Chapter 417 Leaderboards

The rules of the public universe do not apply to player gates.

Because Gamergate, from beginning to end, never considered itself a member of the public universe.

So now that something like this has happened, how can the players sit back and watch the public universe control everything? They themselves only have this little hope.

Players themselves have not sorted out how their own rules should take effect, so how can they be distracted from understanding the rules of the public universe.

But this kind of topic, to put it bluntly, is not fun. After all, Player Gate herself has worked hard for more than half her life, so that she does not have such a choice, and everything has become completely different from what it was before.

What choices do players have?Is it still there? No?
Everything is in the past tense. If the players themselves don't understand, then no matter how many other players are there, they are useless.

They themselves have said goodbye to these people, and the rest of the players should stay at this level, even if the players can really deal with all these things.

However, the players' own choices are just a few choices.

Can they really throw this ability away altogether?Or there are other options.

All are unusual, both for the players themselves and for the rest of the players.

No matter how exaggerated their own abilities are, the choices they make to players are only a little bit better.

They themselves may be able to solidify this choice.

However, other aspects are just a small difference for their own victory. Players will know many things. In other aspects, they only need to have skills.

"Huh...are there more choices like this? Or maybe there are other ways and means. No matter what, the players have to make a problem that meets their own definition."

The melee player shrugged. He could only express his full agreement with Ian's own thoughts, but it didn't fit the reason.

“Ian has been thinking about one thing, which is to break away from the control of the public universe, so that everyone, including himself, can leave the public universe and develop elsewhere.

Wait until we become stronger before we consider other things. "

"But you should know that once this choice is made, there is no way to do it. Players will not encounter such a choice, and it is impossible to develop more things."

"Since some of them want to expand this choice all at once, what kind of means can they use to deal with the redundant methods? No way."

The melee player shrugged: "Based on this calculation, we may have lost a lot of things. I always feel that this is a bit unreasonable, but it has become more relevant."

is not that right?Since players have been working hard for so long, how can they generalize this choice?
I'm afraid it's not impossible to do it by any means, and more options have been developed, but it's just a simple choice.

Players themselves can't play this kind of thing, so they want to use other players to make similar methods.

If they don't know how to develop themselves, then they will restrict the development of other players. Only in this way will everything become reasonable and orderly.

Perhaps this method has always allowed players to experience what is right and wrong, but Ian's own choice is always an impossible way to encounter.

They themselves have made it clear that the purpose of Ian's coming here is just to summarize all such thoughts.

They themselves don't feel that they are powerful, so why not leave it to the rest of the players?

No, players will not encounter such a choice. The other players also have such power. They have become very powerful and understand some different choices and changes.

However, surrounded by this kind of power, all choices present a kaleidoscope-like illusion. Players do not feel that their choices are correct, and they do not understand what such means mean.

Maybe one player will win, but the other players deserve it more.

There is always a mistake in such a choice that can be corrected, but for other reasons, it should also be understood that such preparation is the reason why players cannot always maintain such a choice.

The same is true for another situation. Players always feel that such power is very lawless, and they can use it without feeling guilty. As for the other methods.

What choices do they have to take care of each other with Ian?

No more, the players themselves don’t understand it, and it’s even less likely that other people will know about it.

The methods they know are completely different from those of the players. On the other hand, the players should also develop a method that suits them as soon as possible. Maybe their fate lies here.

On the other hand, players also know the reasons for such choices and the players' own wishes. After all, they have developed so many choices.

So compared to more choices, such power is even more embarrassing.

They always feel that such a storm is a victory for the other players, but there should be more ways for him to experience the terrifying power.

The effect may have begun to be fixed, and then the other methods may also be able to operate quietly, making it even more exaggerated.

Even after reaching a certain state, all developments are completely opposite to the players' own strength.

Players will understand this choice, and so will the rest of the world. The power they understand is a power that is more difficult to define than the players themselves.

They always feel that their choice is completely different from everyone else's, but more often than not, players feel that this kind of thing is really the right thing to do.

How to put it, what should be done can ultimately lead to victory, and the rest of the power, more often than not, represents what the players can't tell for sure.

Players must have calculated something before they can encounter this effect.

But the remaining things should be left to the players to handle. If they can't handle it themselves, they will be handed over to other players.

But if this choice has continued until now and finally taught them a different kind of belief, I don't know what they should do.

The players themselves don't know how to choose, and the rest of the people think the same way. They always feel that their illusion represents a certain image.

But on the other hand, what should players choose? Things are completely different.

How can the players win, right?Such a choice is completely different from the players themselves, and he will always feel that he has become completely different.

