The King of Huayu Science Fiction

Chapter 545 Big Brain Explosion

Chapter 545 Big Brain Explosion

"Good guy, is it really a movie that opens your mind?"

Zheng Wei murmured in surprise, his voice was not loud, only Zhou Junpeng beside him could hear him.

This idea is not so wonderful, but what is wonderful is that it is not just an idea, but is actually brought to the screen vividly.

The "Inside Out" trailer is more gaudy, more like a few odd-looking villains adventuring in a bizarre world, and then mixed with images of a little girl and her parents in real life.

At that time, many movie fans speculated through the trailer that it might be a plot similar to "Inception" where dreams and reality are intertwined.

Some people guessed from the name of "Inside Out" that it is a story of multiple personalities similar to "Fatal Identity". Of course, the plot will definitely not be as cruel as "Fatal Identity". After all, it is an animated film for the Spring Festival. It is for all ages.

And the setting of the emotional villain is indeed somewhat beyond Zheng Wei's expectations.

In fact, he also fantasized about designing various emotions into completely different villains, and treating psychological conflicts as villains' struggles. It feels quite amazing to see such whimsical ideas presented on the screen at this time.

Of course, what he imagined seems to be character, or different ideas in the brain, while DreamWorks designed five basic emotions in the movie.

Lele, Sad, Scared, Hannian and the fiery red dwarf are furious.

These overlapping words feel disgusting, but considering that this is an animated movie, it is understandable to take into account the children's viewing experience.

However, the plot of the movie is as hardcore as ever.

From the beginning, it is a two-line narrative, and the rapid montage switching simultaneously describes the real world and the abstract and bizarre imaginary world in the brain.

When a baby is born, the first thing that emerges from the light is happiness, followed by sadness and the other three basic emotions.

The five villains seem to be in the cockpit of the spaceship, sharing the perspective of the little girl through the console and controlling her emotions.

Lanlan Chubby’s sad thinking is always slow. Once she controls the console or touches the memory ball, the little girl will feel sad, sad about knocking over the ice cream, crying about not being able to buy toys, As a result, he was repelled by Lele, who dominated the console.

Fear keeps the little girl safe, keeping her vigilant and stress-responsive to spiders, to vehicles on the road, and to electrical wiring in the home.

Disgust is responsible for keeping little girls safe from physical and social poisons, like... carrots and greens, like homework.

Anger will burst into flames when it encounters unfair things, it is really angry.

It looks like a childlike world, but it is quite attractive.

What surprised Zheng Wei most was not just the anthropomorphism of emotions, but the perfect integration of the reaction of the little people with the perspective of daily life, so that the reaction of the little people can be projected on the real little girl just right.

The conflict in the story is simple and lacks tension. There is no alcoholic father, treacherous and ugly stepmother, and no bullying classmates. The whole plot is so flat.

However, the amount of information and interest is unprecedentedly high.

It is even full of information that only adults can get, such as memory balls, short-term memory balls, long-term memory balls, and the most important core memory balls.

As the little girl grows up day by day, at school and at home, many behaviors and things will happen every day, corresponding to memory balls, different colors represent happiness, fear and so on.

When the little girl sleeps, the short-term memory balls accumulated on the shelf in the control room are sent to the long-term memory area of ​​​​the distant brain, where there is a vast and incredible maze of memory balls.

The core memory balls are produced at important moments in the little girl's life and can shape her personality in a certain aspect in the future.

Each core memory also breeds an island of personality.

Before the little girl was 11 years old, a total of five core memory balls were born, all born under the dominance of happy emotions, all shining with golden light, and these five core memory balls gave birth to five personality islands.

Game Island, Funny Island, Friendship Island, Honesty Island and Family Island.

The abundance of islands gives the little girl her own unique character.

The film shows a child's growth, her emotions and memory changes in an extremely concrete way, and even the scientific principles behind it are displayed in a very interesting form.

The children in the theater were attracted by the bizarre, colorful and imaginative things in the brain space, and watched with gusto.

Adults, on the other hand, are struck by something deeper.

Zheng Wei seems to be looking back on his childhood. It seems that his mind has been wiped with sensitivity, and his original idea of ​​weighing the weight of DreamWorks' new animation has been swept away, and he can hardly restrain himself from being immersed in the film. In the wonderful narrative, bursts of emotion emerge from the constant reflection on itself.

Especially when the watershed in the first half of the movie appeared, when the little girl reached the age of junior high school, her parents sold the original house and went to another district of the mountain city to buy a house in the school district of a good junior high school.

The little girl left the familiar home that witnessed her growing up bit by bit, her friends in primary school, everything she was familiar with, and came to a strange house and a strange school.

The school district house is an old house that is more cramped than the original house.

Parents faced a series of sudden and hectic relocation workloads and quarreled.

Panicking the fear and loathing elf in the little girl's head, her emotions go wild.

More and more memory balls representing fear and loathing were created.

