Sequence game, starting from drawing props
Chapter 354 Obstruction
Chapter 354 Obstruction
Pride is the real enemy.
Even if players have great power, they should not look down on the entire public universe.
To be honest, as far as the abilities shown by the players are concerned, the bottom layers of the public universe are not considered, they are just a little bit strong.
However, players should not pursue other things, such as more power, or compensation that is completely unacceptable to Ian.
Those things are not just a scourge to them.
"We shouldn't have accepted it!"
The player shouted angrily.
Why didn't he believe it, these people acted like crazy, doing that kind of thing to the players!
What should we do?
he does not know.
Players have already shown a little disadvantage in front of the public universe, they have just started!It just fell into a predicament.
Looking at it this way, the players have completely lost their faith without proof of the slightest danger.
It's a pity that the players should perform better. They have the strength and the courage to do so.
But there is only one thing missing, which is the most important belief for players.
"You... well, I really don't know what to say."
Melee players look at those people and don't know how to express themselves.
He thought that his abilities were clear enough.
These people are completely incomprehensible to the players and other existences.
However, players should be more aware that these people are no longer a terrifying force that they can resist and accept.
They've almost lost it all.
Just because of Ian's own renunciation, the power they have always engraved in their hearts has become unable to make their actions.
For the players, all this seems to be a problem of falling into the abyss.
"no solution anymore."
"We may not be able to change these things just by our own abilities."
He said.
Ian also thinks this sentence makes sense, because it is very normal.
If the players can modify all their powers, maybe they really feel that way.
But the only thing that's unusual about them is that it really shouldn't have happened like that.
You have carried out your plans as much as possible, and I know that this matter is not your problem.
said Ian.
However, he has another idea, which is no less than a torture for the players.
"Do you know where you went wrong?"
he asks.
Players naturally do not know.
They looked at each other, completely unable to imagine the reason for their failure this time.
This is the problem.
"You really shouldn't lose this game, because the sequence ability has been completely ruled out, and even other powers are not your authenticity."
"Your only mistake is that this time, you are too arrogant and care too much about those people's opinions."
The ability to seal the sequence is the most important order, other than that, there are no other problems.
Well, for the players, they have naturally fought for their plans.
It's a pity that this part has not been so important for players to be clear.
Did it fail after all?
Ian muttered to himself.
Their first plan, to put it bluntly, is to test the cohesion of the players and see if they can change everything when they lose these powers.
But in the end, the test told him that there was no way.
The players have tried their best, their strength is not without limit, often only need a little ability, the players can realize their limit.
But for the truly terrifying fog, a little bit of resurrection, or a full plan, doesn't make any sense.
"The reason for our failure this time is actually very simple. The sequence ability far exceeds what we thought in our hearts."
Ian said.
He knew those players were listening to his words attentively.
Because these macros really all players know, they are indeed wrong on this point.
However, for other players, they don't have any more ideas. Maybe the truth never needs to be fictional, but who would have thought that the other parts could be so exaggeratedly effective?
Players have sighed enough.
But the reason why the problem has become a serious problem is precisely because of this event.
The difficult problem has been successfully shaped, so the remaining problems only need the players to do their part.
"Everything planned?"
The melee player asked.
He needs to determine Ian's thoughts. Are the players going to make all possible plans, or are they choosing to do it?
this is a problem.
"Oh, it's not like that."
Ian shrugged: "If the players can complete all the plans, then I don't need me, right?"
What he said was actually very simple.
If everything can be realized as he expected, then the players can encounter the worst things.
That is.
hostility.
"Players need a central point, a difficult problem that cannot be solved in a short time, and a very clear question."
"Only in this way can they truly determine what we need to find."
Ian said.
He knows the thoughts of those players very well, nothing more than if we can't realize those plans, then maybe someone else can, and so on.
They know they can do this part of things in their own strength.
But the reason why the problem is a problem is because the players are absolutely clear about this. Maybe they don't know their own problem, but they know one thing better.
"Planning is a thing of the past. Players should be eliminated when they cannot clarify their thoughts and turn them into actions."
said Ian.
He knows what he wants.
But it is more clear, if this matter is a very clear doubt to him.
Then after that, players should understand that this part of the plan is an even more unfamiliar problem.
Players can't wait this long.
"Ha ha……"
Ian rubbed his head.
"Of course I know these questions, do you need to ask them again?"
He makes fun of melee players.
Isn't this already obvious?
Players, out of their arrogance, thought they had transcended the public universe, so they did this stupid thing and lost the win.
This is a very clear thing, and no matter how much you argue, you can't change the implementation.
However, Ian is about to say no.
so what?
Yes.
The players are already more terrifying than anyone else imagined. In this case, it doesn't matter if they have one or two powers that do not belong to them.
