Crossover: 2014
Chapter 111 Krypton Gold, You Will Become Stronger
Chapter 111 Krypton Gold, You Will Become Stronger
There is the project file of the game "Hill Climb Racing Ⅱ" as a reference.
With little effort, Lin Hui completed the corresponding iOS version of the game "Hill Climb Racing" in just over two hours.
Lin Hui's "Hill Climb Racing" in this time and space did not completely copy the previous version.
The reason why I didn't copy it completely is because the game "Hill Climb Racing" in the previous life was successful in terms of downloads.
But it's not without its flaws.
Some scenes of "Hill Climb Racing" in the previous life, especially the moon scene, earned gold coins too fast.
This makes some players repeatedly swipe this scene in order to get gold coins as soon as possible.
Such an approach will undoubtedly make players lose the experience of many scenes [serious face]
Of course, the above rhetoric is just an official rhetoric.
The real reason is that if there is a scene in the game that allows players to easily earn gold coins without thinking.
How could Lin Hui happily make money by selling gold coins?
In short, such money-swiping bugs cannot be left [serious face].
Of course, it is not necessary to cancel the moon scene directly.
The creativity of the moon scene in this game is quite good.
The change of Lin Hui is only to greatly weaken the efficiency of gold coin acquisition in this mode.
Although gold coins can still be swiped repeatedly in the moon scene.
But at this time, the efficiency of obtaining gold coins is not as outrageous as before.
At least the situation where you can easily get 10,000+ gold coins in the moon scene like the original version in the previous life is impossible to happen again.
Although the efficiency of obtaining gold coins in the moon scene is still slightly higher than other scenes,
But a little higher is reasonable.
Because in "Hill Climb Racing", players can perform stunts
Such as driving the vehicle into the air for a long time or turning it over to earn more coins.
The moon scene in "Hill Climb Racing" is a realistic weightless environment.
In this scene, it is easier for the player to manipulate the characters in the game to do stunts than in other scenes.
Of course, Lin Hui is not completely playing the role of a profiteer.
Compared with the original version, Lin Hui has added a countdown treasure chest in the new version.
Players can get a certain amount of gold coins or a small amount of diamonds through the treasure chest.
With the introduction of this little mechanic, players have a new way to get coins/diamonds.
With the countdown treasure chest, the player's activity can be improved to a certain extent.
In this way, it can also increase the player's goodwill towards the game.
In short, this move can achieve mutual benefits between developers and game players.
Speaking of diamonds in the game, they are similar to gold coins.
The scene where the player can use gold coins can also use diamonds to unlock the scene,
The difference is that diamonds can be exchanged for gold coins.
But gold coins cannot be exchanged for diamonds.
As for how to get diamonds, you can get them during the game process.
It can also be obtained by opening the countdown treasure chest.
Of course, rich players can directly choose krypton gold.
The domestic version set by Lin Hui is 6 yuan for 60 diamonds.
It is almost the model of 1 yuan and 10 diamonds.
Of course, charging more can get more discounts.
The reason why the starting point is set to 6 yuan.
This is not to blame for Lin Hui's greed, but Apple's minimum starting price is 6 yuan.
After krypton gold, there will definitely be a chance to obtain a certain degree of privilege.
Players can also use krypton gold to open treasure chests.
As for what is in the treasure chest, it depends on the character.
This is waiting for players to slowly discover.
In short, Lin Hui has won the essence of Dachang.
Krypton gold will make you stronger!
Anyway, this game is an offline game.
Basically everyone is in a stand-alone world, even if you charge money or something, it will not affect the balance.
Lin Hui didn't feel guilty about it.
Moreover, this space-time has quite good restrictions on the recharge of minors/adults/years.
Lin Hui doesn't have to worry about accidentally harming the flowers of the motherland when developing games.
As for being a person?
They are all adults, consumption should be very rational [funny][funny]
In short, Lin Hui was satisfied after trying to play for a while.
After that, there is the problem of launching the game.
The normal development of a game has a cycle.
Most game development processes are quite lengthy.
The first is the game concept stage, where the chief planner (dog) determines the draft game plan based on the product idea.
This draft should include the form of the game, an overview of the game, the core gameplay of the game, market positioning, features and selling points, etc.
Then, on this basis, it is necessary to complete market analysis, competitive product analysis, feasibility analysis and other links.
Finally, an application for project establishment is submitted. After the project is successfully approved, the project will start and enter the pre-production stage of the project.
