Sequence game, starting from drawing props
Chapter 427 Eliminate
Chapter 427 Eliminate
Intensifying conflicts also requires some means. At the very least, the players do not have such thoughts at the moment, and it is impossible for the public universe to get rid of them all.
As for the remaining group of players, it is impossible for the players to sit still and wait for death. What choices do they have?
Maybe not. The players themselves are not strong enough to support such a choice, and neither are the rest of the players.
Now that they have appeared, all these things are no longer important compared to the other players.
In this case, how the players choose does not explain their true thoughts, but instead exposes part of the conspiracy of the public universe.
Conspiracies are real for everyone.
"Perhaps they themselves also really want to find such an opportunity, don't they?"
The melee player smiled and said that in comparison, Ian himself is the one who really cares about the player group. The other players do not understand and have no intention of understanding all these things. For them, the ultimate winner is themselves. The rest can be done as you wish.
In this case, what thoughts do they have to explain.
It doesn't exist. It is impossible for the players to find such an opportunity themselves, and the same is true for the remaining people. In other words, the more power they have, the easier it will be for other methods to be effective. .
But other opportunities are easier to change. After all, this incident has affected all of them as soon as possible. All players should have happened for some reason and encountered something unknown.
But what are the chances of other things?nonexistent.
The players themselves don’t understand it, and it’s impossible for the group of players who take effect to discover this kind of thing. Perhaps for them, this matter is also very easy to understand. No matter how much the players themselves care, this matter is impossible. Develop other ideas.
There was no possibility that they would encounter any possibility, and this was a provocation.
"Ian is already married, right?" the melee player asked.
Ian nodded as he said, yes, he has acknowledged the relevance of all this as much as possible, and perhaps the part that takes effect is also the same, so that players can become more and more powerful and ultimately uncontrollable.
Any player has a huge opportunity to chase other players, but if they encounter problems themselves, it is impossible to develop other effects. Any player may want such an opportunity, but not just any player Players have some choices when encountering this matter.
"So they are all too impulsive, right? Once the players discover the existence of this relationship, no matter how entangled other players are, they themselves should have such an ending."
Then it doesn't matter how many other things happened. The players themselves don't know how this matter was handled, and it is even less likely that other players will know that they have become different from before.
"Compared with this matter, any player should have a reaction, but the same is true for things that take effect."
"The public universe is functioning in this way. Perfection must rely on the public universe to survive. In this case, it is impossible for us to be separated from the public universe. Any player may discover this."
"In that case...is there any other way to end it?"
asked Ian.
Melee players are a little embarrassed to say that they actually don't understand such an idea. Perhaps Ian himself is too special to understand this basic value.
There is another kind of thing that players also need to understand. As long as they encounter this kind of thing that cannot be stated clearly, no matter what other things are, it may make them more troubled.
The rules of the world are more reliable than any kind of food. This is our own conjecture. Perhaps compared to other abilities, this thing is more likely to bring about development.
Of course, no matter what, the power possessed by the players themselves is the more reliable path. Once they get angry, it will be a disaster for anyone in the public universe.
Ian imagined that no player wanted to experience such a result that would drive them crazy. Once the players really couldn't control themselves, the public would usher in a disaster called the fourth day.
This disaster is not big, but it is not very small. At least Ian himself did not think of a good solution. When something can only be solved with greater violence, all the players have already The injury took responsibility.
But this matter is still the speculation of the public universe. They themselves do not understand such a result. Then if it is other players, they can understand this kind of thing more easily. Maybe by that time , only the player’s parents can discover it themselves.
It turns out that I have been living in an ideal country. Once I leave the country, no player can develop more changes.
"This must be a huge change that will completely break the players' current situation, right?"
The melee player asked, and Ian nodded and replied, yes, that's how he thinks. Once any player has ushered in such a change, then both them and the public universe must choose a place to land.
And once they land, no player will need to share everything about it, and it is impossible for them to encounter this situation themselves.
In this case, what choices do players have?
No more.
They themselves will not be in such trouble, and neither will the rest of the players. They can always win, but not now.
"Huh... it's really too crazy. I can't imagine any situation. Maybe this is what's unusual between us and him?"
The melee player sighed. In comparison, everything happened too quickly and too normally. It was as if all obstacles did not exist in Ian's hands. As long as he wanted to do something, he could definitely do it. Take effect.
Sooner or later, the public universe will be destroyed in the hands of players, right?
This was already destined. Even if Ian himself could not do it, someone else would definitely do it. This thing must have happened before, and now it is just reappearing.
"What do you mean, there's nothing new under the sun?"
The melee player frowned and asked, maybe he has noticed some kind of danger in this. Everything is taking effect according to the players' own ideas, so how can other things be done?