Could it be that they can just skip themselves and obtain more advanced abilities?
Not will.
Strictly speaking, players cannot gain power stronger than themselves. The only thing they can do is actually all incomprehensible problems.
Let's say players have been longing for a more terrifying plan.
So now he is a little more practical, although this is not a good thing.
After all, players, this kind of group always needs to obtain some plans before they can start to act.
"Players are such a scary group."
Ian sighed.
If a melee player has said anything, he has seen everything those players have done.
But he saw more than Ian's terrifying eyes.
"yes……"
The melee player took a breath.
He got it.
"This part of the players can be said to have more terrifying power than any existence in the public universe. They don't need power, because power is not their pursuit."
"For the completion of tasks and plans, these actually have a value in their minds."
"Once the players feel that the task is in line with their value, then they will start working hard."
"If it doesn't meet..."
After Ian listened.
lol.
"Yeah, if they don't comply, they will defect completely, no, no, no... this is not defection."
He wanted to laugh a little.
"After all, we are not a team from the beginning, so there is no need to talk about defection, right?"
Terrifying abilities are real for everyone.
Players have already found the existence they yearn for, but for some other people, this kind of existence is more terrifying than them.
"In fact, what we have been pursuing is nothing more than this. Once they pursue what they dream of, perhaps in the minds of others, this part is more difficult to clarify."
"That's why we can bid farewell to all this category, abandon it, leave everything behind, and only accomplish what we want."
Ian has always been very correct in his guesses about the player group.
As a leader of players, he naturally knows whether they have a real plan for this type of players.
So...how elusive are players going to get when they've already reached their desired destiny?
For this matter, the players can talk about their own topics.
The summary is only one sentence.
Players have arrived where they dreamed, so for others, it doesn't matter anymore.
"In other words, if those players really rely on their own efforts, they have achieved something that was impossible for them."
"So what choice should they make?"
asked Ian.
After hearing this, the melee player immediately frowned. Of course he knew what Ian was worth, but he didn't know what his wish was.
"If it is said that the players can really do that."
The melee player speculated: "I'm afraid it is no less than a disaster for the entire public universe."
This is a natural thing.
A catastrophe between public universes, players, this is already a certainty.
A player's fearfulness has never been related to the power they wield.
The reason why they are scary is because the transmission interval between their information is 0, even a little problem is a very scary thing for players.
But for others, all this is about to overwhelm them.
They need to work very hard to purify this part of the power, and dedicate all of this to themselves, so as to pursue something more stable.
"Stablize?"
Ian asked, "What is this, do we need stability?"
"we do not need."
The melee player replies: "But others will need it."
Those players have many and complex sequence abilities, so they need a layer of protection.
If this layer of protection is tantamount to a collapse for them, then the players will naturally be able to have power.
However, if all of this is different from what they think in their hearts, then the players will be able to have another power.
But it was easier said than done, the players already possessed the most terrifying power in their minds, and because of their own choices, they had deep hostility towards those players.
Isn't this clearly going to make the players their most terrifying masters?
"But in the end, the players don't become a natural disaster."
Ian said.
His tone was serious, although he agreed that the players would be powerful and the things they could do were terrifying.
But in fact, he understood another thing better.
Players can no longer move forward.
They need another layer of reason. If this part of the force is not accurate, maybe they should choose to turn.
But is this really possible?
He didn't know, but he didn't really want to understand. The ability of this part was enough for them to understand.
"But the problem is not here. The difficulties encountered by the players cannot be solved so easily."
The melee player frowned.
Of course he wanted to create Ian's idea.
In fact, this kind of thinking is extremely terrifying, and it can even be said to suppress everything from the players, telling them that it is not important.
But how is this possible?They are nothing short of a lie.
Players are living a lie, and making them understand that this is already out of the ordinary can only lead to more definitive events.
They have understood their problem, so there is one other thing that should be clearer.
"Is that so?"
Ian frowned.
"So, when our plan only exists here, those players, more power is also very clear to them."
"Is this our ultimate goal?"
The melee player was a little puzzled, why did he sound that these were not as difficult as he imagined?
"Oh... how is it possible."
Ian smiled and shook his head.
"Nothing can compare to their difficulties, but we should know that if we use all this in other ways, then we will be dragged down without problems."
Difficulties must be resolved, otherwise they are not difficulties but hindrances.
What is the difference between the two?In fact, the difference is very obvious.
Difficulties are things that can be dealt with, definitively resolved.
But the obstacles are different. The obstacles in human beings are no less than the mountains of life span, human nature, and so on.
They are equivalent to being clearly blocked in front of the players, if the players can't find a way to break them.
Then, the player will be suppressed forever and ever, unable to get relief.
