Sequence game, starting from drawing props
Chapter 413 Opportunity
Chapter 413 Opportunity
In fact, these are not just talking, for players, all forces that can be observed cannot be controlled.
They don't understand these things themselves, let alone submit them to others to learn. On the other hand, players don't understand how powerful these things are. Are their own ideas strange?Maybe, maybe not.
Players cannot be the controllers of this considerable power, and the public universe cannot let them go, so this matter is very interesting, once the players touch this restricted area.
So for the rest of the players, what they have left is only a little bit of hope and miracles, so can this matter stop any kind of players?
Impossible.
The public universe will not just choose to let go, their own power is indeed very impressive, but once the players really understand something comparable to their own power, then the final outcome can only be the result of all powerful forces. end,
Players can't touch their own end points, and the rest of the power should also be such a choice.
But what options are there to rival the gamers?Maybe not anymore.
The players can't crush all of these, and the rest of the players should also choose this way. In the end, the power dominated by the players has developed to an extreme.
It is impossible for the players to control them, and the powerhouses of the public universe are the enemies of this force, how can they kill all the players.
In the end, all hopes have been turned into choices beyond the players' ability, and on the other hand, the players don't know what their own choices represent.
In fact, how can the players know these things? Their own strength is not enough, and there is no room left to challenge the players' own hopes, but no matter what, they have to bear this kind of consequence, even if the players make their own choices such as salary. It doesn't make sense at all.
Do other players want such an option?
The melee players said helplessly that they no longer understood this, but the rest of the players already had such a choice. Perhaps on the other hand, the players knew that such power had always been hostile to the players.
The same is true of the public universe. They have worked hard all their lives, and the ending they finally taught the players is only a little sporadic. The players will not feel that such a choice is very distressing, and the rest of the strong, they can do nothing.
That's right, if everything is said to be powerless, and some players are removed, the remaining group of people are the real power beyond the realm of reason. Maybe the players can't get rid of all this power, but they can't. It should all be left to them to resolve.
This is a more impressive idea. In other words, the remaining parts should also allow players to experience what is truly powerful as soon as possible, otherwise, no matter how you say it, all of this is very unreasonable.
"It's unreasonable, right..."
The melee player sighed.
It can only be said that all of this is completely correct with what Ian guessed, and it can even be said to be very consistent. How could they rely on their own abilities to release these forces in a targeted manner?
Maybe it is true on the other hand, but no matter what, players should pursue this choice as soon as possible, so that they can release their power and form a harsh blow.
But such a choice is too outrageous, how can the players want their own ideas to be inferior to others, they have indeed done this themselves, so they ask others to do the same?
It is simply unreasonable. I am afraid that no matter who it is, it is impossible to understand the thoughts of the players, so that they can guide the rest of the players to make this kind of change.
Their own strength can no longer support the players to walk. No matter how ups and downs they are, what the players experience in the end far exceeds the upper limit of the endurance of some players.
This is the only ability they need to understand in the end.
As for the remaining parts, there is no need for too much explanation, and there is only a little bit of hope left.
"Hehe, it's simply unreasonable."
The melee player laughed softly, the same is true for Ian, how could they accept such compensation.
Even if the players really did this kind of thing, that doesn't mean what the rest of the players should do.
Once this choice is finally formed, the final conclusion is enough to interrupt all players, allowing them to experience what is called indifference.
Maybe the players will really win, or it may be a victory that has no hope and room for victory, but no matter what, the power that the players hope to obtain in the end is nothing more than this little ending, and the guess they won is only this A little bit of hope.
"Even if the power that the public universe has been pursuing will make players die without a burial, I don't think there are too many players who oppose this."
"This is the nature of players, madman."
Ian said these words indifferently. He has completely seen through the essence of the players. Perhaps if he continues to investigate, the players will put all these aside and let them understand what all these strongholds represent.
Once the players are able to fully express their hopes, the only remaining compensation in the end is a little bit of incredible help.
It is only a bad thing to help this kind of talk too much, but there is only a little hope left for the rest of the problems. Players will feel that their understanding is correct, and they will think that this kind of thing is better than other problems. There are no remaining problems at all.
They all think that this kind of player will win, so what about you, Ian, what do you think this choice represents?
When melee players ask Ian, they always feel that they are indifferent. Even Ian himself will discover the importance of this choice from time to time, and he will definitely be able to discover the meaning of this choice in the end.
So are there any other options left?
Maybe, maybe not.
The players' pursuit up to this point has only made all the choices in this part public, forming a useless task. Once the task is completed, you can get the reward. This seems outrageous.
It is impossible for the players to pursue such a choice all the time, and the rest of the players will dedicate the players anytime and anywhere to form a force that is difficult to define. After all, they are so powerful, so powerful that they can overwhelm the entire public universe. split open.