And when she came to a new class in a new school with fear and nervousness, the class teacher asked the students to introduce themselves one by one.

When it was the little girl's turn, she talked about which elementary school she used to go to and where she lived.

With the boss Lele in the control room constantly trying to make the little girl happy, Youyou, who has been rejected all the time, can't help but contaminates a core memory ball.

The golden-yellow core memory ball dominated by happy emotions is dyed blue by the way.

At the same time, in reality, under Lele's leadership, the core memory of playing with good friends in elementary school that symbolizes friendship in the little girl's brain also faded in an instant.

Sadness enveloped the little girl as she realized she could never go back.

In the future, whenever she recalls this memory again, the originally happy core memory that shaped the personality island of friendship will be presented with a sad background.

This plot setting made many audiences, including Zheng Wei, call it exquisite.

Immediately afterwards, the very interesting plot itself entered the high-energy.

During the dispute, the two elves, Lele and Youyou, knocked off all the core memory balls, and the memory balls were sucked into the maze-like long-term memory area. The two emotional elves were also sucked away together in order to save the memory balls. .

And because of the loss of five core memory balls, the five character islands of the little girl were extinguished one by one.

Afterwards, the two emotional elves, Lele and Youyou, still experienced adventures in the grotesque long-term memory area. They wanted to retrieve the core memory ball as soon as possible and return to the control room.

However, due to sudden changes in the learning and living environment, the little girl entered adolescence dominated by negative emotions under the helpless response of only the three elves of fear, disgust and anger in the brain control room.

The little girl had a falling out with her friend because she made a new friend because of her good friend in elementary school.

I quarreled with my parents over some unpleasant little things, and my temperament changed drastically. I lost my funny nature, my desire to act like a baby, and my ability to produce happiness.

She gradually became withdrawn and difficult to deal with at home and at school.

At the same time, the huge extinct friendship islands, funny islands, and game islands in the brain all collapsed one by one.

Only Honesty Island and Family Island are left crumbling.

After Lele and Youyou found the core memory ball, every time they wanted to go back to the control room through these islands, their previous efforts were wasted due to the collapse of the halfway, and there was a lot of danger.

"It's so interesting!"

Among the exclamations, worries and regrets from adults and children in the theater, Zheng Wei also expressed admiration repeatedly.

This process of changing the emotional and psychological changes of a little girl who has entered adolescence following an incident encountered in her life and study, through the two-line narrative, through the projection of the strange brain hole, in the bizarre world of the brain Thrilling and exciting adventure of becoming an emo.

Turn the daily life of a seemingly ordinary little girl with no explosive point into a disaster movie and a road adventure movie staged by the emotional elves in the brain.

This kind of growth process that is ordinary and accessible to everyone is projected into adventure stories with twists and turns through unrestrained imagination, and it is also concretized into magical encounters that can be understood by people. The hole exploded.

Almost every one or two minutes in the cinema hall, the audience can marvel or laugh at the novel imagination.

For example, in the maze-like long-term memory area, the memory workers will throw away the long-term memories that used to be happy, because when the little girl no longer cares about a certain memory, the memory ball will fade, no matter how good the memory was, it has to be cleaned up now throw away.

For example, in the maze, Lele and Youyou met a pink character named Popsicle with an elephant's head, nose and cat's body and tail. It turned out that it was the playmate that the little girl imagined when she was young, but when the little girl became more and more When I grow up, I gradually think less of popsicles, and the popsicles can only entertain themselves in the long-term memory area alone.

Lele assured Popsicle that when she returned to the control room, she would try to remind the little girl of it, and then Popsicle also joined the adventure team of the two emotional elves.

For example, if you want to go back to the headquarters, in addition to going back through the corridor of the personality island, you can also take the thinking train.

The thinking train is an electric freight car that shuttles through the little girl's brain and heads for the headquarters of the brain. It runs with sparks, and there is no fixed track. The thinking is free to do as it pleases. The products loaded on the thinking train include daydreams, printed with " Facts" and "Opinion" boxes.

But to ride on the platform of the place of imagination, and to go to the place of thinking, one must first pass through the channel of abstract thinking.

And when they happened to meet the little girl who needed to deal with the abstract concept of "loneliness", they were abstracted into four stages in the passage, and they almost couldn't get out.

First there are abstract fragments. When abstract thinking starts to work, they become rough 3D geometric blocks that look like a Picasso painting.

Then they were deconstructed again, and the bodies of the three began to separate, and Youyou kicked her head away.

Then it was two-dimensionalized, and the three became a two-dimensional plane image.

In the end the complex shapes are lost and become geometric figures of a single color.

In the end, the three of them lay flat and turned into one-dimensional lines to pass through the two-dimensional door and escape from the abstract thinking channel.

This exciting and imaginative adventure from an adjective to a noun may have been exciting for the children in the theater, but it dazzled Zheng Wei.

 The next update is in the morning
  
 
(End of this chapter)

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