Crossover: 2014
Chapter 366 Expected Grades
Chapter 366 Expected Grades
Lin Hui came back to this world on June 6nd.
From the incompatibility at the beginning to the present.
Lin Hui. He has become more and more used to living in this time and space.
should also adapt.
After all, there is no such thing as deportation to the place of origin even if it is not suitable for high probability.
Lin Hui. He checked the date, and it was already June 6th.
It's almost July.
In the coming June, Lin Hui lived quite a fulfilling life.
Lin Hui. He hoped that it would be like this in the future.
At around nine o'clock in the morning on June 6, Lin Hui checked the various information he had recently received.
Lin Hui. He noticed that he received another text message from the bank on his mobile phone.
Judging from these notices, the balance on Lin Hui's bank card ending in 6699 has changed from 9060 million yuan to 9950 million yuan.
Judging from the data changes, the growth of domestic income is still very rapid.
As for why it can maintain such rapid growth?
Naturally, thanks to Lin Hui. His updates to the games "Life Reopening Simulator", "2048", and "FLAPPPY BIRD".
Because of Lin Hui. His intensive updates of these games and the intensive promotion of the platform.
As a result, the popularity of the games "Life Reopening Simulator", "2048", and "FLAPPPY BIRD" has slightly picked up.
When the topic of related games is not bad.
It is normal for these games to have a good popularity now.
As for Lin Hui's specific reasons for his domestic income:
The biggest contributors are the old players who bought the "FLAPPPY BIRD" DLC.
Lin Hui. The DLC price of his "FLAPPPY BIRD" is 6 yuan.
Now look at it from the background and there have been nearly 24 million valid downloads of DLC in the past 200 minutes.
Although this data is much inferior to the results of "a total of more than 8 million effective downloads of DLC within 500 hours of its launch".
But at the beginning of its launch, Lin Hui adopted an eight-hour exemption policy.
Even though the download data was good at first.
But it couldn't bring Lin Hui any income.
And now there are nearly 200 million valid downloads.
But it will actually bring Lin Hui a huge income.
According to the corresponding data on the background of individual developers.
This rapid growth should probably continue for a day or two.
True enough.
The DLC of "FLAPPY BIRD" in China may have about 200 million to 300 million valid downloads.
what is this concept?
That is to say, in China, the DLC of "FLAPPPY BIRD" will also bring about 1200 million to 1800 million yuan in revenue.
Lin Hui. He is naturally happy to see this.
Although the domestic income is growing rapidly, the growth of overseas income is not slow at all.
According to the information sent by the bank, the balance on Lin Hui's 0010 card has changed quite a lot.
The balance soared from $9412 million to $10912 million.
Although this income growth is not as rapid as yesterday's growth.
But it's not slow at all.
Especially when compared with domestic income, it can be called a crushing existence.
Although the money is just a series of cold numbers after reaching a certain level.
But which rich man minds that this string of icy numbers keeps growing?
At least Lin. Gray. He doesn't mind.
And compared to Lin Hui's grand dream.
Just a nine-figure dollar is nothing.
As for why overseas income has grown so rapidly?
Lin Hui. He thinks that the overseas version of South Wind APP, namely South Wind Pro, is widely sought after, which is part of the reason.
However, although such a software is widely sought after overseas, it has gradually become a thing of the past.
The income brought by South Wind Pro software to Lin Hui has been declining day by day.
This actually has nothing to do with Lin Hui. He has nothing to do with the strength of this software.
Professional software is like that, the users are quite limited, even if the software is very good, the effect it can play is limited.
In the case of a limited professional user group, it is still difficult to use South Wind Pro as a cash cow in the long run.
Even many users who buy South Wind Pro now do not just need it, but just for convenience in the future.
——Lin Hui. He indicated in the promotional slogan that those who bought the South Wnd Pro version now will enjoy certain convenience when the ultra version is released in the future.
