Crossover: 2014
Chapter 28 Flappy Bird
Chapter 28 Flappy Bird
Thinking of communicating with the player group, Lin Hui subconsciously opened Weibo.
As an open social/information platform, Weibo is a natural gathering area for gamers.
After entering Weibo, Lin Hui found that the number of fans had increased again, and now there are more than 7 fans.
He also unexpectedly discovered that there were several super chats related to him.
"Super talk" is nothing new.
The so-called "chaohua" is the full name of "super topic", which is a popular function of Weibo.
With the existence of Chaohua, people who gather on the same topic of concern can continue to communicate and discuss in a fixed circle.
The reason why Lin Hui was surprised was because he had the impression that Chaohua didn't appear until 15 years ago.
Uh, why is it only 14 years old now?
Lin Hui is also used to these trivial distinctions.
After all, not everything is static, the only constant may be change itself.
After checking the hyperchat related to him, there are two superchats, "Life Reopening Simulator" and "2048".
There is actually a super talk of GRAY FOREST.
Lin Hui was speechless about this.
Is it necessary to know the chicken that lays the egg to eat the egg?
Lin Hui doesn't reject the game itself becoming super chat, but as a developer, he doesn't want to be a topic of discussion at all.
The game being discussed means that there is heat.
And developers being discussed often means controversy.
How can you make a fortune happily and silently when there is controversy?
With this in mind, although some users have left messages under the GRAY FOREST super chat, Lin Hui still chooses to close the super chat.
I think the purpose of doing this on Weibo is to create star developers.
Later generations often have some star producers and the like.
But Lin Hui has no need for this at all.
He doesn't need to eat the fan economy at all.
As for setting up people to cater to capital, it is even more unnecessary.
After all, Lin Hui now has RMB 1628 million and USD 629.05 million.
(按照6月13号美元兑人民币的实时汇率6.2053来计算的话,629.05万美元折合人民币三千900多万)
Although this small amount of money is still not comparable to the funds of financial giants, Lin Hui believes that sooner or later this amount of money will grow into a wealth that no one can ignore.
……
After that, Lin Hui clicked on the message list.
Good guy, another suffocating 999+ unread private messages.
Before, Lin Hui would flip through and read each article with great interest, but now Lin Hui has become numb.
Lol, can't finish reading it.
Lin Hui smoked and read some.
Just when I was about to quit, a new private message came in:
"Grey God, are you online?"
"Have you developed any new games recently? There is not much material for the live broadcast recently [poor] [poor]"
It's a private message from "Cute Qi Meng".
Lin Hui remembered that this person was a small anchor.
Lin Hui complained silently, as expected, he was so stupid and foolish.
How can developing a game be that simple?
At least a game has a development cycle, not to mention that Lin Hui doesn't have any ideas for new games yet.
However, Lin Hui was not interested in explaining either.
You can talk logic to women, sows can climb trees.
Lin Hui: "You can play "Life Restart Simulator" and "2048"..."
Cute Qi Meng: "[vomit blood][vomit blood], these two have been broadcast live for a long time, do you have any other mini-game recommendations, the more sand sculptures the better."
Lin Hui: "Sand sculpture?"
Adorable Qi Meng: "Yes, sand sculptures are more topical, and it's better to be more difficult, so that it will have a better live broadcast effect..."
Lin Hui:. .
Lin discouraged, do I seem to know a lot of sand sculpture games?
But when it comes to difficult sand sculpture games, Lin Hui subconsciously thinks of the game "Flappy Bird".
In Lin Hui's past life memory, "Flappy Bird" is a work developed by Dong Nguyen, an independent game developer from YN.
The game was launched in 2013, and the game suddenly became popular in February 2014.
This game is also called Pixel Birds.
It is absolutely in line with the two characteristics of sand sculpture and difficulty.
But in order to avoid the embarrassing scene of recommending games to Lin Bai last time.
Lin Hui decided to take the ferry first.
It would be embarrassing if I accidentally recommended a game that did not belong to this time and space.
It turns out that Lin Hui's worries were not superfluous.
Lin Hui uses "Flappy Bird" and "Pixel Bird" as keywords respectively.
Didn't find anything.
