Crossover: 2014

Chapter 162 Behind the Event

Chapter 162 Behind the Event

Speaking of which, compared with the time and space of Lin Hui's previous life, this time and space is only seven years old.

But it gave Lin Hui a very retro feeling.

When Lin Hui searched for the news about the Apple "down-frequency gate" scandal just now, he turned through several forums where fans of this time and space gathered.

I found that one of the elite posts was actually discussing the tombstone mechanism and pseudo-background.

Σ(っ°Д°;)っtombstone mechanism?Pseudo-backstage? ?

What an old topic.

In a few years, even senior fans may have forgotten these things.

The tombstone mechanism, also known as the pseudo-background, is a program operation rule in the mobile operating system.

When the last task is forced to be interrupted, such as pressing the Home button to the moment of the main interface.

The system records the state of the current application, and then the program is frozen (completely suspended), just like recording events on a tombstone.

When recovery is required, according to the content on the tombstone, restore the program to the state before the interruption.

One such mechanism is the tombstone mechanism, which is commonly used in platforms with limited memory or power resources such as mobile devices.

Both limited memory and limited power seem to be distinctive features of early Apple phones.

Therefore, this tombstone mechanism is particularly favored by Apple Inc. and applied to early Apple mobile phones.

On top of this mechanism, Apple also opened a background interface.

The app is allowed to continue running for 10 minutes after it enters the background, regardless of whether the screen is bright or the screen is off, it is 10 minutes, and it will be suspended immediately when the time is up.

The tombstone-style background saves the scene when the program is closed, and restores it when it is started next time, giving people the illusion of a background.

Although this kind of operation has certain rationality, it is not a fool to play the machine.

This almost emperor's new clothes trick will be seen through if it is a little serious.

Judging from the attitudes of these forum users, the pseudo-background mechanism has been criticized by gamers.

It is almost hard to imagine that Apple will still have this dark history in the next few years.

In short, from the perspective of seven years later, Apple is not that powerful at all.

Like a broken hut.

All it takes is a kick to...

Uh, but the specific matter still needs to be carefully considered.

After all, Apple's size and history are there.

It's not something the current Lin Hui can handle casually.

Back to the point that the game "Hill Climb Racing" involves more than 300MB of memory calls.

Although he knew what the problem was, Lin Hui didn't plan to make any adjustments in this situation.

The so-called 4MB random access memory like 4 and 512s.

Lin Hui really didn't know what adjustments to make to accommodate.

Maybe these phones were quite classic when they first came out.

But after all, the replacement of technological products is very fast.

For this, Lin Hui didn't feel guilty at all.

So many game manufacturers in later generations have never heard of a game manufacturer who adjusted the game because players complained that the game took too much memory.

Times move forward after all.

What's more, if it needs to be adjusted again, Lin Hui needs to change a lot of low-level things, which is very troublesome.

As for whether to inform Apple of the crux of the thinking.

Lin Hui didn't think it was necessary.

Apple's technicians aren't idiots either.

The crux of the matter should soon be discovered.

Now the turbulent discussion in the outside world mainly points to Apple's frequency reduction.

Instead of pointing to Lin Hui.

How this kind of thing should follow up is a question that Apple should consider.

It's nothing to do with hanging up high.

If this kind of thing responds hastily, it is easy to be pushed to the front desk by Apple.

This is not the first time Apple has done this.

Lin Hui didn't want to take the blame for something inexplicably.

……

Now the focus of Lin Hui's attention is still on the workflow software.

When this software has a demo, Lin Hui can easily complete the code part.

However, this does not mean that Lin Hui can directly take this software online.

When it comes to this software, Lin Hui still needs to conduct some internal testing.

There is no need for the polished commander beta beta like Lin Hui now.

But it is still necessary for the minimum α internal test.

The reason why the Nanfeng app developed by Lin Hui didn't need to go through the internal test.

To a large extent, that software was developed by Lin Hui based on mature applications.

In addition, for the Nanfeng APP, what Lin Hui cared about at the time was the algorithm inside the software, not the software itself.

But now that workflow is a software, what Lin Hui cares about is the software itself.

As for why the games that were launched earlier have not passed the internal beta?

It is because Lin Hui basically has corresponding development experience for these games in his previous life.

Therefore, the previous few games did not need to go through any internal testing at all.

Workflow is a software, although Lin Hui has a ready-made idea.

But in essence, it is almost a completely redesigned software, which Lin Hui has not developed before.

In this case, some testing is definitely needed.

When Lin Hui was considering the α internal test.
Pinghuo (here refers to Pinghuo China) is also busy.

As for the technical reasons, Apple has long known the ins and outs.

In fact, the matter of "down-frequency gate" was just beginning to emerge.

Apple has organized technical personnel to conduct corresponding analysis.

Apple quickly found the crux of the matter:
——Some scenes of the game "Hill Climb Racing" call too much memory.

As a result, there will be a less smooth experience on some early models.

Apple's technicians were not limited to the problem itself when analyzing it, but also analyzed the game by the way.

The game "Hill Climb Racing" is just an ordinary physics racing game.