Although the market performance of South Wnd Pro is already very weak now.
However, from the perspective of the whole cycle, Lin Hui is very satisfied with the achievements of South Wind Pro software.
What's more, Lin Hui. He doesn't just rely on the software South Wind Pro to find gold overseas.
The game "T-rex's Journey" is now Lin Hui's new force in his overseas Nuggets.
"T-rex's Journey" has achieved very impressive results since its launch.
After reaching 1117 million effective downloads overseas on the first day of its launch.
The game also achieved 575 million effective downloads on the second day after its launch.
Although the game "T-rex's Journey" compared to yesterday's effective downloads, the next day's effective downloads were almost halved.
But there is nothing to talk about. In the past, Lin Hui. The buyout system game he made was basically the same as this law of change.
And even the next day's effective downloads were almost cut in half.
The achievement of more than 500 million times is enough to say that it is quite a proud achievement.
This achievement is also worthy of Lin Hui. He is touted by the commercial media as the uncrowned king in the field of small game development.
After checking the Apple platform monopoly, Lin Hui naturally has a guaranteed 85% income share.
However, according to the previous Apple platform exclusive agreement reached by Lin Hui and Apple, the parts involved are described as follows:
"Party B (Lin Hui., for the sake of convenience, the protagonist's name will be directly written below) The specific percentage of the game development will be linked to the total revenue of the game developed by Lin Hui.
When the game developed by Lin Hui chose to be exclusive on the Apple platform.
If the total revenue (including game sales, DLC sales, item sales, etc.) of the game developed by Lin Hui is less than 1000 million US dollars
Lin. Hui. can only get 85% of the share;
And if Lin Hui develops the total revenue of the game (total revenue including game sales, DLC sales, props sales, etc.) is more than 1000 million US dollars
For every $200 million increase in total revenue, Lin Hui will receive an additional 1% share.
And so on until Lin. Grey. reaches 90% of the ratio.
In particular, if the total revenue of the game developed by Lin Hui. exceeds 5000 million US dollars, Lin Hui. has the conditions to propose an adjustment to the share ratio.
The specific adjustment is mainly based on the conclusions of the discussions between the two parties, but in principle, the share adjustment ratio should not be less than 2 percentage points. "
The game "T-rex's Journey" sells for $2.99 overseas.
And as far as the current situation is concerned, the game "T-rex's Journey" has already reached a total of 1692 million effective downloads overseas.
Even based on the sales price of US$2.99, a small game like "T-rex's Journey" has achieved a revenue of US$5059.08.
Previously, Lin Hui made the game "T-rex's Journey" because its revenue exceeded 2000 million US dollars, so Lin Hui already enjoyed 90% of the sharing treatment.
According to the previous agreement, it seems that Lin Hui can at least get an extra two percentage points in the current situation where the accumulated revenue has exceeded 5000 million US dollars.
Although it is only a two percent share, it corresponds to tens of millions of dollars.
It's not a small sum, it should be several million if converted into RMB.
Therefore, Lin Hui didn't say that he would ignore the extra share of at least two percentage points.
……
Judging from the current feedback in the market, it is clear that the dinosaur game has created a series of records after it was brought out by Lin Hui.
Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.
Despite the lucrative money in the market, T-rex's Journey isn't a very complex game.
The game "T-rex's Journey" is actually a 2D parkour game with a slightly newer conception in essence.
In the game "T-rex's Journey", there are not many operations that players can perform.
It is nothing more than clicking the little dinosaur/pressing the ↑ button on the game operation interface to make the little dinosaur jump up and pressing the ↓ button on the game operation interface to make the little dinosaur "slide".
Compared to some parkour games known for their fancy scene changes.
The parkour scene in "T-rex's Journey" is actually quite monotonous.
In the game "T-rex's Journey", the moving speed of the little dinosaur will gradually increase as time progresses.
Seemingly little dinosaurs keep passing new scenes.
