Game of Thrones: Royal Game
Chapter 9 Hunting Plan
Chapter 9 Hunting Plan
But correspondingly, when Ian saw through the conspiracy planned by Gou, the information instantly became the biggest card in his hand at the moment.
Now, Ian's next plan has become very clear - he wants to change his initial characteristics, and then go to the place that is most likely to be used as a meeting point for allies to squat other players.
He is now in Harrenhal, so the closest meeting point that may be chosen by other players is obviously the Crossroads Inn at the intersection of the north-south Kingdom Road and the east-west River Road and Valley Road.
It is the intersection of the northern border, the river land, the valley and the king's land. Ian believes that there must be many players there, whether they agreed to form an alliance there or simply passed by.
The next question is, how to disguise yourself?And after successfully hiding yourself and spotting other players, how do you defeat them?
Neither problem is easy to solve.
The first is the change of the initial characteristics. The idea is very good, but it is not easy to operate.
Because none of the equipment on Ian's body, which is a distinctive feature, is superfluous.
Whether it's weapons, armor or horses, these things are Ian's core equipment at the moment, and even the reason why he chose to start as a hired knight is because of this equipment.
With only 200 silver stags on his body, he couldn't afford better armor. In other words, if he wanted to change his image, he could only choose to switch to worse equipment, which would undoubtedly greatly reduce his combat effectiveness.
At that time, it is very likely that after he discovers other players, he will cheat and attack them, but he will not be able to do so.
Unlike me, who was a civil servant in my previous life and whose combat power was all supported by the layout, among the other players who were attracted by this huge bonus, many of them were martial arts champions or cold weapon fighting masters in their previous lives.
With their rich combat experience and skills, they will undoubtedly be able to exert their strength far beyond the layout.
Unless his average attribute does not exceed 5?
"Traveling Merchant!" Ian suddenly thought of this profession.
If it's a traveling merchant, even if you put the soul of the Magic Mountain or the Hanging Sword into his body, it won't help, right?After all, he couldn't even pick up their weapons.
It's like Arya took her sewing needle to kill the hound before she passed the training of the faceless men. The hound stood still and let her stab it, but she couldn't pierce it.
So. Is it possible for me to hunt a traveling merchant?
As soon as this idea popped up in Ian's mind, clues were connected crazily in his mind.
First of all, it is undeniable that the Traveling Merchant is a popular opening, and the number of players who choose the Traveling Merchant must be quite a lot.
Secondly, driven by the mission of 'First Blood', the helpless traveling merchants would definitely not dare to meet the agreed allies, because they neither have the capital to kill other players, nor can they believe in the agreed alliance. allies.
Unless they recruit mercenaries, but mercenaries happen to be the most popular opening with the least obvious opening characteristics. Recruiting mercenaries is a very risky thing for them, and they even need to go around places where mercenaries often appear.
Therefore, the traveling merchants in the opening stage are indeed good hunting targets for Ian. They have neither allies nor mercenaries.
But the traveling merchants' reluctance to join up with their allies also brought about a problem, that is, Ian didn't look for their clues
"No," Ian shook his head immediately, "There are still clues."
Without being able to gain points by killing other players, the only hope for the Traveling Merchant to gain points lies in the main quests.
So what is the main task of the traveling merchant?
Perhaps Ian can't guess what the main missions of other professions are designed to be, but traveling merchants, no matter how their missions are designed, they are nothing more than running a business to make money.
Moreover, the traveling merchant also has a huge natural advantage at the beginning, that is, unlike the hired knights and others who do not have two sons all over their bodies, they have a full 100 gold dragons to start with!
For Ian, the task of 'earning 1000 golden dragons', which is almost a fantasy, is not impossible for traveling merchants if they operate properly.
Therefore, there is a high probability that those businessmen will choose to run business after the start.
If you want to run a business, the Hejian land where Ian is now is a good place.
The land of the river extends in all directions, and it is not in chaos like after the War of the Five Kings. On the contrary, under the rule of the Tully family, the law and order here can be regarded as a model in the whole of Westeros. Very little.
Running a business around here is obviously a good idea.
The question is, what kind of cargo is better to run?
Fur from the North?This is not bad, the villages in the north collect fur at a low price and sell it in the southern cities.
This is a very perfect route for running a business, because the price of fur in the north can be doubled in the big cities in the south (it can be even higher if the smuggling does not pay taxes).
But there are some problems with time. Westeros is too big. Even if you start in the north, it will take at least two months to get the goods to the south. If you start in the south, it will take longer.
For players who will be drawn by the assassins in two months, the fur trade may not be very attractive.
If the fur doesn't work, is it the iron ore from the western region?
This thing is also more profitable, and the business route is shorter. The distance from the western border to the ideal shipping point of the Riverland or the River Bend is less than one-third of the northern border business route.
It's a pity that when the system backpack is only 1 cubic decimeter, if you want to load ore, you can only transport it by mule or truck. If the quantity of this thing is too small, it seems that the profit will not be raised.
Moreover, iron ore might still be a government-run commodity. According to Westeros’s enfeoffment system, it is almost impossible to have any commodity that is government-run. Wait... government-run? !
"Salt!" Ian immediately became excited.
Salt and iron have always been government-run in the ancient times of the Great Heavenly Dynasty, but due to the enfeoffment system in Westeros, the management rights of large and small territories were scattered among hundreds of lords, and the royal family had no way to monopolize them. Salt and iron trade, but let the lords and merchants trade on their own.
Pouring private salt was a crime of beheading in the ancient days of the Datian Dynasty, but it still can't stop people flocking to it, and the profits can be imagined.
Let me ask, who can refuse the temptation of salt for any merchant player who starts the game in or near the riverland?
"If they want to trade salt," Ian flipped through the map of Westeros that he had been familiar with for a long time in his mind.