It's even a heartfelt correction, but more often than not, players make this choice.Their powers develop differently than the players.

Perhaps, now that things have happened, the abilities that players have encountered are more praiseworthy, or perhaps this choice is different from what the players have chosen.

The players will win, and the rest of the people should also be able to win, but this kind of thing has been developing until now, and the players should encounter such a choice as soon as possible.

No matter what happened to them, they should finally understand this power. Now the players finally need to face their own lives.

"If you take the wrong path, you may be criticized, or even have no choice but to compromise. But on the other hand, players should also develop more things worth paying attention to. So what if they encounter it themselves? Players It always takes a kind of strength.”

"But for the rest, the players should also cultivate their profits as soon as possible, and go to an even more exaggerated point. The players will win, and then the rest of the people will reach that point. It's a different kind of call."

"But how come these powers are so profound? We don't need such help. It can even be said that no one needs such help."

The melee player said coldly: "What we want is to rely on our own efforts to completely detach the entire player group from the public universe and permanently obtain the right to live in it. Ian, can you do this? Maybe? It can’t be done, after all, no player can do it.”

The words spoken by the melee players are very true. After all, the public universe is a scary place.

How could it be the players' own garden? They only need to travel through this kind of place, so it is impossible to live a free life.

No matter how much players calculate their choices, they should still choose to leave their cities and develop more diverse tasks.

This kind of mission is linked to their own lives. To this day, no player understands it.

"Players can not understand my decision, but melee players, don't you choose to understand my choice yourself?"

Ian rubbed his forehead. Compared with this choice, what actually happened was the most fucked up thing.

He couldn't imagine that the melee players who had been obeying his orders were just observing his attitude towards all this.

Players' own choice?

The public universe versus the future for players?
Or something else...

Melee players don't care about this at all, because he has always regarded himself as a beacon, thinking that he can guide players to new victories.

But Ian just laughed to death. He didn't need such a choice at all. What if the players could really dedicate all their power to other people.

So in comparison, how could he be sure of such a choice?
Melee players would be crazy to remember all this power and even derive other choices.

They themselves have gone down unknown paths.

So compared to the players, they themselves are the more terrifying part, and the rest of the players, even if they don't know it, the rest of them should make their own choices as soon as possible.

In the end, the players calculated this type of choice, and compared to other players, their own choices were more important than the players' own decisions.

But more often than not, these people are more demanding that all this be made public than the players.

Even to develop a more accurate path, players should always design such a choice, but he forgot what the cost of this type is to the players.

Maybe the players will win, but more players don't care about this. They just come to vent. It doesn't even matter if they destroy the entire public universe. Players just don't care about this.

How could they make all the players' choices public?impossible!

Players have become completely different from before, so what importance does the remaining choices have?

No, this is their own decision. Isn’t it obvious that the players will win?
"Sigh... all of this always requires a kind of challenge. For the players, all of this is a rope. Simply tie the players up and start this patrol. The players should always pay a little bit. cost."

"Otherwise...they don't have long memories."

The melee player rubbed his head and smiled to reveal all this, perhaps compared to the other players.

Their own choice is more important, or this choice can be further solidified and turned into an antidote more suitable for players.

Antidote?What kind of thing is it?Don't understand.

It is impossible for the players themselves to face this choice, so for the other players, they should change quickly.

Develop greater things, and the public universe will be proud of them.

The same goes for the rest of the players. They have been pursuing more changes for the players. However, when they approached this place, the players were shocked to find that everything was different from what they expected.

It is no longer possible for the players to continue to get closer, the other way.The choice should also be made as soon as possible.

But more Dongtian can always welcome players to investigate, and what they don't understand will be left to the players to deal with.

Later, players were able to usher in this change more quickly, and new strong players appeared in the rankings of the public universe.

"Perhaps the player won?"

Ian frowned and asked, not knowing what these things meant. Maybe they had become completely different from their previous behavior.

"No, it is impossible for the players to win. This thing is impossible in the first place. The same is true for other behaviors. The players first encountered a change, and in the end, they also developed some incredible changes, but in the final analysis, this is Choice is necessary.”

The players have reached what they thought was the end point, so compared to the other players, these people can make corrections more easily.

Maybe everything should be corrected as soon as possible, but more often than not, players should also welcome changes as soon as possible, so that these people can be dealt with as soon as possible, and they themselves will feel happy.

"Huh...is this an exchange of equal value?"

The melee players coughed. Compared with the previous people, perhaps they themselves were happier, and the development to the final stage was unknown.

(End of this chapter)

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