But in fact, the scenes that the little dinosaur encountered in the early stage were nothing more than cacti of different sizes, oncoming pterosaurs, and floating white clouds.
When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.
Decorations such as clouds will become the moon and stars that only appear at night.
Then the scene will switch between day and night as the game progresses.
It will end until the player manipulates the little dinosaur to collide with an obstacle or continues to play for 1700 million years (in-game time) to reach the highest score designed by the game.
(The reason why the time is set to 1700 million years corresponds to the time when Tyrannosaurus (extinct in the Cretaceous-Paleogene extinction event) existed on the earth.)
"T-rex's Journey" is really not complicated when compared with other games horizontally.
And it is such a simple game that can achieve more than 5000 million US dollars in revenue.
This is simply incredible to many game reviewers.
However, Lin Hui had already foreseen this.
Lin Gray made this "T-rex's Journey", the predecessor of which is the famous "Dinosaur Game".
Since the release of this game in the previous life, its monthly activity once reached [-] million.
What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.
We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.
Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with [-] million monthly active users should not be underestimated.
A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.
Lin Hui had estimated before:
If this time and space can make a game like "Dinosaur Game".
Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.
Facts also proved Lin Hui's guess.
Of course, the game "T-rex's Journey" can achieve such a high revenue.
It is also inseparable from Lin Hui's past reputation.
In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The "GRAY FOREST" vest has become a golden signboard.
If it weren't for the fame blessing of several classic games made by Lin Hui.
Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
Lin Hui. It wasn't too complicated to make games in the past, was it?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.
Isn't it normal to make a game with simple gameplay now?
And even a small game like T-rex's Journey feels a little thin on gameplay.
But Lin Hui felt that there would be no major problems in terms of user experience.
After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.
In theory, a game that the UX team gets to work on.
It doesn't make sense that the user experience will not be good enough, right?
And the user experience is good enough, even if the gameplay is thinner, what's the point?
And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.
If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.
From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.
Elizabeth Neesh admires Lin. Gray's design concept in the game "T-rex's Journey".
And there are not a few people like Elizabeth Nishi who hold this view.
Anyway, many game critics praised the design method adopted by Lin Hui in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt in game design language"...
Is it such a bottomless flattery?
It is also understandable that such commentary articles have always been keen to exalt the high and depress the low.
Although there is no bottom line to tout now,
But Lin Hui can also imagine that once he rolls over, these people are likely to be the ones who spray the most.
But it doesn't matter, why the web text routines like all kinds of headwinds.
It is because headwind comebacks are relatively rare in reality.
In reality, the things successful people do are highly similar, nothing more than continuous snowballing.
After accumulating the first success, it continues to snowball to achieve a bigger snowball (ie new success).
Lin Hui's current series of successes has snowballed quite a bit.
In the future, the accumulation of strength will only become easier and easier.
As long as Lin Hui doesn't die and collide with bigger snowballs.
So basically, success will always be by Lin Hui's side.
(End of this chapter)
Lin Hui came back to this world on June 6nd.
From the incompatibility at the beginning to the present.
Lin Hui. He has become more and more used to living in this time and space.
should also adapt.
After all, there is no such thing as deportation to the place of origin even if it is not suitable for high probability.
Lin Hui. He checked the date, and it was already June 6th.
It's almost July.
In the coming June, Lin Hui lived quite a fulfilling life.
Lin Hui. He hoped that it would be like this in the future.
At around nine o'clock in the morning on June 6, Lin Hui checked the various information he had recently received.
Lin Hui. He noticed that he received another text message from the bank on his mobile phone.
Judging from these notices, the balance on Lin Hui's bank card ending in 6699 has changed from 9060 million yuan to 9950 million yuan.
Judging from the data changes, the growth of domestic income is still very rapid.
As for why it can maintain such rapid growth?
