Sequence game, starting from drawing props
Chapter 428 The Promised Land
Chapter 428 The Promised Land
Maybe the players will suddenly think of something unusual about this matter later.
How could they have such an idea? It is impossible for the public universe to let any player go, even if the players are really no threat, this is also relative.
"Has the public universe become so cruel and unkind?"
Melee players only feel criticized.
He understands many things. For example, the public universe is not the public universe for everyone, but is their own property from more mysterious civilizations.
So for the public universe, what the players themselves want to achieve may have already developed bigger changes without much preparation. What do the players themselves have in mind?
No, they don't understand it themselves, and it's even less likely that other players will understand it. In this case, their own power has developed unexpected changes, and perhaps this is more important than more people.
Perhaps the players themselves have developed a completely different level of power. They are quite powerful, but compared to the rest of the players, this is not the case. In this way, the players naturally have some kind of unique power. A nominal effect.
But more often than not, the players really don't think this thing is so scary, and they themselves have such troublesome characters. In the final analysis, everything has become completely different.
"Ha... the power we possess has become so exaggerated. Maybe other worlds also have this idea, but who makes us such masters?"
The mission of the public universe is no longer our magic. Players themselves cannot surpass their previous selves, right? In this way, other players can overcome the tribulation and develop different civilizations. The development of their own civilizations Too scary and useless.
The public universe is not an opponent that can be easily dealt with. Players have experienced such terrifying power themselves, so it is impossible for them to guide other powers. But for the remaining aspects, players should also think about the results as soon as possible. .
This result should be enough to satisfy everyone, but are the players really satisfied? Maybe not.
At the very least, the powers the players themselves possess have become completely different, and with their own exaggerated personalities, perhaps this matter may have developed differently.
But on the other hand, the players also made this choice, and everything has developed to an abnormal point. In other words, the players are just having this simple idea.
The more they themselves learn, the more terrifying the powers of others become, until the players are forced to experience any unusual power to change their minds.
Ideas are just ideas at best, but the players themselves have power, and they can't really be fair, so they can only be relatively fair.
Is relative fairness really fair?This is also a great thing to pay attention to.
Or compared to the players' own thoughts, this kind of power is more of a pity. Once this kind of thing develops unexplained changes, other players will understand the opportunities better.
If the players really understand it, then there will naturally be a kind of entanglement about other things, whether they should continue to act like this, or whether there are other reasons supporting them.
If there really is something behind the players that is guiding them, then what is it? I don’t understand. The players themselves don’t know such a value.
"Everything has developed to this point. In other words, all the power you have, Ian, is actually this kind of thing."
The melee player sighed, perhaps because of the players' own opinions, or because of the denial compared to the other players, he had to admit that he had entered Ian's world and could no longer leave.
"Ian, you need to guide the players to change everything. The public universe can never use the players as opponents, otherwise it will be a big sin for both the players and the public universe."
"But do you have any responsibility for this matter?" the melee player muttered to himself.
He didn't understand why this happened. Everything was different from what he expected. The players themselves were different, and the rest of them were not like this. If the players truly understood the different reasons, then in other words In other words, this matter is more reliable.
If power can really change the fate of players, then Ian can definitely find that all players will use this power from the bottom of their hearts, even if they know that the source of this power is not normal at all, but it doesn't matter.
The players themselves do not like the more serious character. Even if his output is really called real, it is just an unexplained change.
"Ian, do you really think you can correct the changes in the players just by relying on yourself?"
Melee players asked, maybe in comparison, their own ideas are more reliable, but no matter what, this change should be developed as soon as possible in all aspects of play, so that players' ideas can be used to correct this faster. everything.
But if the players really realize that this is happening, then other things are just a simple behavior. Even if the players themselves don't care much, others will directly take action and stop them.
This matter is already a done deal, even if Ian comes by himself, it is impossible to change everything.
"Public universe, Ian, your world should really join the public universe as soon as possible. Otherwise, ezejmsi will be a greater hidden danger than other people. It is impossible for us to quickly guide the existence of this matter."
"In this case, do the players have any ideas to pursue it? No."
Once they possess this unexplained power, it will be easier for other things to control people's hearts, thus developing more terrifying changes.
It should be that some kind of behavior generated by this power has modified the players' behavior, but what exactly this means, the players don't understand.
They always feel that this kind of thing is more difficult for players to get close to. Once they have some reason, other things will hinder them even more, so they develop various inexplicable abilities.
"Perhaps the players themselves have modified this power as much as possible, but we always know that this kind of thing is unusual compared to any player."