"What will happen to the players in the end?"
The melee player asked.
He is very worried about Ian's current state. To be honest with him, it doesn't matter how many players die, but Ian must not make any mistakes, otherwise, once it happens, it will form a kind of indifferent resistance.
So what is the role of the rest of the abilities?
Maybe there is.
Compared with Ian's own choice, what the players have been pursuing may be a useless choice, but the rest of the usage is the same, and they never feel that their usage is very strange.
If it were the rest of the players, they would also be able to give them this way of sorting out their power, and the rest of the players would do the same, and they would finally realize the problems they had developed, which have been troubling all the players.In the end, they are able to develop this type of preparation and cast a thought that is difficult to define.
This kind of preparation is very strange, even to the point of being depressing. All of these are completely different from the players, and problems have developed. In the end, such problems will definitely be realized by Ian, which will affect more.
Perhaps this is what the players have been pursuing all along. Letting Ian die is equivalent to letting all the players die. How could they have such an idea.
"The precepts and sequence capabilities of the public universe have always been a serious concern for us."
"But now, we realize that he has never been a problem."
"It's us who really have shortcomings."
The melee players smiled wryly and shook their heads. They had to admit that this kind of discovery really made them feel weird.
Even with any other victory, they can turn this page quietly, but Ian can't.
He really can't...
Once this matter is missed, then the other players, even if they have all the preparations that cannot be ignored, will not be able to form other choices for melee players. What kind of choices do they have based on their own abilities.
no longer exists.
Players never feel that their choices are accurate, and they don't understand what this choice represents. Perhaps players can really unlock this idea overnight, as if they never knew their actions.
However, even so, the players couldn't admit why they developed more preparations.
Is this the case, unraveling everything quietly and allowing players to experience more sadness?
It's impossible, the players are not such monotonous people, the rest of the people have the same thoughts.
They will never be a monotonous preparation, and the rest of the players, it is best to experience this choice as soon as possible, and finally develop enough preparation to support them to stand up.
This kind of preparation for the chorus is not a difficult thing, but what is the difficulty, the players have a real victory one day, and when the victory comes, the players really understand the existence of the problem.
Existence has developed doubts.
In the end, there isn't enough time left for players to realize their own shortcomings.
Everything is completely different from the players' own ideas. They can't go to the end of the world for Ian's ideas, and the rest of the players should also choose this way. In the end, they can form a different kind of strategy.
At the end of the strategy, it's just a competition of one's own perception. The deeper the perception, the stronger it will be to the rest of the players. It's impossible for them to let the players write it off just for this little purchase.
Perhaps the rest of the players will be able to achieve this gap, but no matter what, the players are unlikely to face such a defect, and they will have such a choice sooner or later.
Everything is completely different from the players' own conclusions. Now that they have chosen it, what do the other players think?
nonexistent.
Players don't always feel that such a choice is reasonable, and the rest of the existences have always come to this conclusion, so that they can win, and they must win.
Now that victory has been decided, what options do the other players have to sort out?
will not.
This kind of choice has always been prepared by the players. Perhaps in other words, the players should compromise all of this power and turn it into a new starting point, but Ian still has other ideas. Very thoughtful.
For example, what would happen if the players really gave up the sequence ability in this way and embarked on a new path?
How about it?Maybe it's not so good!
Since the players don't understand such choices, how can they sort out what they need? What they want is always complicated, so they don't understand how noble the players' own thoughts are.
Then there is no need to talk about the rest of the questions. If the players can really hold all these in their hands, maybe they can really form a real competition. At the end of the competition, what rules are there?
The central point of the problem has never been this simple change, but the new choice, the power they pursue is more difficult to surpass, and gradually evolved into a change that players will never forget.
It's a pity that such a choice can draw a conclusion more clearly than other players, so what choice do they have?
No more.
The players do not have such an ending, and the rest of the people are even less likely to sort out the problem. In this case, how can they prepare to adjust this choice? Perhaps what the players have been pursuing for a long time will eventually collapse at this moment up.
Crashing is still a very simple thing, but players have been pursuing so much, they can't want it to be so simple, everything can't be simple.
The players are like this, and the rest of the players should be like this.
"If the things we encounter are so ordinary, what choice do we have to pursue the answer?"
The melee player sighed quietly: "That's right... such a choice has never been given a chance for us to accept it."
"We're running out of time."
Not only the powerhouses of the public universe, even Ian himself is about to come to an end. It can even be said that he has come to an end several times. If he is not lucky, or someone rescues him, he will fall into the pit sooner or later Once gone and never returned.
But even this is a kind of other preparation. Players will not always prepare this kind of thing, and compared with other players, they often sort out this kind of opportunity and want to pursue other things more deeply. thing.
If so, any thoughts?
