Crossover: 2014

Chapter 161 The Down-Frequency Gate Incident Repeatedly?

Chapter 161 The Down-Frequency Gate Incident Repeatedly?
But not all.

As the saying goes, flies don't bite seamless eggs.

So many people say that there is something wrong with Apple / Apple, so it can't be for no reason, right?

But Dong Jiaqi didn't care what the truth was.

At least the current situation seems to have little to do with Gray Forest and Dong Jiaqi himself.

Thinking of this, Dong Jiaqi couldn't help but breathe a sigh of relief.

The period just now can be said to be the most nervous moment for her.

Dong Jiaqi thought to herself that she didn't know about the other party involved in this incident, how did he face this incident?

Has the Gray God not noticed this at all from the beginning to the end?

This is the calmness of the boss!
……

Melancholy Yuyu also breathed a sigh of relief.

As the head of the Gray God fan group elected by netizens.

At this time, the melancholy Yuyu only felt physically and mentally exhausted.

Originally, she planned to rest.

However, the original plan was interrupted by the unexpected situation on Dong Jiaqi's Weibo.

But Dong Jiaqi has gotten used to such things since becoming the head of the Gray Gods fan club.

In addition to organizing a support group, Melancholic Yuyu also sent a lot of news to his water friend group.

Ask for help from the Gray Gods in solidarity.

Fortunately, after some mere handling, things seemed to be settled at last.

Although something like this interrupted her previous plan.

But she still has no complaints.

She is willing to help Gray God do what she can.

After all, Gray God helped her unintentionally before, and he never thought of receiving any favor from her.

And before the gray god heard her feedback that there were too few female aesthetic paints in the game "Hill Climb Racing".

Gray God also updated the game for the first time, which is too much for fans.

In short, Melancholic Youyu feels very lucky to be able to do something for Gray God now.

And melancholy の Youyu would rather that Gray God didn't notice this matter at all.

Gray God is usually so busy.

She didn't want these trivial matters to disturb Gray God.

As the incident slowly fermented.

It was a bit difficult for Lin Hui not to notice this matter.

Lin Hui saw the push of the news client on the mobile phone at 23:23 on the 30rd.

Various titles such as "The previous generation of Apple mobile phones are stuck in running casual games", "Apple deliberately lowered the frequency of old models to promote sales".

When he saw this just now, Lin Hui was still a little puzzled.

After understanding the whole story in detail, Lin Hui was surprised to find that the original origin could have such a relationship with him.

Uh, for such a thing, Lin Hui didn't know what to say for a while.

Sort out along the veins of news reports.

Lin Hui found that such a trivial matter on Weibo seemed to be escalating little by little.

Quite intensified posture.

Could it be that this is going to repeat the down-frequency door incident?

Lin Hui remembered that the "Frequency Reduction Gate Incident" in his previous life originated from a post on Reddit, a well-known foreign forum.

Some users found that the running score of their iPhone 6 has improved significantly after replacing the battery. This result was announced on the Internet, which then sparked heated discussions among users.

John Poole, the developer of the well-known running software Geekbench, tested this again.

It is found that the frequency of older Apple mobile phones upgraded to iOS 10.2.0 will indeed be reduced.

This situation is especially obvious after iOS11.2.

Multi-party media and well-known digital experts verified this again, and finally agreed that frequency reduction is indeed true.

And it is further demonstrated that frequency reduction is an important reason for the lagging of old Apple mobile phones.

In this case, the event fermented a little bit and gradually formed a down-frequency gate event.

Although this incident did not happen to models before the 5s.

But it doesn't necessarily mean that similar incidents were not involved in previous models.

In fact, there may be frequency reduction before the frequency reduction gate event.

It's just that there is a high probability that it will not be discovered.

And the appropriate frequency reduction of mobile phones is common.

On the one hand, it may be from the aging of the battery.

On the other hand, it may come from the impact of the new system upgrade.

These are all likely to cause frequency reduction.

However, Apple was deeply involved in it back then, mainly because Apple actively lowered the frequency.

Although Huozi has a lot of pretty words.

But this matter is still interpreted by the outside world as:
In order to speed up the user's replacement of old equipment, the frequency is deliberately reduced.

To be honest, this interpretation is not wrong.

In reality, it's not just hardware manufacturers who are deliberately trying to get users to replace their devices.

The ram and rom occupied by various software manufacturers are getting bigger and bigger.

Isn't it an indirect push to let users change devices?

How to cut leeks crop by crop without replacement?

In fact, it's not just Apple's frequency reduction.

At that time, various mobile phone manufacturers were hard to say.

even now...

There is a high probability that Apple was noticed because Apple was the vane of the smartphone industry at that time.

In the previous life, under the pressure of the outside world, Apple also admitted to actively reduce the frequency.

In the previous life, the uproarious down-frequency incident of Apple's mobile phone brought endless troubles to Apple.

More than 30 lawsuits have occurred in many countries and regions around the world, and a large number of users collectively crusade against Apple.

Lin Hui remembers that Apple paid about 5 million U.S. dollars to settle the matter.

