Pinnacle player

Chapter 1481 The Practice of Parrying

Chapter 1481 The Practice of Parrying

Don't feel that it's a pity that the experience summed up so hard is taught like this. There are too many players who are idle and good at being teachers. Yun Xiaohan doesn't teach, and some people teach.

As long as you are willing to practice and spend a lot of time summing up this kind of operational skill accumulation, you can definitely sum it up after spending a lot of time. Even if you are not talented enough, the summed up skills are relatively one-sided. It's no worse than the skills summed up by Yun Xiaohan alone.

But Yun Xiaohan sent it out first, so he has a first-mover advantage, not to mention that there are so many others, this generation has risen all at once, no matter how others study and summarize, they have to admit that Yun Xiaohan is the somatosensory parry The founder of the mountain.

Yun Xiaohan can make this [parry] technical post into a paid post, which can not only earn money, but also earn prestige, and it can also consolidate his impression of No. 1 paid technical post in the hearts of many players.

By the way, he can also predict that [Parry], [Vital Attack (General)] and [Vital Dodge (General)] will increase in price, while further earning prestige, it is also a warm-up for his future money-making plan.

With so many benefits, it takes only seven days to practice in advance, which is really worth a thousand dollars.

Even if seven days is not enough for Yun Xiaohan to practice the operation of [Parry], but he makes the video himself, it doesn't matter if the operation is bad, just select a segment that has successfully parried several times in a row, that's not enough, Can't we edit all the essence?
As long as the editing is good, middle-level operations can be as handsome as gods in the highlights.

Since there was no suitable level 64 top-level blood monster to fight, Yun Xiaohan continued to level up with the level 63 "Red Mountain Horned Demon" after reaching level 63.

"Red Mountain Horned Demon" is still very good as a leveling monster. The drop rate of demon blood materials is quite high. [Xiahou Dun] has a high demand for demon blood materials. Yinmo is also likely to be demon blood, so fight more demons There is no harm in preparing bloodline materials.

Because the experience required for leveling up has increased by 1%, and now he is fighting monsters of the same level, without the 20% experience bonus for fighting monsters of a higher level, so the decline in leveling speed is still obvious.

On the contrary, in terms of personal combat power, Yun Xiaohan's attributes are only higher after being upgraded to level 63. [Parry] has just started to practice, which is not helpful for leveling. Even because of frequent attempts to parry, the shield block is not timely after missing it. The loss of blood volume has increased slightly.

It's just because his defense is too high and his blood recovery ability is strong, the slight increase in blood volume loss did not cause any negative effects.

In the process of spawning monsters for a long time, Yun Xiaohan gradually became proficient in the use of parry, and the success rate increased.

Speaking of which, in the somatosensory operation mode, the difficulty of parrying has indeed been greatly reduced.

There was no game pod before, and you had to adjust the direction and height to make your weapon collide with the enemy’s attack. The specific operation range is difficult to control. Now you only need to move your right arm (after obtaining the game pod, players can set which one hand as the main hand, such as left-handed people can set the left hand as the main hand), the difficulty is obviously not the same.

The skills of wild monsters are limited after all, and the AI ​​is much more rigid than players. There are only a few common routines to go back and forth. After you get familiar with it, it is not difficult to guess moves or predict their attack trajectory. It is relatively easy to parry. .

Moreover, Yun Xiaohan was still fighting top-level bloodline monsters of the challenge level. If he was fighting monsters with lower combat power levels, it would be much easier to parry.

In addition, parry stiffness is not as easy to appear as imagined, because of the problem of attack angle and parry angle, many times your own weapon and the enemy's attack do not collide head-on, and they will slide away after a short contact. Damage reduction is damage reduction. But it doesn't trigger the freeze check.

Furthermore, the attributes of the "Red Mountain Horned Demon" are quite high. Even if its melee attack is parried head-on and triggers the stiffness check, it will not always be stiffened.

Yun Xiaohan calculated, there is only about 0.5% chance of freezing, and the freezing time is mostly only 1 seconds, rarely 1.5 second of freezing, as for 2 seconds or [-] seconds of freezing, it has never happened once.

This is the case for parrying the "Red Mountain Horned Demon", let alone the torture-level leader monster with much higher attributes. The difference in size is there. If you really want to fight the stiffness check, then Yun Xiaohan will probably be stiffened.

Here we need to mention another operation skill of [Parry], "unloading traction". This operation skill must be done through the game cabin. According to the direction of the enemy's force, take the initiative to unload or pull the enemy's attack to slide away, and at the same time do a small avoidance (that is, twisting the waist, sideways, etc., because the weapon is supported by the opponent's attack, it is not allowed to retreat, jump, and roll. Such a large avoidance), so that the enemy's attack that should have hit itself head-on turned into a passing.

The most direct advantage of doing this is to avoid the enemy's direct attack, will not be triggered by the attack effect, and will not trigger the stiffness check, even if your attribute is not high, you will not be stiffened.

In addition, the attack that passes by will trigger the dodge check, and the parrying party's dodge attribute is temporarily weighted by 50%. If the parrying party's dodge attribute roll value is higher than the attacker's hit roll value, then the enemy will be completely saved Party's attack damage.

Some people may think that it is unnecessary, and being hit by an enemy's attack normally will also trigger the dodge check, at most it is not weighted by 50% of the dodge attribute.

But this is without trying to parry or shield block. If you try, and the parry or block operation is successful, then the dodge check will not be triggered again.

Weapon parry, shield block and dodge, these three conflict with each other. Under normal circumstances, as long as you successfully trigger one of them, the other two will not be triggered again.

In other words, the normal dodge check will only be triggered if the parry or block is not performed, or the attempt to parry or block fails, and the enemy's attack is not blocked.

The operation difficulty of "unloading traction" is much higher than that of parrying, because it must be effective at the moment when the weapons or bodies of both parties just touch, the timing is difficult to pinpoint, and the direction of "unloading traction" has to be If you follow the direction of the enemy's force, if you don't grasp it well, you will fail to unload the force and the traction will fail. The enemy's attack will slip by and land on yourself, and the previous parry is completely in vain.

Although this "unloading traction" operation is mainly prepared for those skilled operators with low strength and physical attributes, Yun Xiaohan also needs to practice "unloading traction".

No matter how high his strength and physique attributes are, they can still be higher than bosses and hero-level NPCs. He will definitely not need them when facing other players, but when facing strong enemies, Yun Xiaohan may use "unloading traction" up.

It is impossible to dodge him, the dodge attribute is too low, but at least you must avoid being stiffened by a strong enemy when parrying.

However, Yun Xiaohan can also use a shield instead of parrying when facing a strong enemy, but that would be a bit wasteful, and if one person fights against two strong enemies, the shield with his left hand will block. The right hand parry is not very beautiful.

So don't be lazy, the operating skills that should be practiced still need to be practiced.

PS: There should be another chapter tonight, but it will be late, so don’t wait, watch it tomorrow.Another new week, please count the votes.

(End of this chapter)

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