Maybe, maybe not.
That's right.
(End of this chapter)
In fact, these are not just talking, for players, all forces that can be observed cannot be controlled.
They don't understand these things themselves, let alone submit them to others to learn. On the other hand, players don't understand how powerful these things are. Are their own ideas strange?Maybe, maybe not.
Players cannot be the controllers of this considerable power, and the public universe cannot let them go, so this matter is very interesting, once the players touch this restricted area.
So for the rest of the players, what they have left is only a little bit of hope and miracles, so can this matter stop any kind of players?
Impossible.
The public universe will not just choose to let go, their own power is indeed very impressive, but once the players really understand something comparable to their own power, then the final outcome can only be the result of all powerful forces. end,
Players can't touch their own end points, and the rest of the power should also be such a choice.
But what options are there to rival the gamers?Maybe not anymore.
The players can't crush all of these, and the rest of the players should also choose this way. In the end, the power dominated by the players has developed to an extreme.
It is impossible for the players to control them, and the powerhouses of the public universe are the enemies of this force, how can they kill all the players.
In the end, all hopes have been turned into choices beyond the players' ability, and on the other hand, the players don't know what their own choices represent.
In fact, how can the players know these things? Their own strength is not enough, and there is no room left to challenge the players' own hopes, but no matter what, they have to bear this kind of consequence, even if the players make their own choices such as salary. It doesn't make sense at all.
Do other players want such an option?
The melee players said helplessly that they no longer understood this, but the rest of the players already had such a choice. Perhaps on the other hand, the players knew that such power had always been hostile to the players.
The same is true of the public universe. They have worked hard all their lives, and the ending they finally taught the players is only a little sporadic. The players will not feel that such a choice is very distressing, and the rest of the strong, they can do nothing.
That's right, if everything is said to be powerless, and some players are removed, the remaining group of people are the real power beyond the realm of reason. Maybe the players can't get rid of all this power, but they can't. It should all be left to them to resolve.
This is a more impressive idea. In other words, the remaining parts should also allow players to experience what is truly powerful as soon as possible, otherwise, no matter how you say it, all of this is very unreasonable.
"It's unreasonable, right..."
The melee player sighed.
It can only be said that all of this is completely correct with what Ian guessed, and it can even be said to be very consistent. How could they rely on their own abilities to release these forces in a targeted manner?
Maybe it is true on the other hand, but no matter what, players should pursue this choice as soon as possible, so that they can release their power and form a harsh blow.
But such a choice is too outrageous, how can the players want their own ideas to be inferior to others, they have indeed done this themselves, so they ask others to do the same?
It is simply unreasonable. I am afraid that no matter who it is, it is impossible to understand the thoughts of the players, so that they can guide the rest of the players to make this kind of change.
Their own strength can no longer support the players to walk. No matter how ups and downs they are, what the players experience in the end far exceeds the upper limit of the endurance of some players.
This is the only ability they need to understand in the end.
As for the remaining parts, there is no need for too much explanation, and there is only a little bit of hope left.
"Hehe, it's simply unreasonable."
The melee player laughed softly, the same is true for Ian, how could they accept such compensation.
Even if the players really did this kind of thing, that doesn't mean what the rest of the players should do.
Once this choice is finally formed, the final conclusion is enough to interrupt all players, allowing them to experience what is called indifference.
Maybe the players will really win, or it may be a victory that has no hope and room for victory, but no matter what, the power that the players hope to obtain in the end is nothing more than this little ending, and the guess they won is only this A little bit of hope.
"Even if the power that the public universe has been pursuing will make players die without a burial, I don't think there are too many players who oppose this."
"This is the nature of players, madman."
Ian said these words indifferently. He has completely seen through the essence of the players. Perhaps if he continues to investigate, the players will put all these aside and let them understand what all these strongholds represent.
Once the players are able to fully express their hopes, the only remaining compensation in the end is a little bit of incredible help.
It is only a bad thing to help this kind of talk too much, but there is only a little hope left for the rest of the problems. Players will feel that their understanding is correct, and they will think that this kind of thing is better than other problems. There are no remaining problems at all.
They all think that this kind of player will win, so what about you, Ian, what do you think this choice represents?
When melee players ask Ian, they always feel that they are indifferent. Even Ian himself will discover the importance of this choice from time to time, and he will definitely be able to discover the meaning of this choice in the end.
So are there any other options left?
Maybe, maybe not.
The players' pursuit up to this point has only made all the choices in this part public, forming a useless task. Once the task is completed, you can get the reward. This seems outrageous.
It is impossible for the players to pursue such a choice all the time, and the rest of the players will dedicate the players anytime and anywhere to form a force that is difficult to define. After all, they are so powerful, so powerful that they can overwhelm the entire public universe. split open.
"What will happen to the players in the end?"
