Top of the Great Era

Chapter 2990 Mobile Game Version

Chapter 2990 Mobile Game Version

Next, it’s the board of directors.

In the past year, Changyou’s performance has actually been very good.

Changyou is the leader in mobile games. Among the 20 most popular mobile games in the world, 12 are from Changyou. However, mobile games are still in the growth stage and their earning power has not yet really exploded.

In comparison, more money is made through online games on computers.

In this regard, Changyou’s performance is also impressive!

In the past year, the online game that made the most money was "Cross Fire" operated by Penguin, with annual revenue of US$9.6 million.

Secondly, there is Changyou’s competitive game “League of Legends”, which generated revenue of US$6.2 million.

Dungeon Fighter ranked third with revenue of $4.3 million.

In fourth place is World of Tanks, with annual revenue of $3.7 million.

This is related to Changyou again.

Changyou invested in this game studio and holds a 40% stake.

Ranked sixth is "Demi-Gods and Semi-Devils", with annual revenue of US$2.6 million.

"DOTA2" ranked eighth with an annual revenue of 1.4 million US dollars, only 8000 million US dollars less than Blizzard's ace game "World of Warcraft".

Of Changyou's annual revenue of US$98 billion, US$17 billion is capital gains, which are commissions from investments in some Korean, Japanese, European and American game companies over the past few years.

The total revenue of stand-alone games on PC is 22 billion US dollars, among which the most gratifying is "FIFA2K Live Football", which has sold more than 1000 million copies worldwide and earned 3.1 million US dollars; the total revenue of online games on PC is 18 billion US dollars; the total revenue of mobile games is 31 billion US dollars; in addition, there are other incomes such as advertising revenue, event sponsorship revenue, copyright revenue, etc. of 10 billion US dollars.

The transcript is impressive.

So much so that the current market value of US$820 billion is still considered undervalued.

Zhou Buqi decided to accept the advice given by investors and consultants to reorganize the board of directors to give the market more confidence.

Now Changyou’s board of directors is basically made up of Zhou Buqi’s people.

Some of them came from Ziweixing, some from Ziweixing International, and some were even executives from Ziweixing Global... When you count them all, they are all his joint actors, so much so that he has the final say over the entire board of directors.

This situation carries huge risks.

Zhou Buqi decided to reorganize.

Now the situation has changed. When he first took over Changyou, he really needed a strong and supportive board of directors to carry out his will without any constraints. He has been engaged in mergers and acquisitions all the way, and has bet on the mobile game industry without hesitation.

The results were achieved and it was a great success.

Boss Zhou has established his prestige in Changyou, and it has been proven that he is not only capable of doing well in the Internet industry, but also in the gaming industry. This means that there is no need for a one-man board of directors, and we can really introduce external directors and capital directors to join in.

Especially the directors from the capital side. Changyou is listed in the United States, and the main participants in the stock market are American capital. If there are no one or two representatives from Wall Street capital to join the board of directors, these American capitals will inevitably have doubts. You have to greet the capital first, and then the capital will favor you.

The board went well.

At Zhou Buqi's suggestion, Guo Pengfei, Kevin Tsujihara, Alex Jones and Wang Fang will all withdraw from the board of directors and submit their resignations on a chosen date. New directors will be elected at the next shareholders' meeting.

After the board meeting, Zhou Buqi talked to the two co-CEOs.

Mainly Ren Yuxin.

Zhou Buqi said: "I looked at the financial statements and found that the main revenues of League of Legends and DOTA2 come from the Asian market. There is also a lot in Europe, but very little in the United States."

Ren Yuxin nodded, "Indeed, there is such a distribution."

Zhou Buqi asked: "Players have different preferences?"

"Yes, European and American gamers prefer AAA games, especially those from the United States. If you look at large games such as Civilization, Grand Theft Auto, Formula One, and Red Dead Redemption, there are very few Asian audiences, and most of the sales are in the European and American markets."

Ren Yuxin also had to admit one thing.

In terms of gameplay, these 3A masterpieces are definitely more exciting and more shocking to play.

After a pause, Ren Yuxin explained: "The production logic of 3A masterpieces and online games is different. The former sells games, which are one-time payments, and mainly attracts people with gameplay. Online games are continuous value-added services. If you want to keep players spending, you mainly rely on addiction to attract people."

Zhou Buqi said: "WeChat has a new feature called WeChat Walking. Did you know about it?"

Ren Yuxin didn't know why he suddenly jumped on this again, and said with a smile: "Yeah, I've used it before, it's quite interesting. A very important feature is that there is a ranking mechanism, which allows you to see the number of steps your friends have taken. Many people walk back and forth every day in order to rank higher."

Zhou Buqi said: "We have WeChat in China and Helo abroad. These are advantages that no other company has. Changyou must seize them!"

"what?"

Ren Yuxin was slightly startled.

Zhou Buqi said: "Just like WeChat, sync the game information to WeChat or Helo and make a ranking. It also takes advantage of the competitive spirit. Well, Europe and the United States can be slow, they haven't even mastered DOTA2 and League of Legends. China can take action first and imitate the model of League of Legends to develop a mobile multiplayer competitive game."

Ren Yuxin suddenly realized something and said, "Combined with WeChat, players' bronze, gold, and platinum game rankings can be displayed to their friends. Showing them off can stimulate the desire to compare and win."

Zhou Buqi said: "Well, the most important task this year is to make a mobile version of "League of Legends". Two or three teams can start at the same time and make two or three versions. Don't be too anxious. We must strictly select and check internally, and we must present the best game. The market for mobile games will be much larger than that for PC games. 3A games are indeed not the mainstream games in China, and mobile games will swallow up the entire game field."

Ren Yuxin smiled and said, "I have a plan for this actually. I am more interested in another game, the mobile version of Minecraft. This game is becoming more and more popular among players, and it does not require a lot of time, so we can make full use of fragmented time."

"Oh, let's do it then." Zhou Buqi didn't think it was a big deal, but he soon realized that this might be related to the division of labor between the two parties. After a little thought, he said, "Let's leave the mobile game version to the overseas team."

Mattrick gladly accepted the order.

Zhou Buqi said: "By the way, it would be best if we could connect different platforms, whether it's a mobile phone, computer, Xbox, or handheld game console, it would be best if we could create them in one world. With the advantage of cross-platform, it would be a real gaming world."


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