Rebirth of the big era of online games

Chapter 195 Wax Free and Wall Penetration

Chapter 195 Wax Free and Wall Penetration
(This is yesterday's manuscript, and today I have a headache for a day...)
In the game "Paradise I", after level 10, players will lose experience every time they die. If all the experience is lost, the level will drop. If you keep dying, it is theoretically possible to drop from level 45 to level 10.

With the battle protection function of "Kimchi 1.0 Assist", the difficulty of operation is greatly reduced, allowing studio players to focus on the use of monster spawning skills without worrying about the risk of death and relegation, thereby improving the efficiency of cashing , reducing labor costs.

So even this one function is enough to cheer up everyone in the game studio. No one thought that Fang Jie could produce such a "black technology", which is simply a blessing for the players.

The technicians of several boiling games were also stunned, because they knew very well how much technical content was involved in such an assistance.

In MUD games, it is because the game itself provides robot scripting functions, such as the most common "IF...then do...eles do..." logical conditional instruction, that is, "if...then, execute...otherwise, execute... ...".

The logic judgment condition of "Kimchi 1.0 Assistant" is the same, that is, if the blood bar or the blue bar is lower than a certain value, then execute the command to use the red bottle and the blue bottle, and judge the execution time in seconds, otherwise, execute the command to stop the script running .

However, although the logic is the same, the specific implementation method is completely different. This involves the comprehensive knowledge of the game program memory address, function instructions, and WINDOWS operating system, instead of directly filling in the blanks on the existing script program like Xiaobai.

So even if it is such a simple function, ordinary people can't do it, and they may not be able to do it even if they know a little bit of programming. Further research and learning of relevant knowledge is required.

Of course, if you look at this knowledge from the perspective of future generations, it may be just pediatrics for people who know programming.

But at the moment, it is simply a pioneering work. After all, online games are a new thing now, and they are still in the stage of continuous improvement, development and research. I have never heard of what online game cheats are, let alone in-depth research.

That night, Fang Jie also took his own account and used "Kimchi 1.0 Assist" to enter the game test experience.

It feels so-so, easy to use is easy to use, but in his opinion, it still doesn't improve the game efficiency much, it's just a little easier to operate.

And during the period, he also discovered a problem that he had ignored before - the map was lit.

"Paradise I" is very similar to the earliest version of "Legend". Novices will be given two candles when they are born. Only by carrying candles can the surrounding map environment be illuminated, especially in various leveling caves and dungeons. It is possible to be surrounded by monsters, and it is very inconvenient to pull and attract monsters.

Fang Jie still remembers that when "Legend" first came out in his previous life, he entered the zombie cave for leveling at a low level. If he didn't bring a candle and accidentally attracted lightning zombies, he would be electrocuted to death in a few strokes. There was a similar situation in "Paradise I" .

And the game is divided into day and night. In reality, 4 hours is equal to a day in the game. Night and day each last 2 hours, so even if you are outside, you need to always carry candles.

This is very cheating and affects his game mood.

So he decided to change that.

It is also easy to change. The memory address of the candle has been recorded long ago. The map and the like are originally running on the client side, so the realization of the "wax-free" function does not need to deceive the server, and it can be directly modified on the local client program. It can be completed, and the problem cannot be found on the server side.

It's not difficult to make it, it can be done in 5 minutes...

It is nothing more than replacing all the commands behind the map in the map file from dark to light, then modifying a few programs, restarting the game, and entering the game again, the map will light up.

This wax-free function does not need to be added to "Kimchi 1.0 Assistant", just make a backup of the modified map folder, and then directly replace the source folder.

The earliest wax-free function of "Legend" in the previous life was realized in this way. It only needs to replace a map folder, and then...

Let's put it this way, if a player who has played "Legend" has not used the wax-free function, he is simply not a "Legend" player, or this function has been the basic function of "Legend" since it came out. If you can't avoid wax, you can also play with a ball!
Now, "Paradise I" has become a wax-free game after Fang Jie's misfortune.

And the reason for this is just because he feels that the map is too dark to affect his mood. After all, he doesn't practice leveling, so it's inevitable that wax doesn't affect him at all, okay?

But the players in the studio are excited again.

No wax!

What the hell!
Too powerful, too perverted!
In the past few days, many people were surrounded by monsters because they forgot to bring candles or the candles were used up for a long time, and they didn’t see the surroundings clearly.

For the players, this is a very cheating, even somewhat embarrassing setting.

As a result, the boss directly implemented a wax-free function, which is like falling asleep and meeting a pillow. In the future, there is no need to worry about a few monsters suddenly running out of the dark and being beaten, and the load is also saved. The money to buy candles It is also saved, and there are too many benefits, which further improves the efficiency of everyone's money transfer.

"Well, is the wall-penetrating function also available..."

Seeing everyone's rave reviews, Fang Jie had bad ideas one after another.

Realizing the function of passing through the wall does not need to be verified by the server. It is nothing more than finding the address of the character coordinates first, and then accessing the address of this location through CE. These addresses will call certain codes when there is no obstacle, and when there is an obstacle When you can't walk, you won't call those codes.

Next, find the memory address of the obstacle, modify the specific return value, and let the return value be the return value without obstacles. The code generally starts with call, and the return value is generally named jz, jnz, jmp, that is The meaning of jump.

This principle may be difficult for ordinary people to understand, but players who have been MUD wizards should be able to understand it, because they often use the call command.

But again, it's easier said than done.

The wall penetration function is not as easy to implement as the wax-free function. It is necessary to continuously test and analyze the memory address to find the relevant code and modify it.

Therefore, the development of this function is temporarily written down in a small notebook, and I will do it later when I have time.

His task tonight is to use his own account to experience this game well...

It can’t be said to be a good experience, but to be eager for players’ needs during the game, find problems, record problems, and then continue to upgrade “Kimchi 1.0 Assist” to solve these problems, and finally achieve the purpose of disaster games. After all, if you don’t play Game cheat creators cannot make good game cheats.

While Fang Jie was trying his best to harm the game, other professional players in the game studio also did not give way.

They really don't know how to make cheats, but as game masters, their game awareness and game methods are often different, and they can always develop all kinds of weird ways to make money, which is jaw-dropping...

(End of this chapter)

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