Obstacles are very scary.
(End of this chapter)
Pride is the real enemy.
Even if players have great power, they should not look down on the entire public universe.
To be honest, as far as the abilities shown by the players are concerned, the bottom layers of the public universe are not considered, they are just a little bit strong.
However, players should not pursue other things, such as more power, or compensation that is completely unacceptable to Ian.
Those things are not just a scourge to them.
"We shouldn't have accepted it!"
The player shouted angrily.
Why didn't he believe it, these people acted like crazy, doing that kind of thing to the players!
What should we do?
he does not know.
Players have already shown a little disadvantage in front of the public universe, they have just started!It just fell into a predicament.
Looking at it this way, the players have completely lost their faith without proof of the slightest danger.
It's a pity that the players should perform better. They have the strength and the courage to do so.
But there is only one thing missing, which is the most important belief for players.
"You... well, I really don't know what to say."
Melee players look at those people and don't know how to express themselves.
He thought that his abilities were clear enough.
These people are completely incomprehensible to the players and other existences.
However, players should be more aware that these people are no longer a terrifying force that they can resist and accept.
They've almost lost it all.
Just because of Ian's own renunciation, the power they have always engraved in their hearts has become unable to make their actions.
For the players, all this seems to be a problem of falling into the abyss.
"no solution anymore."
"We may not be able to change these things just by our own abilities."
He said.
Ian also thinks this sentence makes sense, because it is very normal.
If the players can modify all their powers, maybe they really feel that way.
But the only thing that's unusual about them is that it really shouldn't have happened like that.
You have carried out your plans as much as possible, and I know that this matter is not your problem.
said Ian.
However, he has another idea, which is no less than a torture for the players.
"Do you know where you went wrong?"
he asks.
Players naturally do not know.
They looked at each other, completely unable to imagine the reason for their failure this time.
This is the problem.
"You really shouldn't lose this game, because the sequence ability has been completely ruled out, and even other powers are not your authenticity."
"Your only mistake is that this time, you are too arrogant and care too much about those people's opinions."
The ability to seal the sequence is the most important order, other than that, there are no other problems.
Well, for the players, they have naturally fought for their plans.
It's a pity that this part has not been so important for players to be clear.
Did it fail after all?
Ian muttered to himself.
Their first plan, to put it bluntly, is to test the cohesion of the players and see if they can change everything when they lose these powers.
But in the end, the test told him that there was no way.
The players have tried their best, their strength is not without limit, often only need a little ability, the players can realize their limit.
But for the truly terrifying fog, a little bit of resurrection, or a full plan, doesn't make any sense.
"The reason for our failure this time is actually very simple. The sequence ability far exceeds what we thought in our hearts."
Ian said.
He knew those players were listening to his words attentively.
Because these macros really all players know, they are indeed wrong on this point.
However, for other players, they don't have any more ideas. Maybe the truth never needs to be fictional, but who would have thought that the other parts could be so exaggeratedly effective?
Players have sighed enough.
But the reason why the problem has become a serious problem is precisely because of this event.
The difficult problem has been successfully shaped, so the remaining problems only need the players to do their part.
"Everything planned?"
The melee player asked.
He needs to determine Ian's thoughts. Are the players going to make all possible plans, or are they choosing to do it?
this is a problem.
"Oh, it's not like that."
Ian shrugged: "If the players can complete all the plans, then I don't need me, right?"
What he said was actually very simple.
If everything can be realized as he expected, then the players can encounter the worst things.
That is.
hostility.
"Players need a central point, a difficult problem that cannot be solved in a short time, and a very clear question."
"Only in this way can they truly determine what we need to find."
Ian said.
He knows the thoughts of those players very well, nothing more than if we can't realize those plans, then maybe someone else can, and so on.
They know they can do this part of things in their own strength.
But the reason why the problem is a problem is because the players are absolutely clear about this. Maybe they don't know their own problem, but they know one thing better.
"Planning is a thing of the past. Players should be eliminated when they cannot clarify their thoughts and turn them into actions."
said Ian.
He knows what he wants.
But it is more clear, if this matter is a very clear doubt to him.
Then after that, players should understand that this part of the plan is an even more unfamiliar problem.
Players can't wait this long.
"Ha ha……"
Ian rubbed his head.
"Of course I know these questions, do you need to ask them again?"
He makes fun of melee players.
Isn't this already obvious?
Players, out of their arrogance, thought they had transcended the public universe, so they did this stupid thing and lost the win.
This is a very clear thing, and no matter how much you argue, you can't change the implementation.
However, Ian is about to say no.
so what?
Yes.
The players are already more terrifying than anyone else imagined. In this case, it doesn't matter if they have one or two powers that do not belong to them.