The melee player asked.
He is very worried about Ian's current state. To be honest with him, it doesn't matter how many players die, but Ian must not make any mistakes, otherwise, once it happens, it will form a kind of indifferent resistance.
So what is the role of the rest of the abilities?
Maybe there is.
Compared with Ian's own choice, what the players have been pursuing may be a useless choice, but the rest of the usage is the same, and they never feel that their usage is very strange.
If it were the rest of the players, they would also be able to give them this way of sorting out their power, and the rest of the players would do the same, and they would finally realize the problems they had developed, which have been troubling all the players.In the end, they are able to develop this type of preparation and cast a thought that is difficult to define.
This kind of preparation is very strange, even to the point of being depressing. All of these are completely different from the players, and problems have developed. In the end, such problems will definitely be realized by Ian, which will affect more.
Perhaps this is what the players have been pursuing all along. Letting Ian die is equivalent to letting all the players die. How could they have such an idea.
"The precepts and sequence capabilities of the public universe have always been a serious concern for us."
"But now, we realize that he has never been a problem."
"It's us who really have shortcomings."
The melee players smiled wryly and shook their heads. They had to admit that this kind of discovery really made them feel weird.
Even with any other victory, they can turn this page quietly, but Ian can't.
He really can't...
Once this matter is missed, then the other players, even if they have all the preparations that cannot be ignored, will not be able to form other choices for melee players. What kind of choices do they have based on their own abilities.
no longer exists.
Players never feel that their choices are accurate, and they don't understand what this choice represents. Perhaps players can really unlock this idea overnight, as if they never knew their actions.
However, even so, the players couldn't admit why they developed more preparations.
Is this the case, unraveling everything quietly and allowing players to experience more sadness?
It's impossible, the players are not such monotonous people, the rest of the people have the same thoughts.
They will never be a monotonous preparation, and the rest of the players, it is best to experience this choice as soon as possible, and finally develop enough preparation to support them to stand up.
This kind of preparation for the chorus is not a difficult thing, but what is the difficulty, the players have a real victory one day, and when the victory comes, the players really understand the existence of the problem.
Existence has developed doubts.
In the end, there isn't enough time left for players to realize their own shortcomings.
Everything is completely different from the players' own ideas. They can't go to the end of the world for Ian's ideas, and the rest of the players should also choose this way. In the end, they can form a different kind of strategy.
At the end of the strategy, it's just a competition of one's own perception. The deeper the perception, the stronger it will be to the rest of the players. It's impossible for them to let the players write it off just for this little purchase.
Perhaps the rest of the players will be able to achieve this gap, but no matter what, the players are unlikely to face such a defect, and they will have such a choice sooner or later.
Everything is completely different from the players' own conclusions. Now that they have chosen it, what do the other players think?
nonexistent.
Players don't always feel that such a choice is reasonable, and the rest of the existences have always come to this conclusion, so that they can win, and they must win.
Now that victory has been decided, what options do the other players have to sort out?
will not.
This kind of choice has always been prepared by the players. Perhaps in other words, the players should compromise all of this power and turn it into a new starting point, but Ian still has other ideas. Very thoughtful.
For example, what would happen if the players really gave up the sequence ability in this way and embarked on a new path?
How about it?Maybe it's not so good!
Since the players don't understand such choices, how can they sort out what they need? What they want is always complicated, so they don't understand how noble the players' own thoughts are.
Then there is no need to talk about the rest of the questions. If the players can really hold all these in their hands, maybe they can really form a real competition. At the end of the competition, what rules are there?
The central point of the problem has never been this simple change, but the new choice, the power they pursue is more difficult to surpass, and gradually evolved into a change that players will never forget.
It's a pity that such a choice can draw a conclusion more clearly than other players, so what choice do they have?
No more.
The players do not have such an ending, and the rest of the people are even less likely to sort out the problem. In this case, how can they prepare to adjust this choice? Perhaps what the players have been pursuing for a long time will eventually collapse at this moment up.
Crashing is still a very simple thing, but players have been pursuing so much, they can't want it to be so simple, everything can't be simple.
The players are like this, and the rest of the players should be like this.
"If the things we encounter are so ordinary, what choice do we have to pursue the answer?"
The melee player sighed quietly: "That's right... such a choice has never been given a chance for us to accept it."
"We're running out of time."
Not only the powerhouses of the public universe, even Ian himself is about to come to an end. It can even be said that he has come to an end several times. If he is not lucky, or someone rescues him, he will fall into the pit sooner or later Once gone and never returned.
But even this is a kind of other preparation. Players will not always prepare this kind of thing, and compared with other players, they often sort out this kind of opportunity and want to pursue other things more deeply. thing.
If so, any thoughts?
Maybe, maybe not.
That's right.
(End of this chapter)
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