Pinnacle player

Chapter 291 Territory Competition Rules

Chapter 291 Territory Competition Rules

Maybe it's because of the automatic bag entry, the three drops are all available to Yun Xiaohan himself.

Level 33 blue plate helmet, +45 Strength, +45 Constitution.

[Sharp Claw Sword]: Level 33 purple excellent one-handed sword, +50 strength, +50 constitution, 5% chance of attacking with armor-piercing special effects, this attack ignores the enemy's physical defense.

[Physical Essence Extraordinary Growth]: There is no grade of rare-level general skill, and it can only be learned with the general skill slot of level 3 or above. After learning this skill, it is equivalent to learning the same level of [Physical Attribute Growth] and [Spiritual Attribute Growth] at the same time, and Make physical attributes and mental attributes get a permanent 10% increase.

This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.

The attributes of the helmet can only be said to be quite satisfactory, but considering that the helmet is hard to get, it is still very good.

[Sword of Sharp Claw] is more satisfactory to Yun Xiaohan. Although the probability of the 5% armor-piercing special effect is a little low, it is much more practical than the special effect of [Lord Pudlar's Saber].

In the latter, when the saber is not in the attacking stance, it has a 25% chance of parrying melee physical attacks of normal-sized weapons and causing the opponent to freeze for 0.5 seconds. Although the special effect looks beautiful, it is not used most of the time.

Normally, only players and humanoid NPCs would use normal-sized weapons, but Yun Xiaohan was often in a full-scale attack state when facing these two, and did not defend much.

However, when fighting monsters with high levels of combat power that need to be defended, the opponents often use natural weapons such as their own claws and teeth.This blocking special effect cannot be said to be bad, but the limitations are still too great.

[Extraordinary Physical Growth] This skill is no stranger to Yun Xiaohan. It is the same extraordinary growth skill as the [Extraordinary Growth of Strength] he learned before, but because [Extraordinary Growth of Strength] was only learned at level 25 , so this skill can't be learned again until level 40-49, that is, level 5.

Yun Xiaohan replaced both pieces of equipment, and the replaced equipment can be used by Garibaldi. He is not far from level 2. At that time, he needs to do the second-rank task, and just needs to strengthen the equipment.

Out of the battlefield space, Yun Xiaohan immediately used the mysterious sapphire to teleport to Liya to deliver the plot task.

Liya was very surprised that Yun Xiaohan completed the task so quickly, and repeatedly praised Yun Xiaohan's outstanding ability.

It's a great thing to be praised by a super beauty, but what makes Yun Xiaohan feel more comfortable is the reward after the completion of the plot task at this stage:

"The player overcompleted the task, and the total time spent did not exceed 12 hours. The task reward was doubled, and the player received [-] points of merit."

Yun Xiaohan's meritorious deeds are the same as the triple jump, he reached 36600 points in an instant. Originally, he needed [-] meritorious points. The seemingly distant viscount title suddenly seemed within reach.

After completing the plot tasks of this stage, Liya once again reiterated that as long as Yun Xiaohan is promoted to Viscount, he will be rewarded with the only city on Corsica - "City of Bastia", although this is only a city that has just reached the Viscount. A super small town on the city line, but it couldn't be more suitable for Yun Yanhan.

In addition, Liya said that she will contact Balgruf as soon as possible and make preparations, so as to launch an attack on the business alliance as soon as possible.

Speaking of attacking the business alliance, in fact, players can now pass through the compromised battlefield and then attack the territory of the business alliance spontaneously.

This may seem like a good opportunity to grab territory, but in fact it is not the case at all.

First, in this kind of daily map attack, the player cannot take the servants or retinues out of the area affected by the military station. Now the real ownership of the soldiers still belongs to the country. Pay a high fee to convert soldiers into personal soldiers, so that they can operate outside the area of ​​​​influence of the military depot.

But after transforming into a private soldier, the salary of the private soldier is completely borne by the player, instead of just paying for food as before.

Private soldiers fight in the daily map. Players fighting monsters with them will not be like fighting monsters on the battlefield. They will also be punished by team experience, but the penalty is only half of that of players in a team, but because the combat effectiveness of private soldiers is far inferior to Players, in fact, are still far inferior to players in single brushing in terms of playing experience.

However, private soldiers will not snatch them from players, so it is more cost-effective from the perspective of purely fighting things.

Back to the topic, the player cannot lead troops to attack the enemy's territory before turning to private soldiers.

Second, when fighting on the daily map, players will lose 3% of their experience when they die. Although they will not lose their level, it does not mean that they can attack the enemy's territory with a card level. The experience of the current level can become a negative value.

Therefore, it is impossible for players to continue to be as brave as they are in plot battles and battlefields. After all, where the losses are, players will have a lot of concerns.

Third, the AI ​​of NPCs on the daily map is relatively high. When a village is attacked, its lord and colleagues in the vassal system will come to support, so even a small village is not so easy to fight.

Moreover, the AI ​​and combat effectiveness of ordinary NPCs will also be greatly improved, the difficulty of attacking villages will also increase, and various defensive equipment will appear. To defend, you cannot leave the village, but it will continue to appear. Usually, it takes 5 deaths to reduce a population.

Therefore, unless the town is breached in one go, it will be dragged into a long-term battle, and once it becomes a long-term battle, the defender's reinforcements will arrive soon.

Fourth, the soldier line in the battlefield is free, but the soldier line on the daily map is not. Players need to provide money or supplies to the soldier point, and the troops will be dispatched at the point of dispatch.

You can use daily currency or commercial currency, but it is much more cost-effective to use commercial currency, and it is more cost-effective if players exchange commercial currency for conventional supplies such as food and then supply them to military points.

In addition, players can also provide conventional equipment for the dispatch point to improve the combat effectiveness of soldiers. Conventional equipment is not the equipment used by players, but relatively cheap standard equipment that can be wholesaled from NPCs.

In other words, players need to spend their own money to provide logistical support in order to get support from the pawn line, otherwise they have to use their own lives to pile up.

In terms of logistics support, merchant players naturally have an advantage. Not only can they transport more materials and buy lower-priced goods, but they can also make related conventional materials themselves.

Finally, every village and town is a troop dispatch point, and players on the defending side can buy troop lines here.

The provision of logistical support will also calculate the contribution, and the contribution made by the soldier line will be converted into the contribution of the player who bought the soldier line in a certain proportion.

 I only got home in the afternoon and drove hundreds of kilometers on the highway. I was too tired, so I went to sleep for a while.

  

 

(End of this chapter)

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