Game of Thrones: Royal Game

Chapter 8 Gou's Scheme

Chapter 8 Gou's Scheme
Since it is an agreement to form an alliance, they must have made an appointment to meet before entering the game.

For example, the place Ian agreed with his two previous allies was in St. Baelor's Cathedral in King's Landing.

It's just that because his allies withdrew from the game, he changed the starting point to Riverland.

Now that my allies are gone, this is not the case for other players. They will definitely meet up in iconic buildings such as the Crossroads Inn or Shataya's Tavern as originally planned!
Driven by this 'First Blood' quest, wouldn't those allies who had agreed to become ready-made hunting targets?

It is true that some players will become wary after seeing this quest, but human beings will never lack adventurers.

When doing one thing, if it has 20.00% profit, people will be ready to move; if there is 50.00% profit, he will dare to take risks; for [-]% profit, he will dare to trample on all human laws; For a profit of three hundred, he would dare to commit any crime, even at the risk of being hanged.

And what is the profit of this task?
Leaving aside attribute points and skill points, money alone is worth three thousand gold dragons. With this money and two S-level NPCs, players can even easily form a small army of hundreds of people.

In this game where the vast majority of players cannot get resources from the system, what does it mean to be the first to get such a large amount of resources?
It may be difficult for him to be surpassed in the next few years, and he may even get rid of the threat of the scoreboard assassination mechanism and develop freely in the way he wants.

Players have no reason not to take this wave of risks.

"But... the second problem is still not resolved!" Ian quickly calmed himself down again, "See through, how do players see through other players' disguises?

First of all, let's assume that the two allies who made an appointment in advance met at the agreed place, but in the case of the first blood mission, it is impossible for them to rashly remind each other of their identities with the pre-agreed password?

They will definitely try to test others while carefully hiding themselves.

But how could it be so easy for a wary player to find out?Everyone is an elite player who has gone through so many qualifiers and entered the siege. How can they easily expose themselves?

From a planning point of view, since he has already designed to this point, it means that in his opinion, players can definitely see through each other, that is to say, there is something that all of us don't know, or ignore There are loopholes. "

Ian suddenly thought of the background story. According to Anne, the existence of the background story is to help the player disguise.

But obviously, the planner doesn't want the players to disguise themselves well, on the contrary, he wants the players to see through each other and fight.

Such planned behavior is contradictory.

Unless there's something wrong with this backstory?
Ian quickly closed his eyes and turned on the auxiliary system, and entered the information column to read his background story in detail again.

Soon, he really found a little problem.

That is... I don't have a last name.

Originally, I was born as a commoner in the valley, and I did not have a surname at the beginning, but in the subsequent story, I have been canonized as a knight, which means that I have the qualification to give myself a surname.

But I still don't have a last name, which is very unusual.

However, this is only a small problem, and it is not a flaw that will be seen through. Moreover, this problem should only be unique to players who start as a hired knight, not a problem that exists for all players.

"Yes, all players. If we want to achieve the goal of seeing through stably, this vulnerability should be shared by all players, at least the vast majority of players. That is to say, what is the commonality of all of us?"

What do players have in common that is obvious enough to be a flaw that most people can see through?

It can't be that he likes to jump and walk, right?This is the real world!It's impossible to dance and play, okay?Can't you be exhausted?

Ian thought about this question while pacing back and forth in the room.

Suddenly, his eyes fell on the set of equipment he had piled up in the corner.

A hand and a half sword, a nose helmet, a throat guard, an old chain mail, a pair of mail gloves and a pair of greaves.

In a daze, the preview of the final interface of character creation appeared before his eyes again.

"Fuck! Starting equipment! It's starting equipment!"

The starting equipment of each profession is the same, and more than [-]% of the players should have chosen the five professions listed by Ian to start.

This means that except for the face, the image of the players at this moment is exactly the same as the preview image on the final interface when creating the character!
Of these the Traveling Merchant is the most obvious, their set of 4 minions, 4 old draft horses, 7 carts and [-] mules is almost a showpiece (but correspondingly, they can certainly find themselves easily exposed, so would make change).

The second is hedge knights, because they abnormally have a full set of equipment usually owned by a wealthy knight, but they don't even have a squire.

Of course, shipwrecked sailors and fraternity hunters are not much better. After all, these two professions are relatively uncommon, and one uses a throwing axe and the other uses a yew longbow, which is also an easy-to-see feature.

In terms of concealment, I am afraid that only wandering mercenaries are better. After all, all the taverns in Westeros are full of mercenaries, and the equipment of old leather armor, short swords and daggers that wandering mercenaries start with There is almost no difference from the aborigines.

But apart from wandering mercenaries, once other professions appear at the meeting place agreed by the players, they will probably be able to react as soon as they meet—have I seen this guy somewhere?

This is the real purpose of planning to design a background story for the players!

He deliberately made the options for character creation so complicated, just to allow each player to have many differences while ignoring the similarities brought by the final profession.

He asked AI to deliberately interpret the existence of the background story as 'let the player have background memory for better camouflage', just to mislead the player, and let them have an impression that they are not easy to see through their preconceived appearance!

When the human brain receives information about a certain matter, the first point of view it accepts usually has a greater influence, and people will not even actively think about the opposite possibility.

Even Ian himself ignored such an obvious flaw in the opening equipment at the beginning!
Since the organizer will not be able to interfere with the progress of the game by any means after the start of the game, the planner chose to use this method to advance the layout, so as to quickly trigger the players to fight, so as to make the game more exciting!

Made!Unexpectedly, participating in this one-hundred-player game, the first enemy the players will face is not each other, but the trap that Gou planned in advance!
(End of this chapter)

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