Behind me is the entire history of mankind!
Chapter 64 Update Notice
Chapter 64 Update Notice
Secondly, the "export" of the third carriage is not considered for the time being. First, even if it is exported to other forces, according to Lincheng's plan, apart from salt coins, the only thing that can be harvested is carbon coins.
Selling your own things to others and earning your own money back is obviously stupid.
Even in the form of barter, it is a loss. It is obviously stupid to exchange things that can be exchanged for carbon coins in the future with goods from the United Front.
If the airship technology is obtained in the future, it may be feasible for these players to trade across regions and trade back some resources that are lacking in this region.
These airships themselves have storage and living properties. If there is a production line for manufacturing airships in Lincheng, the metal and wood required for the manufacture of airships, as well as various furniture, curtains, etc. for the interior decoration of the airships, will be upstream and downstream. industries can be developed.
It may even be easier to use than the real estate economy.
Sailing in the air is much more fun than buying a house and decorating it.
You may encounter air pirates on the road. The dangers on these empty roads are the fun of the game for the players. The proper sea battle method is still the air sea battle.
If Lincheng was a player, he would definitely be very excited.
Well, I've been obsessed with so much, it's time to think about the way I should go now.
First of all, if military industry and infrastructure are to be combined, the first step is the construction of various upstream and downstream factories.
The question now is whether these factories should be public or private.
All public ownership is unrealistic, too idealistic, there are not so many people, and it cannot be managed. Moreover, the economy of all public ownership lacks vitality and it is easy to raise rice worms.
However, if the factory is handed over to these players, with the benefits brought by industrialization, the future development of life-type players will undoubtedly far exceed that of combat-type players visible to the naked eye.
After all, once the snowball of capital rolls over, it cannot be contained.
What is the most important thing about a game?
balance!
Don't worry about scarcity but inequality. In reality, the gap between rich and poor can be ignored, but it certainly can't be done in games.
In this unstable world, combat players are his true foundation.
This point, he needs to focus on.
At the same time, for the United Front, if it wants to use the military industry as the main body of the economy, it needs to control it in its own hands.
In this case, it is also convenient for Tesla and others to change the overall military technology industry.
It is obvious that with the public ownership as the main body, the economy of various ownerships develops together.
The management rights of some factories except some important factories are handed over to the players. In order to ensure their enthusiasm, some equity can be distributed to them by the way.
After all, this is a game. Since you choose to play this game, you must abide by the rules of the game company. Even if those players know that Nuwa is monitoring them, they won't care too much.
However, the most important first step so far is to open up the player's private economy.
An area can be specially opened as a factory area, which can only be used for building factories, but the rest of the land may not be open, but can be rented to facilitate future infrastructure construction, and land ownership will be released after the first phase of infrastructure construction is completed.
So, should we first use the stall model for internal economic exchanges?
It is still not suitable, except for those who open restaurants or those who live in the processing industry, they can stay in one place for a long time.
Players who sell loot and manufacture have limited time, and it is impossible to set up stalls every day. Wouldn't it be good to have this time to create more meaningful economic value?
So... Let's help them build a trading center, and then directly hang things on this center, just hang a price, and the center will charge some handling fees to maintain its operation.
Open another official store as the beginning of the military industry.
Lincheng sat on the chair in the main control room, and began to silently type on the title. The economic system was undoubtedly a major update, and he needed a detailed explanation for these players.
Write an update announcement first.
【Earth OL Update and Maintenance Announcement】
[Thank you for your support for Earth OL. After 10 minutes, the system will undergo a major update until [-]:[-] p.m. Please wait patiently]
Summary of updates:
1: Update the economic system.
2: Update the expansion piece "Civilization ***".
3: Increase the number of [-] closed beta players.
4: Update the player community and enable the tipping function.
5: Increase the details of plant textures, refine the special effects of water ripples, and supplement shadow processing.
6: New researcher added: King of explosives Nobel, father of atomic energy Fermi
Hey guys.
I am the planner of this Earth OL. We have recently received a lot of comments and praises about the game. Thank you very much for your love for this game. We will always remain steadfast in our original intentions, continue to maintain our original intentions, and focus on the players. gaming experience.
Regarding the complaints from some players that the gameplay is less, the planning team has been working hard day and night, and finally, after sacrificing everyone's hair, we have prepared this major update for you.
