Behind me is the entire history of mankind!
Chapter 63 Two carriages
Chapter 63 Three Carriages
However, these things are very far away. Before there is no strength, the exposure of having a large amount of salt will only be strangled by others in the cradle. The main thing I want now is to find a way to circulate carbon coins in the base.
In order for the economy within the base to function, Lincheng also needs to find a way to create demand. There are three horse-drawn carriages that drive economic growth in modern society.
investment, consumption and exports.
Although they can circulate currency through tasks, the volume is too small to form a stable economy, and the growth is too slow, so investment is required.
To put it simply, the so-called investment is to engage in infrastructure construction. The government steps in to stimulate domestic demand, and the government steps in to print money for infrastructure investment.
Construction of railways, highways, and infrastructure requires a large amount of equipment and personnel, such as excavators, cranes, and mixers. In order to complete orders, equipment manufacturers have to place orders from upstream steel and petrochemical companies. Stimulated demand and played a multiplier effect.
In this infrastructure construction, Lincheng releases tasks for players to participate in, and players will naturally get a lot of carbon coins.
In the short term, the lack of demand has been resolved, and everyone has money to earn, so wages can naturally be paid.
With money in the hands of ordinary people, it will naturally further stimulate consumption, and the original problem of insufficient demand will be solved.
But this method of replacing market regulation with this kind of regulation has a major flaw, which is inflation.
Although the austerity problem has been solved in the short term, in the long run, a large amount of infrastructure cannot be transferred to residents' consumption. As a result, banknotes depreciate, purchasing power decreases, and inflation falls into it.
In layman's terms, players have too much money in their hands and have no place to spend it.
The general way to solve inflation is to use banks to regulate and recover money by raising interest rates, so that people can store their money in banks, and all of them are deposited in banks. With less money circulating in the market, inflation will naturally be small.
But Lincheng doesn't like it, because raising interest rates is to curb inflation by reducing social demand, that is, to curb inflation by reducing currency issuance.
This method of curbing inflation is an internal plan and cannot pass on inflation. It can be considered as an impossible solution. Therefore, this method simply returns money and does not help the economy at all.
Through the trade of salt and carbon, it is a good choice to use these excess carbon coins to buy materials from other forces and transfer inflation to other forces.
Secondly, it is to increase the total value of the real economy as a whole, so that the excess money in the hands of these people can be spent, and at the same time stimulate their consumption.
In reality, the most effective means of stimulating consumption is the real estate economy.
Land is the starting point of all private ownership. If you have your own things, you must have a place to keep them. You must worry about putting them on the street. You must put them in your own home.
Do you need reinforced concrete to build a house?Isn't the demand for steel, cement, and bricks rising?After building a house, you have to decorate it, right?Isn't there a consumer demand for carpets, curtains, tables, cabinets and fur?
Many games have similar homes and housing systems, such as Yuanshin and Sword III.In ff14, real estate speculators can earn rmb, and production players earn money from decoration players.
In this almost real world, this demand will be even stronger in the future.
But now, in the eyes of these players, this world is a game, and it cannot be arranged only by real-world experience.
First of all, these players do not have rigid living requirements for comfort. For them, their "sleep" in this world is just to click the exit button to fall asleep immediately. If you don't worry about waking up with missing arms and legs , even the wild can go offline.
Secondly, not all players are from the life department. The purpose of some players entering this game is to pursue excitement, pursue battles that cannot be experienced in reality, and pursue the exploration of a new world.
Most of these players spend their time exploring and fighting, and actually spend very little time at home.
For them, good-looking decoration has no practicality, only personal visual satisfaction, and when the map expands in the future, they may go to other places to open up wasteland, which is inconvenient to buy a house.
If I am a house slave in real life, can I also be a house slave in the game?If you have the spare money to buy a house and do renovations, it is better to upgrade the equipment.
For these players, housing only needs to meet security and storage requirements, and hotels can fulfill this requirement.
Lincheng felt that if real estate was the center of the economy from the very beginning, and the land rights were directly granted to these players, there would be one more matchbox after another in this area, which would not really boost the economy, but might have to be paid in the future. It takes effort to unpack these matchboxes.
Moreover, construction also requires a lot of knowledge. This is not a game. You can build a house with wood or various materials, and even build a sky fortress.
It is a disaster for people without relevant professional knowledge to build a house.
To solve this kind of problem, it is natural that the government invests in infrastructure construction, and urbanizes this area. The finished, worry-free and labor-saving houses and supporting gardens, shops, and various facilities are obviously more attractive than matchboxes. Much more powerful.
At this time, players have relatively more spare money, and some professional engineering teams will gradually be born in the infrastructure.
Players who like to build their own houses will sell them land, players who like to do decoration will sell them rough houses, and players who are lazy will sell hardcover houses.
And with the completion of the town, they will also have a sense of participation and belonging to the town they participated in the construction of. In the future, Lincheng may add a love response system, and they can fall in love with aborigines or players.