Should we really correct all this as soon as possible and guide these things on the right track?Are you sure you're on track?
The main confusion of the melee player lies in this place, because he discovered that the conflict between players and the public universe is not actually a terrible reason. After thorough analysis, the bottom reason is just the difference in values.Players are all selfish, and compared to people in the public universe, their own power makes no player feel confused.
The same goes for the other players. Once they come into contact with this, other things will easily take effect, entangling them all into this terrible alley.
From now on, players can no longer test anything, even if they want to.
But how can this matter be told to the players themselves? Maybe the players have reached a realm where they do not belong to any step, but on the other hand, the players are also members of this public universe, and the public conveniently wants to expel them and they If you want to stay, isn't this a conflict?
"Ian, our own thoughts are second. The main reason is that the players in the public universe have developed an unusual change as much as possible, and this change is constantly entangled with everyone. "
Even if the players really take a few steps back, it will have no effect, because the facts will not change with the progress of the players. At most, an unusual development will develop. From then on, more choices will become different. It’s unusual.
But the other thing is also true, now that players understand it, the ability to remain unmoved is easier to correct, and the power they themselves have is no more than that.
Will they win?
Ian has doubts about this. Perhaps in the eyes of others, the players' chances of winning are really great. Any idea compared to their own is a terrifying thing, but compared to the remaining players, this Things are a bit unclear.
How could the players themselves have such thoughts?
Everything should come from themselves and everyone as soon as possible. This is the preparation of the players, or their own conjecture. The players have tried their best to correct all the changes, but this thing is still a bit unusual.
Because players will come from this sooner or later, maybe other things can really distort this change, but it does not mean that this change is a very normal thing, at least it is not normal at all.
Even if Ian really comes to this game and takes the initiative to join in, compared to the players' perspective, it is just a matter that is gradually becoming less valuable. It's not like the players have never won.
They simply cannot afford to lose.
"Ian... maybe you don't believe this when I say it, but players really can't afford to lose once. I know this."
The melee player sighed: "Maybe you can really understand this, but other things are more important. This is the reason why players have always developed it."
"Since we have clearly stated the feasibility of this matter, we should advance it quickly. Although this idea is more rebellious than any other idea, it doesn't matter."
"After all... there is no known situation that is superior. The players themselves are just trying their best to do this. All their actions are irrelevant."
Even if the players are punished for this incident, Ian will take it on their behalf and argue with the public universe to the end. They just have this simple and indifferent idea. How can the players themselves still not know it?
Perhaps all changes were destined from the beginning. The players themselves did not understand these things, and the same was true for other things. In the end, the players were able to revise their ideas and develop unusual routines.
"Do players really like routines?"
The melee player murmured to himself. He didn't know if he thought wrongly, but he always felt that this matter did not represent the players' own attitudes.
What kind of thoughts do they have? At most, they are just fighting for the injustice on behalf of the players. In the end, what should be done is still done. The abilities that the players themselves have are this simple behavioral logic.
On the other hand, players should also make corrections as soon as possible. Their own powers have developed different changes, and the most important point of the changes is that players themselves should also understand and pursue them as soon as possible.
"Perhaps the players themselves have some kind of situation, but if the idea of tracking the players all the time is this simple, then other things should also correct their answers as soon as possible."
The answer is more important than victory in Ian's mind, because the players don't know what all this means. Maybe once they come into contact with this reason, they will be able to bloom more beautiful flowers than the players. indefinite.
On the other hand, players should also revise their ideas as soon as possible. After all, everything should change quickly. Players themselves should choose whatever they choose and other things, and they should do it themselves.
"After all, such changes have developed, so what reason do the remaining players have?"
"Melee players, you already know what I think, so why don't I let you pay the price? What is the chance of winning in the public universe now?"
Odds?
I'm afraid it's the failure rate.
The melee players squinted their eyes, wondering what Ian was thinking. Perhaps he really used this power to correct the players' views that they were the most important reason for everything.
On the other hand, the players are also such people. The more things they pursue, the more complicated other things will become, eventually giving rise to the excuses the players want.
But in the end, the players still have to return to the right place, including their own ideas and the promised land, so that this power can truly correct the players' shortcomings.
"Are we really flawed in some way?" Melee players asked.
"Maybe not, it's just a flaw in the sequence ability." Ian said, "No matter what, players should start as soon as possible, otherwise if they are a little late, it will be a bad excuse for any player."
They should always correct their changes as soon as possible in order to better change the players' opinions. This is very important, and the players must have discovered this.