Naturally, thanks to Lin Hui. His updates to the games "Life Reopening Simulator", "2048", and "FLAPPPY BIRD".
Because of Lin Hui. His intensive updates of these games and the intensive promotion of the platform.
As a result, the popularity of the games "Life Reopening Simulator", "2048", and "FLAPPPY BIRD" has slightly picked up.
When the topic of related games is not bad.
It is normal for these games to have a good popularity now.
As for Lin Hui's specific reasons for his domestic income:
The biggest contributors are the old players who bought the "FLAPPPY BIRD" DLC.
Lin Hui. The DLC price of his "FLAPPPY BIRD" is 6 yuan.
Now look at it from the background and there have been nearly 24 million valid downloads of DLC in the past 200 minutes.
Although this data is much inferior to the results of "a total of more than 8 million effective downloads of DLC within 500 hours of its launch".
But at the beginning of its launch, Lin Hui adopted an eight-hour exemption policy.
Even though the download data was good at first.
But it couldn't bring Lin Hui any income.
And now there are nearly 200 million valid downloads.
But it will actually bring Lin Hui a huge income.
According to the corresponding data on the background of individual developers.
This rapid growth should probably continue for a day or two.
True enough.
The DLC of "FLAPPY BIRD" in China may have about 200 million to 300 million valid downloads.
what is this concept?
That is to say, in China, the DLC of "FLAPPPY BIRD" will also bring about 1200 million to 1800 million yuan in revenue.
Lin Hui. He is naturally happy to see this.
Although the domestic income is growing rapidly, the growth of overseas income is not slow at all.
According to the information sent by the bank, the balance on Lin Hui's 0010 card has changed quite a lot.
The balance soared from $9412 million to $10912 million.
Although this income growth is not as rapid as yesterday's growth.
But it's not slow at all.
Especially when compared with domestic income, it can be called a crushing existence.
Although the money is just a series of cold numbers after reaching a certain level.
But which rich man minds that this string of icy numbers keeps growing?
At least Lin. Gray. He doesn't mind.
And compared to Lin Hui's grand dream.
Just a nine-figure dollar is nothing.
As for why overseas income has grown so rapidly?
Lin Hui. He thinks that the overseas version of South Wind APP, namely South Wind Pro, is widely sought after, which is part of the reason.
However, although such a software is widely sought after overseas, it has gradually become a thing of the past.
The income brought by South Wind Pro software to Lin Hui has been declining day by day.
This actually has nothing to do with Lin Hui. He has nothing to do with the strength of this software.
Professional software is like that, the users are quite limited, even if the software is very good, the effect it can play is limited.
In the case of a limited professional user group, it is still difficult to use South Wind Pro as a cash cow in the long run.
Even many users who buy South Wind Pro now do not just need it, but just for convenience in the future.
——Lin Hui. He indicated in the promotional slogan that those who bought the South Wnd Pro version now will enjoy certain convenience when the ultra version is released in the future.
Although the market performance of South Wnd Pro is already very weak now.
However, from the perspective of the whole cycle, Lin Hui is very satisfied with the achievements of South Wind Pro software.
What's more, Lin Hui. He doesn't just rely on the software South Wind Pro to find gold overseas.
The game "T-rex's Journey" is now Lin Hui's new force in his overseas Nuggets.
"T-rex's Journey" has achieved very impressive results since its launch.
After reaching 1117 million effective downloads overseas on the first day of its launch.
The game also achieved 575 million effective downloads on the second day after its launch.
Although the game "T-rex's Journey" compared to yesterday's effective downloads, the next day's effective downloads were almost halved.
But there is nothing to talk about. In the past, Lin Hui. The buyout system game he made was basically the same as this law of change.
And even the next day's effective downloads were almost cut in half.
The achievement of more than 500 million times is enough to say that it is quite a proud achievement.
This achievement is also worthy of Lin Hui. He is touted by the commercial media as the uncrowned king in the field of small game development.