Players have their own love, friendship, property, and honor in this world, so they will naturally regard this world as their second life and increase their desire to buy a house.
However, this is a relatively late scene, and the houses in the game world are relatively less rigidly needed, so the housing prices will not be too exaggerated, and the economic growth is limited.
In the middle, Lincheng also intends to use two industries to promote domestic demand.
That is "military industry" and "technology". The two are usually together, so they can be directly covered by military industry.
In the perception of many people, wars burn money, but for countries with powerful military-industrial enterprises, modern warfare can make money.
The reason why the beautiful country on the other side of the ocean is constantly seeking war is because of the economic growth that its powerful military-industrial complex can bring.
Once the beautiful country goes to war, the troops will definitely need a large number of weapons and ammunition, and the Ministry of National Defense will place a large number of orders to the arms dealers, so Mi Lijian's domestic arms dealers will make money.
Wars require not only weapons and ammunition, but also many daily necessities, such as clothing, medicine, food, and various things used in wars, which must be supplied by suppliers, and these suppliers also need upstream suppliers to supply raw materials.
Then when there is a war, various suppliers also make money.
The military industry is also a priority application field for cutting-edge technologies and a gathering place for disruptive innovations. The economic growth brought about by the civilian use of their advanced technologies is also considerable.
Just like VR technology, the earliest application was on the helmet sights of fighter jets, and the technology is already very mature.With technological advantages, the progress of six major industries including virtual reality, robots, drones, new materials, smart wearables, and medical health can be realized.
Moreover, the key point is that Lincheng does not need to use tax money to support a huge army like a normal country, nor does it need to upgrade and provide equipment for these soldiers for free.
These players will purchase and upgrade their own equipment from the military industry, and purchase the clothing, medicine and food they need.
And Lincheng only needs to provide these players with some military merit or carbon currency rewards, and the money will eventually flow back to the military industry, and the internal circulation will start.
The player's immortality can only be maximized in war and exploration. Those infrastructures can be handed over to new humans later.
With the current world background, there is absolutely no shortage of large and small wars.
There are scientists in the history of mankind, as well as the existence of many Prometheus in this era. They don't even have to worry about product updates being too slow, which leads to players having no other military consumption needs except buying bullets.
If it is really that time, cold nuclear fusion should come out, and there will be a matching covered exoskeleton.
There are also electromagnetic guns, electromagnetic guns and so on hanging there, with high prices, so you are afraid of inflation, you should be afraid of austerity!
Moreover, if you want to circulate currency, a powerful military industry is also an important backing.
(End of this chapter)
However, these things are very far away. Before there is no strength, the exposure of having a large amount of salt will only be strangled by others in the cradle. The main thing I want now is to find a way to circulate carbon coins in the base.
In order for the economy within the base to function, Lincheng also needs to find a way to create demand. There are three horse-drawn carriages that drive economic growth in modern society.
investment, consumption and exports.
Although they can circulate currency through tasks, the volume is too small to form a stable economy, and the growth is too slow, so investment is required.
To put it simply, the so-called investment is to engage in infrastructure construction. The government steps in to stimulate domestic demand, and the government steps in to print money for infrastructure investment.
Construction of railways, highways, and infrastructure requires a large amount of equipment and personnel, such as excavators, cranes, and mixers. In order to complete orders, equipment manufacturers have to place orders from upstream steel and petrochemical companies. Stimulated demand and played a multiplier effect.
In this infrastructure construction, Lincheng releases tasks for players to participate in, and players will naturally get a lot of carbon coins.
In the short term, the lack of demand has been resolved, and everyone has money to earn, so wages can naturally be paid.
With money in the hands of ordinary people, it will naturally further stimulate consumption, and the original problem of insufficient demand will be solved.
But this method of replacing market regulation with this kind of regulation has a major flaw, which is inflation.
Although the austerity problem has been solved in the short term, in the long run, a large amount of infrastructure cannot be transferred to residents' consumption. As a result, banknotes depreciate, purchasing power decreases, and inflation falls into it.
In layman's terms, players have too much money in their hands and have no place to spend it.
The general way to solve inflation is to use banks to regulate and recover money by raising interest rates, so that people can store their money in banks, and all of them are deposited in banks. With less money circulating in the market, inflation will naturally be small.
But Lincheng doesn't like it, because raising interest rates is to curb inflation by reducing social demand, that is, to curb inflation by reducing currency issuance.
This method of curbing inflation is an internal plan and cannot pass on inflation. It can be considered as an impossible solution. Therefore, this method simply returns money and does not help the economy at all.
Through the trade of salt and carbon, it is a good choice to use these excess carbon coins to buy materials from other forces and transfer inflation to other forces.
Secondly, it is to increase the total value of the real economy as a whole, so that the excess money in the hands of these people can be spent, and at the same time stimulate their consumption.
In reality, the most effective means of stimulating consumption is the real estate economy.
Land is the starting point of all private ownership. If you have your own things, you must have a place to keep them. You must worry about putting them on the street. You must put them in your own home.