(ps: ... the claim is far more than 5 million US dollars, a claim of trillions of dollars, but Apple's market value was only 9000 billion US dollars that year)
As for the impact of this incident in this time and space on Apple, Lin Hui doesn't know.

However, Lin Hui feels that these things will have a small impact, but in fact they will not cause major problems.

After all, Apple has too many messy doors.

4 antenna door, 6 bend door, 7...

All kinds of doors didn't seem to be able to knock him down.

Therefore, Lin Hui didn't particularly care about the follow-up of this matter.

Although I don't care much about the impact of this incident on Apple.

But the cause of this matter has a lot to do with Lin Hui's "Hill Climb Racing" game.

Lin Hui was still quite curious about what the problem was.

Although the general interpretation of this matter by the outside media is that the difference in the experience of running the game "Hill Climb Racing" on different models is attributed to Apple's frequency reduction.

But Lin Hui doubts that the reason for this kind of interpretation is that some media who like to make big news are following the trend, and there is no rigorous and serious investigation at all.

Lin Hui thinks that there is a high probability that it is not due to the difference in player experience of different models caused by frequency reduction.

In the usual sense, frequency reduction refers to reducing the operating frequency of the processor.

Processor frequency reduction will indeed affect the normal performance of many games.

But Hill Climb Racing is a casual game after all.

How high can a casual game require a processor frequency?

If it is "Hill Climb Racing" v3.0.0 version.

In this situation, the first thing to consider is the reason for frequency reduction.

After all, the v3.0.0 version still has certain requirements for dynamic rendering due to the significant improvement in image quality.

But now it is only the v2.0.0/v2.0.1 version, which hardly involves too many image quality rendering problems, and there are no real-time confrontation scenes.

The game content involved in the current version of the game does not require too much processor performance.

Lin Hui introduced a new physics engine in the v2.0.0/v2.0.1 version.

This has certain requirements on the capability of the processor, but this requirement is also extremely limited.

In short, Lin Hui feels that even if Apple reduces the frequency of the old model, it will not affect the experience of some players in the game "Hill Climb Racing".

Lin Hui had considered it before, the existing hardware level is difficult to play the full strength of the game "Hill Climb Racing" v2.0.0.
But I didn't expect that some models not only could not play the full strength of v2.0.0, but also exposed some problems.

The source of the problem should be in the RAM (Random Access Memory) occupied by the game "Hill Climb Racing".

Although the game "Hill Climb Racing" reproduced by Lin Hui is just a casual game.

However, the random access storage call involved will call more than 300M.

In fact, this should not be a problem.

If you want to change it to the next few years, it is common for a game to call a few gigabytes of random access storage, let alone calls of hundreds of megabytes.

But now that's a big problem.

You must know that the random access storage of the 5s mobile phone is only 1G.

And the random access storage of 4 and 4s is only 512MB
If an application needs to call more than 300M scenes at every turn, it will undoubtedly put a lot of pressure on the mobile phone hardware.

Speaking of which, this was also Lin Hui's inadvertent oversight.

The game "Hill Climb Racing" was developed because Lin Hui referred to the project files corresponding to the previous game "Hill Climb Racing 2" when moving it.

So there are a lot of things involved that casually use the standards of the game "Hill Climb Racing 2".

I completely forgot that the previous life "Hill Climb Racing 2" was released in 2017.

It is not a surprise that a game born in 2017 will take up more than 150 megabytes of memory during operation.

In 2017, it is completely normal for a game to take up hundreds of megabytes of random access storage while it is running.

After all, in the previous life in 2017, even Apple, which has always been stingy with random access storage, started with almost 2GB random access storage.

If it only took up more than 150 megabytes, there would be no such thing as now.

The problem is that Lin Ash was remade later.

Although Lin Hui made many adjustments for this time and space for the game "Hill Climb Racing" during the remake.

However, Lin Hui's considerations are more focused on the issue of which functions of the subsequent version of Unity can be used to develop games that can be reproduced in the earlier version of Unity.
Lin Hui didn't pay much attention to things like memory calls.

This is largely due to later generations of thinking.

After all, when it comes to this kind of game development in the next few years, apart from considering the function of the game itself, almost no one will deliberately think about how many megabytes of memory a game will call.

Generally, only when a game calls more than 1GB of memory will it be specifically discussed about calling memory.

As for why the memory called after an update has increased from more than 1.0.0 megabytes in version 150 to more than 300 megabytes now.

Because in v2.0.0 of Hill Climb Racing.

Lin Hui has increased the complexity of each scene map.

It stands to reason that this improvement is nothing for future models.

But for the current model, the map scene designed by Lin Hui can only display more map details through more memory calls, so as to ensure the normal operation of the game.

This makes the v2.0.0 version of the game "Hill Climb Racing" increase the memory usage by hundreds of megabytes compared to the v1.0.0 version.

However, it is precisely because of this situation that only the v2.0.0 version of the game "Hill Climb Racing" involves more than [-] megabytes of memory calls when it comes to map loading.

The memory called most of the time is not always so "exaggerated".

The so-called "exaggeration" is just an exaggeration for the people of this time and space.

Although it may be difficult for people in the next few years to imagine such problems caused by insufficient random access memory.

But now this situation is real.

(End of this chapter)

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