Sequence game, starting from drawing props
Chapter 414 Development of Abilities
Chapter 414 Development of Abilities
If power always exists in the public universe, then what difference does it make if players have it or not?
It's a helpful way to confront players' fears, and they always feel like they've changed a lot.
However, if the changes are not big, even to the extent that players can dominate, how can they truly become stronger?
It is simply fearless. If the players keep guessing that their thoughts are the same as theirs, then they should not continue until the players. Maybe when the players can really change, they will have gone further and further with Ian. Far.
"Being far away is a betrayal, deeply remembered."
The melee player said solemnly.
Perhaps other players can truly understand these powers and be able to modify the laws of the public universe so that more players can enjoy the benefits of war.
However, this idea is simply whimsical. How could players sit back and watch their gains for such a long time, or even make this group of people irrelevant?
It doesn't matter, the players are not such people, and neither are the other players.
Perhaps the players' choices have always been more important, but when players really come into contact with these powers, they prefer to do it for some reasons, or in other ways.
But this idea has always existed in the players' own dreams.
Dreamland has become indistinguishable from reality, and such a choice is even more important, to the point where it can correct the realm of the players.
Perhaps players will be more focused on other parts when they really come into contact with these reasons, but it is better to say that this choice has almost reached a point where there is no need to be entangled, and there is no need to be silent in response.
"The way players have been pursuing is this kind of choice, or in other words, the players' own end point is the way of these powers?"
"This choice may be correct, or it may not be correct, but no matter what, this is the future chosen by the players."
Ian can only choose to respect this future. Even if the players exhaust all their hopes to correct the changes brought about by these powers, it may not be possible.
"Phew...our own choices have always existed, and the rest of the methods are also such choices."
"But if players can really break through obstacles and become more different than other players, maybe they can go such a long way."
"But what about the rest of the power?"
Ian asked himself, he didn't understand the composition of this power at all, so how could all hope be composed, no way.
The reason why players have been following countless changes is because all the premises are the same as the players. It is impossible for them to face such a choice, right?
But on the other hand, players should also choose this way. What is unusual is that in the past, it was Ian himself who collided with the players, but now it is him and the rest of the group. This choice may be very correct, or it may not be at all Incorrect.
Everything should collide with the players according to their own choices, but if such a choice has always been chosen like this, perhaps this kind of change should not have developed...
It’s really a deep lamentation...
Ian shook his head helplessly. Compared to this situation, perhaps he cared more about another situation. Everything should be corrected according to their own strength.
"The players in the public universe, would they want this?"
asked Ian.
It may be unusual, or it may be impossible to follow the established trajectory, but no matter what, players have chosen this path and should continue to go, otherwise they should choose more choices and forgive their own abilities.
Such insufficient abilities are better able to cope with players' choices, and other methods should also be chosen in this way.
Maybe the players will win, but the other directions also have this kind of power. They always feel that their ideas are so correct that they cannot be replicated, or in some other way.
But more often than not, players are really asking for trouble. After all, they are no longer such people, and they should never make such a choice.
"Huh... Our own strength has always followed this choice, but there is always a part of the reason that has nothing to do with our own choice."
"Maybe that's how everything should be chosen? Right?"
Ian chuckled: "What about other methods? Maybe it's more accurate for us, isn't it?"
He believes that his power is always above everything else, which is more accurate, and it is also so easy to replicate.
But on the other hand, it is always impossible for players to move forward according to the trajectory they want, and they also develop directions that the other party is not aware of. I always feel that such a choice is normal.
Maybe the players will win, and the rest of the way should be winnable, so that victory can be achieved.
victory.
No matter how many suns we light up, we should win. Victory is the most powerful thing we have ever pursued.
This kind of power should always act according to our own choices. However, if the players do not feel that such a choice is exaggerated enough, then the players should also release everything they can as much as possible.
Maybe it's the rest of the power, or maybe it's the rest of it. In short, players should always earn this kind of attention.
This is what they earned, and they also spent all the help they received.
"A little hope, countless disappointments, this is eternal despair."
The curse of the public universe is so vicious that even if Ian walks as far as possible in front of everyone, the terror standing in front of them can still make any player take a breath.
They are not dead now, it is just a monotonous choice. Players should always win and must win, so that all power can be corrected.
However, the players' own power always develops and changes again and again. The changes are so numerous and dizzying, but they can always be corrected according to a trajectory.
Perhaps the players are just prepared for this choice, and everything should be chosen with so many powers and changes.
"Players are always supposed to win, they have to win, and they have to win this once."
"Beyond that, there's not much else left for players, and they should always choose this option to get all the changes."
The changes are endless.
