Sequence game, starting from drawing props
Chapter 59 Ancient Ruins
Chapter 59 Ancient Ruins
The main body marked on the small map is a monster, the "Shadow Demon Snake" that Ian chased and hunted all the way.
When fighting the hostile players just now, the magic snake suddenly disappeared, and Ian didn't have time to care about it.
Ian was thinking about it, and another red dot appeared on the small map, and this mark represented the "player".
There are still people alive.
He was suddenly alert.
Now it seems that the Shadow Demon Snake met the hostile players first, and was controlled by them?
The one on the other side rested without blinking and sat up from the ground.
He clapped his hands without blinking, and finished packing his spoils:
"It's over! It's finally over! I also got a kill, damn it, that guy is really tricky."
"It's a good thing you have a flash bomb, you big foreigner!"
The flash bomb really helped a lot, it was a strange move, and caught the 3 hostile players off guard.
Ian reminded without blinking: "Be careful, there is still one hostile player alive."
"Ah? Is there such a thing?!"
He opened the small map without blinking, and through Ian's sharing, he also found something bad.
The enemy team was 5 people and they killed 4 of them.
The mechanism activated before the enemy leader dies, and informs the last person of the information.
In other words, now they have a blood feud with that survivor.
"kill him."
Without blinking an eye, he suggested: "Boss! You can't let that guy go, the hatred between players is hard to solve, you have to get rid of it!"
The combination of the Shadow Serpent and the hostile survivors looks quite difficult to deal with.
The hostile players are from the technology side. They do not know how to control the Shadow Demon Snake.
On the small map, two red dots are approaching here, one is a hostile survivor, and the other is a shadow snake.
If the player is not hostile to the monster, it can only be regarded as cooperation, but it is impossible for the player to cooperate with the monster.
Trouble...but only a little trouble.
The Shadow Demon Snake was unimpeded all the way, and quickly attacked in Ian's direction.
The red dot on the small map draws a distinct trajectory.
According to its moving speed and the distance between the two positions, Ian calculated that the Shadow Demon Snake would arrive in about 3 minutes.
Get ready for battle without blinking:
"It's just the right time! If you don't run away, you still come to us. You want to avenge your teammates. What a man!"
Ian replied: "Because he is not alone, and he also has a shadow snake with a level 15 black iron sequence."
The information in this part is written in the tablet.
The last survivor is a researcher. His original task was to investigate in the Blackstone instance. 78% of the map was unlocked, a large part of which was his contribution.
The enemy survivors acted alone. Unexpectedly, it was for this reason that he was able to survive the battle between Ian and his teammates.
The researcher, who was not very strong and was not a combat unit, became the last survivor.
Instead of running away, he controlled the Shadow Demon Snake and rushed towards Ian and the others.
The speed is very fast, the ability of the shadow snake is currently through the wall, it can pass through the wall covered by the power of shadow.
The winding path inside the Blackstone Rift copy, for the Shadow Demon Snake, it walked the shortest distance between two points and one line.
After the enemy team died, the black iron treasure chest they found would naturally belong to Ian and the others.
Ian and Bu Blink walked to the black iron treasure chest. After opening it, the loot in the treasure chest was a green dagger.
[Name: Plague Messenger]
【Level: 15】
[Type: Melee Dagger]
[Sequence: Black Iron]
[Damage: 390~441 (physical damage)]
[Effect: When hitting the fatal part of the target, the target will suffer from one or more diseases (asthma, heart disease, tumor...), and the target's attribute value will be slightly reduced. 】
[Description: In a cold and humid environment, a weapon forged by a huge number of deaths has the evil ability to infect the injured with malignant diseases. 】
This is a level 15 black iron dagger.
There are 7 gold and 33 silver in the box, shaking his head without blinking:
"Boss, take all of them. I don't use gold coins, I have no place to spend them, and my current weapons are quite good."
He holds a Taidao, but it is actually an AP spell stab, and the Taidao also provides spell bonuses.
Even if you get the "Plague Messenger", this dagger is not the best choice for not blinking.
With the enemy at hand, Ian did not delay.
The low-level demon wolf dagger in his hand was replaced with a product from the level 15 high-threat dungeon "Black Rock Rift".
Level 15 Black Iron Sequence Dagger, Plague Messenger.
This dagger will cause malignant disease, but it will not cause "bleeding", so the wolf dagger is still needed.
Bleeding is not superficially causing a wound to make the enemy bleed.
If so, any weapon is equivalent to having a bleed attack effect.
The "bleeding weapon" in the sequence game, even if you use this weapon to cut a small wound of 1 cm, the wound will not stop bleeding.
The special effect of the attack, which seems to be a curse, perfectly matches the "Holy Grail of Blood" that absorbs blood and releases skills.
"I found some strange things on the nearby stone wall. They were words, but I didn't recognize them."
He is an elf who does not blink. His eyes are very special. Even in the darkness of the Black Rock Rift, he can see the scenery within a radius of 5 meters.
