Grand Arcanist of Azeroth

Chapter 132 The Abandoned Orc Cannon Fodder

Chapter 132 The Abandoned Orc Cannon Fodder
When the coalition forces wiped out the remnants of the orcs in the Loch Modan area, Kilrogg fled with his personal guards all the way, and entered the barren and dilapidated wasteland.

This old orc who believed in fate messed up the layout of the tribe in the south!
If Orgrim knew about this situation in the underworld, he would probably be furious and contribute a lot of anima to those gods of death in the underworld.

The tribe was only defeated by the army going north, and more troops could be organized in the rear to make a comeback.

On the mainland of Draenor, there are several powerful orc clans.

Among those big clans, there are many evil orcs who drank too much devil blood.

Evil orcs are very powerful in combat, but they don't obey orders when they go to the battlefield, and they are consumables that never return.

But they're still great single-use war machines.

Then mobilize a large number of ordinary orcs to participate in the battle, and the effect of high and low matching combat can be achieved.

The evil orcs charged and opened the gap, and the orc infantry followed up and covered the battlefield.

The war potential of the orcs is very strong!

But Kilrogg didn't care about that.

Since you can't beat the enemy, retreat to a safer rear.

Loch Modan and the orcs of the Badlands use them as cannon fodder to delay the enemy.

Its goal is to reach Blackrock Tower, explain the current situation to the Blackrock orcs, and encourage them to fight to the end.

Blackrock orcs, who are good at fighting in hot areas, can rely on the excellent terrain of Blackrock Tower to hold their ground.

In that hell-like high-temperature area, the probability of blocking the enemy will be very high.

When Kilrogg put the treasure on Blackrock Tower, he didn't know the situation on the coalition side.

The unbearable high temperature for ordinary people can almost be completely offset by the fire resistance halo provided by the paladin.

As for why the fire resistance halo was developed so quickly.

The draenei garrison officer who was instructing the human paladins took the blame very calmly.

In order to avenge the orcs, the Draenei defenders can be said to give everything they have!

These scary-looking big men are superb in using the power of the Holy Light.

The first and second generation paladins cast their eyes on the five bodies they admired.

The Draenei Vindicator's paladin system obtains the power of the Holy Light through Naaru, the agent of the Holy Light.

In terms of the stability of gaining the power of the Holy Light, it is not comparable to human paladins who directly believe in the Holy Light!

Because naru, the kindest life form of the holy light, will take the initiative to help believers tide over the difficulties.

Compared with human paladins who suffered some psychological blows and immediately cut off their connection with the Holy Light, the way of paladins of Draenei defenders has more advantages.

However, the existing pieces of naaru have been consumed and scrapped in order to help the draenei escape.

The other naaru are on their way to Draenor.

In the vast and boundless universe, Naru can only rely on the superlight speed ship to fly slowly.

The universe is so big that it cannot be reached within a few years.

Light professionals in Azeroth can't even see shards of the naaru.

Therefore, there is no way to believe in naaru.

Of course, it is good to have a famous teacher to guide you!
The combat ability and auxiliary ability of the paladins have risen sharply.

And the Draenei garrison officers are all senior officers who have experienced countless wars.

Under their careful guidance, the paladins' front-line command ability has also been greatly improved.

The scattered orc defenders of Loch Modan are being wiped out at a fast speed.

Seeing the scene where the paladins led the team to forcibly rush into the dwarven fortress and wiped out the orc defenders inside, Herald was very moved by these holy light lords.

In the game, fighters can barely compete with paladins.

However, the paladins in reality can already completely crush warriors.

The only thing the warriors can do is to fight alongside the paladins.

The same armor is blessed with holy energy, and its defensive power is several times that of the blessed energy of anger.

The paladin can rush into the dwarven fortress and fight with several orc warriors alone.

If the soldiers rushed into the dwarven fortress first, they would be hacked to death by random axes in minutes!

This is the gap between the two.

And it's still the strength of an ordinary paladin.

Five powerful first-generation paladins alone can clear a dwarven fortress.