After the game concept is determined, it is the pre-production of the game. During this process, some samples need to be developed.
The reason for developing samples is to verify the core gameplay and technical feasibility.
In the pre-production stage, the gameplay has been verified, the core technology has been verified, and the core functions have been realized.
At this point, the official game development can begin.
In the formal production stage, a formal R&D team including each role should be established; an overall development plan should be formulated;
Complete game design, including macro design, story design, storyboard design, level design, etc.;
Complete art design, including concept original painting, scene design, character design, modeling, animation, UI, etc.;
This is followed by program design and development.
After that, repeated testing and post-production are required.
All the testing work has been completed, and the online deployment work is ready.
Only then can the official release of the game begin.
Of course, the above development process is for a team.
It is almost difficult for individual developers to perform the above process perfectly.
Nevertheless, everything must conform to the basic laws.
Going online too frequently is not appropriate after all.
The previous mini-games were frequently launched, but this game is more or less complicated.
Therefore, although the game has been developed, Lin Hui also plans to delay the launch for a while.
Or wait for a suitable opportunity to go online.
However, it is still necessary to determine the online strategy in advance.
For the game of hill climbing racing, Lin Hui believes that he wants to ensure that this game can reproduce the success of his previous life.
The key is to ensure a sufficiently high monthly activity level.
As long as the monthly activity is high enough, it is easy to realize it.
In order to maintain a high monthly activity, the download base must be large.
If you want a large download base, it is more appropriate to download for free.
Of course, even if it is a free download, you should pay attention to the method.
Lin Hui felt that it was still necessary to set a price for "Hill Climb Racing".
Still adopt the strategy of limiting and exempting when you go online.
It's just that this time it's a limited exemption after the global simultaneous launch.
Although the actual effects of free and free are the same, users can download for free under these two mechanisms.
But the meaning conveyed is completely different.
The free limit largely implies that if the player does not download it as soon as possible, the game will soon have to pay.
Users are likely to be more enthusiastic about this situation than they are about free-to-play games.
This will help the game form a large download base in the early stage.
And even after forming a large download base, Lin Hui has no plans to restore "Hill Climb Racing" to its original price for quite a long time.
Although this strategy is very different from the previous games developed by Lin Hui.
But people are growing.
At this time, Lin Hui has left the period of blindly making one-off deals with buyouts.
(End of this chapter)
There is the project file of the game "Hill Climb Racing Ⅱ" as a reference.
With little effort, Lin Hui completed the corresponding iOS version of the game "Hill Climb Racing" in just over two hours.
Lin Hui's "Hill Climb Racing" in this time and space did not completely copy the previous version.
The reason why I didn't copy it completely is because the game "Hill Climb Racing" in the previous life was successful in terms of downloads.
But it's not without its flaws.
Some scenes of "Hill Climb Racing" in the previous life, especially the moon scene, earned gold coins too fast.
This makes some players repeatedly swipe this scene in order to get gold coins as soon as possible.
Such an approach will undoubtedly make players lose the experience of many scenes [serious face]
Of course, the above rhetoric is just an official rhetoric.
The real reason is that if there is a scene in the game that allows players to easily earn gold coins without thinking.
How could Lin Hui happily make money by selling gold coins?
In short, such money-swiping bugs cannot be left [serious face].
Of course, it is not necessary to cancel the moon scene directly.
The creativity of the moon scene in this game is quite good.
The change of Lin Hui is only to greatly weaken the efficiency of gold coin acquisition in this mode.
Although gold coins can still be swiped repeatedly in the moon scene.
But at this time, the efficiency of obtaining gold coins is not as outrageous as before.
At least the situation where you can easily get 10,000+ gold coins in the moon scene like the original version in the previous life is impossible to happen again.
Although the efficiency of obtaining gold coins in the moon scene is still slightly higher than other scenes,
But a little higher is reasonable.
Because in "Hill Climb Racing", players can perform stunts
Such as driving the vehicle into the air for a long time or turning it over to earn more coins.
The moon scene in "Hill Climb Racing" is a realistic weightless environment.
In this scene, it is easier for the player to manipulate the characters in the game to do stunts than in other scenes.
Of course, Lin Hui is not completely playing the role of a profiteer.
Compared with the original version, Lin Hui has added a countdown treasure chest in the new version.
Players can get a certain amount of gold coins or a small amount of diamonds through the treasure chest.
With the introduction of this little mechanic, players have a new way to get coins/diamonds.
With the countdown treasure chest, the player's activity can be improved to a certain extent.