(End of this chapter)
But correspondingly, when Ian saw through the conspiracy planned by Gou, the information instantly became the biggest card in his hand at the moment.
Now, Ian's next plan has become very clear - he wants to change his initial characteristics, and then go to the place that is most likely to be used as a meeting point for allies to squat other players.
He is now in Harrenhal, so the closest meeting point that may be chosen by other players is obviously the Crossroads Inn at the intersection of the north-south Kingdom Road and the east-west River Road and Valley Road.
It is the intersection of the northern border, the river land, the valley and the king's land. Ian believes that there must be many players there, whether they agreed to form an alliance there or simply passed by.
The next question is, how to disguise yourself?And after successfully hiding yourself and spotting other players, how do you defeat them?
Neither problem is easy to solve.
The first is the change of the initial characteristics. The idea is very good, but it is not easy to operate.
Because none of the equipment on Ian's body, which is a distinctive feature, is superfluous.
Whether it's weapons, armor or horses, these things are Ian's core equipment at the moment, and even the reason why he chose to start as a hired knight is because of this equipment.
With only 200 silver stags on his body, he couldn't afford better armor. In other words, if he wanted to change his image, he could only choose to switch to worse equipment, which would undoubtedly greatly reduce his combat effectiveness.
At that time, it is very likely that after he discovers other players, he will cheat and attack them, but he will not be able to do so.
Unlike me, who was a civil servant in my previous life and whose combat power was all supported by the layout, among the other players who were attracted by this huge bonus, many of them were martial arts champions or cold weapon fighting masters in their previous lives.
With their rich combat experience and skills, they will undoubtedly be able to exert their strength far beyond the layout.
Unless his average attribute does not exceed 5?
"Traveling Merchant!" Ian suddenly thought of this profession.
If it's a traveling merchant, even if you put the soul of the Magic Mountain or the Hanging Sword into his body, it won't help, right?After all, he couldn't even pick up their weapons.
It's like Arya took her sewing needle to kill the hound before she passed the training of the faceless men. The hound stood still and let her stab it, but she couldn't pierce it.
So. Is it possible for me to hunt a traveling merchant?
As soon as this idea popped up in Ian's mind, clues were connected crazily in his mind.
First of all, it is undeniable that the Traveling Merchant is a popular opening, and the number of players who choose the Traveling Merchant must be quite a lot.
Secondly, driven by the mission of 'First Blood', the helpless traveling merchants would definitely not dare to meet the agreed allies, because they neither have the capital to kill other players, nor can they believe in the agreed alliance. allies.
Unless they recruit mercenaries, but mercenaries happen to be the most popular opening with the least obvious opening characteristics. Recruiting mercenaries is a very risky thing for them, and they even need to go around places where mercenaries often appear.
Therefore, the traveling merchants in the opening stage are indeed good hunting targets for Ian. They have neither allies nor mercenaries.
But the traveling merchants' reluctance to join up with their allies also brought about a problem, that is, Ian didn't look for their clues
"No," Ian shook his head immediately, "There are still clues."
Without being able to gain points by killing other players, the only hope for the Traveling Merchant to gain points lies in the main quests.
So what is the main task of the traveling merchant?
Perhaps Ian can't guess what the main missions of other professions are designed to be, but traveling merchants, no matter how their missions are designed, they are nothing more than running a business to make money.
Moreover, the traveling merchant also has a huge natural advantage at the beginning, that is, unlike the hired knights and others who do not have two sons all over their bodies, they have a full 100 gold dragons to start with!
For Ian, the task of 'earning 1000 golden dragons', which is almost a fantasy, is not impossible for traveling merchants if they operate properly.
Therefore, there is a high probability that those businessmen will choose to run business after the start.
If you want to run a business, the Hejian land where Ian is now is a good place.
The land of the river extends in all directions, and it is not in chaos like after the War of the Five Kings. On the contrary, under the rule of the Tully family, the law and order here can be regarded as a model in the whole of Westeros. Very little.
Running a business around here is obviously a good idea.
The question is, what kind of cargo is better to run?
Fur from the North?This is not bad, the villages in the north collect fur at a low price and sell it in the southern cities.
This is a very perfect route for running a business, because the price of fur in the north can be doubled in the big cities in the south (it can be even higher if the smuggling does not pay taxes).
But there are some problems with time. Westeros is too big. Even if you start in the north, it will take at least two months to get the goods to the south. If you start in the south, it will take longer.
For players who will be drawn by the assassins in two months, the fur trade may not be very attractive.
If the fur doesn't work, is it the iron ore from the western region?
This thing is also more profitable, and the business route is shorter. The distance from the western border to the ideal shipping point of the Riverland or the River Bend is less than one-third of the northern border business route.
It's a pity that when the system backpack is only 1 cubic decimeter, if you want to load ore, you can only transport it by mule or truck. If the quantity of this thing is too small, it seems that the profit will not be raised.
Moreover, iron ore might still be a government-run commodity. According to Westeros’s enfeoffment system, it is almost impossible to have any commodity that is government-run. Wait... government-run? !
"Salt!" Ian immediately became excited.
Salt and iron have always been government-run in the ancient times of the Great Heavenly Dynasty, but due to the enfeoffment system in Westeros, the management rights of large and small territories were scattered among hundreds of lords, and the royal family had no way to monopolize them. Salt and iron trade, but let the lords and merchants trade on their own.
Pouring private salt was a crime of beheading in the ancient days of the Datian Dynasty, but it still can't stop people flocking to it, and the profits can be imagined.
Let me ask, who can refuse the temptation of salt for any merchant player who starts the game in or near the riverland?
"If they want to trade salt," Ian flipped through the map of Westeros that he had been familiar with for a long time in his mind.
(End of this chapter)
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