Ian took a deep breath. At this point, he couldn't help but continue to change, and he should usher in a new conclusion as much as possible.
But if such a choice can win, then what kind of choices are there that correspond to my own summary? It's impossible.
Correct.
Everything is impossible. Players should not choose this way. Then more people should take different paths. The connection between various paths is their own calculation.
"This kind of logic is not important. After all, where the players should appear is where the real correctness is. Such choices always go one step further and choose for all players." "The importance of choice, compared to other Only in this way can players experience what is truly terrifying."
"It's scary. How can it not be scary?"
Ian laughed loudly: "The people in the public universe are really asking for trouble. We don't have any expectations, so how can we have an excuse to operate those things? In the end... isn't this just a kind of nonsense? Afraid of change?”
Change always requires a kind of modification.
However, if the players always take care of these things and ignore other changes, then the summed up power is more able to correct all this and continue a fearless thing.
But it always needs a little summary to understand, right? The reason why the players themselves made such a choice is also the same. The players will win, so apart from some reasons, the players need to summarize a kind of such choice. Variety.
The importance of change is a connection, and we should always sum up new changes when we are connected to the present.
Complete change is what is truly important.
Strength is a terrible choice in other aspects, and in front of Ian himself, there are still too few changes. Players' final choice must be to sum up the power above definition, and their own hopes are so.
Players, this should be the case.
Did it turn out that they had already undergone such changes?
Melee players look up at the star in the sky, their sun.
When was this sun lit?Not sure.
When did it fall?Not sure either.
The light of stars can illuminate the galaxy, but they do not always need this light. This is the change of the players' own power.
The longer the change lasts, the more players should seize the opportunity and develop an unusual change.
When it lasts until the end, players should guide the secret as much as possible. Continuing development is ultimately just a choice, and the definition of continuation is also different.
Maybe the players will win, but the pity is that all abilities should be extraordinary. This is true for the players, and even more so for the rest of the people.
"Choice, perhaps at this moment, really hangs over someone's head, making them different from what they are today."
All this should be a kind of remembrance. We witnessed the birth of a real king with our own eyes and supported him from the bottom of our hearts.
But such a choice is treasonous after all, once the choice is confirmed, the rest of the way is not important.
We should always go further, go further, and win the praise of everyone, so that we can correct a kind of change.
But on the other hand, players should also choose their own path. In the end, if such a choice is a more exaggerated choice compared to their own energy, then more often they should also develop changes.
That's more important, isn't it?
The melee player spoke carefully and stared into his eyes: "This is more important."
"Players are not separate individuals. To separate them, you always need to make some different choices."
"All developments that are different from the players should be proposed. From now on, the players can win."
"Other than that, there is no need for any help to usher in the victory ending that the players can modify themselves."
"After all, players always need to develop all of this to win."
Ian shook his head helplessly. Regarding their choice, he always felt that there was an inexplicable development, and it also filled out the unusual story background.
The background is already so well calculated, so what other things are important in front of them?
No more.
"Huh...could it be that the path we have taken on our own has been trampled on by others like this?"
The melee player sneered: "I don't know, but in the final analysis, those strong men are just a few steps ahead of us."
"Since they can become stronger, the rest of the players should do the same."
"This choice continues until the end, and the definition of development always needs one thing to prove. If the players will win, then the rest of the people should also get such an ending."
Apart from that, there is simply no other way to praise these things so that you can choose more important decisions.
Maybe players can actually try to take over?
A question appears in the player's mind. Up to now, his eternal ability has become unusual, but more often, a small calculation can reveal the true power.
But if players can really continue to develop such power, then I don’t know what kind of choices the players should have compared to more times.
Players always felt that such an ending had always been a different change, but when such a choice actually appeared, several people began to reflect on what real victory was.
The place of victory, and the subsequent changes, are always a different choice. This kind of power has been entangled for a long time, so long that the players have opened so many distances, and eventually developed the rest of the development.
But what is left with this choice?
I no longer know.
Players always feel that their power should become stronger, so strong that they cannot be hunted down in any way. However, if this choice is more reflected in other abilities, they will be silent for a long time.
In silence, the remaining abilities are calculated and the options of the remaining players are calculated. At the same time, the abilities should be adjusted as soon as possible.
But for the rest, players should understand it quickly and continue to win.
Victory, more victories, nothing else to embellish the players' choices.
This makes it easier and easier to calculate everything.
"Ian, this is the road we are on. The road is our own strong, and the responsibility of the rest of the people."
"Ultimately, when the public universe reaches its final moments, players will differentiate into more changes, which will greatly reduce their own abilities, from beginning to end."
"We're all on the right path, it just took a long detour."
"No, I'd rather take the ride and take a shortcut."
