Crossover: 2014

Chapter 110 Developing a Game in 12 Minutes

Chapter 110 Developing a Game in 12 Minutes

Although the strong gold-absorbing ability of "Hill Climb Racing" in the previous life is very attractive.

But it's useless to just look at it, the key is to get the game "Hill Climb Racing" out.

It is a bit unreliable to fantasize about making a lot of money without developing a corresponding game.

Lin Hui first rummaged through the precious information from his previous life.

If there are ready-made and usable project files, it will undoubtedly save Lin Hui a little trouble.

It is a pity that Lin Hui did not find the ready-made project files of the game "Hill Climb Racing" in the computer and hard disk of his previous life.

But Lin Hui didn't get nothing.

He found an iOS version and an Android version of a game almost identical to "Hill Climb Racing Ⅱ" and the corresponding project files.

The game "Hill Climb Racing Ⅱ" is the sequel to the classic game "Hill Climb Racing".

As a sequel, "Hill Climb Racing Ⅱ" can also be regarded as blue out of blue and better than blue.

Compared with the previous work, "Hill Climb Racing Ⅱ" has spent more attention on the art.

In this game, both the scene and the characters are more refined than the previous generation, and the UI design is also more reasonable while the painting style is exquisite.

The most important thing is that "Hill Climb Racing Ⅱ" is richer in content than "Hill Climb Racing".

Of course, another meaning of rich content is more payment points.

Although there are more payment points, "Hill Climb Racing Ⅱ" is not a single-minded pursuit of money.

In the sequel, a lot of personalized content has been added, and the user's operating experience has also been improved.

In addition, the sequel has many improvements compared to the previous one.

Compared with its predecessor, "Hill Climb Racing Ⅱ" has various advantages, and it is not an exaggeration to say that it is an all-round hit.

But as the saying goes, too much is too much.

Compared with the previous games developed by Lin Hui, the design language of a game with exquisite style such as "Hill Climb Racing Ⅱ" is almost completely opposite.

Although this design will bring a certain sense of freshness to the fan base of players who previously supported Lin Hui.

But the other side of freshness is the sense of fragmentation.

Some developers develop games with a strong sense of fragmentation, but Lin Hui doesn't want this sense of fragmentation to appear in the games he develops.

"Hill Climb Racing Ⅱ" is a game whose overall score is ahead of its predecessor.

But for Lin Hui, this game cannot be copied for the time being.

Maybe wait two or three months after the game goes live.

Lin Hui can naturally launch the game "hill climb racing Ⅱ" in the form of DLC.

All in all, Lin Hui still needs to focus on developing "Hill Climb Racing".

……

To develop a game, you must first know the screen of the game and the functions of the game.

"Hill Climb Racing" is a pure 2D game.

The background is basically a simple cartoon-like landscape.

Despite the simple style of painting, "Hill Climb Racing" is a very playable breakout game.

The terrain of different levels is different, such as snow, moon, mountain road, sand road, ice road and so on.

Although the game "Hill Climb Racing" is translated as "hill climbing race" or "hill climbing racing" in Chinese.

But strictly speaking, "Hill Climb Racing" is not a racing game.

Because there is only one car of the player in the game, no one competes with the player.

Of course, it can also be said that the player's only enemy is himself.

The process of playing the game again and again is also a process of self-transcendence.

The car handling in "Hill Climb Racing" is not too strong, so the player can't be too fast when operating it.

If the speed is too fast, it is easy to cause a rollover.

During the game, the player needs to control only two buttons: the gas pedal on the right and the brake on the left to slow down.

Although only two keys need to be controlled, it is not easy, and you can only move forward smoothly if your hands are well coordinated.

In addition, the off-road vehicle performance of the initial operation in the game is not strong.

But players can pick up various gold coins while playing the game.

Players can perform stunts such as driving the vehicle into the air for a long time or flipping it to earn more coins.

These coins can be used to upgrade or unlock new stages and vehicles after the race (including monster trucks, buggies, tanks and Santa's sleigh)
Of course, local tyrants can also directly purchase gold coins through consumption, which is also the main payment point of the game.

(In the previous life, 60% of the revenue of this game was supported by this payment point.

The other 40% of the game's revenue mainly comes from advertising revenue and non-advertising revenue)

However, no matter how good the equipment is, it is only auxiliary, and skill is king.

It is worth mentioning that this game is more wonderful physical law.

It is a reference to reality, but it is not a complete reference to reality.

How to put it specifically, when you roll over, you feel that this game is very realistic.

And when you see that some high-level players can even achieve some stunts in the game, you will feel that this game is magical.

In short, this series of wonderful rules eventually became a game feature.

This feature not only makes players feel that they can easily conquer this game, but it is actually very difficult for players to conquer.

This design concept seems to be a bit like "FLAPPY BIRD" that Lin Hui had previously worked on

Easy to learn, hard to master.

It can be said that successful games actually have something in common.

At least the player's psychology is thoroughly studied.

But this time it's not a torture, this time Lin Hui provides users with more choices.

If the user feels tortured.

You can choose to earn gold coins to upgrade the corresponding attributes.

Well, if you feel that the speed of earning gold coins in the game is not fast enough.

Then you can also choose krypton gold!

In short, my friend, if you krypton gold, you will become stronger [squint smile] [funny] [you understand]!

……

After figuring out the game requirements, the next step is development.

It took a long time for the author of "Hill Climb Racing" in the previous life to develop this game.

But it is not very complicated for latecomers to develop this game.

This is why piracy is so disgusting. Piracy can easily be done in a few hours.

It often takes months or even years for the original creator.

On a certain video site, there is even a big cow promoting the reappearance of the game "Hill Climb Racing" in 12 minutes.

Although it can't be done in 12 minutes, Lin Hui reckons it won't take too long for him to reproduce it.

What's more, Lin Hui also has engineering documents related to "Hill Climb Racing Ⅱ" as a reference.

When developing the game "FLAPPPY BIRD", Lin Hui chose to use the Cocos2d-x game engine.

But when developing "Hill Climb Racing", Lin Hui did not still choose to use the Cocos2d-x game engine.

Using the CocosⅡd-x game engine is completely competent for the development of 2D games such as "Hill Climb Racing".

But Lin Hui still chose to use the Unity game engine for development this time.

Generally speaking, there is no best game engine, only the most suitable engine.

The reason why he chose the Unity engine is because Lin Hui is more familiar with the Unity game engine.

Of course, the Unity engine is also very powerful.

Lin Hui is not only familiar with the unity game engine, but also very familiar with the development of "Hill Climb Racing" using the Unity engine.

(End of this chapter)

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