacking party (strength + agility).

If the random roll value of the former (strength + constitution) attribute is lower than the random roll value of the latter (strength + agility) attribute, the parry will be knocked away by the enemy's attack, although the damage will be reduced by 20%, but because the attack is still If it hits the parrying party, the related attack effect will still take effect.

If the random roll value of the former (strength + constitution) attribute is higher than the random roll value of the latter (strength + agility) attribute, for every 10% higher, the attack damage will be reduced by 5% until the attribute check difference is high At 100%, reaching the parry damage reduction limit, reducing attack damage by 50%, plus the basic 20% damage reduction, is 70% limit damage reduction.

If the enemy's attack is also a melee attack, and the weapons of the two sides touch each other head-on without sliding away, then the stiffness effect may be triggered through an attribute check.

Compare the random roll value of (strength + constitution) attribute of the parrying side with the random roll value of (strength + agility) attribute of the attacking side. For every 25% difference in attribute check difference, the weaker side in attribute check will have more Stiffness for 0.5 seconds, the highest stiffness is 2 seconds.

Due to the success of the parry, the enemy's attack fails to hit the parrying party, and the relevant attack effect will not take effect. (Range attack depends on the situation)

[Parry] Although it is just an ordinary professional skill, it is a nearly regular functional skill, so the normal division of skill quality cannot be applied to it.

[Parry] The effect of this skill seems to be very powerful. Level 1 can reduce the damage by up to 70%, and it can also cause a stiff effect, but it is maddeningly difficult to use in practice.

The size of the weapon is nothing compared to the shield. It is really too difficult to block the weapon with a weapon, let alone block the arrow. The timing, angle, etc. must be controlled just right. The difficulty is really not ordinary.

Moreover, when playing weapon parry, the player's own size must also be taken into consideration. The larger the player's size, the more difficult it is to protect everything. It is even more difficult for a super-sized player like Yun Xiaohan to parry.

[Parry] is mainly used in one-on-one battles. You can parry by predicting the enemy's attack. If you are facing a group of people besieging, [Parry] is far less useful than shield blocking.

What needs to be mentioned is that [parry] can only parry real objects, and has no effect on intangible spells. Unless an entity is summoned like Thunder Spear, and it is always held in the hand as a melee weapon, it can be parried .

In addition, because of the high attributes of strength and body, Yun Xiaohan also has the weight of strength and physique attribute checks in the test, so he has a greater advantage in attribute checks.

But the advantage can be attributed to the advantage, but this advantage is not as great as most people imagined, which is determined by the attribute verification mechanism.

Generally speaking, when doing an attribute check, a random value is taken within the upper and lower 25% of the attribute, which is the so-called random dice roll value.

For example, assuming that Yun Xiaohan's strength attribute and constitution attribute add up to about 10000 points (actually more than that), then a random value is taken from 7500 to 12500, and then the attribute check weight is calculated on this basis.

And the opponent's strength attribute and agility attribute add up to only 7000 points, so a random value is taken from 5250 to 8750.

We can see that because Yun Xiaohan has a higher attribute, the sampling range span of his random value is as large as 5000 points, while the opponent has a lower attribute, and the sampling range span of the random value is only 3500 points.

Obviously, the higher the attribute, the lower the stability of the random roll value.Unless the attribute gap between the two sides is really exaggerated, there is no guarantee that each attribute check will be much higher than the opponent.

Therefore, Yun Xiaohan's attribute advantage is limited by the attribute verification mechanism to a certain extent, and this is also a reasonable balance based on mathematical rules.

The reason why Yun Xiaohan had to learn [Parry] first was because the operation of [Parry] was extremely difficult and required a lot of daily practice to master the skills.

And [Parry] You need to complete a successful parry to get skill experience, and the skill experience required to upgrade is quite a lot. Level 1 is almost the same as the experience required for many skills from level 3 to level 4, so the sooner you practice, the better.

Don’t look at some players who have learned [Parry] before. When the game cabin is officially released, they can perform somatosensory operations. Their experience in [Parry] operation is definitely useful, but the effect will definitely be greatly reduced. Reacquaint and adapt.

The official announcement said that the game cabin will be officially released on April 4th, and today is only the 24th. Yun Xiaohan still has a whole week to adapt in advance, which naturally cannot be missed.

Some people may ask, isn't it just seven days away? Anyway, Yun Xiaohan is so strong now, and no one can compete with him in a one-on-one duel. [Parry] is not very useful after practice. There is a difference between seven days earlier and seven days later Not too big.

This is too young, Yun Xiaohan doesn't need to use [parry] to fight with others, but it can be used to pretend to be X.

Think about it, when the game pod is officially on sale, not long after everyone got the game pod, Yun Xiaohan posted a post about the use demonstration video of [Parry], and after the post, he can talk about his understanding of [Parry] , and how to practice [parry] in a targeted manner.

Seeing the post, most players would think: "Hey, we are just getting started. Yun Xiaohan's explanation and practice video are all out, and there are practice methods in the back. This comprehension ability is too strong. This person and others It's really different."

A few players may wonder why Yun Xiaohan is so fast, but Yun Xiaohan will not brag about his ability to comprehend in the post, but just let others think for themselves, even if someone finds out afterwards, no one can blame him for this.

What's more, if you have the opportunity to get the game cabin in advance, they are all the game spokespersons of the major regions. Others don't know about it. Because of Yun Xiaohan, he was told not to tell the outside world.

No one is brain-dead, because you are the spokesperson of the game, you can enjoy certain privileges, if you tell me about getting the game cabin in advance or buying the game cabin at a discount, you will definitely not be able to enjoy such a good thing in the future, who knows you Just keep your mouth shut.

He might even be revoked as the spokesperson of the game, after all, a brain-damaged person is not suitable to be the spokesperson of the game.

Therefore, Yun Xiaohan is not very worried about being exposed, but for the sake of safety, he still will not brag in this session. What the players like to think, and what fan filters they like to add to Yun Xiaohan, that is their business. It has nothing to do with Yun Xiaohan.

PS: I was too tired. I went to bed first when I came back last night, and I didn’t get up until 4 o’clock. I’ve been a little busy recently, but I will try my best to keep updating twice a day, but the update time may be messy.

(End of this chapter)

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