Chapter 353 The real change

Is there any way to have the best of both worlds?

For players, achieving their goals is naturally the first choice, but can they abandon everything for this?

Maybe not.

After all, players are still part of the public universe, and they can destroy everything, but once they encounter other problems, it is only for the players to entertain themselves.

"We can't beat those large civilizations."

The melee player sighed.

He knows his shortcomings, strictly speaking, there are too many shortcomings to count.

But how can this be done?

Everyone is not a perfect living being, and has very exaggerated shortcomings. It is not just the difference, but the trust between people, whether it is possible to actively expose it.

Once this idea is touched, players can realize their ideas without more planning.

But once the problem touches this corner, the players will fall into another misunderstanding.

"Should we stop this opportunity?"

They have already started to seal the sequence ability.

However, one day suddenly, melee players discovered something not very good.

Simply put, this is simply unacceptable to anyone, and the players have lost their own power!
Once they leave the radiation range of the sequence ability, they cannot continue to use the sequence ability, and will be attacked by the sequence ability in their own body in turn.

This incident made all players extremely vigilant.

you do not say.

They are not these emotionless people. If they have encountered this kind of problem themselves, then it will be even more exaggerated for others.

However, you can't exclude all players, can you?

It's not scientific at all...

Players also think this way, they most need to understand the limits of their abilities, and consider other issues.

But once this matter is realized, what kind of abyss will the players reach?

they do not know.

But reason told them that this matter was about to drive the players crazy, and they didn't know their own problems.

But problems always haunt them from time to time.

"Ugh……"

Since this is the case?
Ian muttered to himself.

He didn't think about this matter. Strictly speaking, he didn't help the players think about it. This matter requires another wait or something.

Isn't this really an exaggeration?
He doesn't understand.

"Here are the problems, how do we solve them?"

If the players cannot leave the territory of the sequence ability, can it be considered that this part of the players has been bound by the sequence ability.

They must first seal their sequence ability, but this is not a very simple matter either.

It can even be said to be very difficult to do.

"The sequence ability in the soul domain will be bound to players who are good at soul attacks."

"Then we can reverse thrust and get such a plan."

"We can no longer proceed with our plans."

Ian frowned, silently parameterizing his opinion.

He didn't talk nonsense.

These players, in fact, can no longer leave the sequence ability, otherwise they will become weak.

But the weak cannot carry out this high-level plan, which leads to the sacrifice of all players.

For the players, this matter is already at a level that they cannot remain indifferent to.

"Ham... How could I not continue to think about it, but the problem is already in front of us, and there is no other good solution except to solve it."

Of course, there are many ways, but the good way is an exception.

If it is said that there is really a good way, then how can the players be controlled now.

"How to do?"

The melee player asked.

He doesn't know what to do, and that's the hard part.

Because he is convinced that once he exists in this territory, the players will naturally be unable to take effect, allowing them to touch deeper opportunities.

But in this way, another thing will happen, that is, what should the players do when they encounter difficulties.

Should they throw it all away?
Whether this is possible is uncertain.

But once the problem reaches this point, players must come up with a good solution, otherwise they will not be able to move forward.

"It's a pity, it's a pity, but in any case, our goal has been achieved."

The player said with a smile.

Their purpose is very simple, assuming that the players have been working hard for this kind of thing all their lives.

Then, what players should do more is to dedicate all of this.

As a result, another excuse that is difficult to realize is born, and players can better understand this advantage.

"Hey... We have known this scene for a long time, we shouldn't continue to understand."

The melee player sighed unsure of what Ian was thinking.

His idea was actually quite simple.

Since that part of the players can no longer help, it is better to seal their sequence ability, and then let them do production work, such as manufacturing equipment.

But can players really do this kind of thing?This is the unknown problem.

But as long as they have this kind of interface, the players can continue to lead others, so that these people can rise again.

It's easier said than done.

In the final analysis, this matter is actually one point in essence.

That is "difficulty".

The difficulty hinders the plans of the players. They may have their own huge plans in their hearts, but none of them have a complete implementation process.

But Ian is different. His command is often foolproof, so that players can trust him as much as possible.

But this matter is different from other things. The players also know that their power can really change everything?

No.

They depended on Ian, and Ian was wise enough to make their worries futile.

In this way, the players have listened to Ian's words thoroughly.

"I understand your concerns, but don't think that there are problems between the front and the rear, you should be more worried about yourself."

Ian said.

"Once there is a problem with the sequence ability, and it is a problem in your field of expertise, if you can't control it, it will get out of control."

Losing control is a terrible thing. It has nothing to do with other problems, but only part of the problem.

Players never want their abilities to reach the limit, but more often than not, players should do another thing.

It's a pity that this part of the players never thought of their importance, they didn't take it seriously.

"It's hard to say, we should focus on more things."

Ian said.

He knows what the players are thinking, and it is precisely because of this that he is eager for more difficult problems.