After checking the Apple platform monopoly, Lin Hui naturally has a guaranteed 85% income share.
However, according to the previous Apple platform exclusive agreement reached by Lin Hui and Apple, the parts involved are described as follows:
"Party B (Lin Hui., for the sake of convenience, the protagonist's name will be directly written below) The specific percentage of the game development will be linked to the total revenue of the game developed by Lin Hui.
When the game developed by Lin Hui chose to be exclusive on the Apple platform.
If the total revenue (including game sales, DLC sales, item sales, etc.) of the game developed by Lin Hui is less than 1000 million US dollars
Lin. Hui. can only get 85% of the share;
And if Lin Hui develops the total revenue of the game (total revenue including game sales, DLC sales, props sales, etc.) is more than 1000 million US dollars
For every $200 million increase in total revenue, Lin Hui will receive an additional 1% share.
And so on until Lin. Grey. reaches 90% of the ratio.
In particular, if the total revenue of the game developed by Lin Hui. exceeds 5000 million US dollars, Lin Hui. has the conditions to propose an adjustment to the share ratio.
The specific adjustment is mainly based on the conclusions of the discussions between the two parties, but in principle, the share adjustment ratio should not be less than 2 percentage points. "
The game "T-rex's Journey" sells for $2.99 overseas.
And as far as the current situation is concerned, the game "T-rex's Journey" has already reached a total of 1692 million effective downloads overseas.
Even based on the sales price of US$2.99, a small game like "T-rex's Journey" has achieved a revenue of US$5059.08.
Previously, Lin Hui made the game "T-rex's Journey" because its revenue exceeded 2000 million US dollars, so Lin Hui already enjoyed 90% of the sharing treatment.
According to the previous agreement, it seems that Lin Hui can at least get an extra two percentage points in the current situation where the accumulated revenue has exceeded 5000 million US dollars.
Although it is only a two percent share, it corresponds to tens of millions of dollars.
It's not a small sum, it should be several million if converted into RMB.
Therefore, Lin Hui didn't say that he would ignore the extra share of at least two percentage points.
……
Judging from the current feedback in the market, it is clear that the dinosaur game has created a series of records after it was brought out by Lin Hui.
Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.
Despite the lucrative money in the market, T-rex's Journey isn't a very complex game.
The game "T-rex's Journey" is actually a 2D parkour game with a slightly newer conception in essence.
In the game "T-rex's Journey", there are not many operations that players can perform.
It is nothing more than clicking the little dinosaur/pressing the ↑ button on the game operation interface to make the little dinosaur jump up and pressing the ↓ button on the game operation interface to make the little dinosaur "slide".
Compared to some parkour games known for their fancy scene changes.
The parkour scene in "T-rex's Journey" is actually quite monotonous.
In the game "T-rex's Journey", the moving speed of the little dinosaur will gradually increase as time progresses.
Seemingly little dinosaurs keep passing new scenes.
But in fact, the scenes that the little dinosaur encountered in the early stage were nothing more than cacti of different sizes, oncoming pterosaurs, and floating white clouds.
When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.
Decorations such as clouds will become the moon and stars that only appear at night.
Then the scene will switch between day and night as the game progresses.
It will end until the player manipulates the little dinosaur to collide with an obstacle or continues to play for 1700 million years (in-game time) to reach the highest score designed by the game.
(The reason why the time is set to 1700 million years corresponds to the time when Tyrannosaurus (extinct in the Cretaceous-Paleogene extinction event) existed on the earth.)
"T-rex's Journey" is really not complicated when compared with other games horizontally.
And it is such a simple game that can achieve more than 5000 million US dollars in revenue.
This is simply incredible to many game reviewers.
However, Lin Hui had already foreseen this.
Lin Gray made this "T-rex's Journey", the predecessor of which is the famous "Dinosaur Game".
Since the release of this game in the previous life, its monthly activity once reached [-] million.