(End of this chapter)
Maybe the players will suddenly think of something unusual about this matter later.
How could they have such an idea? It is impossible for the public universe to let any player go, even if the players are really no threat, this is also relative.
"Has the public universe become so cruel and unkind?"
Melee players only feel criticized.
He understands many things. For example, the public universe is not the public universe for everyone, but is their own property from more mysterious civilizations.
So for the public universe, what the players themselves want to achieve may have already developed bigger changes without much preparation. What do the players themselves have in mind?
No, they don't understand it themselves, and it's even less likely that other players will understand it. In this case, their own power has developed unexpected changes, and perhaps this is more important than more people.
Perhaps the players themselves have developed a completely different level of power. They are quite powerful, but compared to the rest of the players, this is not the case. In this way, the players naturally have some kind of unique power. A nominal effect.
But more often than not, the players really don't think this thing is so scary, and they themselves have such troublesome characters. In the final analysis, everything has become completely different.
"Ha... the power we possess has become so exaggerated. Maybe other worlds also have this idea, but who makes us such masters?"
The mission of the public universe is no longer our magic. Players themselves cannot surpass their previous selves, right? In this way, other players can overcome the tribulation and develop different civilizations. The development of their own civilizations Too scary and useless.
The public universe is not an opponent that can be easily dealt with. Players have experienced such terrifying power themselves, so it is impossible for them to guide other powers. But for the remaining aspects, players should also think about the results as soon as possible. .
This result should be enough to satisfy everyone, but are the players really satisfied? Maybe not.
At the very least, the powers the players themselves possess have become completely different, and with their own exaggerated personalities, perhaps this matter may have developed differently.
But on the other hand, the players also made this choice, and everything has developed to an abnormal point. In other words, the players are just having this simple idea.
The more they themselves learn, the more terrifying the powers of others become, until the players are forced to experience any unusual power to change their minds.
Ideas are just ideas at best, but the players themselves have power, and they can't really be fair, so they can only be relatively fair.
Is relative fairness really fair?This is also a great thing to pay attention to.
Or compared to the players' own thoughts, this kind of power is more of a pity. Once this kind of thing develops unexplained changes, other players will understand the opportunities better.
If the players really understand it, then there will naturally be a kind of entanglement about other things, whether they should continue to act like this, or whether there are other reasons supporting them.
If there really is something behind the players that is guiding them, then what is it? I don’t understand. The players themselves don’t know such a value.
"Everything has developed to this point. In other words, all the power you have, Ian, is actually this kind of thing."
The melee player sighed, perhaps because of the players' own opinions, or because of the denial compared to the other players, he had to admit that he had entered Ian's world and could no longer leave.
"Ian, you need to guide the players to change everything. The public universe can never use the players as opponents, otherwise it will be a big sin for both the players and the public universe."
"But do you have any responsibility for this matter?" the melee player muttered to himself.
He didn't understand why this happened. Everything was different from what he expected. The players themselves were different, and the rest of them were not like this. If the players truly understood the different reasons, then in other words In other words, this matter is more reliable.
If power can really change the fate of players, then Ian can definitely find that all players will use this power from the bottom of their hearts, even if they know that the source of this power is not normal at all, but it doesn't matter.
The players themselves do not like the more serious character. Even if his output is really called real, it is just an unexplained change.
"Ian, do you really think you can correct the changes in the players just by relying on yourself?"
Melee players asked, maybe in comparison, their own ideas are more reliable, but no matter what, this change should be developed as soon as possible in all aspects of play, so that players' ideas can be used to correct this faster. everything.
But if the players really realize that this is happening, then other things are just a simple behavior. Even if the players themselves don't care much, others will directly take action and stop them.
This matter is already a done deal, even if Ian comes by himself, it is impossible to change everything.
"Public universe, Ian, your world should really join the public universe as soon as possible. Otherwise, ezejmsi will be a greater hidden danger than other people. It is impossible for us to quickly guide the existence of this matter."
"In this case, do the players have any ideas to pursue it? No."
Once they possess this unexplained power, it will be easier for other things to control people's hearts, thus developing more terrifying changes.
It should be that some kind of behavior generated by this power has modified the players' behavior, but what exactly this means, the players don't understand.
They always feel that this kind of thing is more difficult for players to get close to. Once they have some reason, other things will hinder them even more, so they develop various inexplicable abilities.
"Perhaps the players themselves have modified this power as much as possible, but we always know that this kind of thing is unusual compared to any player."