Ian laughed.
(End of this chapter)
If power always exists in the public universe, then what difference does it make if players have it or not?
It's a helpful way to confront players' fears, and they always feel like they've changed a lot.
However, if the changes are not big, even to the extent that players can dominate, how can they truly become stronger?
It is simply fearless. If the players keep guessing that their thoughts are the same as theirs, then they should not continue until the players. Maybe when the players can really change, they will have gone further and further with Ian. Far.
"Being far away is a betrayal, deeply remembered."
The melee player said solemnly.
Perhaps other players can truly understand these powers and be able to modify the laws of the public universe so that more players can enjoy the benefits of war.
However, this idea is simply whimsical. How could players sit back and watch their gains for such a long time, or even make this group of people irrelevant?
It doesn't matter, the players are not such people, and neither are the other players.
Perhaps the players' choices have always been more important, but when players really come into contact with these powers, they prefer to do it for some reasons, or in other ways.
But this idea has always existed in the players' own dreams.
Dreamland has become indistinguishable from reality, and such a choice is even more important, to the point where it can correct the realm of the players.
Perhaps players will be more focused on other parts when they really come into contact with these reasons, but it is better to say that this choice has almost reached a point where there is no need to be entangled, and there is no need to be silent in response.
"The way players have been pursuing is this kind of choice, or in other words, the players' own end point is the way of these powers?"
"This choice may be correct, or it may not be correct, but no matter what, this is the future chosen by the players."
Ian can only choose to respect this future. Even if the players exhaust all their hopes to correct the changes brought about by these powers, it may not be possible.
"Phew...our own choices have always existed, and the rest of the methods are also such choices."
"But if players can really break through obstacles and become more different than other players, maybe they can go such a long way."
"But what about the rest of the power?"
Ian asked himself, he didn't understand the composition of this power at all, so how could all hope be composed, no way.
The reason why players have been following countless changes is because all the premises are the same as the players. It is impossible for them to face such a choice, right?
But on the other hand, players should also choose this way. What is unusual is that in the past, it was Ian himself who collided with the players, but now it is him and the rest of the group. This choice may be very correct, or it may not be at all Incorrect.
Everything should collide with the players according to their own choices, but if such a choice has always been chosen like this, perhaps this kind of change should not have developed...
It’s really a deep lamentation...
Ian shook his head helplessly. Compared to this situation, perhaps he cared more about another situation. Everything should be corrected according to their own strength.
"The players in the public universe, would they want this?"
asked Ian.
It may be unusual, or it may be impossible to follow the established trajectory, but no matter what, players have chosen this path and should continue to go, otherwise they should choose more choices and forgive their own abilities.
Such insufficient abilities are better able to cope with players' choices, and other methods should also be chosen in this way.
Maybe the players will win, but the other directions also have this kind of power. They always feel that their ideas are so correct that they cannot be replicated, or in some other way.
But more often than not, players are really asking for trouble. After all, they are no longer such people, and they should never make such a choice.
"Huh... Our own strength has always followed this choice, but there is always a part of the reason that has nothing to do with our own choice."
"Maybe that's how everything should be chosen? Right?"
Ian chuckled: "What about other methods? Maybe it's more accurate for us, isn't it?"
He believes that his power is always above everything else, which is more accurate, and it is also so easy to replicate.
But on the other hand, it is always impossible for players to move forward according to the trajectory they want, and they also develop directions that the other party is not aware of. I always feel that such a choice is normal.
Maybe the players will win, and the rest of the way should be winnable, so that victory can be achieved.
victory.
No matter how many suns we light up, we should win. Victory is the most powerful thing we have ever pursued.
This kind of power should always act according to our own choices. However, if the players do not feel that such a choice is exaggerated enough, then the players should also release everything they can as much as possible.
Maybe it's the rest of the power, or maybe it's the rest of it. In short, players should always earn this kind of attention.
This is what they earned, and they also spent all the help they received.
"A little hope, countless disappointments, this is eternal despair."
The curse of the public universe is so vicious that even if Ian walks as far as possible in front of everyone, the terror standing in front of them can still make any player take a breath.
They are not dead now, it is just a monotonous choice. Players should always win and must win, so that all power can be corrected.
However, the players' own power always develops and changes again and again. The changes are so numerous and dizzying, but they can always be corrected according to a trajectory.
Perhaps the players are just prepared for this choice, and everything should be chosen with so many powers and changes.
"Players are always supposed to win, they have to win, and they have to win this once."
"Beyond that, there's not much else left for players, and they should always choose this option to get all the changes."
The changes are endless.
Ian took a deep breath. At this point, he couldn't help but continue to change, and he should usher in a new conclusion as much as possible.
