Chapter 29 29. Traits
Although his mother objected to their adventures, Doya insisted on learning hunting skills with his father.

Under the teaching of her father, Duoya has become a good hunter at a young age. She possesses agility and fighting power that surpass her peers. These are the results of her years of fighting with wild beasts.

On the day when Duoya became an adult, her father went to the deep mountains alone to hunt in order to give her a coming-of-age gift, but unfortunately encountered a wild beast riot, and Duoya's father died in the attack of wolves.

Duoya finally received her coming-of-age gift—a young mink all in white, which was sent on behalf of the villager who found her father's body. 】

……

……

That's right, it's still exactly the same as in memory...

Su You read the information of these three npcs several times, and finally came to this conclusion.

Since it was the same as before, Su You naturally analyzed and selected the first special npc he wanted to recruit according to the previous thinking.

……

Although the names of these three npcs are similar, they are actually npcs with independent backgrounds, and there is no relationship. As for why the names are so similar, the previous players have made various guesses about it.

Although Su You didn't care much about the name, she also vaguely thought of a possibility... She thought it might just be because the officials were too lazy to name it.

Although this guess is a bit outrageous, it is not impossible.

But now it seems that this digital world seems to be 'too lazy to name', that's why Duolin, Duomi, and Duoya appear as three names like biological brothers and sisters.

Regardless of the name, from the analysis of the existing information, the first is the age.

The age here is not a number, but a teenager, a youth, followed by middle age and old age.

Different ages affect the results of the daily behavior of these NPCs. For example, young people are more prone to impatience, and they are not deeply involved in the world, and they cannot deal with problems by themselves, while middle-aged and elderly NPCs do not have these problems.

However, due to age, middle-aged and elderly NPCs will have limited physical conditions, are more likely to get tired, and are more likely to be infected with negative states under special circumstances.

But teenagers don't have this kind of problem. They are young and strong, with strong mobility and energy, and they are very energetic in everything they do.

Of course, the above are relatively general, and there is a difference in age.

Whether it is the Sunset Continent or this digital world, the degree of freedom is very high, and any situation is possible.

The second is loyalty.

If talent is the data to judge whether an npc is good or not, then loyalty is the data to judge whether an npc can use it or not.

No matter how powerful an npc is, if he gathers all of himself in one body and is capable of both civil and military skills, if he is not loyal enough to the players, then such a person must not be kept.

Staying is definitely a hidden danger.

And because he is very powerful, he is still a very dangerous hidden danger.

Under normal circumstances, the minimum loyalty of an npc that appears on the recruitment list is 60, and 60 is a passing line. At least reaching this number proves that the npc will listen to Su You. As long as Su You's order is reasonable, they will carry it out.

And loyalty is not static, it can increase or decrease, and the same is true for favorability.

Loyalty and goodwill seem similar, but in fact there is a big difference.

To give an easy-to-understand example:
The same is to ask an npc to chop trees and collect wood. Different situations have different words.

For npcs with high loyalty and low favorability.

Player: "Building a territory requires a batch of wood. With this batch of wood, our territory will be more perfect in all aspects. I believe that you are a very capable person and have the ability to make this contribution to the territory." '

For npcs with low loyalty and high favorability.

Player: 'My friend, I need a batch of wood to make some things, but I've been too busy recently, so I hope you can help me collect some wood...you agreed?Thank you so much! '

Loyalty is loyalty to the entire territory.

Favorability refers to the favorability of the player himself.

In addition, goodwill is not just goodwill, but the 'loyalty' of the player himself.

Although it may look complicated, in fact, as long as it is not that kind of weird npc, or as long as the player is a normal person, these two data are not difficult to improve, so it is not a particularly big problem.

Then there's talent.

Talent is the literal meaning. The higher the talent value, the less time it takes for the npc to comprehend the relevant skills, the faster the proficiency improvement, and the stronger the ability to innovate, so the higher the talent value, the better.

Under normal circumstances, talent is doomed at birth and cannot be improved the day after tomorrow.

In the npc information interface, only talents with a value greater than 50 will be displayed. If it is less than 50, it is within the range of ordinary people. You can only upgrade to the intermediate level of this talent skill in a lifetime, so there is no need to display it.

Skills correspond to talents.

The three npcs all have two talents that can be cultivated. Among the existing skills, only Duoya has two skills, and one of them is still in a bottleneck state. As long as she is willing to spend resources to cultivate, she can quickly break through to possess Combat npc of intermediate bow and arrow.

NPCs can't see these data, so they don't know what their talents are, and they can't learn related skills according to their talents.

Just like Domi, she obviously has the highest talent in cooking, but she only has elementary sewing skills.

Su You recruited special NPCs for their skills, so Su You would not choose her just because of the mismatch between Domi's talent and skills.

She doesn't have a ready-made cook to teach Domi how to cook, so what Su You needs is an npc with matching skills and talents.

What's more, Domi also has the trait of [solitary]...

Traits can be understood as the personality characteristics of an npc. Generally, the characteristics of an npc are related to his experience.

For example, Duo Lin, because of his high talent as a carpenter, is praised by others, so he has a conceited personality, and gradually tends to develop in the direction of "hurting Zhong Yong".

There are also Duomi and Duoya, one is 'reclusive' because he was bullied since he was a child, so he doesn't like to communicate with strangers; the other has a certain 'shadow' because of his father's death...

These are closely related to their stories.

There are good traits and bad traits, but they are generally divided into three colors. Generally, npcs will have a red bad trait and a green good trait, or only one blue trait, neither good nor bad.

Seriousness, inspiration, bravery, and agility are all good qualities, which can also be seen from the introduction.

As for good and bad traits...

(End of this chapter)

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