After that, Lin Hui searched for "Dong Nguyen", the author of "Flappy Bird" in another time and space.
Also got nothing.
Lin Hui, who didn't believe in evil, ferryed keywords such as "YN independent developer" again.
Not for nothing this time.
However, only some sad reports were found.
See such as "YN industrial structure is seriously unreasonable!No one is engaged in IT work", "The workload is too heavy, the last game developer of YN died suddenly", "The game development market is completely dominated by foreign countries, how far can the YN game industry go? "When reporting.
Lin Hui almost laughed unkindly.
Doesn't this mean that the game "Flappy Bird" does not exist in this time and space.
And the soil that once gave birth to this game is no longer there.
Lin Hui once again had a righteous idea, and must reproduce this once popular game.
And not only must it be launched domestically, but must also be launched in overseas markets.
Especially to launch the YN market.
The people of YN in this time and space cannot lose one joy.
Lin Hui instantly had a direction to work.
Of course, he didn't forget to perfunctory Qi Meng in his busy schedule:
"For the time being, I don't have any games to recommend... I can try to develop one another day..."
……
Develop one another day???
Qi Meng thought silently: Are all bosses so capricious?
……
……
Lin Hui didn't know Qi Meng's little thoughts.
Even if it is willful.
For the game "FLAPPPY BIRD", he is also self-willed.
Although this game is popular for a while, the gameplay is actually very simple:
——In the game, the player must control a bird to cross obstacles made up of water pipes of various lengths.
(...Of course, simple gameplay does not mean simple operation)
In addition to the simple gameplay, the graphic requirements of the game "FLAPPPY BIRD" are not high.
Because of the rough picture quality, "FLAPPPY BIRD" in another time and space is also called pixel bird by domestic players.
The gameplay is simple + the picture requirements are not high.To some extent, the programming implementation that is basically equivalent to this game is not complicated.
What's more, Lin Hui, the game "FLAPPPY BIRD", still has a ready-made game engine that can be used.
The so-called game engine refers to the core components of some well-written editable computer game systems or some interactive real-time image applications.
These systems provide game designers with various tools needed to write games. The purpose is to allow game designers to easily and quickly make game programs without starting from scratch.
In short, through the game engine, game developers can avoid greatly improving efficiency in the process of program development.
Of course, you can make games without a game engine.
After all, neither of the two games developed by Lin Hui used a game engine.
In fact, from a certain point of view, the game engine is like making a template for PPT. It can make PPT when there is a template, and it can actually do the same when there is no template.
It's just a question of efficiency.
Generally speaking, there is no best game engine, only the most suitable engine.
After comprehensive consideration, Lin Hui finally chose to use the Cocos2d-x game engine to realize this game.
The reason why he chose this engine is because Lin Hui saw in his previous life that a certain boss implemented the game "FLAPPPY BIRD" in just over 2 lines of codes using the Cocos300d-x game engine.
Although this is not the most concise code implementation, but after Lin Hui's actual measurement, this is definitely a relatively stable version.
This may also be due to the power and stability of the Cocos2d-x game engine.
This engine is a domestic open source mobile game development framework.
The core of the engine is written in C++, providing three programming language interfaces of C++, Lua, and JavaScript, and supports iOS, Android, etc. across platforms.
This game engine is widely used. In this time and space, many games such as "Happy Match" and "Fishing Master" are masterpieces using the cocos2d-x engine.
And it is not only widely used in the development and production of mobile games, but also behind many children's educational software and network multimedia UI solutions.
Because of the power of this engine, it is not an exaggeration to say that Cocos2d-x has lowered the technical threshold for mobile games.
Major domestic game companies including Goose Factory and Pig Farm, as well as international companies such as Nintendo and Square Enix, have developed and launched their own mobile game products using the cocos2d-x engine.
However, things did not go smoothly.
Although Cocos2d-x is very powerful.
But Lin Hui is not very familiar with this engine. In his previous life, Lin Hui usually used the unity engine.
It doesn't matter if you are not familiar with it, after all, it is the Internet age.
Lin Hui easily found a Cocos2d-x getting started guide on the Internet.
In any case, he has relevant engine experience.
It may be more difficult to go from 0 to 1, but it is not complicated to go from 1 to 2.
