Pinnacle player

Chapter 242 In the regular plot task

Chapter 242 In the regular plot task

Among the three camps, the task of the imperial side is the most difficult.Although the task can be completed only by killing the envoys, theoretically there is no need to kill players from other camps, but this is almost impossible.In most cases, it is necessary to face players from the other two camps, because even if the empire players can kill the merchant alliance players, it is difficult to kill the envoys quickly before the arcane council players arrive.

If the empire players are not strong enough to fight a protracted battle with the merchant alliance players, they will even need 1V2, and the mission will basically fail.

The difficulty of the business alliance side is medium, the player cannot leave the envoy too far, and the envoy and the player cannot die, otherwise the story mission will fail.

The difficulty of the Arcane Council is the lowest. The player’s story mission starts after the envoy is intercepted. As long as the envoy and himself are not dead, the story mission can be completed, and there is a business alliance cannon fodder in front of him to help him with the mission. If you are lucky, you can directly lie win.

Even if the merchant alliance players can't solve the interceptor of the empire alone, they can rush to cooperate with them as soon as possible to carry out 2V1, so the mission is easy to complete, and the survival of the merchant alliance player is not directly related to the success or failure of his mission.

This difficulty setting is obviously set for the gains and losses of the three camps after the Sardinia plot.

In the first server, the imperial side has the most profit, so the plot tasks are also the most difficult.

Although the business alliance failed to compete for Sardinia, there is no other lost ground, and the difficulty of the plot task is medium

The Austrian Parliament not only failed to compete for Sardinia, but also lost the island of Ciri, which suffered the most, and the difficulty of the plot task was the lowest.

After accepting the task, the uneducated master needs to choose the method of interception, that is, land or sea.

He does have a boat. He bought it for running a business. It is also a one-masted Kirk boat, but this one is not the modified one of the envoy. There are two magic cannons, but if he wants to use it If so, you need to buy a gray magic crystal. (Warcraft Space will only open on January 2)

Because it has not been refitted, his ship is definitely not as fast as the envoy's ship, so it will be difficult to catch up. It is basically impossible to get it done at sea. He has to change to a better ship.

But the next-level ship needs 1 gold and 90 silver. The personal financial situation of the uneducated master is still relatively embarrassing. He spent a lot of money to acquire skills, and he can't afford so much money at present.

And even if he can buy a ship, he still needs to hire some sailors with strong combat effectiveness, the recruitment cost, maintenance cost, magic crystal cost, ship money, and maybe the cost of repairing the ship afterwards. The master of culture gave up the choice of naval warfare without hesitation.

After choosing the land battle, the uneducated master entered the independent plot space and was teleported to the territory of the Arcane Council.

He opened the big map, found the envoy's movement route and the envoy's current location, and then began to move there. The distance is still relatively far, and there are still some NPC enemies blocking the way. Of course, players from the other two camps also need to solve the obstacles when they move forward. enemy.

This is actually a test of the player's route selection and combat effectiveness. If the imperial player advances too slowly, even the envoys may not be able to see it.

But in general, players from the empire can cut in diagonally, while the merchant alliance can only move at the pace of the envoy in order to protect the envoy. The envoy is definitely not as fast as the player, so it is better to intercept the envoy halfway. Easy.

The uneducated master's [magic trapping] is useless in this situation where high-speed travel is required, but his level is there after all. Although the efficiency is slightly lower, the advancement speed is still above the average.

After half an hour, the uneducated master finally arrived near the moving route.

He opened the map again and found that he was ahead of the time and was relatively close to the envoy, probably less than 3 minutes away.

The uneducated master didn't rush there. In order to speed up the road ahead, some skills with long CD time had been used up, so he had to wait for those skills to be CD before intercepting them. From now on, he would encounter obstacles in the way NPCs only use some skills with relatively short CDs.In addition, he also needs to lay traps in advance on the envoy's movement route.

He continued to move forward, and when the skill CD was almost the same and the traps were laid, he began to stay in place and wait for the arrival of the envoy.

The uneducated master planted a total of 5 traps, including 3 magic traps and 2 conventional traps.

The power of the two conventional traps is relatively average, and the trigger range is only 3*3 yards. One is a ring rope, which can make the enemy be hoisted in 1.5 seconds, unable to move, and the viewing angle will be reversed. The other is to cause A small amount of physical damage.

这两个陷阱技能都是猎人或猎手职业玩家在技能导师那可以学到的技能。但5个陷阱的总上限和单体陷阱的触发范围从1*1码扩大到3*3码,都说明没文化的夫子学了好几个被动的陷阱强化类技能。

3 of the 2 magic traps are area magic, and the range is relatively large. The remaining one is a 4-second single-body entanglement trap. The entanglement effect can only make the enemy unable to move. Unrestricted.In addition, thanks to the effect of [magic trapping], single magic traps are all in the range of 5*5 yards.

After a while, two figures caught the eyes of the uneducated master, one was an envoy, and the other was a player of the business alliance.

The moment he saw the players of the business alliance, the uneducated master's heart tightened. A female character was holding a light green longbow, and the very feminine ID "Danyue Sorrow" was also very familiar. (Occupations cannot be seen through direct observation, but you can enter the game ID to query in the ranking system. If the ranking is too low, you cannot find it.)

The next moment, he remembered where he had seen this ID. It was the player ranked ninth in the hunter profession on the archer profession ranking list.

However, this ID is famous not because of its ranking, but because this guy is a personal demon player. He is obviously a big guy who picks his feet, but he especially likes to play female characters. Use the voice-changing software attached to the game "Choice" to change into a female voice.

But Danyue's sadness is not trying to lie, he has a very high level of game, he doesn't need to lie, and whenever a player asks him, he will answer the real gender in secret words.

He used to play other online games, and bought whatever women's fashion was officially released. He spent a lot of real currency for this, so it can be seen that he is not short of money. It is entirely his personal taste to like to pretend to be a woman.

Because of this reason, in the third week after "Choice" was launched, he was exposed on the forum, because he was in the same profession as himself, and his uneducated wife also paid attention to him. deep.

PS: After a busy day at work during the day, I didn’t get home until after 6 o’clock in the evening, and there is another chapter in the evening.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like