Crossover: 2014
Chapter 344 Snowball Success
Chapter 344 Snowball Success
What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.
We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.
Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with [-] million monthly active users should not be underestimated.
A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.
Lin Hui had estimated before:
If this time and space can make a game like "Dinosaur Game".
Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.
Facts also proved Lin Hui's guess.
Of course, the game "T-rex's Journey" can achieve such a high revenue.
It is also inseparable from Lin Hui's past reputation.
In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The "GRAY FOREST" vest has become a golden signboard.
If it weren't for the reputation blessing of several classic games made by Lin Hui before.
Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
It wasn't complicated for Lin Hui to make games before?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.
Isn't it normal to make a game with simple gameplay now?
And even a small game like T-rex's Journey feels a little thin on gameplay.
But Lin Hui feels that there will be no major problems in terms of user experience.
After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.
In theory, a game that the UX team gets to work on.
It doesn't make sense that the user experience will not be good enough, right?
And the user experience is good enough, even if the gameplay is thinner, what's the point?
And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.
If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.
From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.
Elizabeth Nishi admires Lin Hui's design concept in the game "T-rex's Journey".
And there are not a few people like Elizabeth Nishi who hold this view.
Anyway, many game critics praised Lin Hui's design method in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt at game design language"...
Is it such a bottomless flattery?
It is also understandable that such commentary articles have always been keen to exalt the high and depress the low.
Although there is no bottom line to tout now,
But Lin Hui could also imagine that once he overturned, these people would probably be the ones who would spray the most.
But it doesn't matter, why the web text routines like all kinds of headwinds.
It is because headwind comebacks are relatively rare in reality.
In reality, the things successful people do are highly similar, nothing more than continuous snowballing.
After accumulating the first success, it continues to snowball to achieve a bigger snowball (ie new success).
Lin Hui's current series of successes has snowballed quite a bit.
It will only get easier in the future.
As long as Lin Hui doesn't die and collide with bigger snowballs.
So basically, success will always be by Lin Hui's side.
……
In addition to the changes in the amount on the two bank cards 6699 and 0010.
Lin Hui noticed that the income corresponding to his overseas web articles has also increased slightly.
However, although the income of online articles has also increased, the cumulative income of online articles after Lin Hui's rebirth has not exceeded 150 million US dollars.
Even so, but, such as online articles, this is Lin Hui's unintentional move.
Therefore, Lin Hui didn't pay too much attention to the amount of income from online articles.
Although Lin Hui's income is very gratifying now, it doesn't mean that Lin Hui can sit back and relax.
Leaving aside, let’s talk about recently, Lin Hui needs to seek a new cash cow.
After all, the market for South Wind Pro soon became saturated.
The current download volume of the game "T-rex's Journey" is also very close to the total download volume estimated by Lin Hui.
Although for the game "T-rex's Journey", the media is still frantically advocating the results.
But judging from Lin Hui's previous experience in playing buyout games.
Potential users of buyout games generally start within 48 hours of the game's launch, that is, within two days of the game's launch.
And those who didn't get it within 48 hours either had no interest at all or were cloud players.
Otherwise, simply start from other channels.
As for whether this other channel is a magic horse, Lin Hui also said that it is not very good.
The universal seller on a certain treasure seems to be more aware of these.
But no matter what the channel is, as long as it is not a formal official channel.
Destined to have nothing to do with Lin Hui.
Even now there is no lack of some media bragging about the game "T-rex's Journey".
But Lin Hui is very clear that after 48 hours, the income corresponding to this kind of buyout game that lacks connotation will actually be quite limited.
In short, in Lin Hui's view, it is impossible to count on the two products of South Wind Pro and "T-rex's Journey" to make tens of millions of dollars like before.
If this is the case, it won't be long before Lin Hui has no software that can become a "cash cow".
How can you happily count money without a cash cow?
But what about cash cows?
This is a problem.
(End of this chapter)
What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.
We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.
Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with [-] million monthly active users should not be underestimated.
A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.
Lin Hui had estimated before:
If this time and space can make a game like "Dinosaur Game".
Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.
Facts also proved Lin Hui's guess.
Of course, the game "T-rex's Journey" can achieve such a high revenue.
It is also inseparable from Lin Hui's past reputation.
In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The "GRAY FOREST" vest has become a golden signboard.
If it weren't for the reputation blessing of several classic games made by Lin Hui before.
Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
It wasn't complicated for Lin Hui to make games before?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.
Isn't it normal to make a game with simple gameplay now?
And even a small game like T-rex's Journey feels a little thin on gameplay.
But Lin Hui feels that there will be no major problems in terms of user experience.
After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.
In theory, a game that the UX team gets to work on.
It doesn't make sense that the user experience will not be good enough, right?
And the user experience is good enough, even if the gameplay is thinner, what's the point?
And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.
If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.
From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.
Elizabeth Nishi admires Lin Hui's design concept in the game "T-rex's Journey".
And there are not a few people like Elizabeth Nishi who hold this view.
Anyway, many game critics praised Lin Hui's design method in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt at game design language"...
Is it such a bottomless flattery?
It is also understandable that such commentary articles have always been keen to exalt the high and depress the low.
Although there is no bottom line to tout now,
But Lin Hui could also imagine that once he overturned, these people would probably be the ones who would spray the most.
But it doesn't matter, why the web text routines like all kinds of headwinds.
It is because headwind comebacks are relatively rare in reality.
In reality, the things successful people do are highly similar, nothing more than continuous snowballing.
After accumulating the first success, it continues to snowball to achieve a bigger snowball (ie new success).
Lin Hui's current series of successes has snowballed quite a bit.
It will only get easier in the future.
As long as Lin Hui doesn't die and collide with bigger snowballs.
So basically, success will always be by Lin Hui's side.
……
In addition to the changes in the amount on the two bank cards 6699 and 0010.
Lin Hui noticed that the income corresponding to his overseas web articles has also increased slightly.
However, although the income of online articles has also increased, the cumulative income of online articles after Lin Hui's rebirth has not exceeded 150 million US dollars.
Even so, but, such as online articles, this is Lin Hui's unintentional move.
Therefore, Lin Hui didn't pay too much attention to the amount of income from online articles.
Although Lin Hui's income is very gratifying now, it doesn't mean that Lin Hui can sit back and relax.
Leaving aside, let’s talk about recently, Lin Hui needs to seek a new cash cow.
After all, the market for South Wind Pro soon became saturated.
The current download volume of the game "T-rex's Journey" is also very close to the total download volume estimated by Lin Hui.
Although for the game "T-rex's Journey", the media is still frantically advocating the results.
But judging from Lin Hui's previous experience in playing buyout games.
Potential users of buyout games generally start within 48 hours of the game's launch, that is, within two days of the game's launch.
And those who didn't get it within 48 hours either had no interest at all or were cloud players.
Otherwise, simply start from other channels.
As for whether this other channel is a magic horse, Lin Hui also said that it is not very good.
The universal seller on a certain treasure seems to be more aware of these.
But no matter what the channel is, as long as it is not a formal official channel.
Destined to have nothing to do with Lin Hui.
Even now there is no lack of some media bragging about the game "T-rex's Journey".
But Lin Hui is very clear that after 48 hours, the income corresponding to this kind of buyout game that lacks connotation will actually be quite limited.
In short, in Lin Hui's view, it is impossible to count on the two products of South Wind Pro and "T-rex's Journey" to make tens of millions of dollars like before.
If this is the case, it won't be long before Lin Hui has no software that can become a "cash cow".
How can you happily count money without a cash cow?
But what about cash cows?
This is a problem.
(End of this chapter)
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