(End of this chapter)
Thinking of communicating with the player group, Lin Hui subconsciously opened Weibo.
As an open social/information platform, Weibo is a natural gathering area for gamers.
After entering Weibo, Lin Hui found that the number of fans had increased again, and now there are more than 7 fans.
He also unexpectedly discovered that there were several super chats related to him.
"Super talk" is nothing new.
The so-called "chaohua" is the full name of "super topic", which is a popular function of Weibo.
With the existence of Chaohua, people who gather on the same topic of concern can continue to communicate and discuss in a fixed circle.
The reason why Lin Hui was surprised was because he had the impression that Chaohua didn't appear until 15 years ago.
Uh, why is it only 14 years old now?
Lin Hui is also used to these trivial distinctions.
After all, not everything is static, the only constant may be change itself.
After checking the hyperchat related to him, there are two superchats, "Life Reopening Simulator" and "2048".
There is actually a super talk of GRAY FOREST.
Lin Hui was speechless about this.
Is it necessary to know the chicken that lays the egg to eat the egg?
Lin Hui doesn't reject the game itself becoming super chat, but as a developer, he doesn't want to be a topic of discussion at all.
The game being discussed means that there is heat.
And developers being discussed often means controversy.
How can you make a fortune happily and silently when there is controversy?
With this in mind, although some users have left messages under the GRAY FOREST super chat, Lin Hui still chooses to close the super chat.
I think the purpose of doing this on Weibo is to create star developers.
Later generations often have some star producers and the like.
But Lin Hui has no need for this at all.
He doesn't need to eat the fan economy at all.
As for setting up people to cater to capital, it is even more unnecessary.
After all, Lin Hui now has RMB 1628 million and USD 629.05 million.
(按照6月13号美元兑人民币的实时汇率6.2053来计算的话,629.05万美元折合人民币三千900多万)
Although this small amount of money is still not comparable to the funds of financial giants, Lin Hui believes that sooner or later this amount of money will grow into a wealth that no one can ignore.
……
After that, Lin Hui clicked on the message list.
Good guy, another suffocating 999+ unread private messages.
Before, Lin Hui would flip through and read each article with great interest, but now Lin Hui has become numb.
Lol, can't finish reading it.
Lin Hui smoked and read some.
Just when I was about to quit, a new private message came in:
"Grey God, are you online?"
"Have you developed any new games recently? There is not much material for the live broadcast recently [poor] [poor]"
It's a private message from "Cute Qi Meng".
Lin Hui remembered that this person was a small anchor.
Lin Hui complained silently, as expected, he was so stupid and foolish.
How can developing a game be that simple?
At least a game has a development cycle, not to mention that Lin Hui doesn't have any ideas for new games yet.
However, Lin Hui was not interested in explaining either.
You can talk logic to women, sows can climb trees.
Lin Hui: "You can play "Life Restart Simulator" and "2048"..."
Cute Qi Meng: "[vomit blood][vomit blood], these two have been broadcast live for a long time, do you have any other mini-game recommendations, the more sand sculptures the better."
Lin Hui: "Sand sculpture?"
Adorable Qi Meng: "Yes, sand sculptures are more topical, and it's better to be more difficult, so that it will have a better live broadcast effect..."
Lin Hui:. .
Lin discouraged, do I seem to know a lot of sand sculpture games?
But when it comes to difficult sand sculpture games, Lin Hui subconsciously thinks of the game "Flappy Bird".
In Lin Hui's past life memory, "Flappy Bird" is a work developed by Dong Nguyen, an independent game developer from YN.
The game was launched in 2013, and the game suddenly became popular in February 2014.
This game is also called Pixel Birds.
It is absolutely in line with the two characteristics of sand sculpture and difficulty.
But in order to avoid the embarrassing scene of recommending games to Lin Bai last time.
Lin Hui decided to take the ferry first.
It would be embarrassing if I accidentally recommended a game that did not belong to this time and space.
It turns out that Lin Hui's worries were not superfluous.
Lin Hui uses "Flappy Bird" and "Pixel Bird" as keywords respectively.
Didn't find anything.
After that, Lin Hui searched for "Dong Nguyen", the author of "Flappy Bird" in another time and space.
