Chapter 196

The wisdom of the masses is infinite, especially a group of game masters with outstanding game awareness.

At the very beginning, this group of game masters listened to Fang Jie, the boss, honestly and mindlessly brushing monsters, leveling up and earning money.

But they are not the only players in the game, and they will inevitably interact with other Korean players.

But what if you don't know Korean?
Fang Jie once strictly prohibited them from communicating in the game, especially prohibiting the typing of Chinese pinyin in the game, so as to avoid revealing that he is a Huaguo player.

Then some professional players began to take advantage of loopholes.

They are not allowed to type in pinyin, and are not allowed to reveal their nationality and identity, so let’s type in English and pretend to be old Americans, okay?
So some people were tired of killing monsters, so they opened a small account during the break, a female account.

Then, behind Fang Jie's back, she secretly played with women's clothing, and even disguised herself as an old beauty, and then launched an activity of deceiving Korean male players for money.

In this era, Bangziguo is the loyal licking dog of Citigroup.

How much to lick?

That is to say, whoever says that Citigroup is wrong in China is politically incorrect, directly to the point of being on the line.

Therefore, Bangziguo players have infinite admiration and yearning for Citigroup, which makes them generally learn foreign languages ​​very well, so there is no problem in communicating in foreign languages.

As for the women’s wear bosses in the studio, as long as they speak a few words of American English, they will go up to the level. It’s easy to coax people to be happy and envious. Occasionally, they will ask for some game coins, game equipment, game props and so on from Bangziguo players. No problem at all.

And these Korean players didn't know that the things they gave away were thrown away at the auction house when they turned around.

This is all in RMB!
Anyway, the boss said, we are poor and short-sighted now, don't talk about morality with foreigners, how to make money!
Of course, there are only a few such swindlers in women's clothing, and not many of them are good at English, and most of them can't do such heavy-duty things.

At most, everyone is going to pick up things...

Or it would be more appropriate to say grab something.

At this moment, there is no time limit for picking up in online games, whether it is "Paradise I" or the current domestic "King of Kings", "Three Kingdoms on the Internet", and even other online games that will appear in the future, such as "Legend". Yes, there is no pick-up limit at the beginning.

In other words, anyone can pick up the items and coins dropped by fighting monsters, and whoever picks them up will be theirs.

However, the current online game environment is very healthy. Everyone consciously abides by various conventions and conventions. For example, picking up game props and game coins played by others is something that most players will not do.

This is not only true abroad, but also domestically.

Neither domestic players nor foreign players will do this. This agreement is even written into the official description of the game as the "Game Rules for Players" to call on everyone to abide by it. I", all of them do this.

But game studios that aim to make money don't pay attention to these at all.

In particular, Fang Jie kept emphasizing and instilling in everyone that foreigners are all descendants of robbers, the cynical concept. This is a shame, but I am proud of it, and feel that I am contributing to the construction of the country.

Fang Jie wasn't just fooling around either, that was the truth.

The financial crisis that swept across Asia two years ago made the country realize that foreign exchange reserves are very important, and importing foreign technology products also requires a considerable amount of foreign exchange. For this reason, many export tax rebate policies have been promulgated, which has attracted many people. Loophole.

So at the moment, earning foreign exchange through export is indeed beneficial to the country and the people. The country strongly encourages and advocates it. Although overseas game studios can't get on the stage, they can be regarded as doing a little bit of effort.

As a result, many people in the game studio opened trumpets one after another. After training to level 13 and leaving Novice Village, the big account was tired of playing money. When they were resting, they used the trumpet to pick up junk in the leveling map. The big ones are slow to get money, and occasionally they are lucky enough to grab a good piece of equipment and get rich directly.

Of course, this kind of behavior is not accepted by the players of Bangzi Kingdom, so that the end is usually miserable. After grabbing the things, when the other party comes back to their senses in disbelief, they just slash and chase until they are killed.

It was just right to be killed, and I even saved money on the return ticket to the city.

Originally, this matter had developed to this point and it was considered over.

But some people found that this routine can be further explored.

For example, after going to grab the opponent's dropped items many times, after being killed many times, the opponent will become famous, and then the famous name...

Well, just like "Legend", after death, all the equipment on the body and all the props in the backpack will be dropped.

As a result, some people have evil thoughts suddenly.

Grabbing some garbage and selling it back, the efficiency of making money is not high!
Is that why we use the trumpet to deliberately snatch things, trick the opponent into killing us many times, and become famous, and then we log in to the trumpet, gather a few high-level accounts, take advantage of their unpreparedness, PK them, and directly pick them up? What about the other party's equipment getting rich?
With this in mind, several three-player money play groups tried it out.

It turned out that... What a fucking profit!

Although the entire planning process lasts a long time, it is totally worth it. As long as you trap and kill a player, the equipment that it drops can be sold for a few million or tens of millions of game coins. Earn thousands or even tens of thousands of dollars!
Even if several participants share equally, it is much faster than killing monsters and earning money. It is simply huge profits!
War wealth is always huge profits, and it is the same in games.

Later, this group of people combined the three routines. First, they used the trumpet to grab things. When they were questioned by the other party, they used English to pretend that they did not know the rules, pretended to be stupid, and even sprayed the other party with American English. After making fun of the other party, they were killed. Entice him to be famous, and then call a few brothers to go to become famous.

The whole routine is repeated one after another, and there is no lower limit at all.

Regarding the pure booby-trapping behavior, Fang Jie just turned a blind eye at the beginning. He felt that there was nothing wrong with it. It was a normal game method and strategy. Blame myself for having too much heart, I deserve it.

But later it was discovered that this group of people had engaged in a whole set of assembly line operations in order to make money, and directly banned this behavior.

Of course, the reason is not because there is no bottom line or moral corruption. He doesn't care about this aspect at all overseas.

During the regular meeting of the studio, he said to everyone: "Game studios focus on cost-effective investment, as well as stable and long-lasting output income, rather than these indiscriminate profiteering methods. Once you ruin your reputation, It will not be easy to send money in the future, and they can also call a large group of people to take revenge, so that you can't spend money quietly. In the long run, it is not worthwhile."

"This kind of hunting by burning forests and fishing by consolidating lakes is destroying the ecology of the overseas game studio industry. I predict that as long as we make a fortune silently, this game will be profitable in the next 1 to 20 years, so Don’t do such eye-catching things anymore, just spend money honestly, it’s enough for you to make a fortune.”

(End of this chapter)

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