These carefully selected good seedlings are not comparable to ordinary paladins!
Even Maraad, the leader of the Draenei defenders, admired the five first-generation paladins.

Especially Uther, who is known as the Lightbringer, is almost perfectly compatible with the power of the Holy Light.

He dislikes Uther's kindness and indecision, though.

Seeing that Uther couldn't do anything to the orc begging for mercy, Maraad was very dissatisfied and reprimanded:

"Do you know what they did before? The blood of innocents was on their hands!

Never get your hopes up for evil guys!Kill them, cleanse the evil! "

Orc peons are the weakest unit among the orcs.

They are weak in physique and cowardly in character, unable to become qualified soldiers, let alone comprehend anger and be promoted to become real fighters.

Of course, orc peons are weak compared to orcs.

The 1.8-meter-tall orc laborer with tangled muscles has no problem killing humans!

The orc laborers who have been oppressed in the clan, when there is a foreign war, they are the ones who kill and set fire the most.

If you can't beat the regular army and militia, you can always attack the old, weak, women and children.

Under the seemingly honest and honest appearance, there is insidiousness and cunning hidden.

When it discovered that surrendering and admitting cowardice could not avoid death, its crazy side was exposed.

The ax that was originally used for logging suddenly cut towards Uther's neck.

Knowing that it is impossible to succeed, it still has to make the last struggle.

Seeing the ax blade getting closer and closer to his neck, the orc peon showed a crazy and bloodthirsty smile.

However, near Uther's neck, a small shield condensed with holy energy emerged automatically, blocking the orc's hard worker's logging axe.

A powerful first-generation paladin, he can cast the holy shield with a single thought.

And they also have more powerful, all-round defense skills known as invincibility.

The sneak attack launched by the orc peons is completely whimsical!

It also proves that orc peons are just as bloodthirsty as orc infantry.

Seeing this scene, Herald suddenly regretted that he hadn't done anything to the orcs before.

Because of the impression of orc peons in the game, he defaulted not to kill those orc peons who did odd jobs in the orc army.

Discovering that these guys had hidden deep natures, he decisively blacklisted the orc peons.

In this respect, Herald is still not as good as Alleria.

Alleria, who often fights forest trolls, doesn't care whether the enemy is weak or harmless.

As long as you appear on the battlefield, it doesn't matter whether you are engaged in logistics or not, and whether you have never killed anyone, in short, shoot and kill first.

That's right, as long as they have green skin, they can be killed!

Even if a goblin ran out of the orc army, he would be nailed to the ground by Alleria.

Because goblins have green skin.

Goblins and green-skinned orcs mixed together must be in the same boat.

It is quite reasonable to shoot it.

This is a normal choice that all veterans of war will make.

To be kind to the enemy is to be cruel to oneself!
Uther, who finally understood this truth, picked up the war hammer with a head as big as a mineral water bucket, and smashed the orc peonies into pieces with a single click.

After observing the somewhat cruel actual combat training course of the paladins, Herald and Alleria teleported to the entrance of the barren land.

The barren land is very desolate, and the dry hot wind sweeps the land.

From here, follow the mountains all the way to the west, search south at the end of the mountains, you can find the road to the searing canyon.

Then continue west across the Searing Canyon, and you can go to Blackrock Spire.

In the game, the dwarves dug a tunnel from Loch Modan to the Searing Gorge.

Who would be foolish to do things that are not beneficial in reality?
And the scorching canyon is the range of activities of the black iron dwarves.

Even though the orcs swept across the southern part of the continent, they failed to kill the dark iron dwarves entrenched in the scorching canyon.

Now the Dark Iron dwarves still harass the orc transport team from time to time.

The difficulty of these black-skinned dwarves gave the Blackstone orcs who were also black-skinned a headache.

Bronzebeard dwarves and Dark Iron dwarves have a particularly deep hatred.

If we opened a tunnel from Loch Modan directly to the scorching canyon, wouldn't that be a clear challenge to the Dark Iron dwarves and let them come and attack!

(End of this chapter)

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