But if such a choice can win, then what kind of choices are there that correspond to my own summary? It's impossible.
Correct.
Everything is impossible. Players should not choose this way. Then more people should take different paths. The connection between various paths is their own calculation.
"This kind of logic is not important. After all, where the players should appear is where the real correctness is. Such choices always go one step further and choose for all players." "The importance of choice, compared to other Only in this way can players experience what is truly terrifying."
"It's scary. How can it not be scary?"
Ian laughed loudly: "The people in the public universe are really asking for trouble. We don't have any expectations, so how can we have an excuse to operate those things? In the end... isn't this just a kind of nonsense? Afraid of change?”
Change always requires a kind of modification.
However, if the players always take care of these things and ignore other changes, then the summed up power is more able to correct all this and continue a fearless thing.
But it always needs a little summary to understand, right? The reason why the players themselves made such a choice is also the same. The players will win, so apart from some reasons, the players need to summarize a kind of such choice. Variety.
The importance of change is a connection, and we should always sum up new changes when we are connected to the present.
Complete change is what is truly important.
Strength is a terrible choice in other aspects, and in front of Ian himself, there are still too few changes. Players' final choice must be to sum up the power above definition, and their own hopes are so.
Players, this should be the case.
Did it turn out that they had already undergone such changes?
Melee players look up at the star in the sky, their sun.
When was this sun lit?Not sure.
When did it fall?Not sure either.
The light of stars can illuminate the galaxy, but they do not always need this light. This is the change of the players' own power.
The longer the change lasts, the more players should seize the opportunity and develop an unusual change.
When it lasts until the end, players should guide the secret as much as possible. Continuing development is ultimately just a choice, and the definition of continuation is also different.
Maybe the players will win, but the pity is that all abilities should be extraordinary. This is true for the players, and even more so for the rest of the people.
"Choice, perhaps at this moment, really hangs over someone's head, making them different from what they are today."
All this should be a kind of remembrance. We witnessed the birth of a real king with our own eyes and supported him from the bottom of our hearts.
But such a choice is treasonous after all, once the choice is confirmed, the rest of the way is not important.
We should always go further, go further, and win the praise of everyone, so that we can correct a kind of change.
But on the other hand, players should also choose their own path. In the end, if such a choice is a more exaggerated choice compared to their own energy, then more often they should also develop changes.
That's more important, isn't it?
The melee player spoke carefully and stared into his eyes: "This is more important."
"Players are not separate individuals. To separate them, you always need to make some different choices."
"All developments that are different from the players should be proposed. From now on, the players can win."
"Other than that, there is no need for any help to usher in the victory ending that the players can modify themselves."
"After all, players always need to develop all of this to win."
Ian shook his head helplessly. Regarding their choice, he always felt that there was an inexplicable development, and it also filled out the unusual story background.
The background is already so well calculated, so what other things are important in front of them?
No more.
"Huh...could it be that the path we have taken on our own has been trampled on by others like this?"
The melee player sneered: "I don't know, but in the final analysis, those strong men are just a few steps ahead of us."
"Since they can become stronger, the rest of the players should do the same."
"This choice continues until the end, and the definition of development always needs one thing to prove. If the players will win, then the rest of the people should also get such an ending."
Apart from that, there is simply no other way to praise these things so that you can choose more important decisions.
Maybe players can actually try to take over?
A question appears in the player's mind. Up to now, his eternal ability has become unusual, but more often, a small calculation can reveal the true power.
But if players can really continue to develop such power, then I don’t know what kind of choices the players should have compared to more times.
Players always felt that such an ending had always been a different change, but when such a choice actually appeared, several people began to reflect on what real victory was.
The place of victory, and the subsequent changes, are always a different choice. This kind of power has been entangled for a long time, so long that the players have opened so many distances, and eventually developed the rest of the development.
But what is left with this choice?
I no longer know.
Players always feel that their power should become stronger, so strong that they cannot be hunted down in any way. However, if this choice is more reflected in other abilities, they will be silent for a long time.
In silence, the remaining abilities are calculated and the options of the remaining players are calculated. At the same time, the abilities should be adjusted as soon as possible.
But for the rest, players should understand it quickly and continue to win.
Victory, more victories, nothing else to embellish the players' choices.
This makes it easier and easier to calculate everything.
"Ian, this is the road we are on. The road is our own strong, and the responsibility of the rest of the people."
"Ultimately, when the public universe reaches its final moments, players will differentiate into more changes, which will greatly reduce their own abilities, from beginning to end."
"We're all on the right path, it just took a long detour."
"No, I'd rather take the ride and take a shortcut."
Ian laughed.
(End of this chapter)
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