No.
Things that the players themselves do not understand will definitely usher in other changes, but now that this matter has developed to a certain extent, the effective things have already come to an end. This kind of thing has always gone all the way to the dark side. .The remaining opportunities are also the same choice. The players themselves do not want to develop like this all the time.
However, just because they don't want to, it doesn't mean that the same is true for other things. At least the players have reached this point where it is impossible to predict, so the other choices exist as always.
The players themselves have developed different variations, and other things must also be possible to realize their own choices.
"We must win, right? If we can't win ourselves, then something else will be enough to kill us all."
"But this thing is also a collection of this kind of power. Since they can't imagine a different spirit, then the same is true for other things. The players have always developed a different kind of change. "
Perhaps compared to the players, this kind of choice has always been a predictable trouble. Suspicion is the most important reason. Once the reasons that the players themselves cannot imagine appear, it becomes difficult to do other things. Even more exaggerated.
But in this matter, if some kind of suspicion has always been the main factor guiding the main factor, then other things will become more convenient. The players themselves will develop a kind of other things that are different from other things. matter.
"However, we also need to be prepared. No one knows if there are other options in the public universe. If they have..."
Melee players are already a little scared when they say this. After all, this matter is also very incredible.
If there really is some kind of perverted option, then changing to other options may lead to more results.
This is a completely different kind of failure ending. The only thing that is the same is that everything has failed.
"Loser, the game has failed. It is impossible for players to fail in the game of the public universe."
The melee player shook his head: "Of course, it does not mean that failure is impossible, but it is more simple, a kind of correction from the heart. Perhaps the players themselves should also quickly pursue such results."
"Victory is the most critical element. The rest of the ability can be defended if it is let go. Other things will not affect the importance of the matter. Once they can pursue it themselves, then they are more likely to usher in changes."
If this thing can take effect, it will be more likely to be pursued into other powers. After all, it is already some unknown change. The players themselves don't know it, and the rest of the group is even less likely to discover it.
In this case, how can they continue to hide it? Perhaps once the main reason for this incident occurs, other things may change even more.
But it happened that this matter could not appear as planned. They did not have such an idea, and the other players had the same idea.
They don't understand.
That's right, that's it. Players actually don't understand what this choice means.
In this way, if the players can really achieve such an ending, then there is no reason why they cannot handle the remaining situation, and it may be more convenient to solve it.
"It's too exaggerated, isn't it? Everything that the melee players have experienced has already happened, and the things you guessed are also happening..."
If a player responded to what he said, Ian heard it and glanced at the melee player, only to see that his face was full of embarrassment and he didn't know what to say.
Maybe the players' complaints are very real. After all, the melee player is like a tattoo. The main problem is that the curse, bad luck, and everything related to him that he got in the previous world can only bring him bad reactions.'
But it was because of this that Ian suddenly understood why the melee players were always next to him.
"No wonder, you took advantage of this curse in turn?"
He was greatly shocked. After all, a curse called doom actually weakened himself, so melee players only needed to oppose his idea, which would be equivalent to adding a lucky blessing effect to Ian.
His idea of sacrificing his life for justice was too exaggerated. Even if Ian himself had been observing the enemy's situation, he could not imagine that this was his idea.
Perhaps this kind of power is very abnormal in comparison. The players themselves do not understand this part. The same is true for other things. Players have developed more changes. In this case, it is normal to discard some of them. .
But it just so happens that the part that players abandoned has reappeared and developed its own civilization and culture, and then introduced more choices. This is what has been pursuing more options. Change.
They themselves have become abnormal, so has everything else?Perhaps in their own pursuits, they should understand this part of the reason, right?
Melee players have developed their own civilization, so other things will require them to make a choice on their own. The players themselves do not understand what such development means, and it may not mean anything.
But no matter what, the players have changed more, so everything should usher in their own choices. Perhaps this can be regarded as a real victory.
"It's too exaggerated... If this kind of thing is left in the hands of anyone, it will be a result that cannot be corrected, but the same is true for what the players have been pursuing."
"So, are the players' own choices the same as the remaining players?"
Ian thought silently, and finally came to the conclusion that maybe there might really be some kind of connection... It was that inexplicable state that made all the players feel what pain was.
They have sincerely stopped patrolling. Even if the task is placed on their heads, they have no preparation. This kind of thing will make any choice abnormal.
Perhaps, the players have developed their own changes, then the same is true for other things, everything should be prepared according to their own choices.
If such a force has been pursuing some kind of change, then perhaps in contrast, players should also find their own salvation and reasons as soon as possible.
There may be many reasons, but in the final analysis, all of them are irrelevant. It is impossible for the players themselves to let the conspiracy of the public universe succeed, let alone to prevent everything.