Also got nothing.
Lin Hui, who didn't believe in evil, ferryed keywords such as "YN independent developer" again.
Not for nothing this time.
However, only some sad reports were found.
See such as "YN industrial structure is seriously unreasonable!No one is engaged in IT work", "The workload is too heavy, the last game developer of YN died suddenly", "The game development market is completely dominated by foreign countries, how far can the YN game industry go? "When reporting.
Lin Hui almost laughed unkindly.
Doesn't this mean that the game "Flappy Bird" does not exist in this time and space.
And the soil that once gave birth to this game is no longer there.
Lin Hui once again had a righteous idea, and must reproduce this once popular game.
And not only must it be launched domestically, but must also be launched in overseas markets.
Especially to launch the YN market.
The people of YN in this time and space cannot lose one joy.
Lin Hui instantly had a direction to work.
Of course, he didn't forget to perfunctory Qi Meng in his busy schedule:
"For the time being, I don't have any games to recommend... I can try to develop one another day..."
……
Develop one another day???
Qi Meng thought silently: Are all bosses so capricious?
……
……
Lin Hui didn't know Qi Meng's little thoughts.
Even if it is willful.
For the game "FLAPPPY BIRD", he is also self-willed.
Although this game is popular for a while, the gameplay is actually very simple:
——In the game, the player must control a bird to cross obstacles made up of water pipes of various lengths.
(...Of course, simple gameplay does not mean simple operation)
In addition to the simple gameplay, the graphic requirements of the game "FLAPPPY BIRD" are not high.
Because of the rough picture quality, "FLAPPPY BIRD" in another time and space is also called pixel bird by domestic players.
The gameplay is simple + the picture requirements are not high.To some extent, the programming implementation that is basically equivalent to this game is not complicated.
What's more, Lin Hui, the game "FLAPPPY BIRD", still has a ready-made game engine that can be used.
The so-called game engine refers to the core components of some well-written editable computer game systems or some interactive real-time image applications.
These systems provide game designers with various tools needed to write games. The purpose is to allow game designers to easily and quickly make game programs without starting from scratch.
In short, through the game engine, game developers can avoid greatly improving efficiency in the process of program development.
Of course, you can make games without a game engine.
After all, neither of the two games developed by Lin Hui used a game engine.
In fact, from a certain point of view, the game engine is like making a template for PPT. It can make PPT when there is a template, and it can actually do the same when there is no template.
It's just a question of efficiency.
Generally speaking, there is no best game engine, only the most suitable engine.
After comprehensive consideration, Lin Hui finally chose to use the Cocos2d-x game engine to realize this game.
The reason why he chose this engine is because Lin Hui saw in his previous life that a certain boss implemented the game "FLAPPPY BIRD" in just over 2 lines of codes using the Cocos300d-x game engine.
Although this is not the most concise code implementation, but after Lin Hui's actual measurement, this is definitely a relatively stable version.
This may also be due to the power and stability of the Cocos2d-x game engine.
This engine is a domestic open source mobile game development framework.
The core of the engine is written in C++, providing three programming language interfaces of C++, Lua, and JavaScript, and supports iOS, Android, etc. across platforms.
This game engine is widely used. In this time and space, many games such as "Happy Match" and "Fishing Master" are masterpieces using the cocos2d-x engine.
And it is not only widely used in the development and production of mobile games, but also behind many children's educational software and network multimedia UI solutions.
Because of the power of this engine, it is not an exaggeration to say that Cocos2d-x has lowered the technical threshold for mobile games.
Major domestic game companies including Goose Factory and Pig Farm, as well as international companies such as Nintendo and Square Enix, have developed and launched their own mobile game products using the cocos2d-x engine.
However, things did not go smoothly.
Although Cocos2d-x is very powerful.
But Lin Hui is not very familiar with this engine. In his previous life, Lin Hui usually used the unity engine.
It doesn't matter if you are not familiar with it, after all, it is the Internet age.
Lin Hui easily found a Cocos2d-x getting started guide on the Internet.
In any case, he has relevant engine experience.
It may be more difficult to go from 0 to 1, but it is not complicated to go from 1 to 2.
(End of this chapter)
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