The first thing to talk about is the level system that everyone is most looking forward to. At the beginning, the planning team was committed to making this world an absolutely real world, and therefore lost a lot of gameplay. The level system is one of them.
But even now, we still don't lose realism for gameplay, but we will present the level system to players in another way.
Everyone should have noticed the blue-blooded girl who was rescued by you before. Seeing that you have been discussing with everyone, some people think that she will be an important NPC in a big expansion in the future, while some people think that she is some kind of hidden profession. career mentor.
Your brains are very big, and many of your ideas coincide with those of the planners. However, you only guessed half right. The specificity of her is the "level system" we designed for players.
The background is that people in the old era studied the technology created by Apophis, which can unlock the genetic potential and obtain the qualification to evolve to a higher level.
Do you know the gene lock?Imagine what it's like to be Captain America.
However, if you want to open this level system, you need to complete a pre-quest. We have recorded the transformation technology into the Prometheus system, and this system is in the base near the origin base. However, it may have been scavenged there who occupy.
"Go find it, everything in the world is there!" (grinning)
Secondly, it is also the most important item of this update, the economic system!
The existence of the military merit system, although it can also be circulated within the players, but in the long run, there are too many restrictions, and it can only be traded internally.
Therefore, it is necessary to design an economic system based on physical currency.
This kind of currency is very convenient. The full name is carbon coins. It is divided into large carbon coins and small carbon coins. The exchange ratio is one to ten, and all of them are constructed with carbon elements.
Human beings are like carbon elements. On the surface, they look like charcoal, and they will shatter when stepped on lightly, but as long as you give them enough high pressure, they can become beautiful and tough gemstones like diamonds.
The crushed charcoal will also be buried long and low, and over time they will become diamonds, or substances with unlimited potential such as graphite.
This is what the developer team entrusts to this currency, and it is also the main tone of this game.
The background is a special currency synthesized by alchemy, but players who have alchemy don't think too much, you don't have this possibility.
In the future, carbon coins will be used to buy everything you need for life, as well as weapons in the base and many paid services.
After the bank is established, you can store money in the bank and use the UI to trade virtual carbon coins, which is much more convenient.
Of course, your military merit does not mean that it is useless, and military merit can still be used to increase your rank.
The promotion of military rank means that you can receive more hidden tasks from NPCs, and even get corresponding weapon discounts and gifts. At the same time, the future military rank mechanism will also have other uses.
For example, the special compound bow that the first beta tester received as a gift can only be purchased with military merits, as well as some special equipment.
As for military merit, the current channels to obtain it will also be greatly reduced. It will truly fulfill the meaning given to it by its name. It can only be obtained on the battlefield or with special contributions to the base, while the rest of the channels can only obtain carbon. currency.
Secondly, the official store will also be officially opened inside the origin base, from which you can buy some military technology officially produced by the origin base. Of course, you can also sell unused weapons or things to the store.
However, as you all know, in any game, the recovery price of the retail store will be far lower than the market price.
Out of friendly advice, this planning does not recommend that you do so.
In this version, players will have their own private property, all loot and things they pick up will belong to them, and part of the public ownership of the base will be abolished accordingly. At the same time, we encourage players to trade with each other to circulate carbon coins .
Considering the needs of some players, we will establish an official auction house for players who want to sell unused goods but do not want to waste time setting up a stall. However, the auction house will charge a certain percentage of handling fees accordingly. To run, to pay staff.
At the same time, the auction house will also provide leased warehouses for players to store their own things.
And after that, we will open a large expansion piece, namely "Civilization ***"
We will speed up the basic construction of the origin base. In addition to the updated banks and auction houses, we will also build basic buildings such as hotels, shops, villas, houses, and apartments.
And it will also establish production lines at the fastest speed, allowing civilization to accelerate into the industrial revolution.
And many jobs will be born in it, all of which can earn carbon coins.
Of course, the origin base has a fairly rigid demand for flesh and blood, and the prey you sell to the base will be purchased at market prices indefinitely.
Here, this plan can remind everyone that making money is not just about working~
Secondly, the player community will also enable the reward function to encourage players' enthusiasm for writing strategies.
We sincerely invite players to express their opinions, and we are very willing to listen to your feedback. Only in this way can we improve the player experience through subsequent updates.