Although Lin Hui himself claims that the game is developed based on racing features and has a real physics engine.

But to be honest, Apple's technicians don't really appreciate the physical characteristics involved in this game.

It's like Newton came alive.

The point is that it is not elegant at all, and the dynamic design is completely out of touch with Apple's aesthetic.

But this kind of game has gained the love of players.

From the player's point of view, this is an easy-to-operate game.

Players only need two buttons to gallop on various tracks.

From the perspective of game functions, such an application is not difficult to implement.

This is also where Apple's technical department is puzzled.

Just such a simple application is nothing more than a bit more complicated on the map.

Why do you need to call hundreds of megabytes of memory at every turn?
Despite some misunderstandings, Apple's technical department reported the problem report to Apple's relevant marketing department almost immediately.

The public relations team in the marketing department is struggling.

First of all, the first few games that Lin Hui launched were all mini-games.

Therefore, the game "Hill Climb Racing" is also automatically classified as a small game by players.

The question in the eyes of users is actually: "Why does the 4s, which is boasted by Apple as the classic generation, freeze when running a small game?"

In this case, do you want to popularize science for players? Although the game "Hill Climb Racing" is a casual game, it is not completely a small game?

Moreover, Lin Hui, the developer of the game "Hill Climb Racing", is regarded as a typical AppStore individual developer.

It is still necessary to take Lin Hui's own feelings into consideration.

In addition, Lin Hui himself did not plan to launch the game "Hill Climb Racing" on the 21st.

According to Lin Hui's own plan, the game should only be launched in July.

It was Apple who strongly recommended Lin Hui to go online in the near future.

Now that this situation occurs, Lin Hui can completely shift the responsibility to Apple's urging to go online early.

In this case, it is more or less difficult to think of throwing the blame on Lin Hui.

And these are not the point now.

Compared with Lin Hui's "Hill Climb Racing", what is the reason for the player's experience to be affected?

The current media focus is on the matter of "frequency reduction".

Even if it can explain the experience problems of different models of Linhui games.

But it's not easy to explain when it comes to frequency reduction.

It's ok if you don't drop the frequency.

But the trouble is that Apple has really reduced the frequency.

What's more troublesome than this is the speed at which the frequency reduction event ferments.

Apple's market staff still couldn't figure out why an inconspicuous incident on Weibo would intensify.

Could there be another driving force behind this incident?

It seems that it can only be explained in this way.

Otherwise, there are many people who complain about Apple mobile phones on Weibo every day.

How did things turn out like this this time?

If there were pushers after the incident, it would obviously be inappropriate to blame Lin Hui.

The people behind this incident who are deliberately trying to make a fuss about "down-frequency" even if they don't use the game "Hill Climb Racing" as an entry point this time.

You will also find various other entry points.

In this case, it is unnecessary to involve Lin Hui.

As for who is the driving force behind it?
The boom phone that Apple first thought of.

This is the most likely culprit.

Judging from the current share of the global mobile phone market.

If Apple is going to be unlucky, it must be the BOOM mobile phone that makes the most money.

Moreover, it seems that the most direct promoter of this incident on Weibo is the blogger "Science and Technology".

Although this person has always been an independent, objective and fair evaluation concept.

But in life, no one has a real fragrance.

This kind of person who seems to have always been fair is full of lethality when he suddenly has a rhythm.

Apple's market analysts have long felt that this person is flirting with BOOM mobile phones.

Among the mobile phones previously evaluated by "Technology", the main model of BOOM mobile phone has almost never been tested.

Most of it is tricky.

Although there is no definite evidence, Apple's public relations personnel in the marketing department still believe that there is such a sign.

Especially tonight, the performance of the blogger "Science and Technology" is very problematic.

If there is a problem then it is a matter for the legal department.

What the marketing department has to consider now is not the question of who is behind the event.

Instead, it is to solve the derivative incidents about the frequency reduction problem.

Although there are not many derivative events involving frequency reduction.

Now the outside reports only claim that some games are stuck because of Apple's frequency reduction.

But it may not be so if it is delayed for a long time.

Problems such as unsmooth use of mobile phones, slower running speeds, and lower running scores may all be attributed to frequency reduction.

It is even possible that some of the problems caused by human operation can also be attributed to throttling.

Antennagate is only a few years away.

Apple doesn't want to repeat the same mistakes just yet.

In this case, Apple chose to continue reporting the frequency reduction event.

After all, when it comes to "frequency reduction", it will definitely not only affect Apple phones in the domestic region, but Apple phones around the world.

When it comes to global Apple mobile phones, the idea must be to ask Apple headquarters to make up its mind.

And Apple China can only choose to report.

Although Apple already has a business in a big eastern country, and the business scale is not small.

But at this time, Apple's business in a large eastern country is jointly responsible for four business divisions, including the industry customer division, consumer electronics division, and education market product division.

These departments basically do not belong to each other, basically a mess.

When it comes to ordinary events, it's okay to say that it is simply impossible to deal with such emergencies.

In this case, escalation seems to be the most correct approach.

Of course, while reporting, the marketing staff of Apple China did not forget to report their analysis conclusions.

(End of this chapter)

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