Could it be that they can just skip themselves and obtain more advanced abilities?
Not will.
Strictly speaking, players cannot gain power stronger than themselves. The only thing they can do is actually all incomprehensible problems.
Let's say players have been longing for a more terrifying plan.
So now he is a little more practical, although this is not a good thing.
After all, players, this kind of group always needs to obtain some plans before they can start to act.
"Players are such a scary group."
Ian sighed.
If a melee player has said anything, he has seen everything those players have done.
But he saw more than Ian's terrifying eyes.
"yes……"
The melee player took a breath.
He got it.
"This part of the players can be said to have more terrifying power than any existence in the public universe. They don't need power, because power is not their pursuit."
"For the completion of tasks and plans, these actually have a value in their minds."
"Once the players feel that the task is in line with their value, then they will start working hard."
"If it doesn't meet..."
After Ian listened.
lol.
"Yeah, if they don't comply, they will defect completely, no, no, no... this is not defection."
He wanted to laugh a little.
"After all, we are not a team from the beginning, so there is no need to talk about defection, right?"
Terrifying abilities are real for everyone.
Players have already found the existence they yearn for, but for some other people, this kind of existence is more terrifying than them.
"In fact, what we have been pursuing is nothing more than this. Once they pursue what they dream of, perhaps in the minds of others, this part is more difficult to clarify."
"That's why we can bid farewell to all this category, abandon it, leave everything behind, and only accomplish what we want."
Ian has always been very correct in his guesses about the player group.
As a leader of players, he naturally knows whether they have a real plan for this type of players.
So...how elusive are players going to get when they've already reached their desired destiny?
For this matter, the players can talk about their own topics.
The summary is only one sentence.
Players have arrived where they dreamed, so for others, it doesn't matter anymore.
"In other words, if those players really rely on their own efforts, they have achieved something that was impossible for them."
"So what choice should they make?"
asked Ian.
After hearing this, the melee player immediately frowned. Of course he knew what Ian was worth, but he didn't know what his wish was.
"If it is said that the players can really do that."
The melee player speculated: "I'm afraid it is no less than a disaster for the entire public universe."
This is a natural thing.
A catastrophe between public universes, players, this is already a certainty.
A player's fearfulness has never been related to the power they wield.
The reason why they are scary is because the transmission interval between their information is 0, even a little problem is a very scary thing for players.
But for others, all this is about to overwhelm them.
They need to work very hard to purify this part of the power, and dedicate all of this to themselves, so as to pursue something more stable.
"Stablize?"
Ian asked, "What is this, do we need stability?"
"we do not need."
The melee player replies: "But others will need it."
Those players have many and complex sequence abilities, so they need a layer of protection.
If this layer of protection is tantamount to a collapse for them, then the players will naturally be able to have power.
However, if all of this is different from what they think in their hearts, then the players will be able to have another power.
But it was easier said than done, the players already possessed the most terrifying power in their minds, and because of their own choices, they had deep hostility towards those players.
Isn't this clearly going to make the players their most terrifying masters?
"But in the end, the players don't become a natural disaster."
Ian said.
His tone was serious, although he agreed that the players would be powerful and the things they could do were terrifying.
But in fact, he understood another thing better.
Players can no longer move forward.
They need another layer of reason. If this part of the force is not accurate, maybe they should choose to turn.
But is this really possible?
He didn't know, but he didn't really want to understand. The ability of this part was enough for them to understand.
"But the problem is not here. The difficulties encountered by the players cannot be solved so easily."
The melee player frowned.
Of course he wanted to create Ian's idea.
In fact, this kind of thinking is extremely terrifying, and it can even be said to suppress everything from the players, telling them that it is not important.
But how is this possible?They are nothing short of a lie.
Players are living a lie, and making them understand that this is already out of the ordinary can only lead to more definitive events.
They have understood their problem, so there is one other thing that should be clearer.
"Is that so?"
Ian frowned.
"So, when our plan only exists here, those players, more power is also very clear to them."
"Is this our ultimate goal?"
The melee player was a little puzzled, why did he sound that these were not as difficult as he imagined?
"Oh... how is it possible."
Ian smiled and shook his head.
"Nothing can compare to their difficulties, but we should know that if we use all this in other ways, then we will be dragged down without problems."
Difficulties must be resolved, otherwise they are not difficulties but hindrances.
What is the difference between the two?In fact, the difference is very obvious.
Difficulties are things that can be dealt with, definitively resolved.
But the obstacles are different. The obstacles in human beings are no less than the mountains of life span, human nature, and so on.
They are equivalent to being clearly blocked in front of the players, if the players can't find a way to break them.
Then, the player will be suppressed forever and ever, unable to get relief.
Obstacles are very scary.
(End of this chapter)
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