Finally, I wish you all a happy game. "
(End of this chapter)
Secondly, the "export" of the third carriage is not considered for the time being. First, even if it is exported to other forces, according to Lincheng's plan, apart from salt coins, the only thing that can be harvested is carbon coins.
Selling your own things to others and earning your own money back is obviously stupid.
Even in the form of barter, it is a loss. It is obviously stupid to exchange things that can be exchanged for carbon coins in the future with goods from the United Front.
If the airship technology is obtained in the future, it may be feasible for these players to trade across regions and trade back some resources that are lacking in this region.
These airships themselves have storage and living properties. If there is a production line for manufacturing airships in Lincheng, the metal and wood required for the manufacture of airships, as well as various furniture, curtains, etc. for the interior decoration of the airships, will be upstream and downstream. industries can be developed.
It may even be easier to use than the real estate economy.
Sailing in the air is much more fun than buying a house and decorating it.
You may encounter air pirates on the road. The dangers on these empty roads are the fun of the game for the players. The proper sea battle method is still the air sea battle.
If Lincheng was a player, he would definitely be very excited.
Well, I've been obsessed with so much, it's time to think about the way I should go now.
First of all, if military industry and infrastructure are to be combined, the first step is the construction of various upstream and downstream factories.
The question now is whether these factories should be public or private.
All public ownership is unrealistic, too idealistic, there are not so many people, and it cannot be managed. Moreover, the economy of all public ownership lacks vitality and it is easy to raise rice worms.
However, if the factory is handed over to these players, with the benefits brought by industrialization, the future development of life-type players will undoubtedly far exceed that of combat-type players visible to the naked eye.
After all, once the snowball of capital rolls over, it cannot be contained.
What is the most important thing about a game?
balance!
Don't worry about scarcity but inequality. In reality, the gap between rich and poor can be ignored, but it certainly can't be done in games.
In this unstable world, combat players are his true foundation.
This point, he needs to focus on.
At the same time, for the United Front, if it wants to use the military industry as the main body of the economy, it needs to control it in its own hands.
In this case, it is also convenient for Tesla and others to change the overall military technology industry.
It is obvious that with the public ownership as the main body, the economy of various ownerships develops together.
The management rights of some factories except some important factories are handed over to the players. In order to ensure their enthusiasm, some equity can be distributed to them by the way.
After all, this is a game. Since you choose to play this game, you must abide by the rules of the game company. Even if those players know that Nuwa is monitoring them, they won't care too much.
However, the most important first step so far is to open up the player's private economy.
An area can be specially opened as a factory area, which can only be used for building factories, but the rest of the land may not be open, but can be rented to facilitate future infrastructure construction, and land ownership will be released after the first phase of infrastructure construction is completed.
So, should we first use the stall model for internal economic exchanges?
It is still not suitable, except for those who open restaurants or those who live in the processing industry, they can stay in one place for a long time.
Players who sell loot and manufacture have limited time, and it is impossible to set up stalls every day. Wouldn't it be good to have this time to create more meaningful economic value?
So... Let's help them build a trading center, and then directly hang things on this center, just hang a price, and the center will charge some handling fees to maintain its operation.
Open another official store as the beginning of the military industry.
Lincheng sat on the chair in the main control room, and began to silently type on the title. The economic system was undoubtedly a major update, and he needed a detailed explanation for these players.
Write an update announcement first.
【Earth OL Update and Maintenance Announcement】
[Thank you for your support for Earth OL. After 10 minutes, the system will undergo a major update until [-]:[-] p.m. Please wait patiently]
Summary of updates:
1: Update the economic system.
2: Update the expansion piece "Civilization ***".
3: Increase the number of [-] closed beta players.
4: Update the player community and enable the tipping function.
5: Increase the details of plant textures, refine the special effects of water ripples, and supplement shadow processing.
6: New researcher added: King of explosives Nobel, father of atomic energy Fermi
Hey guys.
I am the planner of this Earth OL. We have recently received a lot of comments and praises about the game. Thank you very much for your love for this game. We will always remain steadfast in our original intentions, continue to maintain our original intentions, and focus on the players. gaming experience.
Regarding the complaints from some players that the gameplay is less, the planning team has been working hard day and night, and finally, after sacrificing everyone's hair, we have prepared this major update for you.