He noticed the power of shadow on the stone wall, and some other graffiti-like words.
Ian happened to want to know what "ancient ruins" means:
"The hostile players have investigated 78% of the dungeon area, and they suspect that there is an 'ancient ruin' here."
Without blinking an eye, he was stunned: "Ancient ruins? This thing can be found in any world, but it is very difficult to find, very rare."
"Boss, please pay attention to the location of the copy."
He pointed to the sky above the Black Rock Rift:
"Most of the ancient ruins are the ruins of pre-civilization. When players create a world, don't they consume world points and add a series of initial settings?"
"The world didn't suddenly become what we see now from a blank slate, they evolved from real history."
Hearing this, Ian has already understood part of it:
"So...even if the player creates a world and randomizes to the Magic Middle Ages, the world is not really the Magic Middle Ages."
"During its historical evolution, it may have experienced flying, space travel, or magic to a certain height."
"But because the player will initialize the story background at the beginning, their civilization can no longer continue to develop, and eventually decay into the appearance when the player first entered the game?"
Ian's reasoning is only based on a few words that Bu Blink said, but it still gives Bu Blink a lot of shock.
"That's...that's right, boss, your brain is so long, the reasoning content is 80% correct, but there are some subtle mistakes."
Without blinking, he explained: "If the player starts the game with a random magical background, it is impossible for the development of civilization to go to the technology side, which is too outrageous."
"Other speculations are not wrong. The historical development can be regarded as the background story of the sequence game. We can't see it, but they do exist."
"Ancient relics are the tombs of pre-civilizations. If a relic can be unearthed, it may be possible to obtain spoils beyond the current civilization."
"Outlander, you started on the mysterious side. This dungeon is your world fragment, and the ancient ruins must also be the tomb of advanced magic civilization."
"You can find the location of the copy in the world. There are ancient ruins in the copy, and there is a high probability that you can find other ruins within a radius of [-] miles outside the copy."
Look for?This is not necessary.
Ian is the anchor dungeon opened with the key of the door, and he knows very well that the dungeon location is the town of Everlasting Sleep.
sassy-
While the two were chatting, the red dot on the mini-map came.
The power of the dark shadow emerged, and the stone walls on both sides of the rift were instantly blackened, like a bottle of ink sprinkled on the gray walls.
Thanks: JETIME, QWQWQWQ, giant deep-sea salted fish boss
Thank you book friends for your rewards and monthly tickets!
happy New Year!
New year and new atmosphere!
Ask for further reading, ask for a reward, ask for a monthly pass!
(End of this chapter)
The main body marked on the small map is a monster, the "Shadow Demon Snake" that Ian chased and hunted all the way.
When fighting the hostile players just now, the magic snake suddenly disappeared, and Ian didn't have time to care about it.
Ian was thinking about it, and another red dot appeared on the small map, and this mark represented the "player".
There are still people alive.
He was suddenly alert.
Now it seems that the Shadow Demon Snake met the hostile players first, and was controlled by them?
The one on the other side rested without blinking and sat up from the ground.
He clapped his hands without blinking, and finished packing his spoils:
"It's over! It's finally over! I also got a kill, damn it, that guy is really tricky."
"It's a good thing you have a flash bomb, you big foreigner!"
The flash bomb really helped a lot, it was a strange move, and caught the 3 hostile players off guard.
Ian reminded without blinking: "Be careful, there is still one hostile player alive."
"Ah? Is there such a thing?!"
He opened the small map without blinking, and through Ian's sharing, he also found something bad.
The enemy team was 5 people and they killed 4 of them.
The mechanism activated before the enemy leader dies, and informs the last person of the information.
In other words, now they have a blood feud with that survivor.
"kill him."
Without blinking an eye, he suggested: "Boss! You can't let that guy go, the hatred between players is hard to solve, you have to get rid of it!"
The combination of the Shadow Serpent and the hostile survivors looks quite difficult to deal with.
The hostile players are from the technology side. They do not know how to control the Shadow Demon Snake.
On the small map, two red dots are approaching here, one is a hostile survivor, and the other is a shadow snake.
If the player is not hostile to the monster, it can only be regarded as cooperation, but it is impossible for the player to cooperate with the monster.
Trouble...but only a little trouble.
The Shadow Demon Snake was unimpeded all the way, and quickly attacked in Ian's direction.
The red dot on the small map draws a distinct trajectory.
According to its moving speed and the distance between the two positions, Ian calculated that the Shadow Demon Snake would arrive in about 3 minutes.
Get ready for battle without blinking:
"It's just the right time! If you don't run away, you still come to us. You want to avenge your teammates. What a man!"
Ian replied: "Because he is not alone, and he also has a shadow snake with a level 15 black iron sequence."
The information in this part is written in the tablet.
The last survivor is a researcher. His original task was to investigate in the Blackstone instance. 78% of the map was unlocked, a large part of which was his contribution.
The enemy survivors acted alone. Unexpectedly, it was for this reason that he was able to survive the battle between Ian and his teammates.