In this way, it can also increase the player's goodwill towards the game.
In short, this move can achieve mutual benefits between developers and game players.
Speaking of diamonds in the game, they are similar to gold coins.
The scene where the player can use gold coins can also use diamonds to unlock the scene,
The difference is that diamonds can be exchanged for gold coins.
But gold coins cannot be exchanged for diamonds.
As for how to get diamonds, you can get them during the game process.
It can also be obtained by opening the countdown treasure chest.
Of course, rich players can directly choose krypton gold.
The domestic version set by Lin Hui is 6 yuan for 60 diamonds.
It is almost the model of 1 yuan and 10 diamonds.
Of course, charging more can get more discounts.
The reason why the starting point is set to 6 yuan.
This is not to blame for Lin Hui's greed, but Apple's minimum starting price is 6 yuan.
After krypton gold, there will definitely be a chance to obtain a certain degree of privilege.
Players can also use krypton gold to open treasure chests.
As for what is in the treasure chest, it depends on the character.
This is waiting for players to slowly discover.
In short, Lin Hui has won the essence of Dachang.
Krypton gold will make you stronger!
Anyway, this game is an offline game.
Basically everyone is in a stand-alone world, even if you charge money or something, it will not affect the balance.
Lin Hui didn't feel guilty about it.
Moreover, this space-time has quite good restrictions on the recharge of minors/adults/years.
Lin Hui doesn't have to worry about accidentally harming the flowers of the motherland when developing games.
As for being a person?
They are all adults, consumption should be very rational [funny][funny]
In short, Lin Hui was satisfied after trying to play for a while.
After that, there is the problem of launching the game.
The normal development of a game has a cycle.
Most game development processes are quite lengthy.
The first is the game concept stage, where the chief planner (dog) determines the draft game plan based on the product idea.
This draft should include the form of the game, an overview of the game, the core gameplay of the game, market positioning, features and selling points, etc.
Then, on this basis, it is necessary to complete market analysis, competitive product analysis, feasibility analysis and other links.
Finally, an application for project establishment is submitted. After the project is successfully approved, the project will start and enter the pre-production stage of the project.
After the game concept is determined, it is the pre-production of the game. During this process, some samples need to be developed.
The reason for developing samples is to verify the core gameplay and technical feasibility.
In the pre-production stage, the gameplay has been verified, the core technology has been verified, and the core functions have been realized.
At this point, the official game development can begin.
In the formal production stage, a formal R&D team including each role should be established; an overall development plan should be formulated;
Complete game design, including macro design, story design, storyboard design, level design, etc.;
Complete art design, including concept original painting, scene design, character design, modeling, animation, UI, etc.;
This is followed by program design and development.
After that, repeated testing and post-production are required.
All the testing work has been completed, and the online deployment work is ready.
Only then can the official release of the game begin.
Of course, the above development process is for a team.
It is almost difficult for individual developers to perform the above process perfectly.
Nevertheless, everything must conform to the basic laws.
Going online too frequently is not appropriate after all.
The previous mini-games were frequently launched, but this game is more or less complicated.
Therefore, although the game has been developed, Lin Hui also plans to delay the launch for a while.
Or wait for a suitable opportunity to go online.
However, it is still necessary to determine the online strategy in advance.
For the game of hill climbing racing, Lin Hui believes that he wants to ensure that this game can reproduce the success of his previous life.
The key is to ensure a sufficiently high monthly activity level.
As long as the monthly activity is high enough, it is easy to realize it.
In order to maintain a high monthly activity, the download base must be large.
If you want a large download base, it is more appropriate to download for free.
Of course, even if it is a free download, you should pay attention to the method.
Lin Hui felt that it was still necessary to set a price for "Hill Climb Racing".
Still adopt the strategy of limiting and exempting when you go online.
It's just that this time it's a limited exemption after the global simultaneous launch.
Although the actual effects of free and free are the same, users can download for free under these two mechanisms.
But the meaning conveyed is completely different.
The free limit largely implies that if the player does not download it as soon as possible, the game will soon have to pay.
Users are likely to be more enthusiastic about this situation than they are about free-to-play games.
This will help the game form a large download base in the early stage.
And even after forming a large download base, Lin Hui has no plans to restore "Hill Climb Racing" to its original price for quite a long time.
Although this strategy is very different from the previous games developed by Lin Hui.
But people are growing.
At this time, Lin Hui has left the period of blindly making one-off deals with buyouts.
(End of this chapter)
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