(End of this chapter)
Intensifying conflicts also requires some means. At the very least, the players do not have such thoughts at the moment, and it is impossible for the public universe to get rid of them all.
As for the remaining group of players, it is impossible for the players to sit still and wait for death. What choices do they have?
Maybe not. The players themselves are not strong enough to support such a choice, and neither are the rest of the players.
Now that they have appeared, all these things are no longer important compared to the other players.
In this case, how the players choose does not explain their true thoughts, but instead exposes part of the conspiracy of the public universe.
Conspiracies are real for everyone.
"Perhaps they themselves also really want to find such an opportunity, don't they?"
The melee player smiled and said that in comparison, Ian himself is the one who really cares about the player group. The other players do not understand and have no intention of understanding all these things. For them, the ultimate winner is themselves. The rest can be done as you wish.
In this case, what thoughts do they have to explain.
It doesn't exist. It is impossible for the players to find such an opportunity themselves, and the same is true for the remaining people. In other words, the more power they have, the easier it will be for other methods to be effective. .
But other opportunities are easier to change. After all, this incident has affected all of them as soon as possible. All players should have happened for some reason and encountered something unknown.
But what are the chances of other things?nonexistent.
The players themselves don’t understand it, and it’s impossible for the group of players who take effect to discover this kind of thing. Perhaps for them, this matter is also very easy to understand. No matter how much the players themselves care, this matter is impossible. Develop other ideas.
There was no possibility that they would encounter any possibility, and this was a provocation.
"Ian is already married, right?" the melee player asked.
Ian nodded as he said, yes, he has acknowledged the relevance of all this as much as possible, and perhaps the part that takes effect is also the same, so that players can become more and more powerful and ultimately uncontrollable.
Any player has a huge opportunity to chase other players, but if they encounter problems themselves, it is impossible to develop other effects. Any player may want such an opportunity, but not just any player Players have some choices when encountering this matter.
"So they are all too impulsive, right? Once the players discover the existence of this relationship, no matter how entangled other players are, they themselves should have such an ending."
Then it doesn't matter how many other things happened. The players themselves don't know how this matter was handled, and it is even less likely that other players will know that they have become different from before.
"Compared with this matter, any player should have a reaction, but the same is true for things that take effect."
"The public universe is functioning in this way. Perfection must rely on the public universe to survive. In this case, it is impossible for us to be separated from the public universe. Any player may discover this."
"In that case...is there any other way to end it?"
asked Ian.
Melee players are a little embarrassed to say that they actually don't understand such an idea. Perhaps Ian himself is too special to understand this basic value.
There is another kind of thing that players also need to understand. As long as they encounter this kind of thing that cannot be stated clearly, no matter what other things are, it may make them more troubled.
The rules of the world are more reliable than any kind of food. This is our own conjecture. Perhaps compared to other abilities, this thing is more likely to bring about development.
Of course, no matter what, the power possessed by the players themselves is the more reliable path. Once they get angry, it will be a disaster for anyone in the public universe.
Ian imagined that no player wanted to experience such a result that would drive them crazy. Once the players really couldn't control themselves, the public would usher in a disaster called the fourth day.
This disaster is not big, but it is not very small. At least Ian himself did not think of a good solution. When something can only be solved with greater violence, all the players have already The injury took responsibility.
But this matter is still the speculation of the public universe. They themselves do not understand such a result. Then if it is other players, they can understand this kind of thing more easily. Maybe by that time , only the player’s parents can discover it themselves.
It turns out that I have been living in an ideal country. Once I leave the country, no player can develop more changes.
"This must be a huge change that will completely break the players' current situation, right?"
The melee player asked, and Ian nodded and replied, yes, that's how he thinks. Once any player has ushered in such a change, then both them and the public universe must choose a place to land.
And once they land, no player will need to share everything about it, and it is impossible for them to encounter this situation themselves.
In this case, what choices do players have?
No more.
They themselves will not be in such trouble, and neither will the rest of the players. They can always win, but not now.
"Huh... it's really too crazy. I can't imagine any situation. Maybe this is what's unusual between us and him?"
The melee player sighed. In comparison, everything happened too quickly and too normally. It was as if all obstacles did not exist in Ian's hands. As long as he wanted to do something, he could definitely do it. Take effect.
Sooner or later, the public universe will be destroyed in the hands of players, right?
This was already destined. Even if Ian himself could not do it, someone else would definitely do it. This thing must have happened before, and now it is just reappearing.
"What do you mean, there's nothing new under the sun?"
The melee player frowned and asked, maybe he has noticed some kind of danger in this. Everything is taking effect according to the players' own ideas, so how can other things be done?
No.
