Rebirth of the big era of online games

Chapter 302 All-round victory!

Chapter 302 All-round victory!
(In other words, monthly tickets, total subscriptions, and rewards all almost reach the standard of adding updates, please give me some help...)
The reason why "Legend" was so successful in the previous life, many professionals in the industry put forward various opinions.

For example, its playability beats other online games, or the job balance is very good, or the game engine is well done, or it just happens to be a good time for the development of the domestic Internet, and the number of Internet users has increased significantly. Increase.

But in fact, Fang Jie thinks that these are missing the key points.

In his opinion, the biggest factor for the success of "Legend" is its fluency and fool-like humanized operation.

It is precisely because the game operation is simple and convenient, and there is no too complicated game system to interfere with the fluency, that made countless players, especially those novice players with no game experience, fall into the pit. This is also the reason why it will still be popular all over the Internet in the next 20 years.

Some large-scale online games are inconvenient to operate, and the various systems are too complicated. They are very unfriendly to novice players, and they are also very unfriendly to those old players who are unwilling to take the time to study the game in depth, just for leisure. , was defeated in Maicheng.

Let's not talk about those big productions, just talk about the game "Millennium".

Killing monsters in it is not as simple as just clicking the left button of the mouse, but you need to put the footwork skill in the shortcut key first, use the footwork first, press and hold the right button to quickly approach the monster, after reaching the monster, use the left button to quickly Double-click the monster twice, if the monster moves during this period, you still can't hit it, you have to follow the right click to move...

Of course, it is also possible not to use lightness skills, but this is very cheating. The game characters seem to be disabled and usually have to walk for half a day to get to the monster, which greatly delays time and leveling efficiency.

In the process of fighting monsters, you have to keep an eye on several attributes. In addition to internal strength and blood, there are three defenses of the head, hands, and feet. You must also pay attention to the use of medicines, because medicines are continuous recovery, not instant recovery... …

And there is a prerequisite for this process: you must find the location of the monster, or write down the coordinates of the monster's distribution, because there are no monster coordinates in "Millennium", and you can search everywhere by yourself, and then memorize it by rote, which is very cheating.

But "Legend", especially the "Legend" after being changed by Fang Jie, if you only play the combat profession, you only need to use the left and right buttons of the mouse to complete all operations. very easy.

It is also convenient to find monsters, because Fang Jie directly provides the function of "map teleporter", you can go to the skull cave, zombie cave, poisonous snake valley, etc., and you can teleport there instantly by spending some game coins...

Then there's game fluency.

The novice main task + automatic pathfinding function, so that players will not encounter difficulties that they do not understand halfway during the novice period, so they will always be immersed in it, and the game process is very smooth.

The opposite example is "EVE". Many people were persuaded to leave during the novice mission. Even the earliest version of "EVE" did not have novice missions. Talk about various brain-burning gameplays such as ship assembly and combat operations in the middle and late stages.

All in all, the operability, fluency, and brainlessness of "Legend" can be said to be among the best among all online games in the history of online games. Otherwise, there are so many more fun games than "Legend", why is it still not as popular as "Legend"?

Fluency is the root of its great success!

In this world, with this kind of thinking in mind, Fang Jie made the magically reformed "Legend" better in fluency and operability.

Just the humanized small detail setting of "showing blood" is enough to explain the problem, let alone various other humanized designs.

This allows players to enter the game for a little experience comparison, and it is obvious that "Legend" is more fun, simpler, more humanized, and easier to use than "Legend"!

Especially for those novices, it's like discovering a new world-it turns out that a handicapped party like me can easily play this game!
In addition to the appearance of the game screen, "Legend" is a level higher than "Legend", completely defeating the opponent, and also completely defeating the opponent in terms of game design.

As for the gameplay...

Not to mention that.

Under the planning of Fang Jie, "Legend" is a collection of various classic gameplays of MMORPG online games. It is further sublimated on the basis of "Legend" gameplay. How can the two be compared?
Just to illustrate one point: "Legend" has equipment recovery gameplay, but "Legend" does not!
In "Legend", you either don't pick up the junk equipment, or you pick it up, if it's not the best, you just throw it on the ground, and you don't even have to go back and throw it in the store. After all, you don't have enough backpacks and loads, and you can't sell it for a lot of money.

This makes the labor paid by the game not directly proportional to the reward, which makes the players feel that they are doing nothing, and feel that their game behavior is a waste of time, has no value, and the process is boring.

But with the recycling system, the gameplay is greatly increased. Even if it is garbage, players would rather go back to the city to recycle it than turn a blind eye. This increases the value of game labor and increases the gameplay. Provides a recycling path for the game's internal economic cycle.

In particular, the recycling system also involves the "Equipment Upgrading Star" gameplay. The recovered equipment is not exchanged for game coins, but "Star Upstones". Consuming the Star Upstones can have a certain success rate to upgrade the equipment on the body!

The "Equipment Upgrading" gameplay also involves the "Mining gameplay", because after the equipment is upgraded to a high-level, it needs to cooperate with the special ore material "diamond" to further create higher-star equipment.

The "mining gameplay" also involves the "equipment manufacturing" gameplay. Besides, the iron pickaxes for mining, in addition to the basic iron pickaxes sold in the store, players can also use corresponding materials to make them with higher durability. Iron pickaxe, it takes longer to dig in the mine on-hook.

This "on-hook mining" method involves the player's game schedule. Players play manually when they have time. When they have no time or go home to sleep, they can hang up to mine. More efficient use of time...

In short, it was originally just a simple equipment recycling gameplay, but in series, it involves many gameplays, and also involves the internal economic circulation system of the game.

And these are not in "Legend"!

So if you experience the game a little bit, anyone can find that "Legend" beats "Legend" in all aspects!
If you talk about plagiarism, as long as you are not blind, anyone can see that "Legend" definitely did not plagiarize "Legend"!
Anyway, all players who have experienced "Legend" agree that "Legend" may actually be plagiarized from "Legend".

The private server "Millennium" of "Wulin", isn't that the case? I feel that "Legend" is the unfinished private server of "Legend", and I didn't copy it well!
In this regard, the Asian Federation expressed its injustice.

On the second day after "Legend" was released, Yalian publicly apologized to Boiling. The general content was: I'm sorry!Our Yalian is just an agent, we really don't know anything!Let's settle out of court!
Fang Jie couldn't help being amused, this is very dramatic...

(End of this chapter)

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