The first thing to talk about is the level system that everyone is most looking forward to. At the beginning, the planning team was committed to making this world an absolutely real world, and therefore lost a lot of gameplay. The level system is one of them.
But even now, we still don't lose realism for gameplay, but we will present the level system to players in another way.
Everyone should have noticed the blue-blooded girl who was rescued by you before. Seeing that you have been discussing with everyone, some people think that she will be an important NPC in a big expansion in the future, while some people think that she is some kind of hidden profession. career mentor.
Your brains are very big, and many of your ideas coincide with those of the planners. However, you only guessed half right. The specificity of her is the "level system" we designed for players.
The background is that people in the old era studied the technology created by Apophis, which can unlock the genetic potential and obtain the qualification to evolve to a higher level.
Do you know the gene lock?Imagine what it's like to be Captain America.
However, if you want to open this level system, you need to complete a pre-quest. We have recorded the transformation technology into the Prometheus system, and this system is in the base near the origin base. However, it may have been scavenged there who occupy.
"Go find it, everything in the world is there!" (grinning)
Secondly, it is also the most important item of this update, the economic system!
The existence of the military merit system, although it can also be circulated within the players, but in the long run, there are too many restrictions, and it can only be traded internally.
Therefore, it is necessary to design an economic system based on physical currency.
This kind of currency is very convenient. The full name is carbon coins. It is divided into large carbon coins and small carbon coins. The exchange ratio is one to ten, and all of them are constructed with carbon elements.
Human beings are like carbon elements. On the surface, they look like charcoal, and they will shatter when stepped on lightly, but as long as you give them enough high pressure, they can become beautiful and tough gemstones like diamonds.
The crushed charcoal will also be buried long and low, and over time they will become diamonds, or substances with unlimited potential such as graphite.
This is what the developer team entrusts to this currency, and it is also the main tone of this game.
The background is a special currency synthesized by alchemy, but players who have alchemy don't think too much, you don't have this possibility.
In the future, carbon coins will be used to buy everything you need for life, as well as weapons in the base and many paid services.
After the bank is established, you can store money in the bank and use the UI to trade virtual carbon coins, which is much more convenient.
Of course, your military merit does not mean that it is useless, and military merit can still be used to increase your rank.
The promotion of military rank means that you can receive more hidden tasks from NPCs, and even get corresponding weapon discounts and gifts. At the same time, the future military rank mechanism will also have other uses.
For example, the special compound bow that the first beta tester received as a gift can only be purchased with military merits, as well as some special equipment.
As for military merit, the current channels to obtain it will also be greatly reduced. It will truly fulfill the meaning given to it by its name. It can only be obtained on the battlefield or with special contributions to the base, while the rest of the channels can only obtain carbon. currency.
Secondly, the official store will also be officially opened inside the origin base, from which you can buy some military technology officially produced by the origin base. Of course, you can also sell unused weapons or things to the store.
However, as you all know, in any game, the recovery price of the retail store will be far lower than the market price.
Out of friendly advice, this planning does not recommend that you do so.
In this version, players will have their own private property, all loot and things they pick up will belong to them, and part of the public ownership of the base will be abolished accordingly. At the same time, we encourage players to trade with each other to circulate carbon coins .
Considering the needs of some players, we will establish an official auction house for players who want to sell unused goods but do not want to waste time setting up a stall. However, the auction house will charge a certain percentage of handling fees accordingly. To run, to pay staff.
At the same time, the auction house will also provide leased warehouses for players to store their own things.
And after that, we will open a large expansion piece, namely "Civilization ***"
We will speed up the basic construction of the origin base. In addition to the updated banks and auction houses, we will also build basic buildings such as hotels, shops, villas, houses, and apartments.
And it will also establish production lines at the fastest speed, allowing civilization to accelerate into the industrial revolution.
And many jobs will be born in it, all of which can earn carbon coins.
Of course, the origin base has a fairly rigid demand for flesh and blood, and the prey you sell to the base will be purchased at market prices indefinitely.
Here, this plan can remind everyone that making money is not just about working~
Secondly, the player community will also enable the reward function to encourage players' enthusiasm for writing strategies.
We sincerely invite players to express their opinions, and we are very willing to listen to your feedback. Only in this way can we improve the player experience through subsequent updates.
Finally, I wish you all a happy game. "
(End of this chapter)
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