The researcher, who was not very strong and was not a combat unit, became the last survivor.
Instead of running away, he controlled the Shadow Demon Snake and rushed towards Ian and the others.
The speed is very fast, the ability of the shadow snake is currently through the wall, it can pass through the wall covered by the power of shadow.
The winding path inside the Blackstone Rift copy, for the Shadow Demon Snake, it walked the shortest distance between two points and one line.
After the enemy team died, the black iron treasure chest they found would naturally belong to Ian and the others.
Ian and Bu Blink walked to the black iron treasure chest. After opening it, the loot in the treasure chest was a green dagger.
[Name: Plague Messenger]
【Level: 15】
[Type: Melee Dagger]
[Sequence: Black Iron]
[Damage: 390~441 (physical damage)]
[Effect: When hitting the fatal part of the target, the target will suffer from one or more diseases (asthma, heart disease, tumor...), and the target's attribute value will be slightly reduced. 】
[Description: In a cold and humid environment, a weapon forged by a huge number of deaths has the evil ability to infect the injured with malignant diseases. 】
This is a level 15 black iron dagger.
There are 7 gold and 33 silver in the box, shaking his head without blinking:
"Boss, take all of them. I don't use gold coins, I have no place to spend them, and my current weapons are quite good."
He holds a Taidao, but it is actually an AP spell stab, and the Taidao also provides spell bonuses.
Even if you get the "Plague Messenger", this dagger is not the best choice for not blinking.
With the enemy at hand, Ian did not delay.
The low-level demon wolf dagger in his hand was replaced with a product from the level 15 high-threat dungeon "Black Rock Rift".
Level 15 Black Iron Sequence Dagger, Plague Messenger.
This dagger will cause malignant disease, but it will not cause "bleeding", so the wolf dagger is still needed.
Bleeding is not superficially causing a wound to make the enemy bleed.
If so, any weapon is equivalent to having a bleed attack effect.
The "bleeding weapon" in the sequence game, even if you use this weapon to cut a small wound of 1 cm, the wound will not stop bleeding.
The special effect of the attack, which seems to be a curse, perfectly matches the "Holy Grail of Blood" that absorbs blood and releases skills.
"I found some strange things on the nearby stone wall. They were words, but I didn't recognize them."
He is an elf who does not blink. His eyes are very special. Even in the darkness of the Black Rock Rift, he can see the scenery within a radius of 5 meters.
He noticed the power of shadow on the stone wall, and some other graffiti-like words.
Ian happened to want to know what "ancient ruins" means:
"The hostile players have investigated 78% of the dungeon area, and they suspect that there is an 'ancient ruin' here."
Without blinking an eye, he was stunned: "Ancient ruins? This thing can be found in any world, but it is very difficult to find, very rare."
"Boss, please pay attention to the location of the copy."
He pointed to the sky above the Black Rock Rift:
"Most of the ancient ruins are the ruins of pre-civilization. When players create a world, don't they consume world points and add a series of initial settings?"
"The world didn't suddenly become what we see now from a blank slate, they evolved from real history."
Hearing this, Ian has already understood part of it:
"So...even if the player creates a world and randomizes to the Magic Middle Ages, the world is not really the Magic Middle Ages."
"During its historical evolution, it may have experienced flying, space travel, or magic to a certain height."
"But because the player will initialize the story background at the beginning, their civilization can no longer continue to develop, and eventually decay into the appearance when the player first entered the game?"
Ian's reasoning is only based on a few words that Bu Blink said, but it still gives Bu Blink a lot of shock.
"That's...that's right, boss, your brain is so long, the reasoning content is 80% correct, but there are some subtle mistakes."
Without blinking, he explained: "If the player starts the game with a random magical background, it is impossible for the development of civilization to go to the technology side, which is too outrageous."
"Other speculations are not wrong. The historical development can be regarded as the background story of the sequence game. We can't see it, but they do exist."
"Ancient relics are the tombs of pre-civilizations. If a relic can be unearthed, it may be possible to obtain spoils beyond the current civilization."
"Outlander, you started on the mysterious side. This dungeon is your world fragment, and the ancient ruins must also be the tomb of advanced magic civilization."
"You can find the location of the copy in the world. There are ancient ruins in the copy, and there is a high probability that you can find other ruins within a radius of [-] miles outside the copy."
Look for?This is not necessary.
Ian is the anchor dungeon opened with the key of the door, and he knows very well that the dungeon location is the town of Everlasting Sleep.
sassy-
While the two were chatting, the red dot on the mini-map came.
The power of the dark shadow emerged, and the stone walls on both sides of the rift were instantly blackened, like a bottle of ink sprinkled on the gray walls.
Thanks: JETIME, QWQWQWQ, giant deep-sea salted fish boss
Thank you book friends for your rewards and monthly tickets!
happy New Year!
New year and new atmosphere!
Ask for further reading, ask for a reward, ask for a monthly pass!
(End of this chapter)
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