Should we really correct all this as soon as possible and guide these things on the right track?Are you sure you're on track?
The main confusion of the melee player lies in this place, because he discovered that the conflict between players and the public universe is not actually a terrible reason. After thorough analysis, the bottom reason is just the difference in values.Players are all selfish, and compared to people in the public universe, their own power makes no player feel confused.
The same goes for the other players. Once they come into contact with this, other things will easily take effect, entangling them all into this terrible alley.
From now on, players can no longer test anything, even if they want to.
But how can this matter be told to the players themselves? Maybe the players have reached a realm where they do not belong to any step, but on the other hand, the players are also members of this public universe, and the public conveniently wants to expel them and they If you want to stay, isn't this a conflict?
"Ian, our own thoughts are second. The main reason is that the players in the public universe have developed an unusual change as much as possible, and this change is constantly entangled with everyone. "
Even if the players really take a few steps back, it will have no effect, because the facts will not change with the progress of the players. At most, an unusual development will develop. From then on, more choices will become different. It’s unusual.
But the other thing is also true, now that players understand it, the ability to remain unmoved is easier to correct, and the power they themselves have is no more than that.
Will they win?
Ian has doubts about this. Perhaps in the eyes of others, the players' chances of winning are really great. Any idea compared to their own is a terrifying thing, but compared to the remaining players, this Things are a bit unclear.
How could the players themselves have such thoughts?
Everything should come from themselves and everyone as soon as possible. This is the preparation of the players, or their own conjecture. The players have tried their best to correct all the changes, but this thing is still a bit unusual.
Because players will come from this sooner or later, maybe other things can really distort this change, but it does not mean that this change is a very normal thing, at least it is not normal at all.
Even if Ian really comes to this game and takes the initiative to join in, compared to the players' perspective, it is just a matter that is gradually becoming less valuable. It's not like the players have never won.
They simply cannot afford to lose.
"Ian... maybe you don't believe this when I say it, but players really can't afford to lose once. I know this."
The melee player sighed: "Maybe you can really understand this, but other things are more important. This is the reason why players have always developed it."
"Since we have clearly stated the feasibility of this matter, we should advance it quickly. Although this idea is more rebellious than any other idea, it doesn't matter."
"After all... there is no known situation that is superior. The players themselves are just trying their best to do this. All their actions are irrelevant."
Even if the players are punished for this incident, Ian will take it on their behalf and argue with the public universe to the end. They just have this simple and indifferent idea. How can the players themselves still not know it?
Perhaps all changes were destined from the beginning. The players themselves did not understand these things, and the same was true for other things. In the end, the players were able to revise their ideas and develop unusual routines.
"Do players really like routines?"
The melee player murmured to himself. He didn't know if he thought wrongly, but he always felt that this matter did not represent the players' own attitudes.
What kind of thoughts do they have? At most, they are just fighting for the injustice on behalf of the players. In the end, what should be done is still done. The abilities that the players themselves have are this simple behavioral logic.
On the other hand, players should also make corrections as soon as possible. Their own powers have developed different changes, and the most important point of the changes is that players themselves should also understand and pursue them as soon as possible.
"Perhaps the players themselves have some kind of situation, but if the idea of tracking the players all the time is this simple, then other things should also correct their answers as soon as possible."
The answer is more important than victory in Ian's mind, because the players don't know what all this means. Maybe once they come into contact with this reason, they will be able to bloom more beautiful flowers than the players. indefinite.
On the other hand, players should also revise their ideas as soon as possible. After all, everything should change quickly. Players themselves should choose whatever they choose and other things, and they should do it themselves.
"After all, such changes have developed, so what reason do the remaining players have?"
"Melee players, you already know what I think, so why don't I let you pay the price? What is the chance of winning in the public universe now?"
Odds?
I'm afraid it's the failure rate.
The melee players squinted their eyes, wondering what Ian was thinking. Perhaps he really used this power to correct the players' views that they were the most important reason for everything.
On the other hand, the players are also such people. The more things they pursue, the more complicated other things will become, eventually giving rise to the excuses the players want.
But in the end, the players still have to return to the right place, including their own ideas and the promised land, so that this power can truly correct the players' shortcomings.
"Are we really flawed in some way?" Melee players asked.
"Maybe not, it's just a flaw in the sequence ability." Ian said, "No matter what, players should start as soon as possible, otherwise if they are a little late, it will be a bad excuse for any player."
They should always correct their changes as soon as possible in order to better change the players' opinions. This is very important, and the players must have discovered this.
(End of this chapter)
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