Do you need reinforced concrete to build a house?Isn't the demand for steel, cement, and bricks rising?After building a house, you have to decorate it, right?Isn't there a consumer demand for carpets, curtains, tables, cabinets and fur?
Many games have similar homes and housing systems, such as Yuanshin and Sword III.In ff14, real estate speculators can earn rmb, and production players earn money from decoration players.
In this almost real world, this demand will be even stronger in the future.
But now, in the eyes of these players, this world is a game, and it cannot be arranged only by real-world experience.
First of all, these players do not have rigid living requirements for comfort. For them, their "sleep" in this world is just to click the exit button to fall asleep immediately. If you don't worry about waking up with missing arms and legs , even the wild can go offline.
Secondly, not all players are from the life department. The purpose of some players entering this game is to pursue excitement, pursue battles that cannot be experienced in reality, and pursue the exploration of a new world.
Most of these players spend their time exploring and fighting, and actually spend very little time at home.
For them, good-looking decoration has no practicality, only personal visual satisfaction, and when the map expands in the future, they may go to other places to open up wasteland, which is inconvenient to buy a house.
If I am a house slave in real life, can I also be a house slave in the game?If you have the spare money to buy a house and do renovations, it is better to upgrade the equipment.
For these players, housing only needs to meet security and storage requirements, and hotels can fulfill this requirement.
Lincheng felt that if real estate was the center of the economy from the very beginning, and the land rights were directly granted to these players, there would be one more matchbox after another in this area, which would not really boost the economy, but might have to be paid in the future. It takes effort to unpack these matchboxes.
Moreover, construction also requires a lot of knowledge. This is not a game. You can build a house with wood or various materials, and even build a sky fortress.
It is a disaster for people without relevant professional knowledge to build a house.
To solve this kind of problem, it is natural that the government invests in infrastructure construction, and urbanizes this area. The finished, worry-free and labor-saving houses and supporting gardens, shops, and various facilities are obviously more attractive than matchboxes. Much more powerful.
At this time, players have relatively more spare money, and some professional engineering teams will gradually be born in the infrastructure.
Players who like to build their own houses will sell them land, players who like to do decoration will sell them rough houses, and players who are lazy will sell hardcover houses.
And with the completion of the town, they will also have a sense of participation and belonging to the town they participated in the construction of. In the future, Lincheng may add a love response system, and they can fall in love with aborigines or players.
Players have their own love, friendship, property, and honor in this world, so they will naturally regard this world as their second life and increase their desire to buy a house.
However, this is a relatively late scene, and the houses in the game world are relatively less rigidly needed, so the housing prices will not be too exaggerated, and the economic growth is limited.
In the middle, Lincheng also intends to use two industries to promote domestic demand.
That is "military industry" and "technology". The two are usually together, so they can be directly covered by military industry.
In the perception of many people, wars burn money, but for countries with powerful military-industrial enterprises, modern warfare can make money.
The reason why the beautiful country on the other side of the ocean is constantly seeking war is because of the economic growth that its powerful military-industrial complex can bring.
Once the beautiful country goes to war, the troops will definitely need a large number of weapons and ammunition, and the Ministry of National Defense will place a large number of orders to the arms dealers, so Mi Lijian's domestic arms dealers will make money.
Wars require not only weapons and ammunition, but also many daily necessities, such as clothing, medicine, food, and various things used in wars, which must be supplied by suppliers, and these suppliers also need upstream suppliers to supply raw materials.
Then when there is a war, various suppliers also make money.
The military industry is also a priority application field for cutting-edge technologies and a gathering place for disruptive innovations. The economic growth brought about by the civilian use of their advanced technologies is also considerable.
Just like VR technology, the earliest application was on the helmet sights of fighter jets, and the technology is already very mature.With technological advantages, the progress of six major industries including virtual reality, robots, drones, new materials, smart wearables, and medical health can be realized.
Moreover, the key point is that Lincheng does not need to use tax money to support a huge army like a normal country, nor does it need to upgrade and provide equipment for these soldiers for free.
These players will purchase and upgrade their own equipment from the military industry, and purchase the clothing, medicine and food they need.
And Lincheng only needs to provide these players with some military merit or carbon currency rewards, and the money will eventually flow back to the military industry, and the internal circulation will start.
The player's immortality can only be maximized in war and exploration. Those infrastructures can be handed over to new humans later.
With the current world background, there is absolutely no shortage of large and small wars.
There are scientists in the history of mankind, as well as the existence of many Prometheus in this era. They don't even have to worry about product updates being too slow, which leads to players having no other military consumption needs except buying bullets.
If it is really that time, cold nuclear fusion should come out, and there will be a matching covered exoskeleton.
There are also electromagnetic guns, electromagnetic guns and so on hanging there, with high prices, so you are afraid of inflation, you should be afraid of austerity!
Moreover, if you want to circulate currency, a powerful military industry is also an important backing.
(End of this chapter)
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