Things that the players themselves do not understand will definitely usher in other changes, but now that this matter has developed to a certain extent, the effective things have already come to an end. This kind of thing has always gone all the way to the dark side. .The remaining opportunities are also the same choice. The players themselves do not want to develop like this all the time.
However, just because they don't want to, it doesn't mean that the same is true for other things. At least the players have reached this point where it is impossible to predict, so the other choices exist as always.
The players themselves have developed different variations, and other things must also be possible to realize their own choices.
"We must win, right? If we can't win ourselves, then something else will be enough to kill us all."
"But this thing is also a collection of this kind of power. Since they can't imagine a different spirit, then the same is true for other things. The players have always developed a different kind of change. "
Perhaps compared to the players, this kind of choice has always been a predictable trouble. Suspicion is the most important reason. Once the reasons that the players themselves cannot imagine appear, it becomes difficult to do other things. Even more exaggerated.
But in this matter, if some kind of suspicion has always been the main factor guiding the main factor, then other things will become more convenient. The players themselves will develop a kind of other things that are different from other things. matter.
"However, we also need to be prepared. No one knows if there are other options in the public universe. If they have..."
Melee players are already a little scared when they say this. After all, this matter is also very incredible.
If there really is some kind of perverted option, then changing to other options may lead to more results.
This is a completely different kind of failure ending. The only thing that is the same is that everything has failed.
"Loser, the game has failed. It is impossible for players to fail in the game of the public universe."
The melee player shook his head: "Of course, it does not mean that failure is impossible, but it is more simple, a kind of correction from the heart. Perhaps the players themselves should also quickly pursue such results."
"Victory is the most critical element. The rest of the ability can be defended if it is let go. Other things will not affect the importance of the matter. Once they can pursue it themselves, then they are more likely to usher in changes."
If this thing can take effect, it will be more likely to be pursued into other powers. After all, it is already some unknown change. The players themselves don't know it, and the rest of the group is even less likely to discover it.
In this case, how can they continue to hide it? Perhaps once the main reason for this incident occurs, other things may change even more.
But it happened that this matter could not appear as planned. They did not have such an idea, and the other players had the same idea.
They don't understand.
That's right, that's it. Players actually don't understand what this choice means.
In this way, if the players can really achieve such an ending, then there is no reason why they cannot handle the remaining situation, and it may be more convenient to solve it.
"It's too exaggerated, isn't it? Everything that the melee players have experienced has already happened, and the things you guessed are also happening..."
If a player responded to what he said, Ian heard it and glanced at the melee player, only to see that his face was full of embarrassment and he didn't know what to say.
Maybe the players' complaints are very real. After all, the melee player is like a tattoo. The main problem is that the curse, bad luck, and everything related to him that he got in the previous world can only bring him bad reactions.'
But it was because of this that Ian suddenly understood why the melee players were always next to him.
"No wonder, you took advantage of this curse in turn?"
He was greatly shocked. After all, a curse called doom actually weakened himself, so melee players only needed to oppose his idea, which would be equivalent to adding a lucky blessing effect to Ian.
His idea of sacrificing his life for justice was too exaggerated. Even if Ian himself had been observing the enemy's situation, he could not imagine that this was his idea.
Perhaps this kind of power is very abnormal in comparison. The players themselves do not understand this part. The same is true for other things. Players have developed more changes. In this case, it is normal to discard some of them. .
But it just so happens that the part that players abandoned has reappeared and developed its own civilization and culture, and then introduced more choices. This is what has been pursuing more options. Change.
They themselves have become abnormal, so has everything else?Perhaps in their own pursuits, they should understand this part of the reason, right?
Melee players have developed their own civilization, so other things will require them to make a choice on their own. The players themselves do not understand what such development means, and it may not mean anything.
But no matter what, the players have changed more, so everything should usher in their own choices. Perhaps this can be regarded as a real victory.
"It's too exaggerated... If this kind of thing is left in the hands of anyone, it will be a result that cannot be corrected, but the same is true for what the players have been pursuing."
"So, are the players' own choices the same as the remaining players?"
Ian thought silently, and finally came to the conclusion that maybe there might really be some kind of connection... It was that inexplicable state that made all the players feel what pain was.
They have sincerely stopped patrolling. Even if the task is placed on their heads, they have no preparation. This kind of thing will make any choice abnormal.
Perhaps, the players have developed their own changes, then the same is true for other things, everything should be prepared according to their own choices.
If such a force has been pursuing some kind of change, then perhaps in contrast, players should also find their own salvation and reasons as soon as possible.
There may be many reasons, but in the final analysis, all of them are irrelevant. It is impossible for the players themselves to let the conspiracy of the public universe succeed, let alone to prevent everything.
(End of this chapter)
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