If the player wants to go to the front line, but due to the limitation of his own sequence ability, he cannot do it.

Then, Ian needs to come up with another good idea.

Once the main reason comes out, then you can find a solution to the problem.

This method is also very important, and it is enough for players to understand.

"Then, once the life occupation cannot meet the requirements, other questions need to be used."

"We don't just need equipment, skill books, materials, or anything else."

"It's more important on the other side."

Ian said.

He knows that this part of the players just don't want to support, so they really have things that only they can do.

"The retrieval of the sequence ability is based on the power that can only be activated by 'the player does not have the sequence ability'."

"Then it's very simple."

It is easy to understand that if players realize their power fully, they can control others more easily without any more problems.

Therefore, all the strengthening power of this part is contributed, and then these people are brought back to life.

Is this really easy to do?

Maybe it can, players have always been very simple and understandable characters.

They know their strengths and weaknesses, and they know better what they should accomplish by doing so.

Well, for this point, players go to the front line, to obtain information, to increase the abilities of the players, this is not assistance.

Strictly speaking, the division of occupations into combat roles and support roles is something that can easily irritate others.

Easier to do is another thing.

"Is that so? It's just to modify some obligation time, and even part of the work can be taken out of the hands of the players and given to others to perform?"

The melee player looked at the list in Ian's hand.

It's very simple, it's a question that even Ian himself is not sure, but now it has turned into a more incomprehensible problem.

But the only thing that wasn't quite the same, had nothing to do with himself, was that Ian did.

That is, when players encounter unacceptable problems, they should look for solutions, or just run out of the problem.

It's a choice, what should Ian choose?
"It is more important to solve the problem. The problem is never a conclusion, but a real and real topic."

He said.

Those words spread to anyone in many ways, and the players couldn't help agreeing with his thoughts.

This idea is very pure. For the players, they are more willing to trust Ian.

"Should we do this?"

the players asked him.

Ian replied: "Put some players who have sealed the sequence ability and want to help us solve the problem to the front line. If they have combat power, then fight."

"If not, there is still the work of investigating information, excavating ruins, or spreading rumors."

"This part of the work will destroy the confidence of those people, and let them know that the sequence ability is harmful to all living beings in this public universe."

There is nothing more terrifying than the power to be believed directly.

Once people trust something, even if more unbelievable problems arise, they will not be able to affect other people.

Perhaps more often, these people are easy to solve the players, but Ian needs to know another thing.

He understood his plan, so when the player began to wake up and touch his heart, he explained:

"This is the best way to arrange plans, and that group of people will truly realize their value."

"value?"

The players don't quite understand it.

They thought that all they needed to do was fight, but according to Ian, it wasn't just fighting?

Do you need another battle to seal the sequence ability?
It's not a real attacking battle, so what's the matter?

Ian said with a smile.

"You guys think too little. In fact, for us, the most important thing is to be more sure of another choice, isn't it?"

Players don't know what is right and what is wrong. Strictly speaking, when they really encounter a problem, they need to do another thing.

That's fair and square to the players, but to everyone else, it will show them what it is to desire.

It's a pity that the players never realized that when they really understood what Ian meant, they had already started the shape plan.

When Ian leaves them, these players will have a higher awareness and be prepared to ask questions that modify Ian's opinion.

This is a good thing.

There is nothing that makes Ian happier than the overall improvement of the players, and the ability to plan for the sequence ability.

The plan is proceeding smoothly.

He knows that he has reached the point where he really needs to change, and he needs to think about it. The next step is to strengthen himself, completely separate himself from the player group, and become stronger silently.

Or put all the energy on the players and become the central point in this torrent of change.

This time brought him countless benefits.

And Ian's choice is naturally to become the center of the players.

He knew that since these people came to his side, the other players, even those who didn't come.

They also have the ability to change all that.

Players' eyes see more than anyone else, but they don't focus enough.

Strictly speaking, the power they have is only to transform all of these into what the players really want.

Do they really need to change all this?

No need.

What the players need to do is not to change, but to become stronger, crush all of these to death, and become a real strong.

They are now dispensable to the public universe.

Therefore, those large civilizations don't care about the players, they need the players to dedicate all of this and their power to others.

But this matter will always violate the interests of some people, and this part of the people is a difficult problem for the players to clarify.

Ian snorted coldly. He knew that he would have to make this choice one day, but he didn't want to be pushed to make the choice.

"You were the first to do it."

He looked at those annoying guys who didn't exist, but would definitely appear in the future.

Blockers of large civilizations from the public universe.

These people will become the enemies of the players, because they have stood opposite the players from the very beginning.

"It's a pity... If we dedicate all of this to others, what should we do?"

the players asked.

They don't know, but they don't need to know about it.

The strength that the players have is enough for them to make this unreasonable and unsuitable attempt.

However, they chose to be very resilient. This is the great power they have.

Everything will be changed and improved.

(End of this chapter)

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