What is the concept of [-] million monthly active users?
It is not an exaggeration to say that this achievement is the best of the world.
We must know that in the previous life, the monthly activity of such phenomenal mobile games as pesticides was only 1.5 million during the subversive period.
Although the monthly active volume of small games and the economic benefits brought by the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with [-] million monthly active users should not be underestimated.
A game like "Dinosaur Game" that has achieved over [-] million monthly actives in its previous life has huge potential in this time and space.
Lin Hui had estimated before:
If this time and space can make a game like "Dinosaur Game".
Even if you can't achieve hundreds of millions of monthly active players, it's not difficult to accumulatively harvest tens of millions of players.
Facts also proved Lin Hui's guess.
Of course, the game "T-rex's Journey" can achieve such a high revenue.
It is also inseparable from Lin Hui's past reputation.
In the case that the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The "GRAY FOREST" vest has become a golden signboard.
If it weren't for the fame blessing of several classic games made by Lin Hui.
Now it is basically impossible to rely on a seemingly mediocre game like Dinosaur Mini Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
Lin Hui. It wasn't too complicated to make games in the past, was it?
Is the gameplay complicated for a game like "2048"?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not difficult.
Isn't it normal to make a game with simple gameplay now?
And even a small game like T-rex's Journey feels a little thin on gameplay.
But Lin Hui felt that there would be no major problems in terms of user experience.
After all, the dinosaur game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team including Sebastien Gabriel, Alan Bettes and Edward Jung.
In theory, a game that the UX team gets to work on.
It doesn't make sense that the user experience will not be good enough, right?
And the user experience is good enough, even if the gameplay is thinner, what's the point?
And from the perspective of design and development, it is a big skill in itself to be successful with a thin gameplay.
If you really want to pursue complexity, you can do some crazy updates in the later stage and you'll be done.
From the avenue to the simplicity, compared to the complicated and messy gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, when I accidentally talked about the game "T-rex's Journey" with Elizabeth Nishi some time ago.
Elizabeth Neesh admires Lin. Gray's design concept in the game "T-rex's Journey".
And there are not a few people like Elizabeth Nishi who hold this view.
Anyway, many game critics praised the design method adopted by Lin Hui in "T-rex's Journey" as "post-modern minimalist game design", "a great attempt in game design language"...
Is it such a bottomless flattery?
It is also understandable that such commentary articles have always been keen to exalt the high and depress the low.
Although there is no bottom line to tout now,
But Lin Hui can also imagine that once he rolls over, these people are likely to be the ones who spray the most.
But it doesn't matter, why the web text routines like all kinds of headwinds.
It is because headwind comebacks are relatively rare in reality.
In reality, the things successful people do are highly similar, nothing more than continuous snowballing.
After accumulating the first success, it continues to snowball to achieve a bigger snowball (ie new success).
Lin Hui's current series of successes has snowballed quite a bit.
In the future, the accumulation of strength will only become easier and easier.
As long as Lin Hui doesn't die and collide with bigger snowballs.
So basically, success will always be by Lin Hui's side.
(End of this chapter)
You'll Also Like
-
The Growth System Comes at the Age of Thirty
Chapter 131 4 hours ago -
Family Immortal Cultivation: Li Clan
Chapter 1035 13 hours ago -
Longevity, starting from the blood contract turtle
Chapter 609 13 hours ago -
Wanjie Technology System.
Chapter 701 17 hours ago -
On the Avenue
Chapter 411 17 hours ago -
Diary of the Improper Monster Girl Transformation
Chapter 253 17 hours ago -
Oh no, the young villain got the heroine's script!
Chapter 915 17 hours ago -
Having a child makes you invincible
Chapter 329 17 hours ago -
Just a quick calculation, you are a fugitive!
Chapter 657 17 hours ago -
Who brought this guy into the monastic circle?
Chapter 386 17 hours ago